Madman Sliders - Let Player Attributes Take Over the Game

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • @legendm0de
    Pro
    • Dec 2012
    • 763

    #46
    Re: Madman Sliders - Let Player Attributes Take Over the Game

    Originally posted by vcu9
    How does your K/9 and BB/9, or per game averages, look with Pitcher Control/Consistency at Zero?

    MLB average is 15-K's per game and 6-BB per game, for both teams combined.


    Thanks.
    through the first 4 games, there were 25 walks combined, which rounds to 6. strikeouts are currently slightly lop-sided because I was getting K'd more than usual. Partly due to, the glitch issue and my early discomfort playing serious games in these conditions. I'm getting better & statistically I expect to see an improvement. Currently, after 5 games, the games are averaging 19.4 SO. With me taking an avg of 12.8 K's, and me delivering only 6.6 per game to this point.


    I'm finally comfortable completing games and going forward now, since I'm past this glitch issue. I'll get a statistical update on my early progress out after a couple more games.


    Even in these early stages, there are already plenty of signs of offense



    Originally posted by bayman
    The ball passing through the bat has been said by the developers to be an illusion due to missing frames on replays. I'm not trying to start an argument or anything, just letting you know if you've never heard before.

    For sliders, I've gone back to all default batting sliders. I was in total agreement with you that in past editions the zero theory was best for all sliders but '13 is a different story for me. My first game on legend with zero sliders resulted in 1 lazy deep fly for the CPU and that was it. I wasn't even trying that hard and pitching with Henderson Alvarez against the Nationals. I never once felt threatened as a pitcher the entire game, default may not be perfect but it's much closer than all zero sliders.

    definitely, no gaurantee that even I would have used these sliders in 13', because it's just a totally different game. I planned to buy it and investigate that myself until the PS4 announcement

    In the fifa series, I had a setup for 11' that was almost irrelevant in 13'

    With that said, how do you feel about the game and how it plays in MLB 13' compared to what madman sliders brought out of MLB 12'
    Last edited by @legendm0de; 04-01-2013, 10:44 PM.
    Red Legend

    Comment

    • bayman
      Rookie
      • Feb 2003
      • 359

      #47
      Re: Madman Sliders - Let Player Attributes Take Over the Game

      I didn't realize that you had never moved to '13, I assumed your new posts were with '13. Your slider method was exactly how I felt about the series pre '13. This year though there is a big difference at least in terms of hitting with CPU and human. Solid hits for instance, used to be the first slider I would drop to 0 to get the max hit variety. This year I feel dropping it just leads to too few solid hits and default already has more variety than 0 did in '12. From there I fooled with trying other hitting sliders at zero and found none of them helped and would just make the CPU crappier at the plate. I've zeroed human and CPU pitch control. Throw strength at 3 (as less creates too many noodles) and baserunning speed at 1 to balance. Fielder speed and reaction at 0. 0 for reliever stamina and the rest are pretty much default until I see something I don't like, ex. getting a feel for stealing takes a ton of games played.

      Comment

      • @legendm0de
        Pro
        • Dec 2012
        • 763

        #48
        Re: Madman Sliders - Let Player Attributes Take Over the Game

        madman sliders statistics tracking update is posted,

        thanks to anyone already checking

        here is a little excerpt:

        "Most notably, as mentioned before, all 6 HRs hit this week were in away facilities in only 2 games. With me bagging 4 of them (with 3 players) and the CPU taking the other 2, one being OSFM created Bryce Harper. Below is Matt Holliday breaking out of his 0 for 10 slump starting Spring Training.

        <iframe width="420" height="315" src="http://www.youtube.com/embed/IhohrmriMJ4?rel=0" frameborder="0" allowfullscreen></iframe>
        All 6 HRs away from my pitcher friendly home ballpark, in just 2 games, I'm anxious to see what future games will hold. "


        http://www.operationsports.com/@lege...ranchise-mode/
        Last edited by @legendm0de; 04-09-2013, 12:57 PM.
        Red Legend

        Comment

        • Cletus
          MVP
          • Oct 2004
          • 1771

          #49
          Re: Madman Sliders - Let Player Attributes Take Over the Game

          Thanks for these sliders. I feel like I have control over where hits are going ala MVP 05. I beat the Giants as the Padres, 5-0. Chase Headley homered off of Zito. He pulled it over the left field wall, which he should have because I swung early because Zito pitches 80 mph. The pitch was belt high down the middle. I didn't strike out many with Endison Volquez, but the Giants have good contact hitters.

          On the defensive side, players made the plays they were supposed to. Scutaro made a few nice plays at second with his range. I also turned 2 double plays in the game on pitches that would result in double play balls.

          I also noticed on pitches moved more. Buster Posey tried a drag bunt when the Giants were down 2-0. I thought it was weird, but it was nice to see the cpu try something different.
          PSN:BrrbisBrr

          Comment

          • il blood il
            Rookie
            • Nov 2009
            • 419

            #50
            Re: Madman Sliders - Let Player Attributes Take Over the Game

            so are these sliders for mlb 13 or mlb 12? im alittle confused here cuz im thinking about trying them out...

            also my other question is with these sliders, have you seen any break out players (josh donalson for an example), his ratings dont reflect how good of a year hes actually having..

