Interesting but not surprising to me. Power seems to mean a lot more than just home runs. Harder hit balls produce more hits overall. In CPU vs CPU games it seems the high power guys hit for a slightly better average than they do in real life. While contact rating is important, the power rating seems to mean a little more toward results. If you want to continue with power above default it might take an adjustment to contact or timing slider down. I think I'm just going to live with the lower HR totals myself. It's not down too much. I may tweak a couple guys on each team that I believe their power numbers are too low. That's about it.
Stats-Based CPU Sliders [MLB 13 Version]
Collapse
Recommended Videos
Collapse
X
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
Interesting but not surprising to me. Power seems to mean a lot more than just home runs. Harder hit balls produce more hits overall. In CPU vs CPU games it seems the high power guys hit for a slightly better average than they do in real life. While contact rating is important, the power rating seems to mean a little more toward results. If you want to continue with power above default it might take an adjustment to contact or timing slider down. I think I'm just going to live with the lower HR totals myself. It's not down too much. I may tweak a couple guys on each team that I believe their power numbers are too low. That's about it. -
Re: Stats-Based CPU Sliders [MLB 13 Version]
You have to get a little creative if you want to increase only home runs without affecting offense...
Simultaneously decreasing Solid Hits is the most straight forward way I think... you can also play with the Timing and/or Contact sliders though.Comment
-
Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
Point taken but I actually like going in order so I can see differences as the pitching talent decreases.
I recommend you do immediate rotations, instead of 15 games at a time. That way your stats are always informative, and you don't have to wait for them to "balance out"
eg: game 1, #1 starter, game 2, #2 starter... all the way to 15 games, instead of 15 games with the same spot #.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
Slider making is a never ending quest, so it's a sort of thing that you expect the official version to come out after MLB 14 gets released....
... having said that I think what we have is already good enough.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
They run games, record stats, and then actually go out to waterfalls in order not to think too much about what they just saw.... knowing that wee human beings are full of worldly desires that detract them from seeing the real deal.
While running a set of games with a particular slider setting, monks go out for alms and only eat whatever laypeople give to them. (Be careful, you do the same thing in USA and people call it panhandling.)
... only then you can nail down what Power setting brings the right amount of XBHs in CPU vs. CPU games.
I recommend you do immediate rotations, instead of 15 games at a time. That way your stats are always informative, and you don't have to wait for them to "balance out"
eg: game 1, #1 starter, game 2, #2 starter... all the way to 15 games, instead of 15 games with the same spot #.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I've been using these slider settings for a number of weeks now in my MoM Season games and overall I would say these slider settings are great, I have been involved in some great very believable games where sometimes the games are low scoring affairs and other times the offense for one or both teams breaks out. Yes these slider settings are great all except for home runs. There are a lot less home runs in my games versus the real world counterparts. Not sure how/if that can be fixed. I have tried to up the CPU Power and CPU Big Hits (can't remember if this is the right term), from the default and recommended values of 5 to 6. But all that seems to happen is more doubles maybe some triples. But the home runs are still low compared to the real world games. Of course it is a balancing act. Too many home runs would probably be worse than not enough home runs.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I've been using these slider settings for a number of weeks now in my MoM Season games and overall I would say these slider settings are great, I have been involved in some great very believable games where sometimes the games are low scoring affairs and other times the offense for one or both teams breaks out. Yes these slider settings are great all except for home runs. There are a lot less home runs in my games versus the real world counterparts. Not sure how/if that can be fixed. I have tried to up the CPU Power and CPU Big Hits (can't remember if this is the right term), from the default and recommended values of 5 to 6. But all that seems to happen is more doubles maybe some triples. But the home runs are still low compared to the real world games. Of course it is a balancing act. Too many home runs would probably be worse than not enough home runs.
I have been noticing that by lowering Pitcher Control and/or Strike Frequency drastically, the HR rate (and other XBHs) can become around the MLB average, presumably due to more meatballs. I'm currently testing Pitcher Control 1 and Strike Frequency 4 since with Control 2 walks are still bit low and I've also been wanting to increase HRs/XHBs slightly... so far things are good, except BABIP is kinda high so I'm trying to see where it stabilizes with the current setting.
If BABIP comes down then I think I'm set, but if it stays up then I'll probably try lowering Contact (or Solid Hit) to 4 to see if I can reduce the overall offense without affecting XBHs much.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I've also been using these sliders for my MoM 'chise, and I used them exclusively last year too. Great work by all involved and I thank you for your efforts.
