Bobhead's 2012 Sliders

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  • The Frankman
    Rookie
    • Apr 2010
    • 72

    #31
    Re: Bobhead's 2012 Sliders

    Originally posted by Bobhead
    ~~~All Star Zone Batting / Hall of Fame Pulse Pitching~~~
    -- Human --
    Human Contact: 5
    Human Power: 4
    Human Timing: 8
    Stride Difficulty: -
    Human Foul Frequency: 4
    Human Solid Hits: 7
    Human Starter Stamina: 6
    Human Reliever Stamina: 5
    Human Pitcher Control: 5
    Human Pitcher Consistency: 4

    -- CPU --
    CPU Contact: 4
    CPU Power: 4
    CPU Timing: 6
    CPU Foul Frequency: 3
    CPU Solid Hits: 4
    CPU Starter Stamina: 6
    CPU Reliever Stamina: 5
    CPU Pitcher Control: 3
    CPU Pitcher Consistency: 4
    CPU Strike Frequency: 4
    CPU Manager Hook: 7
    CPU Pickoffs: 5

    -- Global --
    Pitch Speed: -
    Fielding Errors: 6
    Throwing Errors: 6
    Fielder Run Speed: 2
    Fielder Reaction: 4
    Fielder Arm Strength: 2
    Baserunner Speed: 3
    Baserunner Steal Ability: 5
    Baserunner Steal Frequency: 6
    Wind: 4
    Injury Frequency: 5
    I use HoF Batting / HoF Meter Pitching for my Test League and am in the middle of a slider tweak. I liked the results from your slider set last year (with a few tweaks by myself) and this is what I was using a few days ago:


    Hitting and Pitching: Both HoF
    Human Contact: 5
    Human Power: 4
    Human Timing: 6
    Human Foul Frequency: 4
    Human Solid Hits: 4
    Starter Stamina: 6
    Reliever Stamina: 3
    Pitcher Control: 3
    Pitcher Consistency: 4
    Pitch Speed: 3
    Fielding Errors: 5
    Throwing Errors: 5
    Fielder Run Speed: 3
    Fielder Reaction: 5
    Fielder Arm Strength: 3
    Baserunner Speed: 3
    Baserunner Steal Ability: 4
    Baserunner Steal Frequency: 5
    Wind: 4
    Injury Frequency: 5
    Throwing Meter: OFF

    Now I noticed you just made changes to your set so I wanted to discuss things with you. I'm trying to correct some issues where with online play there is a noticeable input lag compared to MLB 11: The Show. Swings where I had ok timing on there I'm either Very Late or Too Late, not to mention people in my Test League are getting gassed on 89-91 fastballs, which shouldn't be happening and didn't happen last year. At the same time I'm trying to get rid of people Zonesitting (not moving PCIs from the middle of the plate and still making good contact on balls nowhere near the PCI) to keep the integrity of the league. Is there some things you're noticed about the lag or contact made on balls outside the PCI? Or maybe you see a setting of mine you'd like to talk about? I'm just trying to bounce ideas off another tester/tweaker and I'd greatly appreciate any feedback.

    These are the settings that I have now and may tweak going by reaction from the guys in my League:



    Human Contact: 5 (Possibly lower it to 4 to combat Zonesitting, or is that too much on HoF?)
    Human Timing: 6 (I see you made it 8, wow... that feels high)
    Human Foul Frequency: 4
    Human Solid Hits: 4 (7, wow that high? Doesn't that kill hit variety?)
    Starter Stamina: 6
    Reliever Stamina: 3 (I'm worried relievers will be able to throw more pitches than they should be if I make it 4)
    Pitcher Control: 3 (I'll change this back to 5, pitchers need some power back)
    Pitcher Consistency: 4
    Pitch Speed: 3 (I'm thinking of making this 2 or 1, I need to try something to try and counter the input lag)
    Fielding Errors: 5
    Throwing Errors: 5
    Fielder Run Speed: 3 (I noticed you were on the fence earlier, so I'll try 2)
    Fielder Reaction: 5 (I had guys who aren't great fielders getting too good of a jump off the bat, I'll use 4 but initially I was going to set this at 3)
    Fielder Arm Strength: 3
    Baserunner Speed: 3
    Baserunner Steal Ability: 5
    Baserunner Steal Frequency: 6
    Wind: 4
    Injury Frequency: 5
    Last edited by The Frankman; 04-04-2012, 06:43 PM.

    Comment

    • RAZRr1275
      All Star
      • Sep 2007
      • 9918

      #32
      Re: Bobhead's 2012 Sliders

      I just tried this out and I think I just found the sliders for me. Just some comments that you should take with a grain of salt since i've only played one game.

