*****The 'Perfect' Slider Set***** MLB 10 - The Show

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  • PsychoBulk
    Hoping for change...
    • May 2006
    • 4191

    #481
    Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

    No its not, havent had time its only takes 30 seconds to do the changes manually though if you cant wait.

    I will be uploading them later tonight though.

    Comment

    • Braves Fan
      MVP
      • Mar 2009
      • 1151

      #482
      Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

      Psycho I disagree with the injury slider tweak. I don't think there are enough in game injuries with it on default so I upped it to 7. I see injuries at a realistic pace there whereas on default I didn't.

      What I've noticed is the injury slider really affects simulations so what I do is lower it to 1 when I sim other teams games but when I'm playing I leave it at 7.

      Just figured I'd throw that out there, you might want to try it and see what you think.

      Comment

      • darthyankee13
        Rookie
        • Apr 2010
        • 26

        #483
        Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

        Well I decided to start a season with the mets to see if the sliders played the same. Lol I am finding it harder to hit the ball if I don't use the yankees. I am glad to see solid contact is up 2. This should help with my hitting. Might leave the computer at 0 till I get better at hitting my spots.

        Comment

        • PsychoBulk
          Hoping for change...
          • May 2006
          • 4191

          #484
          Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

          Now up on SportsConnect.

          Comment

          • adamj2281
            Pro
            • Mar 2008
            • 814

            #485
            Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

            Yeah, any suggestions for someone who's just not getting any offense, it's not so much the strikeouts, and I do walk 3 times or so per game. It's more just getting solid contact, and a lot of times I get solid or meatball contact and good timing, only to ground out.

            I've tried upping contact and lowering CPU Pitcher control, contact to 6, pitcher control down to 3, still nothing.

            Is there any combination of sliders I should try to get just more base hits, I'm averaging 5 hits a game, over the course of 10 - 15 games, also, the CPU is generally in that same range, so there's a lot of 2-1 and 1-0 games.

            I thought maybe it was just the pitchers I was facing or just in a slump, so I simmed a few games, had some wins, and faced Kershaw one game, then Ian Kennedy the next, both let up a single run in 8 innings pitched, so obviously I am the common denominator. Each had around 8 K's.

            Any help?

            Comment

            • ParisB
              MVP
              • Jan 2010
              • 1699

              #486
              Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

              Originally posted by adamj2281
              Yeah, any suggestions for someone who's just not getting any offense, it's not so much the strikeouts, and I do walk 3 times or so per game. It's more just getting solid contact, and a lot of times I get solid or meatball contact and good timing, only to ground out.

              I've tried upping contact and lowering CPU Pitcher control, contact to 6, pitcher control down to 3, still nothing.

              Is there any combination of sliders I should try to get just more base hits, I'm averaging 5 hits a game, over the course of 10 - 15 games, also, the CPU is generally in that same range, so there's a lot of 2-1 and 1-0 games.

              I thought maybe it was just the pitchers I was facing or just in a slump, so I simmed a few games, had some wins, and faced Kershaw one game, then Ian Kennedy the next, both let up a single run in 8 innings pitched, so obviously I am the common denominator. Each had around 8 K's.

              Any help?
              I think you answered your own question

              try turning up Solid Hits to 3

              Comment

              • PsychoBulk
                Hoping for change...
                • May 2006
                • 4191

                #487
                Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                Originally posted by adamj2281
                Yeah, any suggestions for someone who's just not getting any offense, it's not so much the strikeouts, and I do walk 3 times or so per game. It's more just getting solid contact, and a lot of times I get solid or meatball contact and good timing, only to ground out.

                I've tried upping contact and lowering CPU Pitcher control, contact to 6, pitcher control down to 3, still nothing.

                Is there any combination of sliders I should try to get just more base hits, I'm averaging 5 hits a game, over the course of 10 - 15 games, also, the CPU is generally in that same range, so there's a lot of 2-1 and 1-0 games.

