Stats-Based CPU Sliders [MLB 12 Version]
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Re: Stats-Based CPU Sliders [MLB 12 Version]
I agree with Braves fan. 6 seems about right on injuries so far. There were very few injuries at 5. Too few, I think. So far I've seen a couple pitchers pulled early with injuries at 6.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Quick update after 25 games, with the test set below.
GIDPs are up, line drives fraction is noticeably down. Hope the trend reverses a bit soon...
### Apr. 1 test set ###
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 3
Starter Stamina: 10
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 3
BR Speed: 6
BR Steal Ability: 4
BR Steal Frequency: 8
Wind: 4
Injury Frequency: 5Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Quick update after 25 games, with the test set below.
GIDPs are up, line drives fraction is noticeably down. Hope the trend reverses a bit soon...
### Apr. 1 test set ###
Contact: 4
Power: 5
Timing: 6
Foul Frequency: 4
Solid Hits: 3
Starter Stamina: 10
Reliever Stamina: 5
Pitcher Control: 5
Pitcher Consistency: 4
Strike Frequency: 5
Manager Hook: 5
Pickoffs: 5
Pitch Speed: 10
Fielding Errors: 7
Throwing Errors: 5
Fielder Run Speed: 4
Fielder Reaction: 4
Fielder Arm Strength: 3
BR Speed: 6
BR Steal Ability: 4
BR Steal Frequency: 8
Wind: 4
Injury Frequency: 5
hi guys...quick question have you found these work ok on any level? i admit i am not very good and get frustrated jumping around with various sliders....would like to settle in on a set for a change, and usually play on veteran. think these will translate ok on that level?Go Blue!!
Go B's
Go Sox
Go VikesComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
hi guys...quick question have you found these work ok on any level? i admit i am not very good and get frustrated jumping around with various sliders....would like to settle in on a set for a change, and usually play on veteran. think these will translate ok on that level?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Go Blue!!
Go B's
Go Sox
Go VikesComment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Does no one play with these? Is it impossible?
Anyone have a recommendation for sliders that play out fairly accurately?Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
You can play HUM vs. CPU games with this set if you want. I do. But no tweaks are specifically made to adjust HUM tendencies, so your mileage may vary. When I make tweaks for my HUM vs. CPU games, I usually just adjust HUM related sliders. It probably is a good "base" set to start with at AS/HOF levels.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Interesting numbers on the latest test set. Seems like with less line drives, you would see less double plays. The double play thing is probably the trickiest thing in this whole deal. It's going to be hard to adjust that without screwing up a lot of other things, I would think.
I do like the way the game looks with your current set. I have everything the same except field reaction at 5, and starter stamina at 6.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Interesting numbers on the latest test set. Seems like with less line drives, you would see less double plays. The double play thing is probably the trickiest thing in this whole deal. It's going to be hard to adjust that without screwing up a lot of other things, I would think.
I do like the way the game looks with your current set. I have everything the same except field reaction at 5, and starter stamina at 6.
If the extra base hits stay a tiny bit low, we might increase BR Speed by one to reduce GIDPs on bang bang plays and make it easier for a base runner to get to second a bit earlier to break it up more often. I haven't measured this year, but last year, BR Speed could be increased to match real life speed of base runners:
http://www.operationsports.com/forum...post2042356309
There's no guarantee that that slider works the same way this year, but if it doesn't end up increasing triples like crazy, that's still a possibility.
But I want to get a bit more games in to see if GIDPs stay high, and line drive fraction stay a bit low. I may consider going back to SH 4 if the trend doesn't reverse a bit...
I do like how the game plays with Solid Hit 3 as well... I'd probably choose 3.5 if I can haha. It has a toned down feel (in terms of offense) and better pitchers seem to pitch better in general which is nice.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Interesting. I almost feel like the arm strengh of the infielders has a little bit of an added effect to the double plays. They can zip that ball around the horn pretty quick even with arm strength at 3. I like the way arm strength at 3 is for the outfielders though. So not sure about that.
If BR speed is upped, will that have an effect on steals?
One thing I've noticed that the AI does is bunt for a hit quite a bit. It's not too bad, but I think you see them try more than real life players do. If BR speed is upped, would they try to bunt more? I'm not sure the logic works that way though.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
Interesting. I almost feel like the arm strengh of the infielders has a little bit of an added effect to the double plays. They can zip that ball around the horn pretty quick even with arm strength at 3. I like the way arm strength at 3 is for the outfielders though. So not sure about that.
If BR speed is upped, will that have an effect on steals?
One thing I've noticed that the AI does is bunt for a hit quite a bit. It's not too bad, but I think you see them try more than real life players do. If BR speed is upped, would they try to bunt more? I'm not sure the logic works that way though.
I feel the same way about Arm Strength. I want to lower a bit for infielders but not for outfielders.
BR Speed does affect steals a bit I think... but we can counter balance that with BR Steal Ability so that's not really a concern for me. It's triples that go rampant if you decrease outfielder speed and increase BR Speed at the same time. But the culprit there is that outfielders dive too often; they should know a single is much much better than a triple...
We cannot really tweak AI much with sliders I think. One click with BR Speed wouldn't affect bunting I think. I don't know, but I tend to think something like that would be tied to ratings and not sliders (or how things actually play out on the field...).
I think AI does bunt a bit too often. I think Knight tries to reduce that by decreasing their Drag Bunt ratings. I don't know if that actually works out but sliders don't at all, so...
The other day, Josh Hamilton attempted a squeeze bunt.... in the 8th inning. I don't know what he was thinking.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
You took the words right out of my mouth on wanting to lower infielder arm strength but not outfielders.
Thanks for your input.
It's pretty amazing how close these stats are across the board though. I'll try to watch a couple more games tonight. I've really enjoyed that before I get into managing games with updated rosters.
The variety you see is something else. It's almost like you see something every game that you have not seen before.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
You took the words right out of my mouth on wanting to lower infielder arm strength but not outfielders.
Thanks for your input.
It's pretty amazing how close these stats are across the board though. I'll try to watch a couple more games tonight. I've really enjoyed that before I get into managing games with updated rosters.
The variety you see is something else. It's almost like you see something every game that you have not seen before.Comment
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Re: Stats-Based CPU Sliders [MLB 12 Version]
As for as bunting I think it was Knight who suggest lowering each of your players drag bunting bunting attribute. He said it's more of a how often instead of how good they are at it. So if you lower that you won't see it as much. So for players like Josh Hamilton just lower it to 0 and you'll never see him try it.
One of my major issues now that is frustrating me is fielders diving for balls in the outfield which leads to easy triples. At this rate players like McCann are gonna have 10 triples. A triple should be a rare occurrence. It's not on this game because the outfielders will never play a ball on a hop. They always dive for it. It's annoying.Comment
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