CPU vs CPU

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Cimmarov
    Rookie
    • Jan 2007
    • 36

    #136
    Re: CPU vs CPU

    Originally posted by tgreer
    Finished my 30 games test with the following sliders: (everything default except)

    Human Power 4
    Human Solid Hits 4
    Human Starter Stamina 6
    CPU Power 4
    CPU Solid Hits 4
    CPU Starter Stamina 6
    Pitch Speed 10 (optional)
    Fielding Errors 6
    Baserunner Steal Frequency 7
    Wind 0 (may move to 1 to have some variation)

    Here is what I did, I wanted to see all 30 parks in the process, so I randomly (dice, yes I'm a dork) picked clubs and randomly (dice again) picked #1-#5 starter and matched it up for both clubs. IMO this is the best way to do it, so like Cimm said you are not always against the #1. Out of the 30 games #1's pitched 3 games, #2's 9, #3's 12, #4's 5, & #5's 1. This was random but I liked the way it turned out with 26 of the 30 games going to the Mid Rotation Starters.

    I had all sorts of games..Game #26 was Clev at Oak with a final of 12-8, two games later #28 was Tor at Sea and Morrow had a no hitter broken up with a leadoff single in the 9th. Point being, I saw all kinds of games and really enjoyed it. Here are the stats, per team & (MLB avg)

    Runs 245---4.08 (4.38)
    Hits 520---8.67 (8.76)
    Errors 31---0.52 (0.62)
    Doubles 116---1.93 (1.75)
    Triples 10---0.17 (0.18)
    Home Runs 59---0.98 (0.95)
    Walks 149---2.48 (3.25)
    Strikeouts 425---7.08 (7.06)
    Stolen Bases 34---0.57 (0.61)
    Caught Stealing 7---0.12 (0.23)
    Wild Pitches 30---0.50 (0.34)

    Would love Walks to come up a little, but I honestly don't want to mess with anything in fear of "messing" something else up. For me, these are GREAT. But they may not be for everyone. Now, to wait on Knight and Co Roster or to go ahead and start my MOM franchise?
    Looks like you are getting some good numbers there. Great to see there is a few of us getting close. Once I am done with my current testing I will give yours a shot.

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #137
      Re: CPU vs CPU

      tgreer, if you want more walks, you may want to try clicking down the strike frequency slider, just one or two. I'm not sure what effect this will have on other stats (which are mostly right on the money), but so far I don't see significant effects (I'm testing at strike freq at 2).
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • tgreer
        Pro
        • Mar 2005
        • 565

        #138
        Re: CPU vs CPU

        Nomo, I have been following your thread. Great info you have there. Yes I figure if I could get the walks average (1.5 more baserunners/game) the runs would average out as well (0.6 shy of average with my sliders being 4.08 compared to 4.38) The rest are SO close I'm afraid changing anything (strike freq) would mess with all of the hit categories (ie 1B 2B 3B HR). Again, would love to hear what you come up with but right now I can live with those numbers being off a tad until you run some more testing. Look forward to seeing what you come up with

        Comment

        • tgreer
          Pro
          • Mar 2005
          • 565

          #139
          Re: CPU vs CPU

          Originally posted by Cimmarov
          Looks like you are getting some good numbers there. Great to see there is a few of us getting close. Once I am done with my current testing I will give yours a shot.
          Great, love to hear what you think

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #140
            Re: CPU vs CPU

            Originally posted by tgreer
            Nomo, I have been following your thread. Great info you have there. Yes I figure if I could get the walks average (1.5 more baserunners/game) the runs would average out as well (0.6 shy of average with my sliders being 4.08 compared to 4.38) The rest are SO close I'm afraid changing anything (strike freq) would mess with all of the hit categories (ie 1B 2B 3B HR). Again, would love to hear what you come up with but right now I can live with those numbers being off a tad until you run some more testing. Look forward to seeing what you come up with

            Yeah I guess there's no point in breaking things when they are fine; but walks are definitely there with reducing that slider though. My concern is the same, I don't want to screw up other stats. Funny how we are converging to similar sliders. One thing is my MLB ave stats are 4-yr average (2007-2010) and here it's 2010. '10 was a pitching dominated season for reasons I don't understand (did they change balls? strike zone?), so I might be adjusting to slightly increased offensive stats compared to yours.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • steviegolfballs
              Rookie
              • Feb 2010
              • 243

              #141
              Re: CPU vs CPU

              Originally posted by nomo17k
              tgreer, if you want more walks, you may want to try clicking down the strike frequency slider, just one or two. I'm not sure what effect this will have on other stats (which are mostly right on the money), but so far I don't see significant effects (I'm testing at strike freq at 2).
              I have been working with very similar sliders and I will start testing tgreer's latest sliders along with Nomo's strike freq. at 2. I think we are all very close! Results will be posted after 10 games to give a small sample and will continue to 30 games in a few days.
              The only difference in my sliders from Tgreer is that I had strike frequency at 4. This was not producing enough walks so I will be glad to test strike frequency at 2.
              Last edited by steviegolfballs; 03-19-2011, 10:59 PM.

