CPU vs CPU

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #196
    Re: CPU vs CPU

    Originally posted by Braves Fan
    Ok I need you guys to help me out here. In the past I've been a huge MOM player and that's basically CPU vs CPU but the ability to manage a game. Well this year MOM is broken, the game freezes to at the worst possible times. The CPU also takes over way too much. I'd still like to play the game from a GM/Manager perspective though.

    So what I'd like to do is play the season on CPU vs CPU mode. I'd like to play this game from a GM's perspective. The problem I'm having though is will the CPU handle the pitching staff correctly? Will they use their bench correctly as well? I know in the past I haven't been crazy at the quick hooks they have for relievers and then other relieves they will let go 2 or 3 innings at a time.

    Can anyone give me some insight on if the CPU is handling their team realistically? If so I might just play the season using some of the sliders posted on this thread.
    If MOM is more broken than MLB 10, then SCEA should fix it; hope you have filed bug reports to make them aware of the problems?

    (With sliders at default) I feel CPU yanks pitchers too fast on occasions. I didn't work out the numbers like Dai so it might be an illusions but looking at box scores you quite often see a string of lines with only 1/3, 2/3 innings pitched (that includes closers, which makes me nuts).

    I'm not sure if the manager hook slider can change that aspect of the game.

    So I'm not impressed by the CPU managers so far but it's not to the extent that you feel they are totally stupid or broken I think. Even if CPU managers are dumb, at least they play on the same ground so you as a GM would only be as handicapped as CPU GMs, i.e., fair...

    They should implement variable managerial tendencies!
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • Snake.Plissken
      Banned
      • Mar 2011
      • 85

      #197
      Re: CPU vs CPU

      I played a few games with steal ability at 8 and it's feeling pretty good. I think differences seen when moving the slider can be seen when the not-so-great base runners steal. For example, I nailed a guy with just above average speed at 2nd when throwing a outside fastball. That makes perfect sense as a base runner like that would have to depend on the pitch not being a fastball to have a decent chance of successfully stealing that base. The fast guys still are pretty tough to throw out.

      Comment

      • xx19kilosoldier
        Rookie
        • Aug 2009
        • 217

        #198
        Re: CPU vs CPU

        Dai,

        I really hate asking this, because I know you all are still working on things, but is there anyway you could give us a quick post of your current sliders for Cpu vs Cpu. Just have not had the time this year to put into fine tuning.

        Thanks much, and thanks for putting in the work for us slackers.
        PROUD SUPPORTER OF:
        St. Louis Cardinals
        St Louis Blues
        Missouri Tigers
        St. Louis Rams
        Seattle Sounders Liverpool FC

        Comment

        • DaiYoung
          Rookie
          • Feb 2003
          • 200

          #199
          Re: CPU vs CPU

          Originally posted by xx19kilosoldier
          Dai,

          I really hate asking this, because I know you all are still working on things, but is there anyway you could give us a quick post of your current sliders for Cpu vs Cpu. Just have not had the time this year to put into fine tuning.

          Thanks much, and thanks for putting in the work for us slackers.
          No problem xx19kilosoldier. Think I'm pretty much sticking with what I have below. The error sliders are behaving strangely but otherwise it all looks reasonable:

          All at default (5) except:

          CPU Power 4
          CPU Pitch Consistency 1
          Pitch Speed 10
          Fielding Errors 10
          Baserunner Steal Frequency 8
          Wind 0

          I have also edited all catchers to 99 Blocking and 99 Reaction.

          Per team per game stats from 102 games (2010 MLB averages in brackets):

          AB 33.99 (34.02)
          R 4.31 (4.38)
          H 8.73 (8.76)

          BB 3.08 (3.25)
          K 6.85 (7.06)

          2B 1.68 (1.75)
          3B 0.20 (0.18)
          HR 1.07 (0.95)

          SB 0.62 (0.61)
          CS 0.19 (0.23)

          HBP 0.16 (0.32)

          The following stats are from just the past 26 games since I edited catchers and put Fielding Errors up to 10:

          WP 0.42 (0.34)

          E 0.60 (0.62)
          10 fielding errors
          21 throwing errors

          Comment

          • xx19kilosoldier
            Rookie
            • Aug 2009
            • 217

            #200
            Re: CPU vs CPU

            Originally posted by DaiYoung
            No problem xx19kilosoldier. Think I'm pretty much sticking with what I have below. The error sliders are behaving strangely but otherwise it all looks reasonable:

            All at default (5) except:

            CPU Power 4
            CPU Pitch Consistency 1
            Pitch Speed 10
            Fielding Errors 10
            Baserunner Steal Frequency 8
            Wind 0

            I have also edited all catchers to 99 Blocking and 99 Reaction.

