You are right, I dropped consistency and it did result in more walks. I dropped it more than a few clicks though.
CPU vs CPU
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Re: CPU vs CPU
You are right, I dropped consistency and it did result in more walks. I dropped it more than a few clicks though.You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban -
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Re: CPU vs CPU
Dai - mine are remarkably very similar to yours...I have reduced the pitcher consistency slider back to default, otherwise I'm looking like this...all default except for:
Power -1
Timing -2
Solid Hits -4
Starter stamina +1
Pitch Speed +5 (not that it really matters)
Fielding Errors +1
Steal Freq +3
I'm adjusting the Human sliders by the same as well - just in case.
Still undecided upon starter stamina @ default or +1
Same for pitcher consistency...seeing too many WPs at default...walks seemed ok at +1..considering putting this back at +1 and increasing solid hits by 1...but carrying on with the above at present.
Still experimenting...glad the fast play option is faster this year, can get through games now in an hour or under.Last edited by Ninjoid; 03-13-2011, 04:16 AM.Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: CPU vs CPU
What are you opinions on dropping CPU consistency a click, in order to combat this? Consistency is a very minimally invasive slider (in comparison, control and strike frequency will broadly effect multiple stats.)
I figure, worst case, dropping consistency could increase HBP and wild pitches/passed balls. Realistically, I find it more likely, that dropping it one...or maybe two clicks, will increase balls in hitters counts, thus resulting in a rise in overall BB?
What do you guys think?Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: CPU vs CPU
14 games is perhaps too small a sample to draw absolute conclusions but I reckon it's safe to say that the CPU Power and Solid Hit sliders are very sensitive this year. Lowering them both by two has resulted in a return to the dead-ball era -- 3.1 runs per team per game, batting average down from .273 to .213.
One surprising side effect has been that walks have also been reduced, right down to 2.25 walks per team per game. Two possible explanations I can think of for this: the Power and Solid Hit sliders also have some effect on plate discipline/vision, or pitcher's confidence is staying higher (because they aren't getting hit so much) thus they aren't walking as many batters.Comment
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Re: CPU vs CPU
What are you opinions on dropping CPU consistency a click, in order to combat this? Consistency is a very minimally invasive slider (in comparison, control and strike frequency will broadly effect multiple stats.)
I figure, worst case, dropping consistency could increase HBP and wild pitches/passed balls. Realistically, I find it more likely, that dropping it one...or maybe two clicks, will increase balls in hitters counts, thus resulting in a rise in overall BB?
What do you guys think?
There is certainly a difference in '11 with regards to pitches that miss far from their intended target. Hit batters are way down this year but WP have remained at last year's levels. That's a strange dichotomy. Perhaps horizontal inaccuracy has been reduced or maybe batters are getting out of the way of pitches more adeptly.Comment
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Re: CPU vs CPU
hey Dai. loving your work again. Couple quick questions.... first what did you decide about the wind affect. where are you with that. also... should i be on allstar or a different level? thanks bud.Comment
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Re: CPU vs CPU
Hey ninjoid love your work as well. the slider adjustments you posted are they + or - from default or the sliders you made last year???Comment
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Re: CPU vs CPU
also... LOL Sorry... but what is fast play option. very intrigued. is this just turning pitch delay to faster??? thanks again.Comment
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Re: CPU vs CPU
With the wind setting I've turned it off completely (if you reduce the slider to 0, there isn't ever any wind). I'm still not totally sure of the effect of wind on games but it seemed sensible to go with one less variable when I'm testing sliders.Comment
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Re: CPU vs CPU
I don't think the level matters for CPU-CPU games. Mine is still on default, fwiw, which I guess is Veteran.Comment
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Re: CPU vs CPU
Nevermind on that last one found the option for fast-play in the presentation settings. i love it but miss the all the ingame stats with batter walk-upComment
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Re: CPU vs CPU
Like you Dai I'm concerned with the WPs...for example on default I'm seeing Halliday throw 4 WPs in 5 innings....this might be the exception to the rule but I'm seriously considering upping the consistency by 1 again...just need to find a happy medium that doesn't affect anything else!
Onwards...Dedicated member of the CPU v CPU worldwide brethren.Comment
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Re: CPU vs CPU
There is certainly a difference in '11 with regards to pitches that miss far from their intended target. Hit batters are way down this year but WP have remained at last year's levels. That's a strange dichotomy. Perhaps horizontal inaccuracy has been reduced or maybe batters are getting out of the way of pitches more adeptly.
It's really something that can only be fixed on their end. It really has three things that needs to be fixed -- the fact that catchers are kicking balls while getting up from their blocking animation, the force with which the balls are being kicked (they're going too far), and the willingness of base runners to advance on balls that are still in front of the catcher.
I've only seen a handful of true wild pitches that go to the backstop. I think WPs would be very realistic without the ball kicking the catchers are doing. If we mess with the consistency slider we lose hit batters entirely, which is a pretty big issue in itself.Impact de Montréal
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