      1) Lots of errors - 4 in this game
      2) Lots of strikeouts 14 for me and 10 for the cpu
      3) One steal attempt
      4) No homeruns
      5) I might turn reliever stamina down a bit
      My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

      Comment

      • The Frankman
        Rookie
        • Apr 2010
        • 72

        #33
        Re: Bobhead's 2012 Sliders

        Originally posted by RAZRr1275
        I just tried this out and I think I just found the sliders for me. Just some comments that you should take with a grain of salt since i've only played one game.

        1) Lots of errors - 4 in this game
        2) Lots of strikeouts 14 for me and 10 for the cpu
        3) One steal attempt
        4) No homeruns
        5) I might turn reliever stamina down a bit
        I retweaked them since my last post.

        Comment

        • Bobhead
          Pro
          • Mar 2011
          • 4926

          #34
          Re: Bobhead's 2012 Sliders

          Originally posted by RAZRr1275
          I just tried this out and I think I just found the sliders for me. Just some comments that you should take with a grain of salt since i've only played one game.

          1) Lots of errors - 4 in this game
          2) Lots of strikeouts 14 for me and 10 for the cpu
          3) One steal attempt
          4) No homeruns
          5) I might turn reliever stamina down a bit
          Originally posted by The Frankman
          I retweaked them since my last post.
          The sliders aren't responsible for your strikeouts - I mean that literally, your strikeouts, when you're at the plate. You might need to lower Pitch Speed, or just adjust your approach. I'm working on the CPU striking out too much, which has been an issue. I'll post an update later on today. Are you using Analog Pitching though?

          Homeruns will come you just have to be patient. I had the league leading home run totals, with 18 from Carlos Pena. I've since restarted my franchise (OSFM), so I can't prove it or anything, but I definitely got my home runs. Last I checked for restarting, I had exactly 37 home runs in 37 games.

          I'm seeing plenty of steal attempts also. How many baserunners are you averaging? If there's no one on first base, you can't expect a base stealer

          No but really I'm with you here and way ahead of you. I've been testing Base Steal ability at 6 for awhile now, I just didn't want to make the change til I was sure

          I've thought hard about lowering Relief Stamina myself, and will probably make the change in my update today.
          Last edited by Bobhead; 04-11-2012, 10:58 AM.

          Comment

          • RAZRr1275
            All Star
            • Sep 2007
            • 9918

            #35
            Re: Bobhead's 2012 Sliders

            Originally posted by Bobhead
            The sliders aren't responsible for your strikeouts - I mean that literally, your strikeouts, when you're at the plate. You might need to lower Pitch Speed, or just adjust your approach. I'm working on the CPU striking out too much, which has been an issue. I'll post an update later on today. Are you using Analog Pitching though?

            Homeruns will come you just have to be patient. I had the league leading home run totals, with 18 from Carlos Pena. I've since restarted my franchise (OSFM), so I can't prove it or anything, but I definitely got my home runs. Last I checked for restarting, I had exactly 37 home runs in 37 games.

            I'm seeing plenty of steal attempts also. How many baserunners are you averaging? If there's no one on first base, you can't expect a base stealer

            No but really I'm with you here and way ahead of you. I've been testing Base Steal ability at 6 for awhile now, I just didn't want to make the change til I was sure

            I've thought hard about lowering Relief Stamina myself, and will probably make the change in my update today.
            Yeah my strikeouts are probably just me being rusty. I didn't notice that these required analog - I was using classic. I'll give analog a shot today and report back.

            Hit totals have ranged between 4-8 hits so far. Haven't had a major offensive showdown yet.

            Yeah that's the major one - I had resop go 3 innings with like 40 ptiches against me in a game yesterday

            EDIT: Also about when are you going to update? I can run a couple test games for you today and post stats
            Last edited by RAZRr1275; 04-11-2012, 12:47 PM.
            My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

            Comment

            • ryan36
              7 dirty words...
              • Feb 2003
              • 10139

              #36
              Re: Bobhead's 2012 Sliders

              I don't like the BR speed, but I've only played a few innings... I might raise it a tick.

              But wow, these sliders make the game look gr8, I mean as soon as I used em, I got a pitch type I had never seen before...nice work!

              Comment

              • Bobhead
                Pro
                • Mar 2011
                • 4926

                #37
                Re: Bobhead's 2012 Sliders

                Changes are edited in. I've been running with these exact sliders on my own system for quite some time, meaning they have already been tested, so they will probably be the last changes of the year, although feedback is always welcome.

