CPU vs CPU

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  • tgreer
    Pro
    • Mar 2005
    • 565

    #61
    Re: CPU vs CPU

    Ninjoid, ran another 8 games today with your base slider set. Offense is a bit concerning to me now. Trying to find a happy medium between these and Default is tough. I'm only showing 6.7 runs, hits are close and I like the feel of them (16.7 as opposed to 17.5 mlb avg) Runs in those games were 4, 8, 10, 5, 6, 7, & 7. Too many close games as well because the winning team is not scoring much. Also, BB it seems is too low (3.9 per gme between the 2 teams). For you or Dai, if you guys want me to test anything over a long period with any tweaks you are working on let me know. You guys know more about this than me, but if you need another tester I would be more than willing (even if it means moving something 1 notch) that way you guys could test run something else. I have the game on all day in my office as I work from home. So would enjoy helping if needed. Can you tell I'm anxious to get this right and start my MOM franchise? Let me know what I can do to help

    Comment

    • Ninjoid
      MVP
      • Jan 2003
      • 2101

      #62
      Re: CPU vs CPU

      Originally posted by Cimmarov
      Are you playing the game on all star level if not what do you have it set at.
      I've got everything on All Star.
      Dedicated member of the CPU v CPU worldwide brethren.

      Comment

      • Ninjoid
        MVP
        • Jan 2003
        • 2101

        #63
        Re: CPU vs CPU

        Originally posted by tgreer
        Ninjoid, ran another 8 games today with your base slider set. Offense is a bit concerning to me now. Trying to find a happy medium between these and Default is tough. I'm only showing 6.7 runs, hits are close and I like the feel of them (16.7 as opposed to 17.5 mlb avg) Runs in those games were 4, 8, 10, 5, 6, 7, & 7. Too many close games as well because the winning team is not scoring much. Also, BB it seems is too low (3.9 per gme between the 2 teams). For you or Dai, if you guys want me to test anything over a long period with any tweaks you are working on let me know. You guys know more about this than me, but if you need another tester I would be more than willing (even if it means moving something 1 notch) that way you guys could test run something else. I have the game on all day in my office as I work from home. So would enjoy helping if needed. Can you tell I'm anxious to get this right and start my MOM franchise? Let me know what I can do to help
        Is that combined runs or per team? If it's combined you could possibly try and up the solid hits slider by 1 or 2 and see what gives. I know Dai has this slider at default so it may be worth upping it and see what happens.

        As for walks - I'm not sure as I'm seeing quite a few and I think my settings are the same as Dai's in that respect. Upping the solid hits may help as more hits/runs may dent a pitcher's confidence and cause more walks - maybe? See what happens bud.

        Hope that's ok with you. Must admit my testing is very limited now that I'm back to work...my main bulk will come on a weekend as I can't get too many games in on an evening.

        See what happens with that Tgreer and let me know - thanks
        Last edited by Ninjoid; 03-16-2011, 02:37 AM.
        Dedicated member of the CPU v CPU worldwide brethren.

        Comment

        • Heroesandvillains
          MVP
          • May 2009
          • 5974

          #64
          Re: CPU vs CPU

          Nomo, your description of the control slider is perfect!!! It's great having discussions on sliders with guys that really GET it!!!

          My understanding of consistency can be understood with the exact same idea of control. Take that 'large/small' control circle. Okay? Consistency is what causes it to miss outside of that control circle. The worse control a pitcher has, the lower the consistency, and the lower the pitch execution and such...the further outside that control bubble the ball will land.

          Remember, comparing 10' to 11' on this is a bad idea. If this were 10', I'd agree with you. This year, however, beaned batters have been clearly toned down. Look at Dalyoung's stats from his recent sim. It did EXACTLY what I had expected. Walks are up, and HBP is still below MLB averages. It's simple, SCEA toned down the HBP this year.

          WP, thanks to the catcher, are up. Not thanks to the engine.

          Consistency at zero will not turn good pitchers into A.J. Burnett/Oliver Perez this year. LOL! Dalyoung is on the right track.

          I don't blame you for your concern, though. 10' was a WP/HBP feast!

          Comment

          • DaiYoung
            Rookie
            • Feb 2003
            • 200

            #65
            Re: CPU vs CPU

            Originally posted by tgreer
            Can you tell I'm anxious to get this right and start my MOM franchise? Let me know what I can do to help
            I think I'm getting a decent feel for where the sliders should be at now. Try these:

            Everything default (5) except:

            CPU Power 4
            CPU Pitcher Consistency 1
            Fielding Errors 6
            Baserunner Steal Freq 8
            Wind 0

            CPU Power is the tricky one because it is very sensitive. 3 probably isn't quite enough, 4 may be too much. Also, you will see too many WP with these sliders. That is probably something we will have to live with or edit catchers to solve.