I can live with the low HR numbers, I prefer the game of baseball with less round-trippers anyways. However, I'm not happy with the feel/look of the pitching using the current sliders. I'm seeing allot of Wild Pitches, Passed Balls, Hit Batters, BBs and not enough K's. I raised Pitch Control to 3 to try and correct this and then the K's went through the roof. Would moving Pitch Control (PC) up to 3 and then lowering Strike Frequency (SF) to 3 help with this? Or what about leaving PC at 2 and raising SF back to 5? Or am I just crazy and I need to play more to see more balance?Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I've also been using these sliders for my MoM 'chise, and I used them exclusively last year too. Great work by all involved and I thank you for your efforts.
I can live with the low HR numbers, I prefer the game of baseball with less round-trippers anyways. However, I'm not happy with the feel/look of the pitching using the current sliders. I'm seeing allot of Wild Pitches, Passed Balls, Hit Batters, BBs and not enough K's. I raised Pitch Control to 3 to try and correct this and then the K's went through the roof. Would moving Pitch Control (PC) up to 3 and then lowering Strike Frequency (SF) to 3 help with this? Or what about leaving PC at 2 and raising SF back to 5? Or am I just crazy and I need to play more to see more balance?
I think you should stay with where you are happy for now... you probably are just seeing performance variation. Without lower Pitcher Consistency, I don't see WPs and HBPs increasing that much. And those depend on pitch selection also... pitchers with curve ball for example would be wilder, so they issue a bit more WPs and HBPs.
I'm keeping Pitcher Control and/or Strike Frequency lower to induce more walks, but if you prefer tighter ball games, you of course don't have to keep them low that much. I'm going in the direction of lowering Pitcher Control just because, but I think other guys are seeing realistic amount of walks at Strike Frequency at 3 without messing with Pitcher Control. There are different ways to get similar results while results stay similar.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I'm one of the "strike frequency at 3" guys for now, but I'm keeping a close eye on Nomo's stuff. I too felt like there were a few too many HBPs and WPs with my settings. In my last 75 games I moved pitcher consistency to 6 to see what it would do. Small sample size, but seem to help a little.
HBP .37 moved down to .29
WP .43 moved down to .38
Nothing else seemed to change that much.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
Is the solid hit slider in reverse? it seems like the more I move it to the left the more hits I getComment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I'm one of the "strike frequency at 3" guys for now, but I'm keeping a close eye on Nomo's stuff. I too felt like there were a few too many HBPs and WPs with my settings. In my last 75 games I moved pitcher consistency to 6 to see what it would do. Small sample size, but seem to help a little.
HBP .37 moved down to .29
WP .43 moved down to .38
Nothing else seemed to change that much.
Strike Frequency 3 might actually be the easiest option to induce realistic amount of walks (though I don't necessarily like how it only lowers the strike % in early counts). Lowering Pitcher Control is kinda fun but it doesn't help mediocre pitchers.
I haven't touched the slider this year so I don't know. Are the additional hits coming from grounders or line drives? I think this year's game produces a bit less ground balls in the past.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
Yeah that makes sense... HBP and WP reduced when Consistency is increased. But I don't know how that would help in other aspects of the game. Do you think HBPs and WPs are higher than they should be?
Strike Frequency 3 might actually be the easiest option to induce realistic amount of walks (though I don't necessarily like how it only lowers the strike % in early counts). Lowering Pitcher Control is kinda fun but it doesn't help mediocre pitchers.
Of course, after I posted moving pitcher consistency to 6 I had Kuroda for the Yankees throw 4 WPs in one game. He throws lots of sinkers, and it seems you get a lot WPs this year where the ball kicks off the catcher's equipment and bounces far away.
I agree that with strike frequency at 3, I probably see a lot more instances where pitchers battle back from 2-0 or 3-0 counts. It doesn't happen all the time but probably a little more than real life. In the end the overall ball/strike ratio still ends up about perfect though.Comment
-
Re: Stats-Based CPU Sliders [MLB 13 Version]
I do think HBPs and WPs are a little too high, although I must say I never kept track of them early with every slider on default. Maybe moving strike frequency is contributing to that. I do like that there are more of those events this year, but they are events that if I can't get them exactly right I would prefer them to trend lower than average. That's just my personal preference, I guess. I'd rather things look a little more tidy than so wild. More Greg Maddux, Less Mitch Williams.
Of course, after I posted moving pitcher consistency to 6 I had Kuroda for the Yankees throw 4 WPs in one game. He throws lots of sinkers, and it seems you get a lot WPs this year where the ball kicks off the catcher's equipment and bounces far away.
I agree that with strike frequency at 3, I probably see a lot more instances where pitchers battle back from 2-0 or 3-0 counts. It doesn't happen all the time but probably a little more than real life. In the end the overall ball/strike ratio still ends up about perfect though.Comment
Comment