CPU vs CPU

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  • td7
    Rookie
    • Apr 2007
    • 487

    #16
    Re: CPU vs CPU

    You are right, I dropped consistency and it did result in more walks. I dropped it more than a few clicks though.
    You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

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    • Heroesandvillains
      MVP
      • May 2009
      • 5974

      #17
      Re: CPU vs CPU

      Originally posted by td7
      I had some sliders last year that were unbelievable and I tried them on 11 and it just seems off......I can't figure out what it is. Is All star level diffrent this year?
      Difficulty level is irrelevant during CPU games. Rookie, Legend...all the same.

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      • Ninjoid
        MVP
        • Jan 2003
        • 2101

        #18
        Re: CPU vs CPU

        Dai - mine are remarkably very similar to yours...I have reduced the pitcher consistency slider back to default, otherwise I'm looking like this...all default except for:

        Power -1
        Timing -2
        Solid Hits -4
        Starter stamina +1
        Pitch Speed +5 (not that it really matters)
        Fielding Errors +1
        Steal Freq +3

        I'm adjusting the Human sliders by the same as well - just in case.

        Still undecided upon starter stamina @ default or +1
        Same for pitcher consistency...seeing too many WPs at default...walks seemed ok at +1..considering putting this back at +1 and increasing solid hits by 1...but carrying on with the above at present.

        Still experimenting...glad the fast play option is faster this year, can get through games now in an hour or under.
        Last edited by Ninjoid; 03-13-2011, 04:16 AM.
        Dedicated member of the CPU v CPU worldwide brethren.

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        • Ninjoid
          MVP
          • Jan 2003
          • 2101

          #19
          Re: CPU vs CPU

          Originally posted by heroesandvillians
          What are you opinions on dropping CPU consistency a click, in order to combat this? Consistency is a very minimally invasive slider (in comparison, control and strike frequency will broadly effect multiple stats.)

          I figure, worst case, dropping consistency could increase HBP and wild pitches/passed balls. Realistically, I find it more likely, that dropping it one...or maybe two clicks, will increase balls in hitters counts, thus resulting in a rise in overall BB?

          What do you guys think?
          I've dropped it back to default, I did have it as +1 from default. My concern is that I'm seeing too many wild pitches, even at default and +1. From Dai's stats the walk numbers on average are almost spot on at default, so I'm leaving it there for the time being.
          Dedicated member of the CPU v CPU worldwide brethren.

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          • DaiYoung
            Rookie
            • Feb 2003
            • 200

            #20
            Re: CPU vs CPU

            Originally posted by Ninjoid

            Still experimenting...glad the fast play option is faster this year, can get through games now in an hour or under.
            Yes, this is a real help. Have already got through 14 games with my new sliders.

            14 games is perhaps too small a sample to draw absolute conclusions but I reckon it's safe to say that the CPU Power and Solid Hit sliders are very sensitive this year. Lowering them both by two has resulted in a return to the dead-ball era -- 3.1 runs per team per game, batting average down from .273 to .213.

            One surprising side effect has been that walks have also been reduced, right down to 2.25 walks per team per game. Two possible explanations I can think of for this: the Power and Solid Hit sliders also have some effect on plate discipline/vision, or pitcher's confidence is staying higher (because they aren't getting hit so much) thus they aren't walking as many batters.

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            • DaiYoung
              Rookie
              • Feb 2003
              • 200

              #21
              Re: CPU vs CPU

              Originally posted by heroesandvillians

              What are you opinions on dropping CPU consistency a click, in order to combat this? Consistency is a very minimally invasive slider (in comparison, control and strike frequency will broadly effect multiple stats.)

              I figure, worst case, dropping consistency could increase HBP and wild pitches/passed balls. Realistically, I find it more likely, that dropping it one...or maybe two clicks, will increase balls in hitters counts, thus resulting in a rise in overall BB?

              What do you guys think?
              I'd be interested to see what happens if you reduce CPU consistency. Too many WP being the obvious concern (there's already far too many at default).

              There is certainly a difference in '11 with regards to pitches that miss far from their intended target. Hit batters are way down this year but WP have remained at last year's levels. That's a strange dichotomy. Perhaps horizontal inaccuracy has been reduced or maybe batters are getting out of the way of pitches more adeptly.

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              • floydpinkster
                Rookie
                • Jul 2006
                • 89

                #22
                Re: CPU vs CPU

                hey Dai. loving your work again. Couple quick questions.... first what did you decide about the wind affect. where are you with that. also... should i be on allstar or a different level? thanks bud.

