Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Thank u for the analysis on the CPU comeback. I for one believed that over the years even though not intentionally done by developers that there was definitely something to the comebacks in the late innings. It didn't happen all the time but did happen more then I would have liked. I'd like to hear your theory as to what causes this and whether anything can be done to reduce this!It's really not a comeback itself that we are seeing in that particular graph... It just shows that CPU (against CPU... so the game is neutralized in that sense) tends to score more runs in those innings. If CPU has the same scoring pattern against HUM when HUM is winning, then we may actually interpret that as CPU getting better in those situations, when in fact it is *generally* true, regardless of HUM losing or winning at the time.
That's one thing that could be done to see if it has any effect, but I doubt you'd see significant differences. Because, you know, pitchers get hooked not just by depleted stamina, but also by situations (pitch counts, pinch hitting opportunity, pitching poorly due purely by luck in late innings, etc.)... the latter being more probable.It would be an interesting study to adjust the pitching stamina and see if that shifted the inning for the comebacks. The troubling thing I noticed is the ninth inning, there is no fatigue in the closer but they seem to get scored upon more than they should. In past editions the confidence meter has played too big a part in games, this year seems to be toned down but perhaps not enough.
Yeah, so I also suspect it's the fine balance of pitcher ability, stamina, and confidence that causes the trend we see.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Hey Nomo,If you "sim" games and not let it go through the gameplay, most sliders don't matter. (At least it was the case in 11. Not guaranteed things haven't changed...) Ones that do matter are injury, stamina, managerial decision related which are all at default right now.
In other word, sim games are supposed to be tuned well out of the box, and even if they aren't, we don't have any ways to influence that part of the game.
I haven't mess with injuries for the current purpose, and in fact I turn them off. You may want to look at how other guys are setting... When I start playing the game and if I feel they aren't realistic I might consider testing, but not yet.
I've generally done a normal USER vs CPU franchise in the past but I used to go into the game and sim from the game menu instead of from the main menu. Would your sliders effect the game if I went in and just simmed a CPU vs CPU match up? If that is the case, I would then have to go into every other teams game with those sliders and sim them in game as well to get similar results, correct?
I've been more concerned with stats and being the manager then actually playing in my past franchise's. I've never played MOM or run a franchise as a manager. Might give it a try this season.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I don't think you can really tweak pitcher/pitch confidence... If people think this is a big enough issue, then I hope the data like this help the devs tune the game better in future. Maybe if I see many people complaining in the forum, then I'd try to mention this in the feedback thread or something when it's up (and if I'm alive then that is).
I have a couple ideas that I want to try to reduce the "effect" though (they involve Pitcher Control/Consistency and Strike Frequency sliders), but only if I'm able to spend as much time running games on Vita... in a month or so I'm anticipating that I won't have as much time to do this sort of thing.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Hey Nomo,
I've generally done a normal USER vs CPU franchise in the past but I used to go into the game and sim from the game menu instead of from the main menu. Would your sliders effect the game if I went in and just simmed a CPU vs CPU match up? If that is the case, I would then have to go into every other teams game with those sliders and sim them in game as well to get similar results, correct?
I've been more concerned with stats and being the manager then actually playing in my past franchise's. I've never played MOM or run a franchise as a manager. Might give it a try this season.
As far as I know, as soon as you "sim" (even for part of a game), it won't go through the "gameplay" engine that we come to love with all the nice presentations... and most sliders (except the ones that I mentioned in the post you cited) don't matter in simmed games.
Good thing is, the "sim" engine is tuned to produce great stats in line with recent MLB averages. This is from my last year's endeavor (see I'm wasting loads of life on this game), but you could even say it's even better tuned than the gameplay engine:
http://www.operationsports.com/forum...post2042365425
Not surprising though, since things don't have to be as elaborately tuned as they have to do with all the details in gameplay.
So stats will be realistic whether you sim or gamplay!Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Ok, sounds good. Thanks for the info.As far as I know, as soon as you "sim" (even for part of a game), it won't go through the "gameplay" engine that we come to love with all the nice presentations... and most sliders (except the ones that I mentioned in the post you cited) don't matter in simmed games.
Good thing is, the "sim" engine is tuned to produce great stats in line with recent MLB averages. This is from my last year's endeavor (see I'm wasting loads of life on this game), but you could even say it's even better tuned than the gameplay engine:
http://www.operationsports.com/forum...post2042365425
Not surprising though, since things don't have to be as elaborately tuned as they have to do with all the details in gameplay.
So stats will be realistic whether you sim or gamplay!Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I was gonna do 75 games to get all the guys in starting rotations in, but rather than doing that, I decided to make a small adjustments for the initial release for use...
I'm generally pleased with what I'm seeing, and whatever issues are things not easily correctable with simple slider tweaks (GDIPs, WPs, HBPs) without making the rest look bad.
I'm a bit surprised XBHs, particularly doubles, stayed a bit high, but this is probably easier to correct with some outfielder related tweaks.
Thru 50 games with the Mar 17 set:
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 5
Solid Hits: 5
Starter Stamina: 5
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 3
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 5
Fielder Arm Strength: 2
BR Speed: 5
BR Steal Ability: 5
BR Steal Frequency: 8
Wind: 5
Injury Frequency: 5Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
That's what I figured but wanted to make sure. What are your thoughts about taking that slider set and reducing fouls to 4? It might create a few more strikeouts and a few less walks, as well as a few less pitches. Unless you have data that says that's the wrong move I am going to start testing with your set and move fouls to 4. Before I do I wanted to get your opinion though.
Thanks, SteveComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I think Foul 4 would be a good move if you wish to move fouls, Ks, and swing & miss % to a "right" directions... I've thought about it as well. I just didn't for this set, since I want to have a working set first, and then think about if anything needs to improve from there. Ks seems to be a bit more sensitive than I remember from last year, so I didn't want to change many things at once.That's what I figured but wanted to make sure. What are your thoughts about taking that slider set and reducing fouls to 4? It might create a few more strikeouts and a few less walks, as well as a few less pitches. Unless you have data that says that's the wrong move I am going to start testing with your set and move fouls to 4. Before I do I wanted to get your opinion though.
Thanks, SteveComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I will use your latest set and only change fouls to 4. I will post the results when I have them. thanks for your help.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Oh, sorry I thought I've posted... so for my next set, I bumped up Consistency to 4 and Fielder Arm Strength to 3. I think that's the only difference I made...Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Mar. 20 set... I consider this to be "beta":
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 5
Solid Hits: 5
Starter Stamina: 5
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 5
Fielder Arm Strength: 3
BR Speed: 5
BR Steal Ability: 5
BR Steal Frequency: 8
Wind: 5
Injury Frequency: 5Comment

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