MLB 10: CPU v CPU sliders

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  • Ninjoid
    MVP
    • Jan 2003
    • 2101

    #31
    Re: MLB 10: CPU v CPU sliders

    Thanks guys- no probs, glad they're working out for some people. I haven't tweaked them anymore as I've not had the game on for a little while due to work etc...now that patch 2 is out hopefully I'll get some more games in over the next few days or so.

    Good to hear the feedback though, cheers.
    Dedicated member of the CPU v CPU worldwide brethren.

    Comment

    • cdcool
      Slider Guru
      • Aug 2005
      • 6656

      #32
      Re: MLB 10: CPU v CPU sliders

      DaiYoung,

      Any changes since the patch?
      Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

      Comment

      • DaiYoung
        Rookie
        • Feb 2003
        • 200

        #33
        Re: MLB 10: CPU v CPU sliders

        I've only played 21 games post patch, cdcool, but I haven't noticed any major changes to the core gameplay. Offense is slightly down in my league in those 21 games but I put that down to several very good pitching displays by top line starters like Lincecum, Halladay and Lee.

        They seem to have partially fixed the 'ball four in the dirt' error bug, I've only seen that three times post patch.

        The stolen base success slider is still backwards. I have now moved it up to 3, there weren't enough base stealers being caught at 1 or 2.

        Comment

        • cdcool
          Slider Guru
          • Aug 2005
          • 6656

          #34
          Re: MLB 10: CPU v CPU sliders

          Originally posted by DaiYoung
          I've only played 21 games post patch, cdcool, but I haven't noticed any major changes to the core gameplay. Offense is slightly down in my league in those 21 games but I put that down to several very good pitching displays by top line starters like Lincecum, Halladay and Lee.

          They seem to have partially fixed the 'ball four in the dirt' error bug, I've only seen that three times post patch.

          The stolen base success slider is still backwards. I have now moved it up to 3, there weren't enough base stealers being caught at 1 or 2.
          Thanks..appreciate the update. Nice work!!!
          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

          Comment

          • Ninjoid
            MVP
            • Jan 2003
            • 2101

            #35
            Re: MLB 10: CPU v CPU sliders

            Still getting good, variable games with my sliders since patch 2 came out...ran about 20odd games this weekend, seen some low score, low hit games along with some high hit, offensive games, irrespective of the pitcher's ability...Halladay got hit around and yanked, so it's all variable, which is very good.

            Hopefully there is a roster update out on Monday and then I'll be looking to start my franchise.
            Dedicated member of the CPU v CPU worldwide brethren.

            Comment

            • kingdevin
              MVP
              • Mar 2005
              • 1110

              #36
              Re: MLB 10: CPU v CPU sliders

              Ninjoid & Dai,

              What camera angles do u guys watch

              Comment

              • DaiYoung
                Rookie
                • Feb 2003
                • 200

                #37
                Re: MLB 10: CPU v CPU sliders

                I mix it up to get different views of different parks. I guess I use the catcher and outfield views the most. Outfield is the closest to a TV broadcast I reckon.

                Comment

                • Ninjoid
                  MVP
                  • Jan 2003
                  • 2101

                  #38
                  Re: MLB 10: CPU v CPU sliders

                  Same as Dai really...I just use the outfield camera as it's closest to a tv broadcast feel (as Dai says)...within the game I'm using broadcast presentation rather than real time.
                  Dedicated member of the CPU v CPU worldwide brethren.

                  Comment

                  • kingdevin
                    MVP
                    • Mar 2005
                    • 1110

                    #39
                    Re: MLB 10: CPU v CPU sliders

                    so would u guys be in favor (re: the outfield and pitching cam) of seeing the direction that the ball is hit for that split second on those views b4 the camera shifts to the fielding view?

                    I find it kind of hard to initially pick up the ball once the camera shifts to the fielding view unless i use the offset view. I recall Russel said that it was too hard to implement for when one is playing the game but for MOM and CPU watchers this would be perfect.

                    I would like to submit that idea to SCEA

                    Comment

                    • Hypostatic
                      Banned
                      • Aug 2009
                      • 214

                      #40
                      Re: MLB 10: CPU v CPU sliders

                      this is good stuff

                      Comment

                      • tgreer
                        Pro
                        • Mar 2005
                        • 565

                        #41
                        Re: MLB 10: CPU v CPU sliders

                        Originally posted by Ninjoid
                        I've tinkering with the game for over a week now and watched a high number of test matchups from franchise mode. Sliders will always be subjective to how each person likes to see the game performing - here is a base of cpu v cpu sliders that I've been working on that you can use as a starting point for your own or just use fully.

                        I'm getting a high amount of variable games - by this I mean I'm seeing high scoring games and low scoring games...pitching duels, slugfests and teams just crushing others - so I'm more than happy with this.

                        I'm sure there will be some that won't agree with how these play out, but give them a go if you're into cpu v cpu - all comments and suggestions are welcome as with the beauty of sliders we can always tweak them further if things are noticeable.

