CPU vs CPU

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #31
    Re: CPU vs CPU

    FWIW, I dropped consistency 2 clicks (to 3). Even tough it's only one game, and I PLAY my games, the CPU immediately started throwing more obvious balls in hitters counts. I also saw no WP, but a few did land in the dirt, forcing the catcher to block them.

    I, personally think lowering consistency is worth a shot to increase walks.

    I also agree that in general, there's no WP or HBP issue in this years game...where the problem is, however, is how far from the catcher the ball sometimes bounces on a block, and/or, baserunner aggressiveness on the plays.

    I'm not sure adjusting sliders to combat this would be worth it, myself. The numbers aren't absurd, just inflated. I'd take walks any day of the week over lowering WP.

    Perhaps editing the catcher's could help? Or maybe PM a Dev, or create a thread in General Discussion so the Devs are at least made aware and could possibly patch it.

    Why not? There gonna make a patch anyway. You should at least make sure they know this. It's one thing that sliders can't fix.
    Last edited by Heroesandvillains; 03-13-2011, 01:54 PM.

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    • Ninjoid
      MVP
      • Jan 2003
      • 2101

      #32
      Re: CPU vs CPU

      Originally posted by Azamien
      The majority of the wild pitches I've seen have been from the catcher kicking a ball that he blocked in the dirt far enough away that the runners advance.

      It's really something that can only be fixed on their end. It really has three things that needs to be fixed -- the fact that catchers are kicking balls while getting up from their blocking animation, the force with which the balls are being kicked (they're going too far), and the willingness of base runners to advance on balls that are still in front of the catcher.

      I've only seen a handful of true wild pitches that go to the backstop. I think WPs would be very realistic without the ball kicking the catchers are doing. If we mess with the consistency slider we lose hit batters entirely, which is a pretty big issue in itself.
      This is exactly the issue...I'm the same, only seen one or two true wild pitches. The rest are the catcher blocking the ball in the dirt. I've gone back to default for consistency.

      Only SCEA can rectify this issue in a patch. Don't think we can adjust this via any slider.

      I've posted this in the bug thread requesting that it be toned down.
      Last edited by Ninjoid; 03-13-2011, 02:30 PM.
      Dedicated member of the CPU v CPU worldwide brethren.

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      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #33
        Re: CPU vs CPU

        Originally posted by heroesandvillians
        Perhaps editing the catcher's could help? Or maybe PM a Dev, or create a thread in General Discussion so the Devs are at least made aware and could possibly patch it.

        Why not? There gonna make a patch anyway. You should at least make sure they know this. It's one thing that sliders can't fix.
        How often do they release patches? If they do it only once or twice within a month or two of the release date, it of course is better to let them be aware of issues early regardless of SCEA does anything about it (their choice).
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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        • Heroesandvillains
          MVP
          • May 2009
          • 5974

          #34
          Re: CPU vs CPU

          Originally posted by nomo17k
          How often do they release patches? If they do it only once or twice within a month or two of the release date, it of course is better to let them be aware of issues early regardless of SCEA does anything about it (their choice).
          Let's put it this way:

          Don't expect any patches mid-June.

          If you have the data, make them aware. No sooner, no later.

          *EDIT* The more I think of it, I'm not certain of the date of the final patch last year. Does anyone remember? Either way, they'll start working on 12' pretty quickly.
          Last edited by Heroesandvillains; 03-13-2011, 03:42 PM.

          Comment

          • ParisB
            MVP
            • Jan 2010
            • 1699

            #35
            Re: CPU vs CPU

            We had a similar issue last year too.

            I think WP is something we have to deal with one way or another. They happen too much even at Consistency at MAX. So we have to just ignore it and make peace with the fact that getting the proper K/BB is more important to a sim game.

            With that in mind, considering that the CPU is closer to the marksman side of the spectrum, I wouldn't even think about raising Consistency or Control.

            If anything, I seem to think that keeping Control at Default is best for now, and Consistency to either stay at Default also or move down 1 or 2 clicks.

            Just my opinion.

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            • BigShow2010
              Rookie
              • Mar 2010
              • 34

              #36
              Re: CPU vs CPU

              when are the cpu vs cpu sliders gonna be available

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #37
                Re: CPU vs CPU

                Originally posted by ParisB
                We had a similar issue last year too.

                I think WP is something we have to deal with one way or another. They happen too much even at Consistency at MAX. So we have to just ignore it and make peace with the fact that getting the proper K/BB is more important to a sim game.

                With that in mind, considering that the CPU is closer to the marksman side of the spectrum, I wouldn't even think about raising Consistency or Control.

