CPU vs CPU

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  • DaiYoung
    Rookie
    • Feb 2003
    • 200

    #241
    Re: CPU vs CPU

    Originally posted by nomo17k
    Nice estimate Dai. The game doesn't keep track of defensive stats by position, so that makes it difficult to interpret some players... I might actually do similar estimate just to compare with your number to make sure it's not an anomaly.

    I'm actually not very optimistic any combo can really nail this down without making other stats off balance, just because I don't think it's one slider that fixes the issue and things can be very complicated once you start varying more than one slider at once. I should say you can, but it will take some lengthy experimentation.

    And outfield assists really depends on situations and we don't know the recipe SCEA uses for base running decisions, not to mention we don't have any control over them. I personally think the most important factor (in game) is base running aggressiveness, and if we have a slider to control it we can reduce the number of assists alone. After all, there would be few assists with station-to-station base runners. But I don't think we have control over that aspect of the game, so we are out of luck. I know there is the base running aggressiveness rating, but...

    I'd be impressed if someone has an idea to get this part right with some simple slider adjustment.
    I also don't think this is easily fixable with sliders because we don't know how the AI works in determining whether to try for an extra base. Editing baserunner aggressiveness would seem the easiest method, if editing a few hundred players can ever be described as easy.

    I suppose if you had enough data you could make an estimation of how much different factors effect the baserunning AI. For instance, you could play out a whole season of CPU games and look at the outfield assist leaders. If there was a strong correlation between arm strength and outfield assists you could, perhaps, infer that the CPU doesn't take into account the fielder when deciding to try for an extra base.

    In truth, I'm not sure the slightly jacked up baserunner aggressiveness is that much of a problem. There might be a few extra guys getting thrown out but there will also be more successful attempts to take extra bases. The overall effect on the offensive environment is probably neutral.

    Comment

    • DaiYoung
      Rookie
      • Feb 2003
      • 200

      #242
      Re: CPU vs CPU

      Originally posted by joeyi05
      I'm gonna start to get the ball rolling on my franchise tomorrow if the opening day rosters come out (maybe they already have, i havent been online)

      -so which slider set seems to be the most statistically sound thus far? that will be the one i will use as i begin this **** cpu vs cpu franchise with the red sox

      opening day is 1 day away boys
      I'm not going to claim my sliders are definitive or the best but here's an update on how the stats are looking:

      All at default (5) except:

      CPU Power 4
      CPU Pitch Consistency 1
      Fielding Errors 10
      Baserunner Steal Frequency 8
      Wind 0

      I have also edited all catchers to 99 Blocking and 99 Reaction.

      Per team per game stats from 138 games (2010 MLB averages in brackets):

      AB 34.29 (34.02)
      R 4.48 (4.38)
      H 8.83 (8.76)

      BB 3.15 (3.25)
      K 6.93 (7.06)

      2B 1.73 (1.75)
      3B 0.19 (0.18)
      HR 1.07 (0.95)

      SB 0.66 (0.61)
      CS 0.20 (0.23)

      HBP 0.16 (0.32)

      The following stats are from just the past 62 games since I edited catchers and put Fielding Errors up to 10:

      WP 0.48 (0.34)

      E 0.59 (0.62)
      28 fielding errors
      45 throwing errors

      Overall, a little bit too much offense. I like it that way, but if your taste is for a more pitching orientated game try lowering CPU Solid Hits a tick or two.

      Comment

      • steviegolfballs
        Rookie
        • Feb 2010
        • 243

        #243
        Re: CPU vs CPU

        Originally posted by DaiYoung
        I'm not going to claim my sliders are definitive or the best but here's an update on how the stats are looking:

        All at default (5) except:

        CPU Power 4
        CPU Pitch Consistency 1
        Fielding Errors 10
        Baserunner Steal Frequency 8
        Wind 0

        I have also edited all catchers to 99 Blocking and 99 Reaction.