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                • floydpinkster
                  Rookie
                  • Jul 2006
                  • 89

                  #23
                  Re: CPU vs CPU

                  Hey ninjoid love your work as well. the slider adjustments you posted are they + or - from default or the sliders you made last year???

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                  • floydpinkster
                    Rookie
                    • Jul 2006
                    • 89

                    #24
                    Re: CPU vs CPU

                    also... LOL Sorry... but what is fast play option. very intrigued. is this just turning pitch delay to faster??? thanks again.

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                    • DaiYoung
                      Rookie
                      • Feb 2003
                      • 200

                      #25
                      Re: CPU vs CPU

                      Originally posted by floydpinkster
                      also... LOL Sorry... but what is fast play option. very intrigued. is this just turning pitch delay to faster??? thanks again.
                      Fast play is an option in the presentation settings. It eliminates almost all of the cut scenes and reduces the delay between pitches to a minimum. With all the in between pitch stuff on broadcast mode games take 2+ hours, on fast play less than an hour.

                      With the wind setting I've turned it off completely (if you reduce the slider to 0, there isn't ever any wind). I'm still not totally sure of the effect of wind on games but it seemed sensible to go with one less variable when I'm testing sliders.

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                      • DaiYoung
                        Rookie
                        • Feb 2003
                        • 200

                        #26
                        Re: CPU vs CPU

                        Originally posted by floydpinkster
                        hey Dai. loving your work again. Couple quick questions.... first what did you decide about the wind affect. where are you with that. also... should i be on allstar or a different level? thanks bud.
                        I don't think the level matters for CPU-CPU games. Mine is still on default, fwiw, which I guess is Veteran.

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                        • floydpinkster
                          Rookie
                          • Jul 2006
                          • 89

                          #27
                          Re: CPU vs CPU

                          Nevermind on that last one found the option for fast-play in the presentation settings. i love it but miss the all the ingame stats with batter walk-up

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                          • Ninjoid
                            MVP
                            • Jan 2003
                            • 2101

                            #28
                            Re: CPU vs CPU

                            Originally posted by floydpinkster
                            Hey ninjoid love your work as well. the slider adjustments you posted are they + or - from default or the sliders you made last year???
                            The adjustments are all from default for 11.
                            Dedicated member of the CPU v CPU worldwide brethren.

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                            • Ninjoid
                              MVP
                              • Jan 2003
                              • 2101

                              #29
                              Re: CPU vs CPU

                              Originally posted by DaiYoung
                              CPU Power and Solid Hit sliders are very sensitive this year. Lowering them both by two has resulted in a return to the dead-ball era -- 3.1 runs per team per game, batting average down from .273 to .213.
                              Interestingly with my power down by 1 and solid hits by 4 I'm still seeing reasonably high and low scoring games...it all averages out in the end. eg 10-3 and 1-0 games, so pleased with the variation.

                              Like you Dai I'm concerned with the WPs...for example on default I'm seeing Halliday throw 4 WPs in 5 innings....this might be the exception to the rule but I'm seriously considering upping the consistency by 1 again...just need to find a happy medium that doesn't affect anything else!

                              Onwards...
                              Dedicated member of the CPU v CPU worldwide brethren.

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                              • Azamien
                                MVP
                                • Mar 2005
                                • 1475

                                #30
                                Re: CPU vs CPU

                                Originally posted by DaiYoung
                                There is certainly a difference in '11 with regards to pitches that miss far from their intended target. Hit batters are way down this year but WP have remained at last year's levels. That's a strange dichotomy. Perhaps horizontal inaccuracy has been reduced or maybe batters are getting out of the way of pitches more adeptly.
                                I've been trying to come up with a slider set as well (for manager mode, which is mechanically just CPU vs CPU with a UI put over it) and I don't think true wild pitches are actually as high as last season. What's inflating the number is the new fielding system that includes player-to-ball contact. The majority of the wild pitches I've seen have been from the catcher kicking a ball that he blocked in the dirt far enough away that the runners advance.

                                It's really something that can only be fixed on their end. It really has three things that needs to be fixed -- the fact that catchers are kicking balls while getting up from their blocking animation, the force with which the balls are being kicked (they're going too far), and the willingness of base runners to advance on balls that are still in front of the catcher.

                                I've only seen a handful of true wild pitches that go to the backstop. I think WPs would be very realistic without the ball kicking the catchers are doing. If we mess with the consistency slider we lose hit batters entirely, which is a pretty big issue in itself.
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