                If anything, I seem to think that keeping Control at Default is best for now, and Consistency to either stay at Default also or move down 1 or 2 clicks.

                Just my opinion.
                Couldn't have said it better myself.

                Nice to see you around these parts again, ParisB!

                I agree. Control 'should', based on previous installments, raise BA if lowered...we don't want that.

                The issue is strikes getting a large chunk of the plate in hitters counts. I'm dropping CPU consistency by two clicks for my played games to see how it goes.

                Hopefully, I don't see a large decrease in strike percentage. At the moment, I have 2 percentage points to play with.

                I may also increase fielding errors one click.

                BTW...I'm loving 11' so far!

                Comment

                • ocat
                  Rookie
                  • Oct 2002
                  • 310

                  #38
                  Re: CPU vs CPU

                  Originally posted by heroesandvillians
                  Couldn't have said it better myself.

                  Nice to see you around these parts again, ParisB!

                  I agree. Control 'should', based on previous installments, raise BA if lowered...we don't want that.

                  The issue is strikes getting a large chunk of the plate in hitters counts. I'm dropping CPU consistency by two clicks for my played games to see how it goes.

                  Hopefully, I don't see a large decrease in strike percentage. At the moment, I have 2 percentage points to play with.

                  I may also increase fielding errors one click.

                  BTW...I'm loving 11' so far!
                  No offense mate, but if you are playing your games then it kind of defeats the purpose of posting here. This is for CPU vs CPU play, User vs CPU is a different beast with the players skill determining outcomes instead of the AI
                  Hating Collingwood and umpires since 1979

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                  • ocat
                    Rookie
                    • Oct 2002
                    • 310

                    #39
                    Re: CPU vs CPU

                    Originally posted by BigShow2010
                    when are the cpu vs cpu sliders gonna be available
                    They are already posted if you look

                    Originally posted by Ninjoid
                    Dai - mine are remarkably very similar to yours...I have reduced the pitcher consistency slider back to default, otherwise I'm looking like this...all default except for:

                    Power -1
                    Timing -2
                    Solid Hits -4
                    Starter stamina +1
                    Pitch Speed +5 (not that it really matters)
                    Fielding Errors +1
                    Steal Freq +3

                    I'm adjusting the Human sliders by the same as well - just in case.

                    Still undecided upon starter stamina @ default or +1
                    Same for pitcher consistency...seeing too many WPs at default...walks seemed ok at +1..considering putting this back at +1 and increasing solid hits by 1...but carrying on with the above at present.

                    Still experimenting...glad the fast play option is faster this year, can get through games now in an hour or under.
                    Hating Collingwood and umpires since 1979

                    Comment

                    • Heroesandvillains
                      MVP
                      • May 2009
                      • 5974

                      #40
                      Re: CPU vs CPU

                      Originally posted by ocat
                      No offense mate, but if you are playing your games then it kind of defeats the purpose of posting here. This is for CPU vs CPU play, User vs CPU is a different beast with the players skill determining outcomes instead of the AI
                      The bolded part is not completely accurate.

                      Notice that:

                      A. I've never made it NOT clear how I play.

                      B. I'm only posting trends on CPU determined outcomes...ones with ZERO or practically no user input.

                      C. The CPU logic...errors for instance, has no baring on whether or not a controller is in my hand.

                      D. I'm seeing THE SAME trends. It's not a coincidence. Trust me. I have a pretty solid understanding of the system.

                      Take my opinions or don't take my opinions. That's up to you. I allow the CPU to control almost all aspects of the game. As a result, I'm only commenting on those facets. CPU consistency is a slider that will impact the user/CPU equally.

                      The system is designed, in case you don't know (not trying to be a jerk, just making this clear) to allow the user to have the SAME results as the CPU. It's just up to the user to execute...I.E. take pitches, not chase, etc.

                      It's the same basic engine. There is no CPU to CPU engine, with a seperate CPU to USER engine...
                      Last edited by Heroesandvillains; 03-13-2011, 05:24 PM.