              Comment

              • tgreer
                Pro
                • Mar 2005
                • 565

                #142
                Re: CPU vs CPU

                Originally posted by steviegolfballs
                I have been working with very similar sliders and I will start testing tgreer's latest sliders along with Nomo's strike freq. at 2. I think we are all very close! Results will be posted after 10 games to give a small sample and will continue to 30 games in a few days.
                The only difference in my sliders from Tgreer is that I had strike frequency at 4. This was not producing enough walks so I will be glad to test strike frequency at 2.
                Excellent, looking forward to the results. So the exact sliders of my 30 game test and the only addition is strike frequency at 2 right?

                Comment

                • steviegolfballs
                  Rookie
                  • Feb 2010
                  • 243

                  #143
                  Re: CPU vs CPU

                  Originally posted by tgreer
                  Excellent, looking forward to the results. So the exact sliders of my 30 game test and the only addition is strike frequency at 2 right?
                  Yes, there are four of us so we can test pretty quickly and combine our results. We all did five games last night and stopped as we were getting power numbers that were way off normal. BUT!!!! We did have a breakthrough as one of our players figured out something....see my next post!

                  Comment

                  • steviegolfballs
                    Rookie
                    • Feb 2010
                    • 243

                    #144
                    Re: CPU vs CPU

                    Originally posted by steviegolfballs
                    Yes, there are four of us so we can test pretty quickly and combine our results. We all did five games last night and stopped as we were getting power numbers that were way off normal. BUT!!!! We did have a breakthrough as one of our players figured out something....see my next post!

                    We were indeed testing the exact sliders you (Tgreer) provided along with lowering the strike frequency to -3 below default. This produced a LOT of HR's and it was obvious that this was not the way to go. We decided that given our many trials along with what we have read on here that a power 4 and a solid hit 4 just are not going to produce a small enough number of HR's, thus skewing all other results. We also came to the conclusion that lowering solid hits any lower than 4 would have no other effect but to produce a "dead ball" game. Therefore our attention was turned to lowering power to 3 and figuring out a way to still produce extra base hits and home runs by adjusting some of the other sliders that seem to have smaller effects on outcome. To our surprise, when we did this we found that HR's were still being hit, albeit with less frequency and that our real problem was finding a way of producing extra base hits.

                    In some EARLY testing we discovered the following:
                    1. reducing the foul ball frequency increases hits
                    2. you can reduce fielder speed to allow for more XBH
                    3. adjusting runner speed compensates for slower fielders
                    4. strike frequency reduction will produce walks without having to lower pitcher consistency

                    Here is the current set of sliders we are testing, the results are too early to give a solid stat base but it does appear we can manipulate these sliders to overcome some of the issues we all seem to be having with the abundance of HR's and the lack of walks. Also, leaving the pitcher consistency at a 5 keeps the WP totals at a tollerable level although still a bit higher than MLB avg.

                    SET FOR BOTH HUMAN AND CPU (although not sure if that is neccessary)
                    POWER 3
                    SOLID HIT 4
                    STRIKE FREQUENCY 2
                    FOULS 6
                    STEAL FREQUENCY 6
                    FIELDER SPEED 1
                    BASERUNNER SPEED 4
                    ARM STRENGTH 0
                    WIND 0
                    all others set to default

                    I will post our results wither by the end of today or tomorrow but this was very encouraging for us and the four PS3's are all currently grinding out test games!

                    Comment

                    • tgreer
                      Pro
                      • Mar 2005
                      • 565

                      #145
                      Re: CPU vs CPU

                      Good stuff Stevie, to each their own I guess. Personally I'm keeping Power and Solid Hits at 4 each. I have done all combos regarding those and 4-4 is right on the money FOR ME as you can see in the stats HR & 2B produced great results
                      Last edited by tgreer; 03-20-2011, 11:30 AM.

                      Comment

                      • steviegolfballs
                        Rookie
                        • Feb 2010
                        • 243

                        #146
                        Re: CPU vs CPU

                        Originally posted by tgreer
                        Good stuff Stevie, to each their own I guess. Personally I'm keeping Power and Solid Hits at 4 each. I have done all combos regarding those and 4-4 is right on the money FOR ME as you can see in the stats HR & 2B produced great results
                        I agree and I am glad you are sticking with your own. When we all have generated a decent sample size we'll compare notes. Your work gave us the direction and we are thankful!

