I also don't think this is easily fixable with sliders because we don't know how the AI works in determining whether to try for an extra base. Editing baserunner aggressiveness would seem the easiest method, if editing a few hundred players can ever be described as easy.
I suppose if you had enough data you could make an estimation of how much different factors effect the baserunning AI. For instance, you could play out a whole season of CPU games and look at the outfield assist leaders. If there was a strong correlation between arm strength and outfield assists you could, perhaps, infer that the CPU doesn't take into account the fielder when deciding to try for an extra base.
In truth, I'm not sure the slightly jacked up baserunner aggressiveness is that much of a problem. There might be a few extra guys getting thrown out but there will also be more successful attempts to take extra bases. The overall effect on the offensive environment is probably neutral.


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