            Per team per game stats from 102 games (2010 MLB averages in brackets):

            AB 33.99 (34.02)
            R 4.31 (4.38)
            H 8.73 (8.76)

            BB 3.08 (3.25)
            K 6.85 (7.06)

            2B 1.68 (1.75)
            3B 0.20 (0.18)
            HR 1.07 (0.95)

            SB 0.62 (0.61)
            CS 0.19 (0.23)

            HBP 0.16 (0.32)

            The following stats are from just the past 26 games since I edited catchers and put Fielding Errors up to 10:

            WP 0.42 (0.34)

            E 0.60 (0.62)
            10 fielding errors
            21 throwing errors
            Thanks so much for your effort and time my friend,

            Cant say enough about how much this community helps the enjoyment of our games.

            PROUD SUPPORTER OF:
            St. Louis Cardinals
            St Louis Blues
            Missouri Tigers
            St. Louis Rams
            Seattle Sounders Liverpool FC

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #201
              Re: CPU vs CPU

              Originally posted by DaiYoung
              The following stats are from just the past 26 games since I edited catchers and put Fielding Errors up to 10:

              WP 0.42 (0.34)

              E 0.60 (0.62)
              10 fielding errors
              21 throwing errors
              It seems WP is much lower with the catcher edits. I'm not sure if you are looking at game plays, but is WPs reduced primarily because catchers drop less pitches in the dirt (due to block?) and/or get to the "kicked" balls quicker (due to reaction)?

              If the edit does have a real effect on reducing WPs, it actually makes me think that it might not be so difficult for SCEA to adjust the production rate of WPs. All they need might be to change slightly how those ratings are related to the frequency of these plays. Who knows...
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • DaiYoung
                Rookie
                • Feb 2003
                • 200

                #202
                Re: CPU vs CPU

                Originally posted by nomo17k
                It seems WP is much lower with the catcher edits. I'm not sure if you are looking at game plays, but is WPs reduced primarily because catchers drop less pitches in the dirt (due to block?) and/or get to the "kicked" balls quicker (due to reaction)?

                If the edit does have a real effect on reducing WPs, it actually makes me think that it might not be so difficult for SCEA to adjust the production rate of WPs. All they need might be to change slightly how those ratings are related to the frequency of these plays. Who knows...
                Anecdotal, but it seems that both ratings changes are coming into play.

                Catchers block pitches in the dirt better (the ball isn't bouncing away as far) and are faster to respond once they have blocked a pitch. If I had to guess I'd say the reaction change is having more effect just because some catchers have very low reaction ratings. Before the ratings change I was watching David Ross catch a game and there was a noticeable pause before he chased after a blocked pitch, I think his reaction rating is in the 40's.

                BTW the numbers would be even better but for one bizarre game when Baltimore had five WP's. On only one other occasion has a team had more than one WP in a game since I changed the ratings.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #203
                  Re: CPU vs CPU

                  Originally posted by DaiYoung
                  Anecdotal, but it seems that both ratings changes are coming into play.

                  Catchers block pitches in the dirt better (the ball isn't bouncing away as far) and are faster to respond once they have blocked a pitch. If I had to guess I'd say the reaction change is having more effect just because some catchers have very low reaction ratings. Before the ratings change I was watching David Ross catch a game and there was a noticeable pause before he chased after a blocked pitch, I think his reaction rating is in the 40's.

                  BTW the numbers would be even better but for one bizarre game when Baltimore had five WP's. On only one other occasion has a team had more than one WP in a game since I changed the ratings.
                  Very nice finding!! Thanks for sharing the info. Any reasonable way to reduce WPs would be good, and with catchers having less fielding chances in general, the edit probably has minimal effects on other aspects the game.

                  Regardless of the chance that SCEA actually patches the annoyance, I think we should still file a request, but hope that the roster making community knows this info.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • DaiYoung
                    Rookie
                    • Feb 2003
                    • 200

                    #204
                    Re: CPU vs CPU

                    Originally posted by nomo17k
                    Very nice finding!! Thanks for sharing the info. Any reasonable way to reduce WPs would be good, and with catchers having less fielding chances in general, the edit probably has minimal effects on other aspects the game.

                    Regardless of the chance that SCEA actually patches the annoyance, I think we should still file a request, but hope that the roster making community knows this info.
                    Yeah, no real side effects that I've noticed. I suppose one minor problem is with players like Mike Napoli or Ryan Doumit who play other positions -- maxing out their reaction makes them unrealistically good infielders.

