personally I think these sliders are great, I enjoy your research nomo, good variety in plays, grounders, liners, flyballs...good compliment of K's and BB's...good read and well done
Stats-based sliders for CPU
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Re: Stats-based sliders for CPU
personally I think these sliders are great, I enjoy your research nomo, good variety in plays, grounders, liners, flyballs...good compliment of K's and BB's...good read and well donecan there be a better manager than the St.Louis Cardinals Tony Larussa -
Re: Stats-based sliders for CPU
Thanks MLBLegend.. It's great that the useful info can be shared with the wider audience in OS.Comment
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Re: Stats-based sliders for CPU
I lowered the base runner speed as well for this set. (Pitcher hook is back to 2.)
Everything at default (5) except:
Power: 4
Foul Frequency: 4
Pitcher Consistency: 2
Strike Frequency: 4
Pitcher Hook: 2
Pitch Speed: 10
Fielding Error: 10
Throwing Error: 5
Fielder Run Speed: 0
Fielder Arm Strength: 0
BR Speed: 0
BR Steal Ability: 8
BR Steal Frequency: 8
Wind: 3
Comment: What's the outfield assists now?
A/INN = 0.00699 (0.00644)
This seems good enough. Slightly increased compared to the last set, perhaps within the range of random fluctuation though. So, maybe if I keep the fielder run speed sufficiently low, it is possible to reduce outfield assists to a reasonable level after all without doing anything else...
Since I'm adjusting gameplay speed, I also want to keep XBH fractions in check. The MLB averages in parentheses.
2B/H = 0.223 (0.203)
3B/H = 0.022 (0.021)
HR/H = 0.106 (0.111)
Doubles are still up, but triples are right on the MLB ave. So fast base runners really help to increase triples, but doubles are caused more by the speed of outfielders. (HRs are still down; the game isn't as power friendly as before the patch apparently.)
Also note the very high caught stealing! BR speed does have a significant impact on the steal success as well.
These minute details are kinda good, because we have two independent ways of adjusting double & triple fractions. The only problem is that I actually want to *raise* BR speed, because it is closer to real-life speed and also it created more close plays at 1B, reduce GIDP, etc.
Or was this a fielder speed test set?
Basically, what's your most current slider set? I miss my Yanks, and would like to manage them when I don't feel like playing with the Giants.Comment
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Re: Stats-based sliders for CPU
Will try to update this thread within a couple days. I'm almost done with 75 games run with the latest sliders... Latest one is on SC slider vault from me (nomo17k) dated 6/13. I probably will make a few minor changes for that set as well. A couple stats are slightly off...Comment
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Re: Stats-based sliders for CPU
Oh I haven't updated this for quite some time...
Will try to update this thread within a couple days. I'm almost done with 75 games run with the latest sliders... Latest one is on SC slider vault from me (nomo17k) dated 6/13. I probably will make a few minor changes for that set as well. A couple stats are slightly off...
Could you update them here too? I'd REALLY appreciate it. You do a great service to OS, by the way. Your passion is unparalleled.Comment
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Re: Stats-based sliders for CPU
All this time I was thinking I had updated... so here's what I'm up to.
After the last stats post, I increased BR speed since the visual testing (on bunting) earlier showed the players are too slow out of the box.
Here's the sliders. Everything default (5) except:
Power: 4
Foul Frequency: 4
Pitcher Consistency: 2
Pitcher Hook: 2
Fielder Run Speed: 2
Fielder Arm Strength: 2
Fielding Error: 10
BR Speed: 7
BR Steal Ability: 8
BR Steal Frequency: 8
Wind: 3
Comment: Basically tested how increased BR speed affects stats. Was keeping track of double/triples/HRs fractions of hits, and they are
0.215 (0.203), 0.053 (0.021), 0.100 (0.111)
respectively. (# in parens are MLB averages.) So clearly too many triples with BR speed increased. I like there are more bang bang plays at first, but probably not at the expense of too many triples.
But really the issue of batter runners being slow is about the slowness out of the box, not necessarily how fast they run, so I need to live with it perhaps....Attached FilesLast edited by nomo17k; 06-19-2011, 04:27 PM.Comment
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Re: Stats-based sliders for CPU
Then I did three sets inching toward the "release" version.
Here's the sliders. Everything default (5) except:
Power: 4
Foul Frequency: 4
Pitcher Consistency: 2
Pitcher Hook: 2
Fielding Error: 10
Fielder Run Speed: 3
Fielder Arm Strength: 2
BR Speed: 6
BR Steal Ability: 8
BR Steal Frequency: 8
Wind: 4
Comment: I still wanted to make BR faster, but to reduce triples I tried increasing fielder speed. So the compromise. Only did 35 games, but triples are a bit high:
0.199 (0.203), 0.036 (0.021), 0.128 (0.111)Attached FilesComment
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Re: Stats-based sliders for CPU
Another small adjustment... BR speed is back at default. Too many triples once you increase this.
Everything default (5) except:
Power: 3
Foul Frequency: 4
Pitcher Consistency: 2
Pitcher Hook: 2
Fielding Error: 10
Fielder Run Speed: 3
Fielder Arm Strength: 2
BR Steal Ability: 8
BR Steal Frequency: 8
Wind: 4
Comment: Triples are still slightly high, but this being only 30 game testing it might be random fluctuation. At least in terms of doubles/triples/HRs fractions, triples are decreasing...
0.233 (0.203), 0.029 (0.021), 0.078 (0.111)
I also flirted with the idea of lowering power by one click and increasing the wind (too give more variety to park factor hopefully), hoping to keep HR producing balanced. It didn't work. Too few HRs during the testing span.Attached FilesComment
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Re: Stats-based sliders for CPU
Further testing with power at 3 and increasing wind, now back at default (5).