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #147
                          Re: CPU vs CPU

                          Originally posted by steviegolfballs
                          In some EARLY testing we discovered the following:
                          1. reducing the foul ball frequency increases hits
                          2. you can reduce fielder speed to allow for more XBH
                          3. adjusting runner speed compensates for slower fielders
                          4. strike frequency reduction will produce walks without having to lower pitcher consistency
                          Good findings. 2 - 4 makes sense. Not sure about 1, I'm curious. Just for this part of impression, roughly how many game you've done for that part?

                          I haven't done much experiment with the foul frequency slider, but one thing I know (pretty much for sure) is that lowering it increase swing & miss. I'm not sure if it increased/decreased hits, as I was varying other sliders as well so I wasn't just testing that particular slider.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • steviegolfballs
                            Rookie
                            • Feb 2010
                            • 243

                            #148
                            Re: CPU vs CPU

                            Originally posted by nomo17k
                            Good findings. 2 - 4 makes sense. Not sure about 1, I'm curious. Just for this part of impression, roughly how many game you've done for that part?

                            I haven't done much experiment with the foul frequency slider, but one thing I know (pretty much for sure) is that lowering it increase swing & miss. I'm not sure if it increased/decreased hits, as I was varying other sliders as well so I wasn't just testing that particular slider.
                            This was something that we sort of found by accident when trying to get the pitches per plate appearance near the MLB avg. of about 3.8 per PA. In adjusting the foul frequency we noticed that when we raised it to a 7 we were indeed getting more foul balls but also decreasing hits. So when Tgreer came out with some thoughts about strike frequency, we used that in conjunction with our findings with the foul ball slider and it seems the two sort of oppose each other. We are still in the early testing stage with finding the right mix of the two but it seems there might be some room here. The two issues we were trying to solve were 1. a higher than normal HR total and 2. too many wild pitches. We feel that having both the power and solid hit sliders set to 4 produces too many home runs unless you compensate for that in other sliders. The problem there is that now you affect other aspects of the game such as XBH and walks when you attempt to lower the HR total. The wild pitches issue is still there although with our early findings, we feel that leaving the consistency level at 5 helps and keeps them at a level that is at least tollerable and may be able to be addressed later with "the E word"

                            I will keep you updated as our data comes in, right now we are testing and although encouraging, this is still in its early stages.

                            Comment

                            • ParisB
                              MVP
                              • Jan 2010
                              • 1699

                              #149
                              Re: CPU vs CPU

                              What about keeping Power and Solid Hits at Default but trying Contact at 3, and also bumping up Fouls a notch or two to either 6 or 7 to help compensate?

                              That's what I've been doing and liking the results.

                              Instead of concentrating on the "obvious" sliders like Power and Solid Hits, if you decrease the CPU/Player's plate coverage and overall hitting ability, it seems to tone down the #8 and #9 hitters coming to the plate and popping opposite field looping homeruns.

                              I did notice a few more whiffs originally, but them combatted it with increasing fouls. That way you still decrease their super ability at the plate, but allow them to chip away some fouls without swinging and missing so much.

                              I have still been seeing between 8 and 11 base hits per game, and the doubles still happen with the Fielder Speed at 0 (which doesn't cripple the fast fielders at all).

                              Right now I'm at:

                              Contact 3
                              Fouls 7
                              Control 4
                              Consistency 3
                              CPU K Freq. 2
                              Fielder Speed 0
                              Fielder Arm 4

                              Everything else is at Default still.
                              Last edited by ParisB; 03-20-2011, 02:39 PM.

                              Comment

                              • Ninjoid
                                MVP
                                • Jan 2003
                                • 2101

                                #150
                                Re: CPU vs CPU

                                Currently this is where I'm at:

                                Had some great games, some blowouts, some high scoring games and low scoring games. The variation in the scoring is there, which is what I'm after.

                                To give you an idea I had Boston crush Seattle 15-7 in Fenway followed by the Astros beating the Cubs 1-0 at Wrigley. I've seen upto 25 hits per game and in one game between the White Sox and Indians saw each team only give up 1 hit in 9 inns, before the Sox won it in 12.

                                As we've said we are all pretty close and it's a personal preference with regard to the numbers game and what each of us is comfortable with.

                                So, sliders (all default if not named)

                                Power 4
                                Timing 4
                                Solid Hits 3
                                Starter Stamina 6
                                Pitch Speed 10
                                Fielding Errors 6
                                Steal Freq 7

                                All games played at All Star within a franchise.
                                Dedicated member of the CPU v CPU worldwide brethren.

                                Comment

                                Working...