        Per team per game stats from 138 games (2010 MLB averages in brackets):

        AB 34.29 (34.02)
        R 4.48 (4.38)
        H 8.83 (8.76)

        BB 3.15 (3.25)
        K 6.93 (7.06)

        2B 1.73 (1.75)
        3B 0.19 (0.18)
        HR 1.07 (0.95)

        SB 0.66 (0.61)
        CS 0.20 (0.23)

        HBP 0.16 (0.32)

        The following stats are from just the past 62 games since I edited catchers and put Fielding Errors up to 10:

        WP 0.48 (0.34)

        E 0.59 (0.62)
        28 fielding errors
        45 throwing errors

        Overall, a little bit too much offense. I like it that way, but if your taste is for a more pitching orientated game try lowering CPU Solid Hits a tick or two.
        Good work as always Dai, just a little food for thought when you say your numbers are a bit high....The year 2010 was considered to be "The Year of the Pitcher" and the stats from 2010 slightly reflect that. If you look at the 2009 season numbers I think you'll find you are more accurate than you give yourself credit.

        your tot. 2009 2010 09-10 avg. diff. from Dai's
        Runs 4.48 4.61 4.38 4.50 +0.02
        Hits 8.83 8.96 8.76 8.86 +0.03
        BB 3.15 3.42 3.25 3.34 +0.19
        Ks 6.93 6.91 7.06 6.99 +0.06
        2B 1.73 1.80 1.75 1.78 +0.05
        3B 0.19 0.20 0.18 0.19 0.00
        HR 1.07 1.04 0.95 1.00 -0.07
        SB 0.66 0.61 0.61 0.61 -0.05
        CS 0.20 0.24 0.23 0.24 +0.04

        I think the few extra WP we get basically make up for the slight lack of walks if you can call one less walk every five games a lack of walks. You hit an extra HR every once in a great while and you lack a 2B by about the same margin but when you talk historical MLB stats, there is always some fluctuation from year to year. I'm sure if you compared this year's findings to "The Live Ball Era" or the "Juiced Era" then your totals would be low compared to those seasons. Not to mention the construction of new stadiums and their effect on games. I live in Michigan, you think HR totals dropped a bit when the Tigers moved from Tiger Stadium to Comerica? You bet! And how about the Twins playing outdoors instead of the "HOMERDOME"!

        I guess my long winded point here is any of you out there that can't be satisfied with Dai's work just can't be satisfied. My testing work here is done and I will enjoy using your sliders for my season! Thank you for your exhausting work, being a fellow tester I know it's not as easy as it seems.

        Enjoy the season! I will check back in here frequently to see if there are any more findings but I appreciate all you've done!

        Steviegolfballs
        Last edited by steviegolfballs; 03-30-2011, 10:58 AM.

        Comment

        • DaiYoung
          Rookie
          • Feb 2003
          • 200

          #244
          Re: CPU vs CPU

          Originally posted by steviegolfballs
          Good work as always Dai, just a little food for thought when you say your numbers are a bit high....The year 2010 was considered to be "The Year of the Pitcher" and the stats from 2010 slightly reflect that. If you look at the 2009 season numbers I think you'll find you are more accurate than you give yourself credit.

          your tot. 2009 2010 09-10 avg. diff. from Dai's
          Runs 4.48 4.61 4.38 4.50 +0.02
          Hits 8.83 8.96 8.76 8.86 +0.03
          BB 3.15 3.42 3.25 3.34 +0.19
          Ks 6.93 6.91 7.06 6.99 +0.06
          2B 1.73 1.80 1.75 1.78 +0.05
          3B 0.19 0.20 0.18 0.19 0.00
          HR 1.07 1.04 0.95 1.00 -0.07
          SB 0.66 0.61 0.61 0.61 -0.05
          CS 0.20 0.24 0.23 0.24 +0.04

          I think the few extra WP we get basically make up for the slight lack of walks if you can call one less walk every five games a lack of walks. You hit an extra HR every once in a great while and you lack a 2B by about the same margin but when you talk historical MLB stats, there is always some fluctuation from year to year. I'm sure if you compared this year's findings to "The Live Ball Era" or the "Juiced Era" then your totals would be low compared to those seasons. Not to mention the construction of new stadiums and their effect on games. I live in Michigan, you think HR totals dropped a bit when the Tigers moved from Tiger Stadium to Comerica? You bet! And how about the Twins playing outdoors instead of the "HOMERDOME"!

          I guess my long winded point here is any of you out there that can't be satisfied with Dai's work just can't be satisfied. My testing work here is done and I will enjoy using your sliders for my season! Thank you for your exhausting work, being a fellow tester I know it's not as easy as it seems.

