Stats-Based CPU Sliders [MLB 12 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #511
    Re: Stats-Based CPU Sliders [MLB 12 Version]

    Originally posted by Hannah000
    I actually increased each pitchers control rating about 10 rating points overall per individual pitch. This is why I dropped Pitcher Control to 6 and SF to 3. I assume that you do your simulating with SCEA default rosters or Knight's rosters, which are rated the same as SCEA rosters. That is why I was wondering if there would be a noticeable difference. Thanks Nomo.
    I haven't really tested individual Pitch Control attribute rating yet how it works, etc... I was intending to, but am currently too busy with personal stuff (moving, etc.). So I cannot give you a very useful answer from testing per se...

    But I really doubt 10 points change (either lowering or increasing) would give you very noticeable difference in on-field performance. On a very very long term... perhaps. But I don't think it'll be noticeable on a time scale relevant to most of us. Even the effect of Pitcher Control slider isn't so noticeable that people (including myself) have a lot of misconceptions about it, you know what I mean???

    I'm curious about how those attributes work, so eventually I want to get some testing done on my Vita.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • Hannah000
      Banned
      • Feb 2012
      • 108

      #512
      Re: Stats-Based CPU Sliders [MLB 12 Version]

      Originally posted by nomo17k
      I haven't really tested individual Pitch Control attribute rating yet how it works, etc... I was intending to, but am currently too busy with personal stuff (moving, etc.). So I cannot give you a very useful answer from testing per se...

      But I really doubt 10 points change (either lowering or increasing) would give you very noticeable difference in on-field performance. On a very very long term... perhaps. But I don't think it'll be noticeable on a time scale relevant to most of us. Even the effect of Pitcher Control slider isn't so noticeable that people (including myself) have a lot of misconceptions about it, you know what I mean???

      I'm curious about how those attributes work, so eventually I want to get some testing done on my Vita.
      Ok. Let me know if you want my Franchise File with all the appropriate Hitter/Pitcher/and Pitch Speed and Control Edits when you are ready to test Cpu vs. Cpu games.

      Comment

      • Hannah000
        Banned
        • Feb 2012
        • 108

        #513
        Re: Stats-Based CPU Sliders [MLB 12 Version]

        Hey Nomo, did you know that the Runners in Scoring Position Batting Averages are off? At least through the Simulation Engine. I was wondering if you have checked this? In the Sim Engine, Batting Averages with RISP are between .200 and .260. When in real life, Batting Averages with RISP are between .225 and .280. This affects Pitcher ERA and Overall Runs Scored. This is for Overall Team RISP.

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #514
          Re: Stats-Based CPU Sliders [MLB 12 Version]

          Originally posted by Hannah000
          Hey Nomo, did you know that the Runners in Scoring Position Batting Averages are off? At least through the Simulation Engine. I was wondering if you have checked this? In the Sim Engine, Batting Averages with RISP are between .200 and .260. When in real life, Batting Averages with RISP are between .225 and .280. This affects Pitcher ERA and Overall Runs Scored. This is for Overall Team RISP.
          Indeed this is off. It was off in MLB 11 as welll. I reported as a bug last year, but you might want to do that? (I don't know I have done it myself.)

          But I think this is a bug in "calculating" BA/RISP, and not actually a bug in how often RISP occurs, etc. So the overall game balance is perfectly fine (i.e., batters seem to be actually hitting around their overall batting average). How do I know this? Because runs scored and other stats are fine and in line with the real MLB averages overall.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

          Comment

          • Hannah000
            Banned
            • Feb 2012
            • 108

            #515
            Re: Stats-Based CPU Sliders [MLB 12 Version]

            Originally posted by nomo17k
            Indeed this is off. It was off in MLB 11 as welll. I reported as a bug last year, but you might want to do that? (I don't know I have done it myself.)

            But I think this is a bug in "calculating" BA/RISP, and not actually a bug in how often RISP occurs, etc. So the overall game balance is perfectly fine (i.e., batters seem to be actually hitting around their overall batting average). How do I know this? Because runs scored and other stats are fine and in line with the real MLB averages overall.
            I agree with you. For the first 7 or so games of the Season, the stats will read backwards. Like it will say in the Overall Team Stats that one team is 32 for 29 with RISP. What !!!! Then, after the seventh or eight game of the season, the RISP Stats will adjust perfectly and be something like 12 for 37. This is only through the SIM Engine. I was wondering if you have, for example, Cpu vs. Cpu through 2/3 of a season and were the RISP still off? When you Sim a season, each team has 60-80 less runs scored overall. I have reported this Bug directly to Russell and Woodweaver several times and until now, they have not fixed it. It is more important to fix this than to add a ball boy or ball girl. They DESPERATELY need to add stats next year and fix the RISP bug.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #516
              Re: Stats-Based CPU Sliders [MLB 12 Version]