            Comment

            • @legendm0de
              Pro
              • Dec 2012
              • 763

              #51
              Re: Madman Sliders - Let Player Attributes Take Over the Game

              Originally posted by il blood il
              so are these sliders for mlb 13 or mlb 12? im alittle confused here cuz im thinking about trying them out...

              also my other question is with these sliders, have you seen any break out players (josh donalson for an example), his ratings dont reflect how good of a year hes actually having..
              These sliders are for MLB 12' but there are some players that have used them in MLB 13' and had no unusual problem, so it can be recommended for MLB 13. There is one official change I have made and endorse for the use of these sliders. Pitch Speed from 6, down to it's default 5. I dropped my pride a while ago and used this adjustment and the offense got much more realistic on my end. The reflexes needed for pitch speeds above 5 on these settings just can't be done on a fair enough level making batting averages extremely low in alot of cases.


              As to your question, I've seen alot of parody in the game with these changes, each player can be a threat. Daric Barton went 3 for 3 last night on me, with 2 rbi. Ricky Weeks who's ratings are kind of low in MLB 12 offensively was off to a very good start early in the season. Bryce Harper and the Nationals are both leading the HR totals in MLB, but I don't think my sliders have effect on the simulations. I'll keep updating this because I'm having a blast in franchise mode right now.
              Red Legend

              Comment

              • Cletus
                MVP
                • Oct 2004
                • 1771

                #52
                Re: Madman Sliders - Let Player Attributes Take Over the Game

                I restarted a franchise and am getting totally different numbers. Through 4 games I average 4 hits a game. I know the Padres aren't known for their offense, but I have a .175 team batting average. The games are playing totally different than the other franchise. Pitchers aren't throwing the same amount of balls and every ball I hit is an at 'em ball. I'm using timing batting and even when I get perfect timing, it's a weak grounder, pop up, or a hit right to a guy. I'm not sure what to do. Increase contact or timing?

                On second thought. I'm just gonna move on to another set. I just quit out of a game in the bottom of the 20th, it was 2-2. Zeroed out there's just not enough offense for either side for me.
                Last edited by Cletus; 07-29-2013, 02:12 AM.
                PSN:BrrbisBrr

                Comment

                • @legendm0de
                  Pro
                  • Dec 2012
                  • 763

                  #53
                  Re: Madman Sliders - Let Player Attributes Take Over the Game

                  Hey cletus, sorry about that because that shouldn't be happening, but I see the problem. This is a issue I ran into while developing these, so what I did was dive into the madman sliders even further. Here's the changes that I made, which weren't on the page when you downloaded them

                  The first 2 changes I made were Human & CPU Starter and Relief Pitcher Stamina. I moved from default 5 to ZERO. As you say, your in the 22nd inning of a game, that just shows the imbalance of pitchers ability to throw difficult pitches all game.

                  The optimum setup is still not complete. If your playing with pitch speed on 6 or above, under these settings like I was, your being quite the daredevil. I mentioned in my last post, our reflexes cannot match the speed from our point of view so it's not fair to miss pitches that you actually did time well. So I play on pitch speed 5, the default speed, not 6 as posted.

                  The marvelous hitting in game is brought out under these conditions, I would also say if you need any further changes, perhaps to only drop the pitch speed slider to what's suitable. Especially if you find yourself hitting the other way or fouling too much.

                  Offensively I've had back to back hits, 4 & 5 hit inning marathons and the CPU is able to do the same. There's no limit on the scorelines. Batting averages are very realistic, you'll have multi hit games from some players, nearly all players can go deep but some moreso than others.

                  Let me know if these make a difference, if you choose to go back.
                  Last edited by @legendm0de; 07-29-2013, 10:22 AM.
                  Red Legend

                  Comment

                  • Cletus
                    MVP
                    • Oct 2004
                    • 1771

                    #54
                    Re: Madman Sliders - Let Player Attributes Take Over the Game

                    I gave your sliders one last try and had another decent game. I had to save up being 4-0. I only had 4 hits but I noticed why. It seems the grounders I hit die when they hit the infield. Even if I get superb contact on it. I'm wondering if I should up solid hits or power. It's not your sliders, it's the way the game is coded because fly balls and line drives are almost perfect.
                    PSN:BrrbisBrr

                    Comment

                    • whodeycin85
                      Rookie
                      • Feb 2007
                      • 177

                      #55
                      Just tried these on 13... whole new feel to the game... Thanks

                      Sent from my SCH-R950 using Tapatalk 2

                      Comment

                      • ksig24
                        Resident Scout
                        • Feb 2006
                        • 1417

                        #56
                        Re: Madman Sliders - Let Player Attributes Take Over the Game

                        I too am using these right now. I play mostly minor league games and I have some things to report back to you and hopefully you can help me tweak to a nice gameplay for me. First, let me tell you that I have hit a few homers in MLB games and very few extra base hits with any real variety to the hit type. Minor league games have given me no homers in a large sample size of games. I know that the average MiLB player in the set I am using has relatively low overall hitting attributes, but the guys with ample power need to show it especially when I am hitting it on the screws. I have hit a couple foul balls that had HR distance, but the farthest ball I have hit was to the warning track.

