Stats-Based CPU Sliders [MLB 12 Version]

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  • td7
    Rookie
    • Apr 2007
    • 487

    #136
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Originally posted by nomo17k
    I've been keeping track of scoring by inning, and there's something interesting to share with you guys:

    http://www.operationsports.com/nomo1...ning-comeback/

    What do you think???
    Your on to something here! Just watched Cleveland score 8 runs in the 9th inning to win! They had one run through 8 innings! Madson walks first 3 batters and it went downhill from there, this might be a big issue.
    You play fast! You play strong! You go out there and dominate the man you're playing against, and you make his *ss quit! That's our trademark! That's our M.O. as a team! That's what people know us as! - Nick Saban

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #137
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Originally posted by kingdevin
      Thank u for the analysis on the CPU comeback. I for one believed that over the years even though not intentionally done by developers that there was definitely something to the comebacks in the late innings. It didn't happen all the time but did happen more then I would have liked. I'd like to hear your theory as to what causes this and whether anything can be done to reduce this!
      Originally posted by td7
      Your on to something here! Just watched Cleveland score 8 runs in the 9th inning to win! They had one run through 8 innings! Madson walks first 3 batters and it went downhill from there, this might be a big issue.
      It's really not a comeback itself that we are seeing in that particular graph... It just shows that CPU (against CPU... so the game is neutralized in that sense) tends to score more runs in those innings. If CPU has the same scoring pattern against HUM when HUM is winning, then we may actually interpret that as CPU getting better in those situations, when in fact it is *generally* true, regardless of HUM losing or winning at the time.



      Originally posted by steviegolfballs
      It would be an interesting study to adjust the pitching stamina and see if that shifted the inning for the comebacks. The troubling thing I noticed is the ninth inning, there is no fatigue in the closer but they seem to get scored upon more than they should. In past editions the confidence meter has played too big a part in games, this year seems to be toned down but perhaps not enough.
      That's one thing that could be done to see if it has any effect, but I doubt you'd see significant differences. Because, you know, pitchers get hooked not just by depleted stamina, but also by situations (pitch counts, pinch hitting opportunity, pitching poorly due purely by luck in late innings, etc.)... the latter being more probable.

      Yeah, so I also suspect it's the fine balance of pitcher ability, stamina, and confidence that causes the trend we see.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • kingdevin
        MVP
        • Mar 2005
        • 1110

        #138
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Do u plan to experiment on tweaks to alleviate his or just leave it alone?

        Comment

        • I_am_Canadian
          Rookie
          • Mar 2010
          • 174

          #139
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Originally posted by nomo17k
          If you "sim" games and not let it go through the gameplay, most sliders don't matter. (At least it was the case in 11. Not guaranteed things haven't changed...) Ones that do matter are injury, stamina, managerial decision related which are all at default right now.

          In other word, sim games are supposed to be tuned well out of the box, and even if they aren't, we don't have any ways to influence that part of the game.

          I haven't mess with injuries for the current purpose, and in fact I turn them off. You may want to look at how other guys are setting... When I start playing the game and if I feel they aren't realistic I might consider testing, but not yet.
          Hey Nomo,

          I've generally done a normal USER vs CPU franchise in the past but I used to go into the game and sim from the game menu instead of from the main menu. Would your sliders effect the game if I went in and just simmed a CPU vs CPU match up? If that is the case, I would then have to go into every other teams game with those sliders and sim them in game as well to get similar results, correct?

          I've been more concerned with stats and being the manager then actually playing in my past franchise's. I've never played MOM or run a franchise as a manager. Might give it a try this season.

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #140
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by kingdevin
            Do u plan to experiment on tweaks to alleviate his or just leave it alone?
            I don't think you can really tweak pitcher/pitch confidence... If people think this is a big enough issue, then I hope the data like this help the devs tune the game better in future. Maybe if I see many people complaining in the forum, then I'd try to mention this in the feedback thread or something when it's up (and if I'm alive then that is).

            I have a couple ideas that I want to try to reduce the "effect" though (they involve Pitcher Control/Consistency and Strike Frequency sliders), but only if I'm able to spend as much time running games on Vita... in a month or so I'm anticipating that I won't have as much time to do this sort of thing.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #141
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by I_am_Canadian
              Hey Nomo,

              I've generally done a normal USER vs CPU franchise in the past but I used to go into the game and sim from the game menu instead of from the main menu. Would your sliders effect the game if I went in and just simmed a CPU vs CPU match up? If that is the case, I would then have to go into every other teams game with those sliders and sim them in game as well to get similar results, correct?

              I've been more concerned with stats and being the manager then actually playing in my past franchise's. I've never played MOM or run a franchise as a manager. Might give it a try this season.

              As far as I know, as soon as you "sim" (even for part of a game), it won't go through the "gameplay" engine that we come to love with all the nice presentations... and most sliders (except the ones that I mentioned in the post you cited) don't matter in simmed games.