                I thought maybe it was just the pitchers I was facing or just in a slump, so I simmed a few games, had some wins, and faced Kershaw one game, then Ian Kennedy the next, both let up a single run in 8 innings pitched, so obviously I am the common denominator. Each had around 8 K's.

                Any help?
                Check the first page or the previous one here, v3.2 is out now, i think you will find it will help you a lot

                Comment

                • darthyankee13
                  Rookie
                  • Apr 2010
                  • 26

                  #488
                  Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                  With these sliders is anybody else struggling with hitting the ball into the gap. With the new sliders I like the extra solid contact, but i just keep popping out right to the outfielders. Any suggestions would be great. I do practice hitting.

                  Comment

                  • KingV2k3
                    Senior Circuit
                    • May 2003
                    • 5881

                    #489
                    Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                    Psycho:

                    I am in total agreement with this latest set except for one area:

                    The CPU starter fatigue at default makes the bar empty at about 110-120 pitches, which is high for almost all MLB pitchers...interestingly, the managers hook rarely leaves them in past 80, but I feel that their bar at that point should be almost all the way to the left instead of just to the left of the mid point...I think that when the starter gets up to and past 80, he should be somewhat gassed leading to some control issues, due to fatigue...Human controlled starters seem to have about a 100 pitch limit, so when they hit 50, it's at the halfway full / empty point...CPU hurlers will have the bar about 15-20 pitches to the right of the bar at the same point...

                    Any thoughts?

                    Overall, thanks for the sliders, the game is playing GREAT thanks to your input!
                    Last edited by KingV2k3; 05-01-2010, 07:48 PM.

                    Comment

                    • darthyankee13
                      Rookie
                      • Apr 2010
                      • 26

                      #490
                      Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                      What pitch speed does everyone use? I have mine set on six. Seem to be making better contact. also can not seem to hit with jason bay. Poor guy.... I can't get him off the interstate. But on a good note I am 6-2. Best sliders on the board. (Imo)
                      Last edited by darthyankee13; 05-01-2010, 07:38 PM. Reason: forgot a word

                      Comment

                      • Matz21Moabit
                        Rookie
                        • Jun 2009
                        • 166

                        #491
                        Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                        have to use 0 for speed speed because i have a samsung tv (transferate lag)

                        by the way great sliders !!!
                        Mlb:Yankees
                        Nfl:Buccs
                        Nhl:Red Wings
                        Nba:Raptors

                        Comment

                        • darthyankee13
                          Rookie
                          • Apr 2010
                          • 26

                          #492
                          Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                          I went from 5 on pitch speed to 6. That has helped me hit more HR's. My batting avg has gone up. The only thing is I went back to solid hits at 0. Psycho great sliders.

                          Comment

                          • PsychoBulk
                            Hoping for change...
                            • May 2006
                            • 4191

                            #493
                            Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                            Originally posted by KingV2k3
                            Psycho:

                            I am in total agreement with this latest set except for one area:

                            The CPU starter fatigue at default makes the bar empty at about 110-120 pitches, which is high for almost all MLB pitchers...interestingly, the managers hook rarely leaves them in past 80, but I feel that their bar at that point should be almost all the way to the left instead of just to the left of the mid point...I think that when the starter gets up to and past 80, he should be somewhat gassed leading to some control issues, due to fatigue...Human controlled starters seem to have about a 100 pitch limit, so when they hit 50, it's at the halfway full / empty point...CPU hurlers will have the bar about 15-20 pitches to the right of the bar at the same point...

                            Any thoughts?

                            Overall, thanks for the sliders, the game is playing GREAT thanks to your input!
                            Hmmm, interesting thoughts King, but i dont know, i think its a lot to do with how someone is pitching on a given day. I have just played the Marlins with my Mets and Ricky Nolasco was throwing a shutout thru 6, but i had worked 4 walks so he had a high pitch count, he had thrown 102 through the 6, but as he was doing so well they left him in, from the middle of the 7th onwards he had literally NO energy left, nothing, but they still left him in and he was still getting outs, they eventually yanked him after 8.1 innings with 122 pitches on the clock, having been with no energy for an inning and a half.

