Stats-Based CPU Sliders [MLB 12 Version]

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  • steviegolfballs
    Rookie
    • Feb 2010
    • 243

    #166
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Originally posted by nomo17k
    Thanks for the PS3 info. That's encouraging!

    Have you touched BR Ability in any way? We never know if that slider is forward/backward or not, and so far the stats have been fine for me, so I haven't thought of adjusting.

    With default sliders, I felt steal success % might be a bit lower, but since then I increased BR Steal Frequency and the success rate has gone up a tiny bit to a decent level. Basically faster guys attempt to steal more, so if it's only a tiny adjustment for a higher success % that's needed, I figured I don't need to mess with BR Ability side.

    Also, SB/CS does fluctuate quite a bit depending on whether you are testing with speedy teams or not, so that may be another factor.

    I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is!

    Comment

    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #167
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Originally posted by steviegolfballs
      I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is!
      My priority so far has been to get stats within the ballpark first, and then start tweaking nuances if necessary. I'm all for receiving visual feedback, something I haven't been able to do as much as I like. (I haven't even measured pitch speed, how fast runners move off videos... as if I'd do that again, haha.)

      Yeah, BR Ability has been enigmatic to say the least... that's why I stayed away, if it becomes an issue I'd test it...

      I think for SB/CS you definitely need a lot more games than 30 or so.... I've seen 5 steals by a team in a game, yet there was a stretch of 5 or 6 games without any steals, etc.... Exactly the kind of thing that gives the game play variety that we expect.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

      Comment

      • steviegolfballs
        Rookie
        • Feb 2010
        • 243

        #168
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Originally posted by nomo17k
        My priority so far has been to get stats within the ballpark first, and then start tweaking nuances if necessary. I'm all for receiving visual feedback, something I haven't been able to do as much as I like. (I haven't even measured pitch speed, how fast runners move off videos... as if I'd do that again, haha.)

        Yeah, BR Ability has been enigmatic to say the least... that's why I stayed away, if it becomes an issue I'd test it...

        I think for SB/CS you definitely need a lot more games than 30 or so.... I've seen 5 steals by a team in a game, yet there was a stretch of 5 or 6 games without any steals, etc.... Exactly the kind of thing that gives the game play variety that we expect.

        Totally agreed. I haven't done enough work with the stealing game yet to make any firm decisions, just something I see trending. I'll jump that hurdle when I get to it, many others to jump first. I am curious to your thoughts on if pitching speed 10 has any effect on steals. I wonder if the ball getting to the batter quicker hurts the baserunner's ability to steal or if the runner's jump is independant of the pitching speed. Just a thought.

        Please keep putting out your information, I use it all the time and am very appreciative!

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #169
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Originally posted by steviegolfballs
          Totally agreed. I haven't done enough work with the stealing game yet to make any firm decisions, just something I see trending. I'll jump that hurdle when I get to it, many others to jump first. I am curious to your thoughts on if pitching speed 10 has any effect on steals. I wonder if the ball getting to the batter quicker hurts the baserunner's ability to steal or if the runner's jump is independant of the pitching speed. Just a thought.

          Please keep putting out your information, I use it all the time and am very appreciative!
          I'm fairly sure Pitch Speed doesn't affect the steal aspect. Here's the source:

          http://www.operationsports.com/forum...ch-speeds.html
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • steviegolfballs
            Rookie
            • Feb 2010
            • 243

            #170
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by nomo17k
            I'm fairly sure Pitch Speed doesn't affect the steal aspect. Here's the source:

            http://www.operationsports.com/forum...ch-speeds.html
            Makes sense. I am planning to play some games this evening during the NCAA tournament....I think I'll drop the pitch speed to 0 and see if there is a noticible difference with SB/CS.

            Comment

            • tgreer
              Pro
              • Mar 2005
              • 565

              #171
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by steviegolfballs
              Makes sense. I am planning to play some games this evening during the NCAA tournament....I think I'll drop the pitch speed to 0 and see if there is a noticible difference with SB/CS.
              Agreed that Pitch Speed does not effect SB%...since moving Pitch Speed from default to 10, based on numbers there has been more SB success with it on 10. So I think its more for the visual aspect

              Comment

              • nomo17k
                Permanently Banned
                • Feb 2011
                • 5735

                #172
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Just a quick update after 37 games with the Mar. 20 set.