                        Do you know what I would need to up in order to get to the point where anyone could hit a HR? I know that the sliders solid hits, user contact, user power are most likely the sliders that need to be tweaked.

                        I am asking you because this is your set. I am looking for hit variety and a realistic amount of XBH. As of now I have only a handful of XBH in 100's of AB. Also, there have been no triples in my games.

                        Thanks and I like where this set is going.

                        Comment

                        • JaFFiTh
                          MVP
                          • Mar 2008
                          • 1686

                          #57
                          Re: Madman Sliders - Let Player Attributes Take Over the Game

                          I have been playin maybe 5 games with your sliders, every one of them seem to be low scoring, low numbers of hits. Couldn't hit anything. Eventhough i've found my pitchers actually have to work through the innings. I would reach 100 pitches by the 6th inning which is good but also seem to notice high strikeout numbers.

                          I decided to play a game today as the Dodgers (knowing they got good hitters) against the Cubs (random pick) and I ended up scoring 7 runs on 9 hits, to 1 runs for the Cubbies. Thats the most runs I've seen or scored using your sliders..... Including my first 2 homeruns with your sliders (using normal swings as i don't use power at all). One was with Hanley Ramirez and other was a blast to center by Ethier (429 ft) so I'm starting to see more power (2 rockets hitting the fence by Adrian Gonzalez as well) so I'm still unsure cause lots of the ball dies on the ground unless its a rocket. Love how it plays though, just feel the hit needs to vary a bit more not die as soon as it hits the ground.

                          Comment

                          • @legendm0de
                            Pro
                            • Dec 2012
                            • 763

                            #58
                            Re: Madman Sliders - Let Player Attributes Take Over the Game

                            Thanks alot everyone. These madman sliders have proven very strong enhancements in this game and I'm thankful everyone has gotten to see them. These sliders have definitely went in the right direction for this game.

                            From here, I've developed my complete sliders that I use now daily, and the game is as enjoyable as it ever has been by tenfold. Only very small, subtle changes have been made from where we are. So I can't wait to share them, which I'll do in a separate thread. I've intended to do so before the end of the month, and I still have a little over 24 hours hours left

                            Offensive performances have been improved and are easier to come by for Human and CPU, and this has been able to be done without losing any of the effect madman sliders provided. There are still very dynamic hits, (flares choppers elusive ground balls, hits over OFs head, HRs, hits near the foul line) and exciting plays develop across the field. I have even found a setting that makes stealing bases funner than ever.

                            For those of you that have been in tune with the statistics, ,There has been at least 1 HR in 5 of my last 7 games. And those last 7 scorelines read (0-8, 5-6, 2-5, 1-0, 0-1, 3-4, and 2-6) This improvement offensively also still carries the madman sliders effects, so I'm sure you all will be interested in applying these.
                            Last edited by @legendm0de; 08-30-2013, 05:43 PM.
                            Red Legend

                            Comment

                            • dowie
                              MVP
                              • Feb 2005
                              • 1986

                              #59
                              Re: Madman Sliders - Let Player Attributes Take Over the Game

                              Originally posted by @legendm0de
                              Thanks alot everyone. These madman sliders have proven very strong enhancements in this game and I'm thankful everyone has gotten to see them. These sliders have definitely went in the right direction for this game.

                              From here, I've developed my complete sliders that I use now daily, and the game is as enjoyable as it ever has been by tenfold. Only very small, subtle changes have been made from where we are. So I can't wait to share them, which I'll do in a separate thread. I've intended to do so before the end of the month, and I still have a little over 24 hours hours left

                              Offensive performances have been improved and are easier to come by for Human and CPU, and this has been able to be done without losing any of the effect madman sliders provided. There are still very dynamic hits, (flares choppers elusive ground balls, hits over OFs head, HRs, hits near the foul line) and exciting plays develop across the field. I have even found a setting that makes stealing bases funner than ever.

                              For those of you that have been in tune with the statistics, ,There has been at least 1 HR in 5 of my last 7 games. And those last 7 scorelines read (0-8, 5-6, 2-5, 1-0, 0-1, 3-4, and 2-6) This improvement offensively also still carries the madman sliders effects, so I'm sure you all will be interested in applying these.
                              That's fantastic that these are for MLB The Show 2012....I am anxious to see these tweaked/updated and final sliders.

                              I like where you went with these from the get go.

                              Dowie
                              Cardinals Nation - For The Lou
                              Always a Tiger - Bless You Boys
                              How can you not be romantic about baseball?

                              Comment

                              • @legendm0de
                                Pro
                                • Dec 2012
                                • 763

                                #60
                                Re: Madman Sliders - Let Player Attributes Take Over the Game

                                These final sliders are amazing, I'm excited to share them. They'll be posted in just a couple of minutes and they are applicable to 12 as well as 13' as a friend of mine uses them on 13' and gets about the same results.

                                They're definitely gonna be alot of fun
                                Red Legend

                                Comment

                                Working...