CPU vs CPU
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Re: CPU vs CPU
tgreer, if you want more walks, you may want to try clicking down the strike frequency slider, just one or two. I'm not sure what effect this will have on other stats (which are mostly right on the money), but so far I don't see significant effects (I'm testing at strike freq at 2).Comment
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Re: CPU vs CPU
Nomo, I have been following your thread. Great info you have there. Yes I figure if I could get the walks average (1.5 more baserunners/game) the runs would average out as well (0.6 shy of average with my sliders being 4.08 compared to 4.38) The rest are SO close I'm afraid changing anything (strike freq) would mess with all of the hit categories (ie 1B 2B 3B HR). Again, would love to hear what you come up with but right now I can live with those numbers being off a tad until you run some more testing. Look forward to seeing what you come up withComment
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Re: CPU vs CPU
Nomo, I have been following your thread. Great info you have there. Yes I figure if I could get the walks average (1.5 more baserunners/game) the runs would average out as well (0.6 shy of average with my sliders being 4.08 compared to 4.38) The rest are SO close I'm afraid changing anything (strike freq) would mess with all of the hit categories (ie 1B 2B 3B HR). Again, would love to hear what you come up with but right now I can live with those numbers being off a tad until you run some more testing. Look forward to seeing what you come up with
Yeah I guess there's no point in breaking things when they are fine; but walks are definitely there with reducing that slider though. My concern is the same, I don't want to screw up other stats. Funny how we are converging to similar sliders. One thing is my MLB ave stats are 4-yr average (2007-2010) and here it's 2010. '10 was a pitching dominated season for reasons I don't understand (did they change balls? strike zone?), so I might be adjusting to slightly increased offensive stats compared to yours.Comment
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Re: CPU vs CPU
tgreer, if you want more walks, you may want to try clicking down the strike frequency slider, just one or two. I'm not sure what effect this will have on other stats (which are mostly right on the money), but so far I don't see significant effects (I'm testing at strike freq at 2).
The only difference in my sliders from Tgreer is that I had strike frequency at 4. This was not producing enough walks so I will be glad to test strike frequency at 2.Last edited by steviegolfballs; 03-19-2011, 10:59 PM.Comment
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Re: CPU vs CPU
I have been working with very similar sliders and I will start testing tgreer's latest sliders along with Nomo's strike freq. at 2. I think we are all very close! Results will be posted after 10 games to give a small sample and will continue to 30 games in a few days.
The only difference in my sliders from Tgreer is that I had strike frequency at 4. This was not producing enough walks so I will be glad to test strike frequency at 2.Comment
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Re: CPU vs CPU
Yes, there are four of us so we can test pretty quickly and combine our results. We all did five games last night and stopped as we were getting power numbers that were way off normal. BUT!!!! We did have a breakthrough as one of our players figured out something....see my next post!Comment
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Re: CPU vs CPU
Yes, there are four of us so we can test pretty quickly and combine our results. We all did five games last night and stopped as we were getting power numbers that were way off normal. BUT!!!! We did have a breakthrough as one of our players figured out something....see my next post!
We were indeed testing the exact sliders you (Tgreer) provided along with lowering the strike frequency to -3 below default. This produced a LOT of HR's and it was obvious that this was not the way to go. We decided that given our many trials along with what we have read on here that a power 4 and a solid hit 4 just are not going to produce a small enough number of HR's, thus skewing all other results. We also came to the conclusion that lowering solid hits any lower than 4 would have no other effect but to produce a "dead ball" game. Therefore our attention was turned to lowering power to 3 and figuring out a way to still produce extra base hits and home runs by adjusting some of the other sliders that seem to have smaller effects on outcome. To our surprise, when we did this we found that HR's were still being hit, albeit with less frequency and that our real problem was finding a way of producing extra base hits.
In some EARLY testing we discovered the following:
1. reducing the foul ball frequency increases hits
2. you can reduce fielder speed to allow for more XBH
3. adjusting runner speed compensates for slower fielders
4. strike frequency reduction will produce walks without having to lower pitcher consistency
Here is the current set of sliders we are testing, the results are too early to give a solid stat base but it does appear we can manipulate these sliders to overcome some of the issues we all seem to be having with the abundance of HR's and the lack of walks. Also, leaving the pitcher consistency at a 5 keeps the WP totals at a tollerable level although still a bit higher than MLB avg.