                    Is the WP issue already noted in the bugs/glitches thread Nomo?

                    Comment

                    • Ninjoid
                      MVP
                      • Jan 2003
                      • 2101

                      #205
                      Re: CPU vs CPU

                      Originally posted by DaiYoung
                      Is the WP issue already noted in the bugs/glitches thread Nomo?
                      I logged it in the first compiled batch that Ramone took away.
                      Dedicated member of the CPU v CPU worldwide brethren.

                      Comment

                      • DaiYoung
                        Rookie
                        • Feb 2003
                        • 200

                        #206
                        Re: CPU vs CPU

                        Ah good. Well done Ninjoid. I see capa has just posted about it in the bug discussion thread also.

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #207
                          Re: CPU vs CPU

                          Originally posted by DaiYoung
                          Yeah, no real side effects that I've noticed. I suppose one minor problem is with players like Mike Napoli or Ryan Doumit who play other positions -- maxing out their reaction makes them unrealistically good infielders.

                          Is the WP issue already noted in the bugs/glitches thread Nomo?
                          Have you come up with a uniform ratings increase, or are you leaving that part up to Knight and co.?

                          You should also report your results in the glitch thread. This way, SCEA see's the exact problem/solution.

                          Comment

                          • BigShow2010
                            Rookie
                            • Mar 2010
                            • 34

                            #208
                            Re: CPU vs CPU

                            hey Ninjoid Dai Yound it's nearing the end of the week and opening Day is in five days when are the sliders gonna be in effect

                            Comment

                            • Braves Fan
                              MVP
                              • Mar 2009
                              • 1151

                              #209
                              Re: CPU vs CPU

                              Originally posted by floydpinkster
                              Ok boys. Give these a try for a few games and tell me i'm crazy... lol

                              The first, most important, absolute thing that needs to be done. is...
                              Change all three gameplay settings to legend...
                              I know there has been alot said about how this has no affect on CPU vs CPU but trust me on this.

                              Most credit goes to Snake Pliscken
                              I Obviously made the nesessary changes to allow for CPU vs CPU play Plus a tweek to power
                              Human and cpu sliders are now the same

                              Contact -- 3
                              Power -- 4
                              TImimg -- 7
                              Foul Frequency -- 5
                              Solid Hits -- 4
                              Starter Stamina -- 6
                              Reliever Stamina -- 0
                              Pitcher Control -- 7
                              Pitcher Consistancy -- 8
                              strike Frequency -- 5
                              Manager Hook -- 6
                              Pickoffs -- 5
                              Pitch Speed -- 5 (or whatever)
                              Fielding errors -- 6
                              Throwing Errors -- 6
                              Fielder running speed -- 0
                              Fielder Reaction -- 2
                              Fielder arm strength -- 3
                              Baserunner Speed -- 4
                              Baserunner Steal Ability -- 3
                              Baserunner Steal Frequency -- 5
                              Wind -- 4
                              Injury Frequency -- 5

                              Try these out and tell me that it doesn't look and play and feel more like real BALL
                              GO JAYS
                              Ok I'm using these and I love the way they are playing, the only thing I hate is the way the CPU manages a game. Way too many double switches and their selection of what pinch hitter to use is dumb. They keep using my backup catcher as the first guy off the bench. And as soon as one of my relievers gives up a run here comes the manager with the hook.

                              So I'm having to micromanage more than I want to but I love the way the game plays so I'm willing to do it. I'm going to try manager hook at 5 and see if that helps any. Is there a reason you have it at 6?

                              Comment

                              • Snake.Plissken
                                Banned
                                • Mar 2011
                                • 85

                                #210
                                Re: CPU vs CPU

                                Originally posted by Braves Fan
                                Ok I'm using these and I love the way they are playing, the only thing I hate is the way the CPU manages a game. Way too many double switches and their selection of what pinch hitter to use is dumb. They keep using my backup catcher as the first guy off the bench. And as soon as one of my relievers gives up a run here comes the manager with the hook.

                                So I'm having to micromanage more than I want to but I love the way the game plays so I'm willing to do it. I'm going to try manager hook at 5 and see if that helps any. Is there a reason you have it at 6?
                                I think the manager lets the starters stay in too long, which is why the hook is at 6. I recently had a game where the CPU would have a reliever come in, face one batter, and bring in another reliever, it was weird. So, I have raised CPU reliever stamina to 2 to see if that would help. At least with playing the games myself against the CPU, I haven't seen them using an inordinate amount of double switches. I think the whole reliever giving up a run and getting pulled is an AI bug or something because the CPU always pulls the closer after he gives up a run.

                                Comment

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