Stats-Based CPU Sliders [MLB 12 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #16
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Originally posted by DaiYoung
    Yes, good point about the PC slider.

    I didn't play much after the patch last year. Did the alterations they made at that point suppress the WP numbers to this extent?

    From watching games this year it seems pitches very, very rarely get away from the catcher when they are in the dirt. I assume they removed the animation where the catcher would boot the ball further away - the cause of many WP's last year.
    So far, HBPs and WPs seem to happen pretty much at similar rates as the post-patch game in 11. I haven't really spent time watching every single pitch in games yet so I may be wrong on this, but I don't get the same sense I had in 11 that catchers are artificially good to reduce WPs, meaning I feel there are a bit more variety in plays involving catchers. For example, passed balls definitely happen more this year.

    The pitches in the dirt probably still don't get far enough off the catcher, and that might be why WPs aren't happening as much.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • bubs3141
      Pro
      • Aug 2002
      • 859

      #17
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Any new updates?

      Comment

      • nomo17k
        Permanently Banned
        • Feb 2011
        • 5735

        #18
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by bubs3141
        Any new updates?
        Not yet... on the 53rd game still on default to establish the baseline results. The stats thru 52 games are attached.

        Haven't totally decided on my next move. The trends I'm seeing since my last post with stats are:

        (1) slightly inflated offense
        (2) slightly reduced # of walks and Ks
        (3) a little less XBHs
        (4) inflated GIDPs
        (5) slightly less SB attempt and/or success
        (6) less HBPs and WPs

        Will see how things play out after all the No. 4s and 5s start.

        I'm seeing continues, I probably will:

        -- lower Fielder Run Speed slightly and Fielder Arm Strength quite a few clicks to improve XBH numbers.
        -- lower Pitcher Consistency by a couple clicks to induce more walks, HBPs, WPs.

        I think other issues can be trickier to correct and want to see more games in before I start thinking about if any tweaks are really necessary.

        But all in all, the default plays just fine. I bet you hardly notice subtle deviations from the MLB aves if you aren't so conscious about the need to tweak sliders.
        Attached Files
        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

        Comment

        • tgreer
          Pro
          • Mar 2005
          • 565

          #19
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Nice stuff Nomo...I am on game #22 and was worried about my Hits and Runs being too low but after seeing you guys (you, ninjoid, heroes, floyd) numbers on those two categories look very close to spot on it eases my worries. Onward I go

          Comment

          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #20
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by tgreer
            Nice stuff Nomo...I am on game #22 and was worried about my Hits and Runs being too low but after seeing you guys (you, ninjoid, heroes, floyd) numbers on those two categories look very close to spot on it eases my worries. Onward I go
            Yeah it's been usually the case with this game I suppose, but we always see nice variations in games played. On one hand it can be frustrating how all the results might not seem consistent comparing stats for a couple dozen games played by different people, but on the other hand that's what makes this game great even for just watching CPUs play against each other... play variety is even greater this year.
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

            Comment

            • Heroesandvillains
              MVP
              • May 2009
              • 5974

              #21
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by nomo17k
              I'm seeing continues, I probably will:

              -- lower Fielder Run Speed slightly and Fielder Arm Strength quite a few clicks to improve XBH numbers.
              Am I looking at the same chart? You're 2B, 3B, and HR numbers are dead on. And you still have yet to finish the 4 and 5's which ought to make up the almost literal fraction of a percent.

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #22
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by heroesandvillians
                Am I looking at the same chart? You're 2B, 3B, and HR numbers are dead on. And you still have yet to finish the 4 and 5's which ought to make up the almost literal fraction of a percent.
                When I compare XBHs, I'm actually looking at the fractions of all safe hits that end up in doubles, triples, and HRs (2B%, 3B%, and HR% in the image above).

                Per game stats can be misleading at times. Say if the league batting ave in the Show after the game engine got screwed somehow is .500, twice the usual, which means your H per G will probably be roughly twice the MLB average. Then if all these XBHs are still produced correctly *in the field*, then you'll end up seeing twice more double, triples, etc., even when all the solid hits to outfield are handled properly by outfielders.

                If outfielders in the game position, handle batted balls, and throw to bases/cut-off men just like in real life, then those XBH fractions should be similar to the ones we see in real life. On the other hand, if they are off, that means outfielders aren't exactly playing as real-life counterparts do.

                So that's my reasoning.
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #23
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Right. I understand that. Your hits per game and overall batting average is high, therefore inflating your XBH numbers.

                  But why would your next change be to reduce run speed and arm strength. This will only increase hits all around as well as increase your already wonderful XBH numbers.

                  Reduce just fielder speed and arm strength, and I'll bet you see hits soar above 10 per team per game.

                  I understand dropping consistency eventually, but not run speed and arm strength? Without addressing hits in general first (if you do indeed deem hits to be high), maybe even through the pitching sliders to begin with to increase SO, wouldn't making this change adversely inflate offense even further?

                  I'm not trying to be argumentative, Nomo. I'm just asking for you to expound on your logic (which is almost always very solid).

                  Comment

                  • nomo17k
                    Permanently Banned
                    • Feb 2011
                    • 5735

                    #24
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Originally posted by heroesandvillians
                    Right. I understand that. Your hits per game and overall batting average is high, therefore inflating your XBH numbers.

                    But why would your next change be to reduce run speed and arm strength. This will only increase hits all around as well as increase your already wonderful XBH numbers.

                    Reduce just fielder speed and arm strength, and I'll bet you see hits soar above 10 per team per game.