          Enjoy the season! I will check back in here frequently to see if there are any more findings but I appreciate all you've done!

          Steviegolfballs
          Thanks Stevie. All good points that you make. One great aspect of The Show is that you can tailor the game to suit your preference. Jack up the hitting sliders and recreate the McGwire/Sosa/PED era, tone them down and re-live 1908.

          My testing will go on (of course!) but I'll not be zipping through the games at such speed now that real baseball is back. I'm an mlb.tv addict.

          Comment

          • steviegolfballs
            Rookie
            • Feb 2010
            • 243

            #245
            Re: CPU vs CPU

            Originally posted by DaiYoung
            Thanks Stevie. All good points that you make. One great aspect of The Show is that you can tailor the game to suit your preference. Jack up the hitting sliders and recreate the McGwire/Sosa/PED era, tone them down and re-live 1908.

            My testing will go on (of course!) but I'll not be zipping through the games at such speed now that real baseball is back. I'm an mlb.tv addict.
            As am I, got a cousin on the Braves so the baseball package is a must for my Direct TV. Can't wait til opening day tomorrow in Washington!

            Comment

            • Braves Fan
              MVP
              • Mar 2009
              • 1151

              #246
              Re: CPU vs CPU

              Originally posted by joeyi05
              I'm gonna start to get the ball rolling on my franchise tomorrow if the opening day rosters come out (maybe they already have, i havent been online)

              -so which slider set seems to be the most statistically sound thus far? that will be the one i will use as i begin this **** cpu vs cpu franchise with the red sox

              opening day is 1 day away boys
              Here is what I'm using, I'm almost through April and are using these sliders on MOM. They seem to be working well, stats are kind of all over the place right now but that's April baseball for you. These are some minor tweaks to the one's floydpinkster posted about 5 pages back.

              Human Contact - 3
              Human Power -4
              Human Timing - 7
              Human Foul Frequency -5
              Human Solid Hits - 4
              Human Starter Stamina - 6
              Human Reliever Stamina - 0
              Human Pitcher Control - 7
              Human Pitcher Consistency - 8
              CPU Contact - 3
              CPU Power - 4
              CPU Timing - 7
              CPU Foul Frequency - 5
              CPU Solid Hits - 4
              CPU Starter Stamina - 6
              CPU Reliever Stamina - 0
              CPU Pitcher Control - 7
              CPU Pitcher Consistency - 8
              CPU Strike Frequency - 5
              CPU Manager Hook - 5
              CPU Pickoffs - 5
              Pitch Speed - 10
              Fielding Errors - 6
              Throwing Errors - 6
              Fielder Run Speed - 0
              Fielder Reaction - 2
              Fielder Arm Strength - 3
              Baserunner Speed - 4
              Baserunner Steal Ability - 3
              Baserunner Steal Frequency - 5
              Wind - 4
              Injury Frequency - 10 (1 when simming)

              Comment

              • Snake.Plissken
                Banned
                • Mar 2011
                • 85

                #247
                Re: CPU vs CPU

                Originally posted by Braves Fan
                Here is what I'm using, I'm almost through April and are using these sliders on MOM. They seem to be working well, stats are kind of all over the place right now but that's April baseball for you. These are some minor tweaks to the one's floydpinkster posted about 5 pages back.

                Human Contact - 3
                Human Power -4
                Human Timing - 7
                Human Foul Frequency -5
                Human Solid Hits - 4
                Human Starter Stamina - 6
                Human Reliever Stamina - 0
                Human Pitcher Control - 7
                Human Pitcher Consistency - 8
                CPU Contact - 3
                CPU Power - 4
                CPU Timing - 7
                CPU Foul Frequency - 5
                CPU Solid Hits - 4
                CPU Starter Stamina - 6
                CPU Reliever Stamina - 0
                CPU Pitcher Control - 7
                CPU Pitcher Consistency - 8
                CPU Strike Frequency - 5
                CPU Manager Hook - 5
                CPU Pickoffs - 5
                Pitch Speed - 10
                Fielding Errors - 6
                Throwing Errors - 6
                Fielder Run Speed - 0
                Fielder Reaction - 2
                Fielder Arm Strength - 3
                Baserunner Speed - 4
                Baserunner Steal Ability - 3
                Baserunner Steal Frequency - 5
                Wind - 4
                Injury Frequency - 10 (1 when simming)
                Those are pretty much my sliders, and thanks for using them. I increased reliever stamina to 2 because at times the CPU would have relievers come in for only one batter and then pull them, so far I haven't seen it happen since adjusting reliever stamina. I lowered wind to 3 not too long ago because a 10mph wind in-game is acts like a 20mph wind. Lastly, I raised steal ability to 8 because nomo17k discovered the slider is reversed and stealing is definitely more realistic (7 or 8 should be a perfect setting).

