Solid Hits slider and Real Ball Physics

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  • Heroesandvillains
    MVP
    • May 2009
    • 5974

    #16
    Re: Solid Hits slider and Real Ball Physics

    Originally posted by nomo17k
    I don't think it's been tabulated at baseball-reference.com or fangraphs.com, but if you are one of those who have used retrosheet to do some sabermetrics work (such as those you see at hardballtimes, etc.), then we can get exactly the numbers we want to look at.
    Sorry to put words in your mouth, but isn't this essentially what I said (not an easy find, tons of calculations to isolate it)?

    Also, IT'S EARLY is quite a correct statement. I got another test game in yesterday, and I cannot really be sure right now we'll end up seeing inflated GB% in GIDP situations (though h&v's numbers seem pretty solidly favoring GBs...). Although it's not clear how well they are represented in the game, but one of the starters was Cliff Lee, a consummate fly ball pitcher, and it almost neutralized my FB%, LD%, and GB% to the averages we saw at default... just demonstrating it is important to use variety of pitchers in testing.

    So we need some more test games. But in general, just eyeballing my spreadsheets from test games, I tend to remember seeing more GB-friendly ball games than FB-friendly ones.
    Yeah, we should definitely keep going. I'll get a few more in on Monday, and we can PM then.

    Man, wouldn't it be something if the 75 game test and our current test showed no distinguishable GB increase? Man, we could PM for hours trying to isolate the cause of the 30% stuff!!! (Note: I do not expect them not to go up).

    I love this game! LOL!

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    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #17
      Re: Solid Hits slider and Real Ball Physics

      Originally posted by heroesandvillians
      Sorry to put words in your mouth, but isn't this essentially what I said (not an easy find, tons of calculations to isolate it)?
      I guess... but reading data and analyzing it isn't super difficult thing to do if you can do some programming and once you learn how to deal with data format. ...of course!! It can be tedious, but it's not a challenge...


      Yeah, we should definitely keep going. I'll get a few more in on Monday, and we can PM then.

      Man, wouldn't it be something if the 75 game test and our current test showed no distinguishable GB increase? Man, we could PM for hours trying to isolate the cause of the 30% stuff!!! (Note: I do not expect them not to go up).

      I love this game! LOL!
      Good thing is that even a null result can be useful after testing like this; it just tells us the main cause probably is elsewhere... perhaps the culprit is (unrealistically) good CPU fielders.
      Last edited by nomo17k; 04-29-2012, 12:22 AM.
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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      • Heroesandvillains
        MVP
        • May 2009
        • 5974

        #18
        Re: Solid Hits slider and Real Ball Physics

        Originally posted by nomo17k
        I guess... but reading data and analyzing it isn't super difficult thing to do if you can do some programming and once you learn how to deal with data format. ...of course!! It can be tedious, but it's not a challenge...
        Exactly what I said! LOL! Difficult! Well, for a moron like me.

        You, on the other hand, would consider that breakfast! Some of us are blessed with number crunching talents; some of us need the calculator on our iTouches handy at all times.

        Guess which one I am.
        Last edited by Heroesandvillains; 04-29-2012, 12:18 AM.

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        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #19
          Re: Solid Hits slider and Real Ball Physics

          Originally posted by heroesandvillians
          Exactly what I said! LOL! Difficult! Well, for a moron like me.

          You, on the other hand, would consider that breakfast! Some of us are blessed with number crunching talents, some of us need the calculator on our iTouches handy at all times.

          Guess which one I am.
          Oh no I just meant to indicate that the stats like that are not "impossibly" difficulty to obtain... there's a difference between a matter of doing it and just plain undoable... it's the former in this case.

          I've been a number crunching nerd for a long time, so I guess I can do that at least as well as Bill Pecota hit 90-mph fastballs back in the days... But at the same time I have to look for a love of my life at OS, which attests to my social skills.

          People are just different.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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          • Rufio2031
            Rookie
            • Aug 2010
            • 106

            #20
            Re: Solid Hits slider and Real Ball Physics

            Originally posted by nomo17k
            In theory and in practice it does, I believe, but it's not particularly a good strategy IMO, since contact swings produce a lot of poor quality hits that are not going to be safe hits. You'd sacrifice a bit too much for the sake of producing bloop hits.
            What I meant by my post is that I think in real life there are a lot of situations where the batter may be using a contact first mentality. That and there isn't really a way to implement in game when a batter is fooled by a pitch and just kinda throws the bat at the ball producing those bloop hits. But yea for me its not worth using contact hit just to possibly recreate a bloop hit. Gimme normal swing all day and I'll be okay with it.

            We all love more realism but I think we gotta be happy with what SCEA has given us for the last 5 or so years.

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #21
              Re: Solid Hits slider and Real Ball Physics

              Originally posted by Rufio2031
              What I meant by my post is that I think in real life there are a lot of situations where the batter may be using a contact first mentality. That and there isn't really a way to implement in game when a batter is fooled by a pitch and just kinda throws the bat at the ball producing those bloop hits. But yea for me its not worth using contact hit just to possibly recreate a bloop hit. Gimme normal swing all day and I'll be okay with it.
              Currently it doesn't, but I tend to think it is possible to add such a way of hitting. It's still true the game cannot distinguish if a batter is fooled or intentionally doing it... but say if you are way too early on a breaking pitch... changeup or something, then the batter would instinctually still try to make contact by how you described...

              I personally would like to see that in future! That'll add some more variety in poor hit category.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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              • Bobhead
                Pro
                • Mar 2011
                • 4926

                #22
                Re: Solid Hits slider and Real Ball Physics

                Can you guys just make the thread already

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                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #23
                  Re: Solid Hits slider and Real Ball Physics

                  Originally posted by Bobhead
                  Can you guys just make the thread already
                  LOL!

                  You know what would happen:

                  "You guys only tested 7 games. Nomo especially should know better. Though we understand why the idiot Heroes would claim these results are conclusive. Have you ever read his threads???? Classic this, Timing that, Default rules, etc."

                  We will. I'll be back in swing on Monday. Give me a few more games, and let Nomo number crunch, and maybe after this patch fiasco we can talk about stuff that won't freeze your PS3 (joking) such as GB ratios.

                  Yeah, that thread's gonna be real popular! 5 stars! LOL!

                  Or...

                  Me, you, Nomo, and Christhomas will manage to make it 5 pages long (Remember, we are all long winded).
                  Last edited by Heroesandvillains; 04-29-2012, 11:25 AM.

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