I noticed that hero and corey are using timing only hitting in other posts. It would make logical sense that raising pitcher control would result in hitting more pitches on the edges of the PCI (since pitchers will throw more towards the corners) thus resulting in more weakly hit balls. If you are using timing only hitting, raising contact in concert with pitcher control makes sense as you will want to increase your PCI size to cover pitches more towards the edges. If you use zone (or analog) hitting, and you can have control at 10 and contact at 0 and hit the ball very hard regularly if you properly locate your PCI.
Explanation of Gameplay Sliders
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Re: Explanation of Gameplay Sliders
I noticed that hero and corey are using timing only hitting in other posts. It would make logical sense that raising pitcher control would result in hitting more pitches on the edges of the PCI (since pitchers will throw more towards the corners) thus resulting in more weakly hit balls. If you are using timing only hitting, raising contact in concert with pitcher control makes sense as you will want to increase your PCI size to cover pitches more towards the edges. If you use zone (or analog) hitting, and you can have control at 10 and contact at 0 and hit the ball very hard regularly if you properly locate your PCI. -
Re: Explanation of Gameplay Sliders
I noticed that hero and corey are using timing only hitting in other posts. It would make logical sense that raising pitcher control would result in hitting more pitches on the edges of the PCI (since pitchers will throw more towards the corners) thus resulting in more weakly hit balls. If you are using timing only hitting, raising contact in concert with pitcher control makes sense as you will want to increase your PCI size to cover pitches more towards the edges. If you use zone (or analog) hitting, and you can have control at 10 and contact at 0 and hit the ball very hard regularly if you properly locate your PCI.
I'm also wondering, myself, if raising control (CPU, and nothing else), could raise my doubles and lower my homeruns.
My thinking, is that on those pitches where I hit a no doubter, that with higher CPU control, I may possibly get less of the "sweet spot" on the ball, possibly resulting in a double, rather than a 413 ft blast.
I'm probably wrong. Just thinking out loud.Comment
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Re: Explanation of Gameplay Sliders
Have you tried just lowering Human Power? >_>
In all seriousness though, if that doesn't work, or doesn't sound appealing, sounds like you need to lower Solid Hits. I assume you are getting a lot of "line drive home runs," and not many fly ball ones. I forgot what slider set you were running but I'd be more inclined to lower Solid Hits or CPU Consistency before Control.Comment
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Re: Explanation of Gameplay Sliders
Have you tried just lowering Human Power? >_>
In all seriousness though, if that doesn't work, or doesn't sound appealing, sounds like you need to lower Solid Hits. I assume you are getting a lot of "line drive home runs," and not many fly ball ones. I forgot what slider set you were running but I'd be more inclined to lower Solid Hits or CPU Consistency before Control.
Since lowering my solid hits, most of my HR's are hit straight up. It's really odd.
On all defaults, minus pitch speed and CPU consistency, I was around 1.7 doubles and 1 HR (minus the BIG wind games). Since lowering control and solid hits, my line drives have come down (good thing), but my doubles have also started to match my HR ratio. I wasn't seeing this on Default.
Could it be that reducing solid hits can force an upward/downward trajectory on a ball...that would have been a wall ball line drive on Default...thus resulting in all or nothing singles/homers baseball???
I think I'm overanalyzing again!!! LOL!Comment
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Re: Explanation of Gameplay Sliders
That would seem to make sense, Jack.
I'm also wondering, myself, if raising control (CPU, and nothing else), could raise my doubles and lower my homeruns.
My thinking, is that on those pitches where I hit a no doubter, that with higher CPU control, I may possibly get less of the "sweet spot" on the ball, possibly resulting in a double, rather than a 413 ft blast.
I'm probably wrong. Just thinking out loud.Comment
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Re: Explanation of Gameplay Sliders
Nah, this is exactly what I found and launched my set with. Solid Hits 4.Comment
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Re: Explanation of Gameplay Sliders
So uhhh... have you tried lowering Human Power?
The Solid Hits thing definitely makes sense, that's why I tend to tell everyone new to the game to lower it when they struggle to hit.
No idea what it could be. I get doubles on HoF, and if I remember correctly, the only slider that really differs between us is Pitch Consistency.
What ballpark are you playing in, and what team are you using, you might just not be in a doubles-friendly location.Last edited by Bobhead; 04-07-2011, 07:51 PM.Comment
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Re: Explanation of Gameplay Sliders
When I tell you what team I am, you'll virtually slap me for over reacting!
(hangs head)
NYY...Yeah, I know. I know.