                Comment

                • Braves Fan
                  MVP
                  • Mar 2009
                  • 1151

                  #248
                  Re: CPU vs CPU

                  Thanks, I'll make those adjustments and see how it plays. I did try reliever stamina at 2 for awhile but my relievers just don't get tired hardly at all, they seem like they are always fresh. I do know what you are saying though in regards to the CPU pulling relievers left and right. I was playing a game last night and the CPU used 5 relievers in one inning, as a result they had to bring a starter late in the game because they ran out of relievers. I'm really hoping the developers have some sort of a patch lined up to fix this, it's ridiculous. I lowered manager hook to 5 and I'm hoping that'll cut some of it out.

                  Comment

                  • Snake.Plissken
                    Banned
                    • Mar 2011
                    • 85

                    #249
                    Re: CPU vs CPU

                    Originally posted by Braves Fan
                    Thanks, I'll make those adjustments and see how it plays. I did try reliever stamina at 2 for awhile but my relievers just don't get tired hardly at all, they seem like they are always fresh. I do know what you are saying though in regards to the CPU pulling relievers left and right. I was playing a game last night and the CPU used 5 relievers in one inning, as a result they had to bring a starter late in the game because they ran out of relievers. I'm really hoping the developers have some sort of a patch lined up to fix this, it's ridiculous. I lowered manager hook to 5 and I'm hoping that'll cut some of it out.
                    I meant I only increased CPU reliever stamina to 2, I left human reliever stamina at 0. I would hope that your relievers use the human reliever stamina setting and not the CPU reliever stamina since you playing via MOM.

                    Comment

                    • Braves Fan
                      MVP
                      • Mar 2009
                      • 1151

                      #250
                      Re: CPU vs CPU

                      OK I'll try that, I thought the human and cpu settings had to be the same even if you were playing MOM because that's still basically a CPU vs CPU game.

                      Comment

                      • Snake.Plissken
                        Banned
                        • Mar 2011
                        • 85

                        #251
                        Re: CPU vs CPU

                        Originally posted by Braves Fan
                        OK I'll try that, I thought the human and cpu settings had to be the same even if you were playing MOM because that's still basically a CPU vs CPU game.
                        I'm not sure if your team would use the human sliders or CPU sliders (I could see it going either way) as I've never played a MOM game besides for the one Show game where winning a MOM game was a trophy.

                        Comment

                        • Joey Sauce
                          Dual Threat
                          • Oct 2008
                          • 279

                          #252
                          Re: CPU vs CPU

                          any updates?

                          Comment

                          • floydpinkster
                            Rookie
                            • Jul 2006
                            • 89

                            #253
                            Re: CPU vs CPU

                            ya... everybody has dove head first into thier franchises that noone has time to continue discussion... lol
                            PLAY BALL!!!

                            Comment

                            • Ninjoid
                              MVP
                              • Jan 2003
                              • 2101

                              #254
                              Re: CPU vs CPU

                              Think I've finally settled on mine:

                              All default except:

                              Power 4
                              Timing 4
                              Solid Hits 4
                              Starter stamina 6
                              Pitch speed 10
                              Fielding errors 10
                              Steal Freq 8
                              Dedicated member of the CPU v CPU worldwide brethren.

                              Comment

                              • Joey Sauce
                                Dual Threat
                                • Oct 2008
                                • 279

                                #255
                                Re: CPU vs CPU

                                Originally posted by Ninjoid
                                Think I've finally settled on mine:

                                All default except:

                                Power 4
                                Timing 4
                                Solid Hits 4
                                Starter stamina 6
                                Pitch speed 10
                                Fielding errors 10
                                Steal Freq 8
                                That set has been statistically sound for you?

                                Comment

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