                        I have everything runinng on all-star, with user and cpu both having the same settings.

                        SLIDERS (All Sliders are based on 0-10 value)
                        CPU
                        Contact: 3
                        Power: 5
                        Timing: 3
                        Fouls: 5
                        Solid Hits: 1
                        Starter Stamina: 6
                        Reliever Stamina: 5
                        Pitcher Control: 5
                        Pitcher Consistency: 6
                        Strike Frequency: 5
                        Manager Hook: 5
                        Pickoffs: 5

                        GLOBAL
                        Pitch Speed: 10
                        Fielding Errors: 6
                        Throwing Errors: 5
                        Fielder Run Speed: 1
                        Fielder Reaction: 10
                        Fielder Arm Strength: 5
                        Baserunner Speed: 5
                        Baserunner Steal Ability: 5
                        Baserunner Steal Frequency: 8
                        Wind: 5
                        Injury Frequency: 5

                        As I say this is what I'm working with at the moment and these aren't set in stone, although they have been producing good results. Suggestions welcome and I'd be interested to hear any stats etc either using these or following your own tweaks.

                        Cheers
                        Interesting stuff guys. I am strictly an MOM player that doesn't start my actual season until Opening Day. I have been watching CPU vs CPU for the last 3 weeks and seeing a little too much offense so I was a little concerned. I found this thread 3 days ago and put Ninjoids exact sliders to a 10 game test (5 NL games & 5 AL games---random matchups) Put the controller in the middle and let it play out (assuming these will work just the same when I start my MOM season) Here are the results after 10 games..along with DaiYoungs "real" per team average in () to compare

                        102 Runs 5.1 (4.61)
                        196 Hits 9.8 (8.96)
                        38 2B 1.9 (1.8)
                        6 3B 0.3 (0.2)
                        18 HR 0.9 (1.04)
                        60 BB 3.0 (3.42)
                        156 K 7.8 (6.91)
                        4 SB 0.2 (0.61)
                        6 CS 0.3 (0.23)
                        10 E 0.5 (0.59)

                        Runs are a little high still but I had two games that were 12-8 & 11-9. Other 8 games...4-3, 7-1, 5-2, 5-5 (just testing 9 innings) 7-6, 2-1, 4-3, & 6-1 GREAT VARIETY IN THIS GAME. Hits same as runs (little high)...those two games combined for 57 hits. Take them out and you have an 8.69/team hits per game. Extra Base hits look spot on, they got it right this year! BB looks good, Strikeouts might be a bit too high as well. Only 10 SB attempts total in these 10 games (40% successful) Maybe it was just the teams I played with? Are you guys getting realistic SB numbers?
                        Again this is just 10 games, but loving these sliders. I have 13 days til kickoff I mean playball and am a stat junkie. You guys still using the same? They feel right to me. Oh, and big thanks for posting these sliders

                        Comment

                        • DaiYoung
                          Rookie
                          • Feb 2003
                          • 200

                          #42
                          Re: MLB 10: CPU v CPU sliders

                          Good stuff tgreer.

                          As for stolen bases:

                          The first thing to note is that the stolen base ability slider works in the opposite way to which it should. If you take it all the way down to zero you'll turn Bengie Molina into Ricky Henderson. I have that slider at 3 currently. Somewhere between 2 and 3 seems to be the right level.

                          I have the stolen base frequency slider at 10, that provides just enough stolen base attempts.

                          Comment

                          • Ninjoid
                            MVP
                            • Jan 2003
                            • 2101

                            #43
                            Re: MLB 10: CPU v CPU sliders

                            I'm still using the same apart from I'm experimenting with Dai's steal sliders at present. Frequency at 10 and success at 3,

                            Good to hear the sliders are helping people...I've been testing in franchise mode exclusively (not exhibition)...had some great games as you say Tgreer, load of variation...players seems to have good days and bad days.. for example I had Sabathia get hit around in one game, maybe 7/8 hits for 6/7 runs and was pulled by the 4th, his next start was a 2 hit complete game shutout.

                            This is what makes the game great - the variation.
                            Dedicated member of the CPU v CPU worldwide brethren.

                            Comment

                            • tgreer
                              Pro
                              • Mar 2005
                              • 565

                              #44
                              Re: MLB 10: CPU v CPU sliders

                              Been testing mine on Franchise as well Ninjoid. Thanks for the feedback guys, if you don't mind I would like to see what the new SB slider adjustments come out to over a period of games. So if you would post I would appreciate it! I won't have time to turn it on for a couple of days. Thanks again
                              Last edited by tgreer; 03-24-2010, 02:38 PM.

                              Comment

                              • kingdevin
                                MVP
                                • Mar 2005
                                • 1110

                                #45
                                Re: MLB 10: CPU v CPU sliders

                                Anybody playing cpu v cpu ps2??? I enjoy the ps2 version b/c on exhibition your not limited to the broadcast view on defense. Thats the 1 thing I dislike on the ps3 version. ps2 sim is really good. Since the graphx are not ps3ish, it has that High Heat look and feel at times. I like that

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