            Comment

            • ocat
              Rookie
              • Oct 2002
              • 310

              #66
              Re: CPU vs CPU

              Originally posted by DaiYoung
              I think I'm getting a decent feel for where the sliders should be at now. Try these:

              Everything default (5) except:

              CPU Power 4
              CPU Pitcher Consistency 1
              Fielding Errors 6
              Baserunner Steal Freq 8
              Wind 0

              CPU Power is the tricky one because it is very sensitive. 3 probably isn't quite enough, 4 may be too much. Also, you will see too many WP with these sliders. That is probably something we will have to live with or edit catchers to solve.
              I know it doesn't matter much but don't forget:

              Pitch Speed 10
              Hating Collingwood and umpires since 1979

              Comment

              • tgreer
                Pro
                • Mar 2005
                • 565

                #67
                Re: CPU vs CPU

                Originally posted by Ninjoid
                Is that combined runs or per team? If it's combined you could possibly try and up the solid hits slider by 1 or 2 and see what gives. I know Dai has this slider at default so it may be worth upping it and see what happens.

                As for walks - I'm not sure as I'm seeing quite a few and I think my settings are the same as Dai's in that respect. Upping the solid hits may help as more hits/runs may dent a pitcher's confidence and cause more walks - maybe? See what happens bud.

                Hope that's ok with you. Must admit my testing is very limited now that I'm back to work...my main bulk will come on a weekend as I can't get too many games in on an evening.

                See what happens with that Tgreer and let me know - thanks
                Ninjoid, yes the 6.7 runs was per game. I should be able to get 10-15 games/day in to test. Going to try Power-1 & Pitch Cons. -4 for a good bit. Ill let u know man. Thanks

                Comment

                • tgreer
                  Pro
                  • Mar 2005
                  • 565

                  #68
                  Re: CPU vs CPU

                  Originally posted by DaiYoung
                  I think I'm getting a decent feel for where the sliders should be at now. Try these:

                  Everything default (5) except:

                  CPU Power 4
                  CPU Pitcher Consistency 1
                  Fielding Errors 6
                  Baserunner Steal Freq 8
                  Wind 0

                  CPU Power is the tricky one because it is very sensitive. 3 probably isn't quite enough, 4 may be too much. Also, you will see too many WP with these sliders. That is probably something we will have to live with or edit catchers to solve.
                  Will try these for 30-50 games alternating AL and NL and let u know how it goes. Thanks

                  Comment

                  • Knight165
                    *ll St*r
                    • Feb 2003
                    • 24964

                    #69
                    Re: CPU vs CPU

                    WHAT!!!!

                    The MoM King and I don't get an invite to this thread?!!!

                    Good job on the testing guys.
                    My .02....and it involves the E word. In my personal roster that I start my franchises with...the catcher blocking rate gets a pretty big boost to combat the WP situation.
                    I've stressed to SCEA that it's a bit overdone...hopefully they find a nice middle ground as they want to see it in the game.
                    Does editing make it perfect? I couldn't say for sure as I don't test it against MLB #s....it's just for my own preference to play/watch games.

                    Last year my boost was 10....I haven't checked it this year.
                    I'm going to try your sliders this year in place of doing that first.

                    M.K.
                    Knight165
                    All gave some. Some gave all. 343

                    Comment

                    • tgreer
                      Pro
                      • Mar 2005
                      • 565

                      #70
                      Re: CPU vs CPU

                      Originally posted by Knight165
                      WHAT!!!!

                      The MoM King and I don't get an invite to this thread?!!!

                      Good job on the testing guys.
                      My .02....and it involves the E word. In my personal roster that I start my franchises with...the catcher blocking rate gets a pretty big boost to combat the WP situation.
                      I've stressed to SCEA that it's a bit overdone...hopefully they find a nice middle ground as they want to see it in the game.
                      Does editing make it perfect? I couldn't say for sure as I don't test it against MLB #s....it's just for my own preference to play/watch games.

                      Last year my boost was 10....I haven't checked it this year.
                      I'm going to try your sliders this year in place of doing that first.

                      M.K.
                      Knight165
                      Was wondering when u would pop in here!

                      Here is what I will be doing the next several days:

                      Play the same game (random, AL then NL) and same pitchers two games in a row. The 1st game will be default with the following exceptions:
                      Power -1
                      Solid Hits -2
                      Starter Stamina +1
                      Fld Error +1
                      SB Freq +3
                      Pitch Spd +5 (this will not effect anything)

                      2nd game will be default with the following exceptions:
                      Power-1
                      CPU Pitch Cons. -4
                      Fld Error +1
                      SB Freq +3
                      Pitch Spd +5

                      Wind will be at 0 for all games for test purposes

                      As you can see everything is the same except 1 set Solid Hits is -2 and the other has Pitch Con. -4

                      Solid Hits at -4 & Power at -1 seemed to give the AI offense fits. Hope moving the Solid Hits to -2 will help this. I'll update after 10 games on each setting (20 games total)

                      *credit goes to Ninjoid & Daiyoung for these, I'm just a tester*
                      Last edited by tgreer; 03-16-2011, 12:31 PM.