                Most of the changes involve the CPU batting AI. I didn't like how the lowered Contact was affecting at-bats. Too many pitches down the middle and in the zone were being missed. I just wanted more chases, lowering Timing helps with that without all the side effects, so I raised Contact back up. With this spread at-bats are a lot more realistic and challenging, without it being impossible to induce chases and whiffs.

                Foul Frequency was adjusted on both sides based on foul ball rates I've been tracking.

                Lowered Fielder Speed back to 1 where it will stay. This way the gaps are more prominent, and you hit balls over fielders heads and stuff.

                I was getting too many outs on caught stealing, so I raised Steal Ability. It also helps with the low baserunning speed.

                I think that's it? CPU Pitch Consistency was lowered 1 point because my strike percentage was still a bit high. (I tracked chase % too so it wasn't just that I was swinging at too many balls).

                Ryan: What don't you like about the speed? Does it just visually look slow or are you not getting hits you feel you should be getting? I only have it so low to keep things balanced with the low fielder speed. I am not a big fan of how it looks visually but lowering fielder speed without lowering BR's makes for too many infield singles and stuff in my opinion.

                Comment

                • RAZRr1275
                  All Star
                  • Sep 2007
                  • 9918

                  #38
                  Re: Bobhead's 2012 Sliders

                  Sounds good. I'm going to give them a spin with a lowered reliever stamina after I get some food and I'll post stats
                  My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

                  Comment

                  • Bobhead
                    Pro
                    • Mar 2011
                    • 4926

                    #39
                    Re: Bobhead's 2012 Sliders

                    Ha I knew I was forgetting something. Reliever Stamina should be at 4. Let me know how it goes, I won't be able to get anymore games in until probably Friday.

                    Comment

                    • kpeercy
                      MVP
                      • Jul 2002
                      • 1038

                      #40
                      Re: Bobhead's 2012 Sliders

                      Any thoughts on using classic pitching with these?

                      Comment

                      • Bobhead
                        Pro
                        • Mar 2011
                        • 4926

                        #41
                        Re: Bobhead's 2012 Sliders

                        Originally posted by kpeercy
                        Any thoughts on using classic pitching with these?
                        Analog Pitching is the only control scheme that requires such extreme changes. I've never actually used Classic Pitching but from what I've read from other users, I would say that your best bet is to use the second set of sliders I have for Pulse Pitching (the one in green.

                        Comment

                        • kpeercy
                          MVP
                          • Jul 2002
                          • 1038

                          #42
                          Re: Bobhead's 2012 Sliders

                          Originally posted by Bobhead
                          Analog Pitching is the only control scheme that requires such extreme changes. I've never actually used Classic Pitching but from what I've read from other users, I would say that your best bet is to use the second set of sliders I have for Pulse Pitching (the one in green.
                          That's the set I meant. I could try pulse pitching again.

                          Comment

                          • Bobhead
                            Pro
                            • Mar 2011
                            • 4926

                            #43
                            Re: Bobhead's 2012 Sliders

                            I wasn't saying you had to switch to Pulse Pitching by the way. I'm just saying the same sliders should more or less apply. You might just have to raise Human consistency a point or so, as I hear Classic Pitching produces more than enough walks at default.

                            Comment

                            • RAZRr1275
                              All Star
                              • Sep 2007
                              • 9918

                              #44
                              Re: Bobhead's 2012 Sliders

                              Originally posted by Bobhead
                              I wasn't saying you had to switch to Pulse Pitching by the way. I'm just saying the same sliders should more or less apply. You might just have to raise Human consistency a point or so, as I hear Classic Pitching produces more than enough walks at default.
                              Ah ok - well i just played a game and gave meter a shot and analog as well. I think i'm going to go with meter. I got a CG shut out with Bedard using it but he threw exactly 100 pitches and the split was about 60% strikes so I think that should work well. I did not walk anyone though. Strikeouts were down as well - I only kd them 4 times so that was nice. Pitching to contact really worked well in that game. I scored 4 runs against Bud Norris and their pen shut me out the rest of the way. I'm running reliever stamina at 3 and that worked well - Harrell came out and pitched 1.2 innings and then left.
                              My latest project - Madden 12 http://www.operationsports.com/forum...post2043231648

                              Comment

                              • ryan36
                                7 dirty words...
                                • Feb 2003
                                • 10139

                                #45
                                Re: Bobhead's 2012 Sliders

                                It looks a little weird, but I mean I hit a blooper down the line with Angel Pagan, and it kicked away a little bit and still got thrown out at 2b. That just wouldn't have happened before

                                Comment

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