              Good thing is, the "sim" engine is tuned to produce great stats in line with recent MLB averages. This is from my last year's endeavor (see I'm wasting loads of life on this game), but you could even say it's even better tuned than the gameplay engine:

              http://www.operationsports.com/forum...post2042365425

              Not surprising though, since things don't have to be as elaborately tuned as they have to do with all the details in gameplay.

              So stats will be realistic whether you sim or gamplay!
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • I_am_Canadian
                Rookie
                • Mar 2010
                • 174

                #142
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by nomo17k
                As far as I know, as soon as you "sim" (even for part of a game), it won't go through the "gameplay" engine that we come to love with all the nice presentations... and most sliders (except the ones that I mentioned in the post you cited) don't matter in simmed games.

                Good thing is, the "sim" engine is tuned to produce great stats in line with recent MLB averages. This is from my last year's endeavor (see I'm wasting loads of life on this game), but you could even say it's even better tuned than the gameplay engine:

                http://www.operationsports.com/forum...post2042365425

                Not surprising though, since things don't have to be as elaborately tuned as they have to do with all the details in gameplay.

                So stats will be realistic whether you sim or gamplay!
                Ok, sounds good. Thanks for the info.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #143
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  I was gonna do 75 games to get all the guys in starting rotations in, but rather than doing that, I decided to make a small adjustments for the initial release for use...

                  I'm generally pleased with what I'm seeing, and whatever issues are things not easily correctable with simple slider tweaks (GDIPs, WPs, HBPs) without making the rest look bad.

                  I'm a bit surprised XBHs, particularly doubles, stayed a bit high, but this is probably easier to correct with some outfielder related tweaks.



                  Thru 50 games with the Mar 17 set:

                  Contact: 4
                  Power: 5
                  Timing: 6
                  Foul Frequency: 5
                  Solid Hits: 5
                  Starter Stamina: 5
                  Reliever Stamina: 5
                  Pitcher Control: 5
                  Pitcher Consistency: 3
                  Strike Frequency: 5
                  Manager Hook: 5
                  Pickoffs: 5
                  Pitch Speed: 10
                  Fielding Errors: 7
                  Throwing Errors: 5
                  Fielder Run Speed: 4
                  Fielder Reaction: 5
                  Fielder Arm Strength: 2
                  BR Speed: 5
                  BR Steal Ability: 5
                  BR Steal Frequency: 8
                  Wind: 5
                  Injury Frequency: 5
                  Attached Files
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • steviegolfballs
                    Rookie
                    • Feb 2010
                    • 243

                    #144
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Are the attached numbers with timing at 7 or 6?

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #145
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by steviegolfballs
                      Are the attached numbers with timing at 7 or 6?
                      The spreadsheet and the slider set go together. So the above is Timing at 6.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • steviegolfballs
                        Rookie
                        • Feb 2010
                        • 243

                        #146
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        That's what I figured but wanted to make sure. What are your thoughts about taking that slider set and reducing fouls to 4? It might create a few more strikeouts and a few less walks, as well as a few less pitches. Unless you have data that says that's the wrong move I am going to start testing with your set and move fouls to 4. Before I do I wanted to get your opinion though.

                        Thanks, Steve

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #147
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by steviegolfballs
                          That's what I figured but wanted to make sure. What are your thoughts about taking that slider set and reducing fouls to 4? It might create a few more strikeouts and a few less walks, as well as a few less pitches. Unless you have data that says that's the wrong move I am going to start testing with your set and move fouls to 4. Before I do I wanted to get your opinion though.

                          Thanks, Steve
                          I think Foul 4 would be a good move if you wish to move fouls, Ks, and swing & miss % to a "right" directions... I've thought about it as well. I just didn't for this set, since I want to have a working set first, and then think about if anything needs to improve from there. Ks seems to be a bit more sensitive than I remember from last year, so I didn't want to change many things at once.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • steviegolfballs
                            Rookie
                            • Feb 2010
                            • 243

                            #148
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            I will use your latest set and only change fouls to 4. I will post the results when I have them. thanks for your help.

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #149
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by steviegolfballs
                              I will use your latest set and only change fouls to 4. I will post the results when I have them. thanks for your help.
                              Oh, sorry I thought I've posted... so for my next set, I bumped up Consistency to 4 and Fielder Arm Strength to 3. I think that's the only difference I made...
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #150
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Mar. 20 set... I consider this to be "beta":

                                Contact: 4
                                Power: 5
                                Timing: 6
                                Foul Frequency: 5
                                Solid Hits: 5
                                Starter Stamina: 5
                                Reliever Stamina: 5
                                Pitcher Control: 5
                                Pitcher Consistency: 4
                                Strike Frequency: 5
                                Manager Hook: 5
                                Pickoffs: 5
                                Pitch Speed: 10
                                Fielding Errors: 7
                                Throwing Errors: 5
                                Fielder Run Speed: 4
                                Fielder Reaction: 5
                                Fielder Arm Strength: 3
                                BR Speed: 5
                                BR Steal Ability: 5
                                BR Steal Frequency: 8
                                Wind: 5
                                Injury Frequency: 5
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                                Comment

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