                            I know this is only one example but generally the AI managers i have seen have left starters in pretty much the right amount of time.

                            One thing i would say is that this 3.2 version, well, i think i have finally nailed it lol, solid hits at 2 has really bought the realistic number tweak back that i spoke about in prev posts, and slightly downgrading the pitching sliders have led to increased OBP on all sides.

                            Play ball!

                            Comment

                            • KingV2k3
                              Senior Circuit
                              • May 2003
                              • 5881

                              #494
                              Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                              Originally posted by PsychoBulk
                              Hmmm, interesting thoughts King, but i dont know, i think its a lot to do with how someone is pitching on a given day. I have just played the Marlins with my Mets and Ricky Nolasco was throwing a shutout thru 6, but i had worked 4 walks so he had a high pitch count, he had thrown 102 through the 6, but as he was doing so well they left him in, from the middle of the 7th onwards he had literally NO energy left, nothing, but they still left him in and he was still getting outs, they eventually yanked him after 8.1 innings with 122 pitches on the clock, having been with no energy for an inning and a half.

                              I know this is only one example but generally the AI managers i have seen have left starters in pretty much the right amount of time.

                              One thing i would say is that this 3.2 version, well, i think i have finally nailed it lol, solid hits at 2 has really bought the realistic number tweak back that i spoke about in prev posts, and slightly downgrading the pitching sliders have led to increased OBP on all sides.

                              Play ball!
                              Yeah, I just figured I'd mention it to you so you could keep an eye on it when you play...

                              I am of the opinion that the CPU starter's fatigue bar should be about halfway at 50 pitches, so that the 'strategy' of getting the starter fatigued is rewarded by reduced control, and an increase in pitches that land over the plate...

                              The bar should represent 100 pitches as well as 100 percent, so at 30 pitches, 30% of the bar should be gone, 50 pitches, half gone, 80 pitches, 80% gone and so on...

                              In years past this was closer to the case...

                              Because the CPU controlled teams manager hook AI is solid, it's not a big deal, but in past years, if I could get him past 80-90 pitches by the 5th or early 6th, I'd have a few outs worth of meatballs, or at least an increase of hitter's counts before the AI pulled him...

                              Thereby rewarding me for patience at the plate...

                              Comment

                              • ParisB
                                MVP
                                • Jan 2010
                                • 1699

                                #495
                                Re: *****The 'Perfect' Slider Set***** MLB 10 - The Show

                                Originally posted by KingV2k3
                                Yeah, I just figured I'd mention it to you so you could keep an eye on it when you play...

                                I am of the opinion that the CPU starter's fatigue bar should be about halfway at 50 pitches, so that the 'strategy' of getting the starter fatigued is rewarded by reduced control, and an increase in pitches that land over the plate...

                                The bar should represent 100 pitches as well as 100 percent, so at 30 pitches, 30% of the bar should be gone, 50 pitches, half gone, 80 pitches, 80% gone and so on...

                                In years past this was closer to the case...

                                Because the CPU controlled teams manager hook AI is solid, it's not a big deal, but in past years, if I could get him past 80-90 pitches by the 5th or early 6th, I'd have a few outs worth of meatballs, or at least an increase of hitter's counts before the AI pulled him...

                                Thereby rewarding me for patience at the plate...
                                The energy bar does not represent 100 pitches. Pitchers have varying stamina. Either way, it seems how their Confidence meter is looking plays a bigger role in the manager hook. I've seen pitchers have 0-5% stamina at 100+ pitches but a maxed out Confidence bar, so he was kept in and kept on cruising.

                                I think starter stamina at Default plays out very well over the long run. If anything, bumping up Hook to 6 is the only adjustment worth considering.
                                Last edited by ParisB; 05-02-2010, 02:13 PM.

                                Comment

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