                    I understand dropping consistency eventually, but not run speed and arm strength? Without addressing hits in general first (if you do indeed deem hits to be high), maybe even through the pitching sliders to begin with to increase SO, wouldn't making this change adversely inflate offense even further?
                    My thinking is that Fielder Arm Strength would only affect bang-bang plays, which may not happen often enough to skew the stats I'm tracking so much... and the consensus is that outfielder arm is just too strong the way it is. So all in all I'm not so concerned about the effect of varying that slider.

                    Fielder Speed does change outfielder's range A LOT, which will increase XBHs as well as singles. So as you say I should be careful here obviously, and if I touch the slider is it is probably just one click. Sometimes I feel fast outfielders move a bit too fast, and they almost always get to the ball in the most efficient path (straight line), so my thinking is that it's not so bad to handicap them a bit. But the outfield play variety has been fine, so I don't necessarily have to make this adjustment.

                    As for overall offense, if the trend continues, I'm thinking of reducing it a bit some way or another that I haven't discussed... (and that's partly why I wouldn't mind reducing Fielder Speed by one click even if it ends up inflating offense just a tiny bit). Haven't decided how to go about this, but I want to see slightly more swing-n-miss (which reduces fouls a bit and increases Ks) at the same time.

                    If last year was any indication, I don't think lowering Pitcher Consistency slider leads to too much offense inflation, even though that should increase pitches not well located (errant ones as well as meat pitches). So I'm just taking it as something to adjust strike to ball ratio, as well as HBPs and WPs in one shot. But I don't think we need to lower this as much as some of us did last year. BB/G is around 3 right now, so maybe just one or two click might be all that's necessary.


                    I'm not trying to be argumentative, Nomo. I'm just asking for you to expound on your logic (which is almost always very solid).
                    Arguing with me so intensely as to some people wrongly think there's more than just baseball talk is going on is totally fine as long as points are communicated... don't have to worry about hurting my very, very fragile ego, in fact so fragile that a six-year-old can shatter with her pinky...

                    I tend to be more fed up with "hey can we f*** tn? ly cul8r xoxxo Sent from my Kindle Fire using Tapatalk" kinda posts so it's all fine. Don't know why but when I write on the web people almost always tell me that I sound too serious, so if anything it's my writing which brings fear to the serene and pastoral community that is OS... jk
                    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                    Comment

                    • jacory12
                      Pro
                      • Nov 2008
                      • 675

                      #25
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      I'm a bit confused; are you actually playing the CPU or are these just CPU vs. CPU sliders?

                      Comment

                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #26
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by jacory12
                        I'm a bit confused; are you actually playing the CPU or are these just CPU vs. CPU sliders?
                        This is a CPU vs. CPU slider set.
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                        Comment

                        • Heroesandvillains
                          MVP
                          • May 2009
                          • 5974

                          #27
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Thanks for elaborating.

                          And, for what it's worth, you make my top 10 list of Operation Sports members.

                          Comment

                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #28
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Originally posted by heroesandvillians
                            Thanks for elaborating.

                            And, for what it's worth, you make my top 10 list of Operation Sports members.
                            I have a feeling that those who are intensely hated by certain people in general live more interesting lives than those who get all that superficial love from people who really don't care. Hence I strive to be hated.
                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                            Comment

                            • steviegolfballs
                              Rookie
                              • Feb 2010
                              • 243

                              #29
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Thanks for the work Nomo, I have been silently following your thread while I continue my testing. I am getting some good results by doing a couple things, I have lowered fouls to 4 which is producing more swings and misses. I have also dropped consistency and strike frequency to 4, this has raised the number of walks and has helped in moving the runs, hits, XBH and HR's to a better level. I have also taken your advise and dropped the fielder running speed to 4 and the arm strength all the way to 0, this has helped to produce a better average between singles and XBH. One thing that was concerning is the number of hits due to quite a few infield singles and balls tipping off 2B and SS gloves, I am working on the raising the fielder reaction to possibly eliminate some of this. The other change made was that I raised the baserunner speed to 6, this helps on DP's and does not seem to grossly affect the amount of XBH. I will be testing and hope to get a 50 game sample done this week, so far so good. Thank you for being my guide, your work points me in the right direction.

                              Steve

                              Comment

                              • nomo17k
                                Permanently Banned
                                • Feb 2011
                                • 5735

                                #30
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by steviegolfballs
                                Thanks for the work Nomo, I have been silently following your thread while I continue my testing. I am getting some good results by doing a couple things, I have lowered fouls to 4 which is producing more swings and misses. I have also dropped consistency and strike frequency to 4, this has raised the number of walks and has helped in moving the runs, hits, XBH and HR's to a better level. I have also taken your advise and dropped the fielder running speed to 4 and the arm strength all the way to 0, this has helped to produce a better average between singles and XBH. One thing that was concerning is the number of hits due to quite a few infield singles and balls tipping off 2B and SS gloves, I am working on the raising the fielder reaction to possibly eliminate some of this. The other change made was that I raised the baserunner speed to 6, this helps on DP's and does not seem to grossly affect the amount of XBH. I will be testing and hope to get a 50 game sample done this week, so far so good. Thank you for being my guide, your work points me in the right direction.

                                Steve
                                Thanks for the update. One thing is that I don't believe Fielder Reaction has much to do with balls tipping off the middle infielders, unless you are talking about those difficult plays that require a good range for them to get to the ball. I'm just going by the in-game description though.
                                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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