                      Comment

                      • Ninjoid
                        MVP
                        • Jan 2003
                        • 2101

                        #41
                        Re: CPU vs CPU

                        Just some quick stats from a day of games within franchise:

                        CLE 2 (6 hits, 0 errors) @ DET 7 (8 hits, 0 errors)
                        Game doubles - 4, triples - 1, HRs - 1, SB - 3

                        TEX 3 (10,0) @ LAA 2 (5,0)
                        3 doubles, 0 HRs, 2 SB)

                        OAK 5 (9,0) @ SEA 3 (8,1)
                        2 doubles, 3 HR, 2 SB, 1 CS

                        PHI 6 (12,0) @ ATL 5 (9,2)
                        8 doubles, 2 HRs, 1 SB, 1 CS

                        WAS 3 (7,1) @ FLA 4 (5,1)
                        2 doubles, 2 HR, 1 SB

                        CIN 3 (8,0) @ NYM 1 (5,0)
                        4 doubles, 1 HR, 2 SB

                        STL 2 (5,1) @ HOU 5 (10,0)
                        1 double, 5 HRs, 3 CS

                        PIT 7 (12,4) @ MIL 6 (5,0)
                        5 doubles, 1 HR, 2 SB

                        LAD 2 (9,0) @ ARI 3 (11,0)
                        3 doubles, 1 HR, 2 CS

                        CUBS 7 (17,1) @ SD 2 (5,0)
                        5 doubles, 1 HR, 1 SB

                        COL 0 (5,0) @ SF 1 (6,0) in 13inns
                        3 doubles, 1 HR, 2 SB
                        Dedicated member of the CPU v CPU worldwide brethren.

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                        • tgreer
                          Pro
                          • Mar 2005
                          • 565

                          #42
                          Re: CPU vs CPU

                          Hey Nin and Dai, I was in this conversation last year as I am an MOM guy who wants the most realistic stats as possible. I used you guys last year and love the results. This year I told myself I was going to get rolling with my MOM franchise right out of the box because I have never completed a 162 game season. 4 games in with the O's and I am having 2nd thoughts about the "default" game. Not because I am 0-4 , but because so far it seems there are too many HR. I know 4 games are not NEAR enough to go on, but reading you guys thread it seems my thoughts of too much power were spot on.

                          Couple of examples: 1st series was at TB, they hit 6 HR in 3 games, I hit 7. Jaso hit 3 for them (not much of a power hitter), B.Roberts hit 2 for me. Seems 80-90% of the runs were scored via the HR. Next game was at home vs DET, I lost 1-3 (all runs were of the solo HR variety, J.Peralta hit 2) So, through 4 games I have hit 8 HR & allowed 9. Again when I am managing my team I am basically afraid of giving up the long ball and not much else.

                          I don't want to start over particularly as I "watch" the entire game which takes me 2-3 hours. But I might have to, as I am the type that has to have realistic games. Love this game and really want to get my MOM franchise going! Going to wait on your final results and get rolling AGAIN

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                          • Ninjoid
                            MVP
                            • Jan 2003
                            • 2101

                            #43
                            Re: CPU vs CPU

                            Good to see you again TGreer....you're right about the HRs. I'm the same, I like to have my stats are realistic as possible. The main concern we have at present seems to be the number of WPs which cause the advancement of runners in certain situations. Unfortunately this is part of the AI which we can't do anything about via sliders. We've posted it on the bugs forum to see if SCEA can reduce it's occurence.

                            I'm getting to a point where I'm pretty happy with the results. I've spent my final holiday today watching loads of cpu v cpu games using my settings. Seeing loads of variation in hits/scores per game.....just watched Seattle come back from 6-1 down after 7 to beat the A's 8-6. Yet another game saw the Giants defeat the Rockies 1-0...the second successive 1-0 game between the two teams.

                            What I'm rolling with is: All default except

                            Power -1 (from default)
                            Timing -2
                            Solid Hits -4
                            Starter Stamina +1
                            Pitch speed Max
                            Field Errors +1
                            Steal Freq +3

                            This is for both human & cpu - just in case it affects home & away like it did in the past.

                            Hope that helps, give them a go and see what you think. All sliders are subjective to what we want to achieve, my ideas will be different to Dai's - which is good - however, I think we're pretty close as to where we are going, give or take the odd difference.

                            I know Dai is currently testing the pitcher consistency slider and I'm still may drop the steal success slider a touch too to allow for more attempts to be caught.
                            Last edited by Ninjoid; 03-14-2011, 04:50 PM.
                            Dedicated member of the CPU v CPU worldwide brethren.

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                            • td7
                              Rookie
                              • Apr 2007
                              • 487

                              #44
                              Re: CPU vs CPU

                              Are you guys seeing a variety of outs, such grounders and flys.....Feels like I'm seeing alot flyball outs.
                              You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

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                              • Ninjoid
                                MVP
                                • Jan 2003
                                • 2101

                                #45
                                Re: CPU vs CPU

                                Originally posted by td7
                                Are you guys seeing a variety of outs, such grounders and flys.....Feels like I'm seeing alot flyball outs.
                                Yes reasonably....plenty of flys and ground outs. Haven't noticed anything too alarming.
                                Dedicated member of the CPU v CPU worldwide brethren.

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