MLB 10: CPU v CPU sliders

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  • ParisB
    MVP
    • Jan 2010
    • 1699

    #46
    Re: MLB 10: CPU v CPU sliders

    I'd like to see some more testing with the stolen base attempts and success rates so i can adjust them to your findings

    i can only focus on so much, and most of my tests have been for pitching/hitting

    my main focus year after year is to get the CPU to play properly. First against the CPU itself, and then with a human involved. I figure the human stats and playability vary more with user skill so i adjust that with minor tweaking

    anyway this is what I have so far with the help of this thread and other threads mixed with my findings:

    Global

    Pitch Speed 5
    Fielding Errors 8
    Throwing Errors 8
    Fielder Run Speed 0
    Fielder Reaction 10
    Fielder Arm Strength 3
    Baserunner Speed 5
    Baserunner Steal Ability 3
    Baserunner Steal Frequency 10
    Wind 5
    Injury Frequency 0

    User

    Contact 3
    Power 6
    Timing 5
    Fouls 7
    Solid Hits 0
    Starter Stamina 5
    Reliever Stamina 0
    Pitcher Control 0
    Pitcher Consistency 5

    CPU

    Contact 3
    Power 6
    Timing 5
    Fouls 7
    Solid Hits 0
    Starter Stamina 5
    Reliever Stamina 0
    Pitcher Control 0
    Pitcher Consistency 5
    Strike Frequency 0
    Manager Hook 5
    Pickoffs 5

    Comment

    • DaiYoung
      Rookie
      • Feb 2003
      • 200

      #47
      Re: MLB 10: CPU v CPU sliders

      Stolen base numbers in my CPU-CPU franchise since I changed to steal ability 3:

      Games 78
      Steals 98
      Caught stealing 37
      Pct 73

      Almost dead in line with 2009 MLB numbers.

      It's also good to see that the right players are attempting steals. I was concerned that with steal aggressiveness at 10 everybody would be taking off but that hasn't been the case. Slower players do occasionally attempt steals but the balance seems right.

      SB leaders in my franchise (through about 16 games):

      Juan Pierre 13
      Carl Crawford 11
      Michael Bourn 9
      Jose Reyes 8
      Jacoby Ellsbury 8
      Ichiro 7
      Grady Sizemore 6
      Chone Figgins 6
      Corey Hart 6
      Last edited by DaiYoung; 03-27-2010, 06:43 AM.

      Comment

      • kingdevin
        MVP
        • Mar 2005
        • 1110

        #48
        Re: MLB 10: CPU v CPU sliders

        Question - in franchise, can u choose a particular stadium you wish to play in b4 the game?

        Comment

        • DaiYoung
          Rookie
          • Feb 2003
          • 200

          #49
          Re: MLB 10: CPU v CPU sliders

          Originally posted by kingdevin
          Question - in franchise, can u choose a particular stadium you wish to play in b4 the game?
          Yes.

          Comment

          • ParisB
            MVP
            • Jan 2010
            • 1699

            #50
            Re: MLB 10: CPU v CPU sliders

            Originally posted by DaiYoung
            Stolen base numbers in my CPU-CPU franchise since I changed to steal ability 3:

            Games 78
            Steals 98
            Caught stealing 37
            Pct 73

            Almost dead in line with 2009 MLB numbers.

            It's also good to see that the right players are attempting steals. I was concerned that with steal aggressiveness at 10 everybody would be taking off but that hasn't been the case. Slower players do occasionally attempt steals but the balance seems right.

            SB leaders in my franchise (through about 16 games):

            Juan Pierre 13
            Carl Crawford 11
            Michael Bourn 9
            Jose Reyes 8
            Jacoby Ellsbury 8
            Ichiro 7
            Grady Sizemore 6
            Chone Figgins 6
            Corey Hart 6
            that's good to see!

            Comment

            • advanceandfollow
              Rookie
              • Mar 2010
              • 1

              #51
              Re: MLB 10: CPU v CPU sliders

              First of all...please excuse my ignorance, but I am wondering why you want to WATCH the CPU vs CPU in the first place. Do you enjoy watching the matchups? Or is watching them just your way of testing the CPU vs CPU?

              More importantly, I am wondering if these sliders will work on games that are simply SIMMED or fastforwarded through.

              Thanks for your replies and sliders!

              Comment

              • kingdevin
                MVP
                • Mar 2005
                • 1110

                #52
                Re: MLB 10: CPU v CPU sliders

                ...alittle of both my friend...

                Comment

                • budsticky
                  Pro
                  • Aug 2007
                  • 794

                  #53
                  Re: MLB 10: CPU v CPU sliders

                  Originally posted by DaiYoung
                  Stolen base numbers in my CPU-CPU franchise since I changed to steal ability 3:

                  Games 78
                  Steals 98
                  Caught stealing 37
                  Pct 73

                  Almost dead in line with 2009 MLB numbers.