                      Comment

                      • Ninjoid
                        MVP
                        • Jan 2003
                        • 2101

                        #71
                        Re: CPU vs CPU

                        Good to see you Knight (at last lol)....you're always welcome into the debate....interesting points you make about the WPs and catchers and what SCEA think...hopefully they can tone it down in a patch (we have posted it on the bugs forum, although it's more an observation than a "bug")

                        Onwards we go....
                        Dedicated member of the CPU v CPU worldwide brethren.

                        Comment

                        • Cimmarov
                          Rookie
                          • Jan 2007
                          • 36

                          #72
                          Re: CPU vs CPU

                          I have been playing games with each of these slider sets. I have give in up on WP, I now think it is going to have to be fixed with a patch. What I am dealing with now is HR's and general hitting/manufacturing of runs. If the power slider drops below 4 even power hitters seem to not be hitting HR's. With the power slider set at 4 below ave. power hitters seem to have a bunch of pop.

                          Ok now with the solid hit slider set at -4 the offense seems to be a touch week. I am more of a pitcher fan so this is not that big of a deal with me. Problem is I am even more of a realistic stat fan so I have not settled.

                          What I am playing with now for the next 10 games or so is power and solid hits at 3. First game is playing now. What I am hoping for is even with the power past what seems to be the threshold point at 3, that the solid hit slider with make up the little bit that seems to be killing power at 3. In turn I hope with solid hits at 3 the general hitting /manufacturing runs will improve.

                          I will let you know how it goes. By the way In the past I have not been involved in the slider discussions just waited for the best one to come out. This year while I wait for opening day and current rosters I have decided to jump in the frying pan lol. So if I am heading in the wrong direction please let me know I am new at testing sliders.

                          Cimm

                          Comment

                          • Ninjoid
                            MVP
                            • Jan 2003
                            • 2101

                            #73
                            Re: CPU vs CPU

                            No, that's fine Cimm...you're on the right track....you just need a concentrated set of games rather than tweaking after 1 or 2. Be interested to see what you get with power and hits at 3 - please let us know...

                            Thanks for your input.
                            Dedicated member of the CPU v CPU worldwide brethren.

                            Comment

                            • tgreer
                              Pro
                              • Mar 2005
                              • 565

                              #74
                              Re: CPU vs CPU

                              Originally posted by Cimmarov
                              I have been playing games with each of these slider sets. I have give in up on WP, I now think it is going to have to be fixed with a patch. What I am dealing with now is HR's and general hitting/manufacturing of runs. If the power slider drops below 4 even power hitters seem to not be hitting HR's. With the power slider set at 4 below ave. power hitters seem to have a bunch of pop.

                              Ok now with the solid hit slider set at -4 the offense seems to be a touch week. I am more of a pitcher fan so this is not that big of a deal with me. Problem is I am even more of a realistic stat fan so I have not settled.

                              What I am playing with now for the next 10 games or so is power and solid hits at 3. First game is playing now. What I am hoping for is even with the power past what seems to be the threshold point at 3, that the solid hit slider with make up the little bit that seems to be killing power at 3. In turn I hope with solid hits at 3 the general hitting /manufacturing runs will improve.

                              I will let you know how it goes. By the way In the past I have not been involved in the slider discussions just waited for the best one to come out. This year while I wait for opening day and current rosters I have decided to jump in the frying pan lol. So if I am heading in the wrong direction please let me know I am new at testing sliders.

                              Cimm
                              Anxious to see what u come up with set at power & solid hits at 3.
                              One of the sets I'm running now is power 4 & solid hits 3. Be interesting to see what the difference will be in power 1 off from each other.

                              Comment

                              • Ninjoid
                                MVP
                                • Jan 2003
                                • 2101

                                #75
                                Re: CPU vs CPU

                                Originally posted by DaiYoung
                                I think I'm getting a decent feel for where the sliders should be at now. Try these:

                                Everything default (5) except:

                                CPU Power 4
                                CPU Pitcher Consistency 1
                                Fielding Errors 6
                                Baserunner Steal Freq 8
                                Wind 0

                                CPU Power is the tricky one because it is very sensitive. 3 probably isn't quite enough, 4 may be too much. Also, you will see too many WP with these sliders. That is probably something we will have to live with or edit catchers to solve.
                                Good stuff Dai...are you seeing a variation in scores? ie...1-0 games and high scoring games.

                                Also how are the great pitchers peforming with the consistency slider reduced? I know it's all subjective to each one of us but I'm interested in your thoughts. I think between us all we're fairly close now...apart from WPs which needs to be patched (or roster edits).

                                Thanks
                                Dedicated member of the CPU v CPU worldwide brethren.

                                Comment

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