I am still using the slider values Nomo has recommended in this thread in my MoM season games (I am mirroring the real world season so I am only 33 games into my season) and with the exception of lower than normal home runs in the game versus the number of home runs we see in the real world, I am happy with the results these sliders have given me. Don't get me wrong, I am getting home runs in my games, I just don't see as many of them as we see in the real world.
Stats-Based CPU Sliders [MLB 13 Version]
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I am still using the slider values Nomo has recommended in this thread in my MoM season games (I am mirroring the real world season so I am only 33 games into my season) and with the exception of lower than normal home runs in the game versus the number of home runs we see in the real world, I am happy with the results these sliders have given me. Don't get me wrong, I am getting home runs in my games, I just don't see as many of them as we see in the real world. -
Re: Stats-Based CPU Sliders [MLB 13 Version]
I am still running test games but I have added another testing (player attributes) to my rotation, so slider testing is running on Vita... which is slower since I have to wake it up every 10 mins. Kinda like egg babies and I cannot bring it to work, so Vita is staying in daycare.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
When you get a chance...what are you trying with player attributes? I'm interested in hearing about that.Comment
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Going thru this post and if I didn't know better it sounds like u guys are scientists lol. I've always found CPU/mom sliders interesting. I've always felt that Even when u think u have the game balanced that as time passes the sliders require a little tweaking. In other words there is no true constant so to speak. The sliders are organic. That's why u have to maintain the balance by sliding/tweaking the value.Last edited by kingdevin; 05-08-2013, 10:33 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Once I fix my sliders, I'm actually more interested in doing the same thing in regular gameplay (just because it's more interesting), but that's something I'd do as a low-priority side project... it takes too much time.
Going thru this post and if I didn't know better it sounds like u guys are scientists lol. I've always found CPU/mom sliders interesting. I've always felt that Even when u think u have the game balanced that as time passes the sliders require a little tweaking. In other words there is no true constant so to speak. The sliders are organic. That's why u have to maintain the balance by sliding/tweaking the value.
I think it's just that the game has become complicated, and provide nice variety so that your experience is heavily influenced by what you've seen, but not by what you haven't seen, so your perception keeps changing until you see enough of them. With RBI Baseball, you pretty much see similar plays repeatedly all the time, so it is easy to spot where things are off. Not with The Show.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
First I'm trying to revisit player attributes to stats conversion using simmed games, like I did with MLB 11. Only this time I think I can do it faster with a more efficient method. I heard that the player rating formulas have changed this year, so I just wanted to update the info.
Once I fix my sliders, I'm actually more interested in doing the same thing in regular gameplay (just because it's more interesting), but that's something I'd do as a low-priority side project... it takes too much time.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Not sure if I am understanding correctly, but that's the goal right? Given a set of player attributes, what stats the player produces. That in turn helps figuring out how stats should translate into in-game ratings.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Right but glancing at your spreadsheet it looks like you are testing a combination of ratings? I'm talking about testing each rating individually. 99 everything, and 20 contact... then 99 everything then 99 contact, etc... for each attribute.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Great Thread.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I first want to come up with a set of player attributes that plays the average baseball... then try to vary each rating one by one, to see how much change in the rating corresponds to changes in in-game stats.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I just started out with all 99 and all 25 rated teams, in order to "bracket" the average ratings. So if I get Contact 25 = .200 and 99 = .320, then I figure Contact 66 would be roughly .256 which is the MLB average. ... doing this for all ratings will produce average ratings.
I first want to come up with a set of player attributes that plays the average baseball... then try to vary each rating one by one, to see how much change in the rating corresponds to changes in in-game stats.
If I understand the Ratings System correctly, 99 is given to the top player in any catagory. So Cabrera should get a 99 on his power rating because he hit the most home runs last year with 44 HRs. Presumably, the guy who had the second most would get a 98.
But that's based on LAST year's numbers. If Cabrera gets a 99, then what would Barry Bonds have gotten the year he hit 75? Or Honus Wagner when 12 Hr's led the League?
Both Wagner and Bonds would be rated a 99 based on my understanding of player ratings.
My point is, if Nomo wants to come up with a set that reflects "Average Baseball", wouldnt the first thing to do be to answer what is "Average"?
So wouldn't" average" give EVERY player a 50 rating across the board?Last edited by Jimbo614; 05-12-2013, 05:53 PM.Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Not wanting to be a Smart **s, but..
If I understand the Ratings System correctly, 99 is given to the top player in any catagory. So Cabrera should get a 99 on his power rating because he hit the most home runs last year with 44 HRs. Presumably, the guy who had the second most would get a 98.
But that's based on LAST year's numbers. If Cabrera gets a 99, then what would Barry Bonds have gotten the year he hit 75? Or Honus Wagner when 12 Hr's led the League?
Both Wagner and Bonds would be rated a 99 based on my understanding of player ratings.
My point is, if Nomo wants to come up with a set that reflects "Average Baseball", wouldnt the first thing to do be to answer what is "Average"?
So wouldn't" average" give EVERY player a 50 rating across the board?
The way rating system works (from what I gathered from various sources), you are right in saying what the average attribute rating means... the real answer probably should be "there's no such thing." Because Contact = 60 would be roughly a player who hits .256 in the default SCEA roster at the MLB level, but Contact ratings for .256 hitter down in AAA and AA are of course much lower, because the competitions (meaning, H/9 of opposing pitchers here) are weaker.
So to define average, we have to define what is the group of players we are including. I'm currently just doing this for players in the SCEA roster on the MLB level.
Being smart *** is fine so long as conversations can be had you know what I mean??? I say some asses can look really beautiful as well though looking at one is not my hobby....Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
Where are you on the injury slider?
I set mine at 8...feels about right in CPU games, but is waaay too high in my simmed Minor Leagues.
Now, I could just commit to CPUing even my Minor Leagues, taking ten years by my calculation..
But my observation is that Simmed injuries happen at much higher rate than CPU. At what setting would the two lines intersect?Comment
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Re: Stats-Based CPU Sliders [MLB 13 Version]
I take it these work well for the "manage game" mode in franchise mode?Comment
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