                  It's also good to see that the right players are attempting steals. I was concerned that with steal aggressiveness at 10 everybody would be taking off but that hasn't been the case. Slower players do occasionally attempt steals but the balance seems right.

                  SB leaders in my franchise (through about 16 games):

                  Juan Pierre 13
                  Carl Crawford 11
                  Michael Bourn 9
                  Jose Reyes 8
                  Jacoby Ellsbury 8
                  Ichiro 7
                  Grady Sizemore 6
                  Chone Figgins 6
                  Corey Hart 6
                  These are good numbers to see, but I wonder, can you really count the numbers that are being generated outside of the games you play? Isn't the sim engine that runs in the background going off it's own algorithms and not really taking into account your personal sliders? I think the more telling statistics would be the stolen base numbers in the games that you are actually playing out...or watching out as the case may be.

                  Comment

                  • ParisB
                    MVP
                    • Jan 2010
                    • 1699

                    #54
                    Re: MLB 10: CPU v CPU sliders

                    Originally posted by budsticky
                    These are good numbers to see, but I wonder, can you really count the numbers that are being generated outside of the games you play? Isn't the sim engine that runs in the background going off it's own algorithms and not really taking into account your personal sliders? I think the more telling statistics would be the stolen base numbers in the games that you are actually playing out...or watching out as the case may be.
                    sliders don't matter if you sim the game, but a CPU vs. CPU game that is actually being played takes takes the sliders into account.

                    Comment

                    • budsticky
                      Pro
                      • Aug 2007
                      • 794

                      #55
                      Re: MLB 10: CPU v CPU sliders

                      Originally posted by ParisB
                      sliders don't matter if you sim the game, but a CPU vs. CPU game that is actually being played takes takes the sliders into account.
                      Yeah, that's my point. Those numbers show league wide totals. To get an idea of how stolen bases are really working out based on these sliders you would have to look at the games you are actually playing out on screen. League wide totals don't really give a good picture of how stolen bases are working out as they relate to the sliders.

                      Comment

                      • ParisB
                        MVP
                        • Jan 2010
                        • 1699

                        #56
                        Re: MLB 10: CPU v CPU sliders

                        Originally posted by budsticky
                        Yeah, that's my point. Those numbers show league wide totals. To get an idea of how stolen bases are really working out based on these sliders you would have to look at the games you are actually playing out on screen. League wide totals don't really give a good picture of how stolen bases are working out as they relate to the sliders.
                        Maybe not league wide, but a CPU-CPU game that you watch (like he does in his franchise games) do. The User doesn't have to be playing.

                        Comment

                        • budsticky
                          Pro
                          • Aug 2007
                          • 794

                          #57
                          Re: MLB 10: CPU v CPU sliders

                          Originally posted by ParisB
                          Maybe not league wide, but a CPU-CPU game that you watch (like he does in his franchise games) do. The User doesn't have to be playing.
                          Yes, but based on the numbers he is giving those are not from the games he is watching. I doubt he has all those players on one team. Now, maybe I'm misunderstanding and he controls all the teams and watches all the games or something, but otherwise I'm only really interested in the stolen base numbers from the games he is actually watching (the ones that the sliders are in effect for). If he is watching all these games then yes, these stolen base numbers look good.
                          Dai..what are the stolen base numbers for the teams you are actually watching?

                          Comment

                          • DaiYoung
                            Rookie
                            • Feb 2003
                            • 200

                            #58
                            Re: MLB 10: CPU v CPU sliders

                            Every game in the season is being played CPU vs CPU, budsticky. I haven't simmed anything.

                            I realise this is a bit obsessive, borderline OCD I suppose.
                            Last edited by DaiYoung; 03-29-2010, 04:15 AM.

                            Comment

                            • budsticky
                              Pro
                              • Aug 2007
                              • 794

                              #59
                              Re: MLB 10: CPU v CPU sliders

                              Originally posted by DaiYoung
                              Every game in the season is being played CPU vs CPU, budsticky. I haven't simmed anything.

                              I realise this is a bit obsessive, borderline OCD I suppose.
                              No, that is quite alright. And for CPU vs. CPU this is totally feasible as you can let the game run in the background while you do other things. I just wanted to make sure I understood where the numbers were coming from, and now I do. So these do indeed look like good numbers. I'm going to evaluate where my stolen base numbers are when I get done with this next game and consider going to the settings you have. I am not currently doing CPU vs. CPU but I am running with auto baserunning, so it is similar in regards to steals.

                              Comment

                              • Ninjoid
                                MVP
                                • Jan 2003
                                • 2101

                                #60
                                Re: MLB 10: CPU v CPU sliders

                                I've gone with Dai's steal sliders - 10 for frequency and 3 for success...looks good to me from what I've seen
                                Dedicated member of the CPU v CPU worldwide brethren.

                                Comment

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