SET FOR BOTH HUMAN AND CPU (although not sure if that is neccessary)
POWER 3
SOLID HIT 4
STRIKE FREQUENCY 2
FOULS 6
STEAL FREQUENCY 6
FIELDER SPEED 1
BASERUNNER SPEED 4
ARM STRENGTH 0
WIND 0
all others set to default
I will post our results wither by the end of today or tomorrow but this was very encouraging for us and the four PS3's are all currently grinding out test games!Comment
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Re: CPU vs CPU
Good stuff Stevie, to each their own I guess. Personally I'm keeping Power and Solid Hits at 4 each. I have done all combos regarding those and 4-4 is right on the money FOR ME as you can see in the stats HR & 2B produced great resultsLast edited by tgreer; 03-20-2011, 11:30 AM.Comment
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Re: CPU vs CPU
I agree and I am glad you are sticking with your own. When we all have generated a decent sample size we'll compare notes. Your work gave us the direction and we are thankful!Comment
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Re: CPU vs CPU
In some EARLY testing we discovered the following:
1. reducing the foul ball frequency increases hits
2. you can reduce fielder speed to allow for more XBH
3. adjusting runner speed compensates for slower fielders
4. strike frequency reduction will produce walks without having to lower pitcher consistency
I haven't done much experiment with the foul frequency slider, but one thing I know (pretty much for sure) is that lowering it increase swing & miss. I'm not sure if it increased/decreased hits, as I was varying other sliders as well so I wasn't just testing that particular slider.Comment
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Re: CPU vs CPU
Good findings. 2 - 4 makes sense. Not sure about 1, I'm curious. Just for this part of impression, roughly how many game you've done for that part?
I haven't done much experiment with the foul frequency slider, but one thing I know (pretty much for sure) is that lowering it increase swing & miss. I'm not sure if it increased/decreased hits, as I was varying other sliders as well so I wasn't just testing that particular slider.
I will keep you updated as our data comes in, right now we are testing and although encouraging, this is still in its early stages.Comment
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Re: CPU vs CPU
What about keeping Power and Solid Hits at Default but trying Contact at 3, and also bumping up Fouls a notch or two to either 6 or 7 to help compensate?
That's what I've been doing and liking the results.
Instead of concentrating on the "obvious" sliders like Power and Solid Hits, if you decrease the CPU/Player's plate coverage and overall hitting ability, it seems to tone down the #8 and #9 hitters coming to the plate and popping opposite field looping homeruns.
I did notice a few more whiffs originally, but them combatted it with increasing fouls. That way you still decrease their super ability at the plate, but allow them to chip away some fouls without swinging and missing so much.
I have still been seeing between 8 and 11 base hits per game, and the doubles still happen with the Fielder Speed at 0 (which doesn't cripple the fast fielders at all).
Right now I'm at:
Contact 3
Fouls 7
Control 4
Consistency 3
CPU K Freq. 2
Fielder Speed 0
Fielder Arm 4
Everything else is at Default still.Last edited by ParisB; 03-20-2011, 02:39 PM.Comment
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Re: CPU vs CPU
Currently this is where I'm at:
Had some great games, some blowouts, some high scoring games and low scoring games. The variation in the scoring is there, which is what I'm after.
To give you an idea I had Boston crush Seattle 15-7 in Fenway followed by the Astros beating the Cubs 1-0 at Wrigley. I've seen upto 25 hits per game and in one game between the White Sox and Indians saw each team only give up 1 hit in 9 inns, before the Sox won it in 12.
As we've said we are all pretty close and it's a personal preference with regard to the numbers game and what each of us is comfortable with.
So, sliders (all default if not named)
Power 4
Timing 4
Solid Hits 3
Starter Stamina 6
Pitch Speed 10
Fielding Errors 6
Steal Freq 7
All games played at All Star within a franchise.Dedicated member of the CPU v CPU worldwide brethren.Comment
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