I understand the game of baseball pretty well. I watch it a lot, when at all possible, as well. I live on Red Sox country, so good baseball hasn't been an overly apparent thing here as of late...unless you count watching Texas best their ***.
I'll take a little while and reflect on what I'm seeing. For now, fouls seems like an obvious one to consider tinkering with.
Just one of those streches, I guess. The rational side of me says that since I've played an abundance of games, over thinking this NOW is not a good thing.Comment
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Re: Explanation of Gameplay Sliders
Lol yeah well there's your cause. Aside from the obvious over-abundance of muscle in the Yankees lineup, you also have to consider that Yankee Stadium is fairly small, which means fielders have less ground to cover, and don't have to play as deep, so more balls either land in front of them (singles) or leave the park.Comment
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Re: Explanation of Gameplay Sliders
Bobhead, this is definitely a nice writeup and summary. I haven't tested all the sliders thoroughly myself and have been mainly concerned about getting basic game stats closer to real life by changing the sliders here and there.
So I cannot necessarily agree or disagree with things that I'm not sure about but something I think I found out, I offer some opinion.
Solid Hits: Affects the definition of “good wood” (lol). This setting affects the ratio of hits to ground outs/fly outs. If you would make contact on a swing regardless, this setting makes the difference between a line drive (or home run) and an easy out. This setting directly affects batting average. This setting does NOT affect the number of strikeouts, and will not substantially increase home run totals from non-home run hitters, such as Shane Victorino. Increasing ONLY this option will significantly increase batting average and extra-base hit totals. If you are having trouble with your overall offensive production, or are producing too many hits/runs, this is the option to change.
By increasing line drives, you generate more solid hits to outfield, so the batting average goes up. Consequently you see more doubles and triples off those solid hits, but I think they don't occur at the expense of singles, i.e., those extra base hits increase because the overall number of hits increases.
However, I don't think HRs increases though. At least I'm not seeing a strong effect there. I'm guessing HRs are not increased because the number of fly balls are actually reduced by increasing the solid hit slider.
So my guess right now as to what SCEA means by a solid hit is a line drive, and not fly ball or ground ball.Comment
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Re: Explanation of Gameplay Sliders
Bobhead, this is definitely a nice writeup and summary. I haven't tested all the sliders thoroughly myself and have been mainly concerned about getting basic game stats closer to real life by changing the sliders here and there.
So I cannot necessarily agree or disagree with things that I'm not sure about but something I think I found out, I offer some opinion.
I've tested this slider at 0 and 10 for about 15 - 30 games each, and I'm actually not sure it affects power that much. The effect I clearly see is that by increasing the slider, I increase the number of line drives (i.e., solid hits) but not fly balls.
By increasing line drives, you generate more solid hits to outfield, so the batting average goes up. Consequently you see more doubles and triples off those solid hits, but I think they don't occur at the expense of singles, i.e., those extra base hits increase because the overall number of hits increases.
However, I don't think HRs increases though. At least I'm not seeing a strong effect there. I'm guessing HRs are not increased because the number of fly balls are actually reduced by increasing the solid hit slider.
So my guess right now as to what SCEA means by a solid hit is a line drive, and not fly ball or ground ball.Comment
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Re: Explanation of Gameplay Sliders
Stamina: Self Explanatory. Affects the amount of energy consumed with each pitch. Increasing ONLY this option will increase the number of innings a pitcher lasts before tiring out. If pitchers tire too quickly, or throw too many complete games (do not confuse this with pitch count issues) this is the option to change.
technically increasing this option will increase the number of PITCHES a pitcher pitches before tiring out. Not necessarily tied to innings.
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Re: Explanation of Gameplay Sliders
Made a few more minor changes:
- Updated Pitcher Control and Consistency for the 500th time.
- this:
Stamina: Self Explanatory. Affects the amount of energy consumed with each pitch. Increasing ONLY this option will increase the number of innings a pitcher lasts before tiring out. If pitchers tire too quickly, or throw too many complete games (do not confuse this with pitch count issues) this is the option to change.
technically increasing this option will increase the number of PITCHES a pitcher pitches before tiring out. Not necessarily tied to innings.
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Re: Explanation of Gameplay Sliders
I've been playing with BR speed at 0 lately, and its allowed me to see the effects of the other two sliders a little more clearly, and my experiences are leading me to believe that both of the base stealing sliders are reversed, not just Baserunner Steal Ability. Just an observation for now, but does anyone else have any thoughts on this?
Anyway, I added CPU Manager Hook to the list, and fixed up some stuff for the Pitch Consistency description, and added another paragraph to the Solid Hits description, to clarify its effects.Last edited by Bobhead; 05-02-2011, 11:44 AM.Comment
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