              Originally posted by Hannah000
              I agree with you. For the first 7 or so games of the Season, the stats will read backwards. Like it will say in the Overall Team Stats that one team is 32 for 29 with RISP. What !!!! Then, after the seventh or eight game of the season, the RISP Stats will adjust perfectly and be something like 12 for 37. This is only through the SIM Engine. I was wondering if you have, for example, Cpu vs. Cpu through 2/3 of a season and were the RISP still off? When you Sim a season, each team has 60-80 less runs scored overall. I have reported this Bug directly to Russell and Woodweaver several times and until now, they have not fixed it. It is more important to fix this than to add a ball boy or ball girl. They DESPERATELY need to add stats next year and fix the RISP bug.
              In CPU vs. CPU games, AVG/RISP is tallied correctly.

              Is it true about simmed games you see less runs scored/allowed? I actually don't see that. Teams score about 4.5 runs in simmed games, and that's why I'm assuming it's only how AVG/RISP is computed that's wrong, and not how simmed games are being played out.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • Hannah000
                Banned
                • Feb 2012
                • 108

                #517
                Re: Stats-Based CPU Sliders [MLB 12 Version]

                Originally posted by nomo17k
                In CPU vs. CPU games, AVG/RISP is tallied correctly.

                Is it true about simmed games you see less runs scored/allowed? I actually don't see that. Teams score about 4.5 runs in simmed games, and that's why I'm assuming it's only how AVG/RISP is computed that's wrong, and not how simmed games are being played out.
                If you use the Default SCEA or even Knight's Rosters, and you Sim a 162 game Season, you will see what I mean. In Team Ranking, check Runs Scored Per Team and check ERA. They are both off, not by a ton, but by a noticeable number. Offense Hits and HR's are a bit high to make up for the RISP Batting Avg. Bug. Is it possible to let me know what the RISP Batting Avgs. were when you did the season long Cpu vs Cpu? I believe you Nomo, I am just interested in what the numbers were. Thanks

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #518
                  Re: Stats-Based CPU Sliders [MLB 12 Version]

                  Originally posted by Hannah000
                  If you use the Default SCEA or even Knight's Rosters, and you Sim a 162 game Season, you will see what I mean. In Team Ranking, check Runs Scored Per Team and check ERA. They are both off, not by a ton, but by a noticeable number. Offense Hits and HR's are a bit high to make up for the RISP Batting Avg. Bug. Is it possible to let me know what the RISP Batting Avgs. were when you did the season long Cpu vs Cpu? I believe you Nomo, I am just interested in what the numbers were. Thanks
                  I'm sorry but I disagree that the overall runs are off. I've been using the default SCEA roster for testing all the time, and my simmed numbers are from a season worth of data. This is from MLB 11, but overall average of .270 to RISP ave of .230 is a rather big change, and if the number is a true reflection of their RISP ability, then you should see a fairly significant change in runs, which I really don't think I do.

                  http://www.operationsports.com/forum...post2042378004

                  http://www.operationsports.com/forum...post2042361268

                  I cannot dig up numbers from my old test runs since I don't have a PS3 right now, but for my CPU vs. CPU games on Vita, they look fine:

                  AVG AVG/RISP

                  COL .291 .293
                  BOS .290 .304
                  TEX .288 .265
                  OAK .283 .319
                  MIN .278 .292
                  KC .278 .300
                  PHI .277 .263
                  STL .277 .304
                  NYY .275 .274
                  ARI .273 .289
                  DET .272 .267
                  SEA .271 .292
                  BAL .269 .238
                  CWS .268 .289
                  CHC .265 .270
                  TB .264 .257
                  PIT .263 .303
                  WSH .261 .244
                  MIA .260 .253
                  CIN .259 .285
                  CLE .258 .295
                  LAD .258 .253
                  NYM .257 .279
                  SF .257 .292
                  LAA .249 .226
                  TOR .248 .248
                  SD .248 .284
                  ATL .246 .248
                  HOU .246 .273
                  MIL .243 .248
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • Hannah000
                    Banned
                    • Feb 2012
                    • 108

                    #519
                    Re: Stats-Based CPU Sliders [MLB 12 Version]

                    Thanks Nomo. I meant that if you just Simulate an entire Season, the RISP is way off for the most part and Runs Scored and ERA are off. This is the same for each roster. If you compare Simulated Stats with what espn.com has on their site for Runs Scored and ERA from the actual 2011 MLB Season, they will be off by a decent margin. I am not saying cpu vs. cpu is off, because you said it was accurate and thanks for posting those stats. Are those stats from MLB 12 on the Vita? and how many games because those overall stats are inflated compared to real MLB stats. Thanks