Everything default (5) except:
Power: 3
Foul Frequency: 4
Pitcher Consistency: 2
Pitcher Hook: 2
Fielding Error: 10
Fielder Run Speed: 3
Fielder Arm Strength: 2
BR Steal Ability: 8
BR Steal Frequency: 8
Wind: 5
Comment: The doubles/triples/HRs fractions are
0.179 (0.203), 0.020 (0.021), 0.083 (0.111)
so HRs (and doubles as well) are down. At wind 5, the wind speed is already crazy, many > 15 MPH days, which isn't that realistic. So I gave up balancing power and wind. Will be using 4 and 3, as before the patch...Attached FilesComment
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Re: Stats-based sliders for CPU
This is the 6/3 version which I posted in the SC slider vault as well.
Everything default (5) except:
Power: 4
Foul Frequency: 4
Pitcher Consistency: 2
Manager Hook: 2
Pitch Speed: 10
Fielding Errors: 10
Fielder Run Speed: 3
Fielder Arm Strength: 2
BR Steal Ability: 8
BR Steal Frequency: 8
Wind: 3
Comment: Most stats are good to acceptable after 75 games. I like how pitchers aren't walking too many batters consistently. Walks per game is only slightly lower than the real life, but a couple games with > 10 walks and quite a few 6 - 7 walks seen so wildness is certainly there. Early count strike % is close to 60% and I like it.
As for doubles/triples/HRs fractions
0.199 (0.203), 0.031 (0.021), 0.112 (0.111)
which are fine, except too many triples.....
I think this set is pretty good, but probably I'll make the following minor adjustments:
* Fielder Run Speed = 4. I like lower fielder run speed, but if too many triples bother me, I'd go with this option.
* BR Steal Ability = 6 or 7. Probably I have been making stealing a bit tougher than it should.
* Manager Hook = 3 or 4. I like to have my pitchers pitch longer than what modern managers do, in which case MH = 2 would still be fine, but the stats that I'm comparing to says there can be a little more manager hooks. Also, there are more than twice as many CGs. So if you prefer more realistic micro managers, 3 or 4 would be better.
By the way all the "ball four in the dirt" errors are not counted in the stats posted here.Attached FilesLast edited by nomo17k; 06-19-2011, 05:07 PM.Comment
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Re: Stats-based sliders for CPU
Hey Nomo, great work on all of these sliders. It looks like you have spent a lot of testing time on all of these. I am going to picking up the game this weekend, and want to be ready to roll with the sliders once I do. I am not interested in actually "playing" the games, so I think these sliders would be perfect for me. Is there a "Manager/Coach" mode in the game? If so, do these sliders work for that mode? I am just trying to figure out if there is a difference between Manager Mode (if there is one) and CPU vs. CPU.
One other thing; What is the difference between this thread and the other thread for CPU vs. CPU siders? Or are they one in the same? ThanksComment
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Re: Stats-based sliders for CPU
Hey Nomo, great work on all of these sliders. It looks like you have spent a lot of testing time on all of these. I am going to picking up the game this weekend, and want to be ready to roll with the sliders once I do. I am not interested in actually "playing" the games, so I think these sliders would be perfect for me. Is there a "Manager/Coach" mode in the game? If so, do these sliders work for that mode? I am just trying to figure out if there is a difference between Manager Mode (if there is one) and CPU vs. CPU.
One other thing; What is the difference between this thread and the other thread for CPU vs. CPU siders? Or are they one in the same? Thanks
For a CPU vs CPU game, I just select a game and in the screen to choose who controls the team, I let CPU play against CPU (rather than assigning controllers to teams). That's the only difference. CPU vs CPU sliders would be perfect for your MOM purposes, because it's basically CPU vs CPU games in which you can make managerial decisions.
As for this thread and another CPU vs CPU thread, it's just historical. I got so pumped up when I started playing MLB 10 that I couldn't wait till this year's game was released to make my own thread. I don't think it was so common that people spend time making sliders for CPU vs CPU games... There was one last year, but it's not like Perfect sliders which people expect to happen every yera. But if I knew there was going to be a dedicated CPU vs CPU thread this year again, I probably didn't bother making my own...Comment
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Re: Stats-based sliders for CPU
Nomo,
I saw 2 versions in the vault...the 6/3 version and I think a 6/13 or 6/19 version. I assume the latest version is the one you recommend? Because I see you detailing the 6/3 version in the post above.
I did notice that the BRs try to steal an awful lot...saw 4 attempts in first 2 innings so I backed that down to 5 on the 6/13 (19?) version.
CComment
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Re: Stats-based sliders for CPU
Nomo,
I saw 2 versions in the vault...the 6/3 version and I think a 6/13 or 6/19 version. I assume the latest version is the one you recommend? Because I see you detailing the 6/3 version in the post above.
I did notice that the BRs try to steal an awful lot...saw 4 attempts in first 2 innings so I backed that down to 5 on the 6/13 (19?) version.
C
There are only two "official" releases so far, Apr 16 and June 3, as labeled in the SC slider vault. I kept mentioning June XX or 13 just because I have bad memory -- aging is no fun unless you are vintage wine... those June sets all refer to June 3 version on the slider vault.
Sorry about the confusion.
BR stealing can be tricky if you only have few games. They come in bunches here and there, obviously speedy teams do a lot more, etc. One thing though is steal success and frequency don't necessarily work independently I think. It appears at a given BR frequency, CPU appears to attempt more steals when they are made less successful (by increasing BR ability slider). You can reduce steal frequency as you did, but if your steal success isn't slightly above 70%, then I'd recommend decreasing BR ability slider and don't touch frequency. I'm using ability 6 and frequency 8 combo and running a few games to see how it goes...Comment
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