                Offense is a bit higher but the games were pitches a lot of bottom-of-rotation types and 6 games went to extra innings, so those are part of the reason perhaps for slightly inflated per game numbers. I expect them to come down a bit as top guys start pitching more.

                Otherwise things look okay... except perhaps SB%? For this run, SB success % has been a bit lower... With all SB/CS combined from BR Steal Frequ. at 8 combined, the SB success rate is 67.6% (72.3% MLB ave). A tiny bit lower. Time to consider messing with BR Ability slider? haha... that thing needs testing first.

                Could also use a click down on Foul Frequency to adjust Ks... perhaps.
                Attached Files
                The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #173
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Rather than just continuing with the previous set, I decided to make a few minor changes in an attempt to correct outstanding issues. So this is kind of a test set, but the stats have been good enough, so the previous set (Mar. 20) can be taking as the current working set.

                  -- Foul Frequency 4 to reduce fouls, increase swing & miss and Ks slightly.

                  -- Fielder Reaction 4 to reduce quick reaction from pitchers, and possibly GIDPs.

                  -- BR Speed 6 to possibly reduce GIDPs. Also slightly increase SB success %. Hopefully this won't lead to too many XBHs.

                  -- BR Steal Ability 0 to test if this slider is backward again. In the past years, moving this slider to left actually increased SB success % (meaning backward from the in-game description). I think the combined stats from all CPU vs. CPU guys has been showing SB success % is slightly lower than MLB ave., so if BR Speed adjustment isn't good enough, then it's likely that we need to adjust this slider.


                  Mar. 23 set

                  Contact: 4
                  Power: 5
                  Timing: 6
                  Foul Frequency: 4
                  Solid Hits: 5
                  Starter Stamina: 5
                  Reliever Stamina: 5
                  Pitcher Control: 5
                  Pitcher Consistency: 4
                  Strike Frequency: 5
                  Manager Hook: 5
                  Pickoffs: 5
                  Pitch Speed: 10
                  Fielding Errors: 7
                  Throwing Errors: 5
                  Fielder Run Speed: 4
                  Fielder Reaction: 4
                  Fielder Arm Strength: 3
                  BR Speed: 6
                  BR Steal Ability: 0
                  BR Steal Frequency: 8
                  Wind: 5
                  Injury Frequency: 5
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • tbbucsfan001
                    Pro
                    • Aug 2009
                    • 642

                    #174
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Steal Ability is definitely backwards. At 0 you get perfect jumps every time.

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #175
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by tbbucsfan001
                      Steal Ability is definitely backwards. At 0 you get perfect jumps every time.
                      Only 8 games in but I suspect it is... 11 SB, 2 CS so far.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • mlbonfox

                        #176
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Originally posted by nomo17k
                        Only 8 games in but I suspect it is... 11 SB, 2 CS so far.

                        Great find. How many sliders do you think are backwards? Also are you going to raise this or use 0?

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #177
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by mlbonfox
                          Great find. How many sliders do you think are backwards? Also are you going to raise this or use 0?
                          I'll keep going with 0 for a while to get a rough guess as to how much SB success % increases. From there, we can estimate how much a click down increases the rate.

                          Actually I still don't trust that BR Ability slider is backward just yet, given I'm only a dozen games in. I fooled myself last year, so I'm more careful this time.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • mlbonfox

                            #178
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            If im using pure analog for hitting should i match stride with timing at 6?

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #179
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by mlbonfox
                              If im using pure analog for hitting should i match stride with timing at 6?
                              I don't really have an experience with that slider yet, but I'm taking it as a sort of adjustment on how much you want stride timing to affect the overall effectiveness of hitting. Lowering it would punish you less for not taking the perfect stride (in the game's definition anyways), while increasing it would punish you for more.

                              So I don't think Timing and Stride Difficulty needs to go together at all. It adjusts different aspect of hitting.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • tbbucsfan001
                                Pro
                                • Aug 2009
                                • 642

                                #180
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                Originally posted by nomo17k
                                I'll keep going with 0 for a while to get a rough guess as to how much SB success % increases. From there, we can estimate how much a click down increases the rate.

                                Actually I still don't trust that BR Ability slider is backward just yet, given I'm only a dozen games in. I fooled myself last year, so I'm more careful this time.
                                I've played a few games, and Crawford and Ellsbury don't even draw throws. But I get the whole see it for myself thing.

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