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #520
                      Re: Stats-Based CPU Sliders [MLB 12 Version]

                      Originally posted by Hannah000
                      Thanks Nomo. I meant that if you just Simulate an entire Season, the RISP is way off for the most part and Runs Scored and ERA are off. This is the same for each roster. If you compare Simulated Stats with what espn.com has on their site for Runs Scored and ERA from the actual 2011 MLB Season, they will be off by a decent margin. I am not saying cpu vs. cpu is off, because you said it was accurate and thanks for posting those stats. Are those stats from MLB 12 on the Vita? and how many games because those overall stats are inflated compared to real MLB stats. Thanks
                      I agree that AVG/RISP is off. In fact by as much as .040 which is quite huge. But I don't think I see a drop in runs scored or ERA expected from such a huge performance hit in RISP.

                      You cannot really directly compare the stats in game to a MLB season to make the conclusion you made, since it's not really guaranteed that the simmed games produce results that are exactly in line with MLB ave to begin with I think... What if the simmed games are tuned so that it generate slightly less offense to begin with? Then how would you attribute that solely to AVG/RISP?

                      I think you should see quite a significant drop in runs or ERA if batters are only hitting .230 in those situations all the time. I just don't see it.

                      But of course I may be wrong, so may be you can share your numbers? I wouldn't mind you posting them in this thread.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • steviegolfballs
                        Rookie
                        • Feb 2010
                        • 243

                        #521
                        Re: Stats-Based CPU Sliders [MLB 12 Version]

                        Here's a quick note of interest....as you drop pitcher consistency, stolen base success rate increases. It must have something to do with the catcher receiving touher pitches to handle but through 80 games the success rate is about 90% with pit con at 0 at the normal 8/4 setting for SB and success rate sliders.

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #522
                          Re: Stats-Based CPU Sliders [MLB 12 Version]

                          Originally posted by steviegolfballs
                          Here's a quick note of interest....as you drop pitcher consistency, stolen base success rate increases. It must have something to do with the catcher receiving touher pitches to handle but through 80 games the success rate is about 90% with pit con at 0 at the normal 8/4 setting for SB and success rate sliders.
                          It makes sense in that Pitcher Consistency should affect catchers' ability to throw out runners; they obviously have harder time when the pitch is in the dirt. But I'd be careful about the exact amount of increase in steal success % though. As we've seen countless times by now, steal attempts really do depend on situational factors a lot... the reason why it's a tougher stats to nail down.... like 80 games are nothing haha. I do see fluctuations comparing 75 game set against another 75 set, so that's true though.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • shadia147
                            Pro
                            • Aug 2011
                            • 558

                            #523
                            Re: Stats-Based CPU Sliders [MLB 12 Version]

                            Hey Nomo; I'm still on the Injury Slider kick. I dunno if you've already solved this perhaps. But I have a theory.

                            I have my injury slider at 8 I believe. I am doing CPU vs CPU at the Major League Level. I sim my Minor League Games.
                            I notice as has already been established elsewhere, that injuries in sim occur at roughly a 4 to 1 ratio compared to CPU.
                            As I raised my injury slider, it appears as though that ratio levels out somewhat.
                            Could it be that Simmed Injury rates are a constant, and that a 10 slider would represent a 100% ratio.. I E. a 1 to 1 ratio between Simmed injuries and CPU injuries?

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #524
                              Re: Stats-Based CPU Sliders [MLB 12 Version]

                              Originally posted by shadia147
                              Hey Nomo; I'm still on the Injury Slider kick. I dunno if you've already solved this perhaps. But I have a theory.

                              I have my injury slider at 8 I believe. I am doing CPU vs CPU at the Major League Level. I sim my Minor League Games.
                              I notice as has already been established elsewhere, that injuries in sim occur at roughly a 4 to 1 ratio compared to CPU.
                              As I raised my injury slider, it appears as though that ratio levels out somewhat.
                              Could it be that Simmed Injury rates are a constant, and that a 10 slider would represent a 100% ratio.. I E. a 1 to 1 ratio between Simmed injuries and CPU injuries?
                              Not sure if I'm getting what you mean by "CPU" vs. "sim" correctly, but I thought the injury slider changes both simmed games and games being played out. Perhaps not exactly similarly, but I actually don't know about injuries yet since for all my test games I turn injuries off in order not to lose too many players.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • RAZRr1275
                                All Star
                                • Sep 2007
                                • 9918

                                #525
                                Re: Stats-Based CPU Sliders [MLB 12 Version]

                                I'm liking this set so far. I've played about 15 games with it. I love the ks and swing and miss frequency that this has. I only am having issues with a lack of homeruns and the cpu is a bit too efficient pitching against me and i'm having some trouble hitting. Anything I can change or should I give it another 15 and see if it gets any better?
                                My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

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