I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is!
Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is! -
Re: Stats-Based CPU Sliders [MLB 12 Version]
I haven't been playing much with the frequency or success rate of the steals. I was kind of waiting for someone on here to say definitively that the slider does or does not work in reverse. As I said in a previous post, rather than double up on your efforts I have been working on a couple of minor changes to your sliders that could possibly bring the K's and walks into greater balance. In my testing I have been playing five game groups alternating with AL and NL teams and using pitchers 1-5 on a rotation so the numbers are not off due to using all #1's. One other thing I have been doing is playing the same game twice, playing the whole game and then restarting it. This gives me another game played but also a visual feel for the difference between one game and the next when all factors are equal. Just this morning I saw the Cubs host the Marlins and had #1's Garza and Johnson starting. The first time they played, Johnson got lit up by the Cubs and was gone by the 4th. The second time I ran the game he threw a complete game, 4 hit shutout! While I am completely behind Nomo's efforts to base the sliders on stats and data, I do believe there is a visual aspect that can be lost in pure stats and that is what I am trying to observe. Stats will show averages over time but I want to make sure that there is variety there as well and I think it's safe to say there is!
Yeah, BR Ability has been enigmatic to say the least... that's why I stayed away, if it becomes an issue I'd test it...
I think for SB/CS you definitely need a lot more games than 30 or so.... I've seen 5 steals by a team in a game, yet there was a stretch of 5 or 6 games without any steals, etc.... Exactly the kind of thing that gives the game play variety that we expect.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
My priority so far has been to get stats within the ballpark first, and then start tweaking nuances if necessary. I'm all for receiving visual feedback, something I haven't been able to do as much as I like. (I haven't even measured pitch speed, how fast runners move off videos... as if I'd do that again, haha.)
Yeah, BR Ability has been enigmatic to say the least... that's why I stayed away, if it becomes an issue I'd test it...
I think for SB/CS you definitely need a lot more games than 30 or so.... I've seen 5 steals by a team in a game, yet there was a stretch of 5 or 6 games without any steals, etc.... Exactly the kind of thing that gives the game play variety that we expect.
Totally agreed. I haven't done enough work with the stealing game yet to make any firm decisions, just something I see trending. I'll jump that hurdle when I get to it, many others to jump first. I am curious to your thoughts on if pitching speed 10 has any effect on steals. I wonder if the ball getting to the batter quicker hurts the baserunner's ability to steal or if the runner's jump is independant of the pitching speed. Just a thought.
Please keep putting out your information, I use it all the time and am very appreciative!Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Totally agreed. I haven't done enough work with the stealing game yet to make any firm decisions, just something I see trending. I'll jump that hurdle when I get to it, many others to jump first. I am curious to your thoughts on if pitching speed 10 has any effect on steals. I wonder if the ball getting to the batter quicker hurts the baserunner's ability to steal or if the runner's jump is independant of the pitching speed. Just a thought.
Please keep putting out your information, I use it all the time and am very appreciative!
http://www.operationsports.com/forum...ch-speeds.htmlComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I'm fairly sure Pitch Speed doesn't affect the steal aspect. Here's the source:
http://www.operationsports.com/forum...ch-speeds.htmlComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Agreed that Pitch Speed does not effect SB%...since moving Pitch Speed from default to 10, based on numbers there has been more SB success with it on 10. So I think its more for the visual aspectComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Just a quick update after 37 games with the Mar. 20 set.
Offense is a bit higher but the games were pitches a lot of bottom-of-rotation types and 6 games went to extra innings, so those are part of the reason perhaps for slightly inflated per game numbers. I expect them to come down a bit as top guys start pitching more.
Otherwise things look okay... except perhaps SB%? For this run, SB success % has been a bit lower... With all SB/CS combined from BR Steal Frequ. at 8 combined, the SB success rate is 67.6% (72.3% MLB ave). A tiny bit lower. Time to consider messing with BR Ability slider? haha... that thing needs testing first.
Could also use a click down on Foul Frequency to adjust Ks... perhaps.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Rather than just continuing with the previous set, I decided to make a few minor changes in an attempt to correct outstanding issues. So this is kind of a test set, but the stats have been good enough, so the previous set (Mar. 20) can be taking as the current working set.
-- Foul Frequency 4 to reduce fouls, increase swing & miss and Ks slightly.
-- Fielder Reaction 4 to reduce quick reaction from pitchers, and possibly GIDPs.
-- BR Speed 6 to possibly reduce GIDPs. Also slightly increase SB success %. Hopefully this won't lead to too many XBHs.
-- BR Steal Ability 0 to test if this slider is backward again. In the past years, moving this slider to left actually increased SB success % (meaning backward from the in-game description). I think the combined stats from all CPU vs. CPU guys has been showing SB success % is slightly lower than MLB ave., so if BR Speed adjustment isn't good enough, then it's likely that we need to adjust this slider.
Mar. 23 set
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 5
Starter Stamina: 5
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 3
BR Speed: 6
BR Steal Ability: 0
BR Steal Frequency: 8
Wind: 5
Injury Frequency: 5Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Steal Ability is definitely backwards. At 0 you get perfect jumps every time.Comment
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mlbonfox
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Actually I still don't trust that BR Ability slider is backward just yet, given I'm only a dozen games in. I fooled myself last year, so I'm more careful this time.Comment
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mlbonfox
Re: Stats-Based CPU Sliders [MLB 12 Version]
If im using pure analog for hitting should i match stride with timing at 6?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
So I don't think Timing and Stride Difficulty needs to go together at all. It adjusts different aspect of hitting.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I'll keep going with 0 for a while to get a rough guess as to how much SB success % increases. From there, we can estimate how much a click down increases the rate.
Actually I still don't trust that BR Ability slider is backward just yet, given I'm only a dozen games in. I fooled myself last year, so I'm more careful this time.Comment
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