I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is!
Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is! -
Re: Stats-Based CPU Sliders [MLB 12 Version]
My priority so far has been to get stats within the ballpark first, and then start tweaking nuances if necessary. I'm all for receiving visual feedback, something I haven't been able to do as much as I like. (I haven't even measured pitch speed, how fast runners move off videos... as if I'd do that again, haha.)I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is!
Yeah, BR Ability has been enigmatic to say the least... that's why I stayed away, if it becomes an issue I'd test it...
I think for SB/CS you definitely need a lot more games than 30 or so.... I've seen 5 steals by a team in a game, yet there was a stretch of 5 or 6 games without any steals, etc.... Exactly the kind of thing that gives the game play variety that we expect.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
My priority so far has been to get stats within the ballpark first, and then start tweaking nuances if necessary. I'm all for receiving visual feedback, something I haven't been able to do as much as I like. (I haven't even measured pitch speed, how fast runners move off videos... as if I'd do that again, haha.)
Yeah, BR Ability has been enigmatic to say the least... that's why I stayed away, if it becomes an issue I'd test it...
I think for SB/CS you definitely need a lot more games than 30 or so.... I've seen 5 steals by a team in a game, yet there was a stretch of 5 or 6 games without any steals, etc.... Exactly the kind of thing that gives the game play variety that we expect.
Totally agreed. I haven't done enough work with the stealing game yet to make any firm decisions, just something I see trending. I'll jump that hurdle when I get to it, many others to jump first. I am curious to your thoughts on if pitching speed 10 has any effect on steals. I wonder if the ball getting to the batter quicker hurts the baserunner's ability to steal or if the runner's jump is independant of the pitching speed. Just a thought.
Please keep putting out your information, I use it all the time and am very appreciative!Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I'm fairly sure Pitch Speed doesn't affect the steal aspect. Here's the source:Totally agreed. I haven't done enough work with the stealing game yet to make any firm decisions, just something I see trending. I'll jump that hurdle when I get to it, many others to jump first. I am curious to your thoughts on if pitching speed 10 has any effect on steals. I wonder if the ball getting to the batter quicker hurts the baserunner's ability to steal or if the runner's jump is independant of the pitching speed. Just a thought.
Please keep putting out your information, I use it all the time and am very appreciative!
http://www.operationsports.com/forum...ch-speeds.htmlComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Makes sense. I am planning to play some games this evening during the NCAA tournament....I think I'll drop the pitch speed to 0 and see if there is a noticible difference with SB/CS.I'm fairly sure Pitch Speed doesn't affect the steal aspect. Here's the source:
http://www.operationsports.com/forum...ch-speeds.htmlComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Agreed that Pitch Speed does not effect SB%...since moving Pitch Speed from default to 10, based on numbers there has been more SB success with it on 10. So I think its more for the visual aspectComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Just a quick update after 37 games with the Mar. 20 set.
Offense is a bit higher but the games were pitches a lot of bottom-of-rotation types and 6 games went to extra innings, so those are part of the reason perhaps for slightly inflated per game numbers. I expect them to come down a bit as top guys start pitching more.
Otherwise things look okay... except perhaps SB%? For this run, SB success % has been a bit lower... With all SB/CS combined from BR Steal Frequ. at 8 combined, the SB success rate is 67.6% (72.3% MLB ave). A tiny bit lower. Time to consider messing with BR Ability slider? haha... that thing needs testing first.
Could also use a click down on Foul Frequency to adjust Ks... perhaps.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Rather than just continuing with the previous set, I decided to make a few minor changes in an attempt to correct outstanding issues. So this is kind of a test set, but the stats have been good enough, so the previous set (Mar. 20) can be taking as the current working set.
-- Foul Frequency 4 to reduce fouls, increase swing & miss and Ks slightly.
-- Fielder Reaction 4 to reduce quick reaction from pitchers, and possibly GIDPs.
-- BR Speed 6 to possibly reduce GIDPs. Also slightly increase SB success %. Hopefully this won't lead to too many XBHs.
-- BR Steal Ability 0 to test if this slider is backward again. In the past years, moving this slider to left actually increased SB success % (meaning backward from the in-game description). I think the combined stats from all CPU vs. CPU guys has been showing SB success % is slightly lower than MLB ave., so if BR Speed adjustment isn't good enough, then it's likely that we need to adjust this slider.
Mar. 23 set
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 5
Starter Stamina: 5
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 3
BR Speed: 6
BR Steal Ability: 0
BR Steal Frequency: 8
Wind: 5
Injury Frequency: 5Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Steal Ability is definitely backwards. At 0 you get perfect jumps every time.Comment
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mlbonfox
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I'll keep going with 0 for a while to get a rough guess as to how much SB success % increases. From there, we can estimate how much a click down increases the rate.
Actually I still don't trust that BR Ability slider is backward just yet, given I'm only a dozen games in. I fooled myself last year, so I'm more careful this time.Comment
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mlbonfox
Re: Stats-Based CPU Sliders [MLB 12 Version]
If im using pure analog for hitting should i match stride with timing at 6?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I don't really have an experience with that slider yet, but I'm taking it as a sort of adjustment on how much you want stride timing to affect the overall effectiveness of hitting. Lowering it would punish you less for not taking the perfect stride (in the game's definition anyways), while increasing it would punish you for more.
So I don't think Timing and Stride Difficulty needs to go together at all. It adjusts different aspect of hitting.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I've played a few games, and Crawford and Ellsbury don't even draw throws. But I get the whole see it for myself thing.I'll keep going with 0 for a while to get a rough guess as to how much SB success % increases. From there, we can estimate how much a click down increases the rate.
Actually I still don't trust that BR Ability slider is backward just yet, given I'm only a dozen games in. I fooled myself last year, so I'm more careful this time.Comment

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