Yeah I've found you need to keeps few guys warm so you can make a move as soon as trouble starts, or you're playing with fire.
HighCmpPct's I've been "backpacking" sliders
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Re: HighCmpPct's I've been "backpacking" sliders
Yeah I've found you need to keeps few guys warm so you can make a move as soon as trouble starts, or you're playing with fire.
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Re: HighCmpPct's I've been "backpacking" sliders
played this game early really wanted to see what i can do with these sliders against a Star pitcher so D-town met the NATS it was a good game Verlander was dealing i happen to make him throw a lot of pitches (circle is your best friend against really good pitchers) I end it up getting 2 runs against JV an by the 6th he was out of there...GIO was the man on the mound going 8 innings giving up 2 hits i really wasn't expecting him to pitch that good because his last two outings didn't go well....Sorry for the pics side waysComment
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Re: HighCmpPct's I've been "backpacking" sliders
how do you use the API? i went with the Rangers against the Jays Darvish went 7 innings striking out 9 giving up 1 run the last inning i loaded the bases struck out 2 and got a popup (near grandslam) ...i brought in my bullpen and tried the API then and with Ross i kept getting calls to throw the SAME PITCH IN THE SAME LOCATION every single time even after i pressed L1 to shake it offLast edited by RangersCruz; 06-12-2013, 09:47 PM.Comment
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Re: HighCmpPct's I've been "backpacking" sliders
Sometimes they'll do that with bullpen guys because most of them have one really good pitch and that and confidence is largely how the API gets based.
You just gotta throw something else sometimes, usually if you throw a different pitch and go to a new location it'll breAK the chain for a bit
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Re: HighCmpPct's I've been "backpacking" sliders
Ok another question about the API
Do i start my pitch where the orange glove comes up or do i have to aim the arrows to it?Comment
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Re: HighCmpPct's I've been "backpacking" sliders
You aim the arrows to it.
Though sometimes with fastballs like two seamers or cutters I'll put the ball on it.
And sometimes with breaking pitches like curves and sliders I'll put it halfway in the arrows, just to mix it up some.
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Re: HighCmpPct's I've been "backpacking" sliders
Just a few things i noticed and want you opinion on... So i used the API and follow it like you said, and well my strike/ball ratio is WAY to favored to strikes, id say 80/20 strikes/balls, which really keeps PC's low and also CPU will get out a ton on first pitches. My goal is to have games where my guy will lose control and walk 3-5 people and run up 100+ pitches in 5-6 innings while in some other games ill have a guy throw 50-70 pitches in 6 innings and have good control. Every game I've has been the latter so far. Also, it seems the CPU will yank guys too early for the other team, guys will be in the 70-80 pitch range and get yanked even though they've only given up a few runs. Just a couple things i want your opinion on, thanks!Comment
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Re: HighCmpPct's I've been "backpacking" sliders
Just a few things i noticed and want you opinion on... So i used the API and follow it like you said, and well my strike/ball ratio is WAY to favored to strikes, id say 80/20 strikes/balls, which really keeps PC's low and also CPU will get out a ton on first pitches. My goal is to have games where my guy will lose control and walk 3-5 people and run up 100+ pitches in 5-6 innings while in some other games ill have a guy throw 50-70 pitches in 6 innings and have good control. Every game I've has been the latter so far. Also, it seems the CPU will yank guys too early for the other team, guys will be in the 70-80 pitch range and get yanked even though they've only given up a few runs. Just a couple things i want your opinion on, thanks!Comment
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Re: HighCmpPct's I've been "backpacking" sliders
I'm not sure API is the reason, i mean I've played baseball my whole life and 80% if not more of the time my target was IN the strike zone, however the average baseball player only throw's strikes about 60% of the time. I think the best way to remedy this is to change the control/consistency, which Highcmpact knows much more about than I. Also maybe pitch on the next level up, to make the pulse harder to time, because I time it perfectly basically every time.Last edited by cammy3399; 06-14-2013, 02:56 AM.Comment
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Re: HighCmpPct's I've been "backpacking" sliders
I'm not sure API is the reason, i mean I've played baseball my whole life and 80% if not more of the time my target was IN the strike zone, however the average baseball player only throw's strikes about 60% of the time. I think the best way to remedy this is to change the control/consistency, which Highcmpact knows much more about than I.Comment
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Re: HighCmpPct's I've been "backpacking" sliders
Yeah I've been considering a decrease in manager hook for a few games as I'm seeing that as well, you can go ahead and drop slider by one and it should be almost right on.
As far as your pitch count and following the API. My rule is to mainly use it as a guide, I'll place my marker on the glove first then if it's a low pitch I'll drop it even lower or a inside or outside call then I'll move it slightly further inside or outside.
Main thing is go with what they call but then aim at only corners all game. This is most important when you have 3 balls on a hitter cause if you always give in in that situation you'll never walk anyone.
Here's to detailed examples about what I mean.
1. Catcher calls for a low fastball, so I'll aim just below the mark trying to put it right at knee level.
2. Catcher calls cutter inside I'll put the mark or a piece of the mark on the spot then let the arrows be even further in than the spot called for.
This helps replicate a real pitchers approach as they are always aiming at corners. That's why I play with my zoomed in pitching camera so I can actually aim at the corners of the plate.
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Re: HighCmpPct's I've been "backpacking" sliders
Yeah I've been considering a decrease in manager hook for a few games as I'm seeing that as well, you can go ahead and drop slider by one and it should be almost right on.
As far as your pitch count and following the API. My rule is to mainly use it as a guide, I'll place my marker on the glove first then if it's a low pitch I'll drop it even lower or a inside or outside call then I'll move it slightly further inside or outside.
Main thing is go with what they call but then aim at only corners all game. This is most important when you have 3 balls on a hitter cause if you always give in in that situation you'll never walk anyone.
Here's to detailed examples about what I mean.
1. Catcher calls for a low fastball, so I'll aim just below the mark trying to put it right at knee level.
2. Catcher calls cutter inside I'll put the mark or a piece of the mark on the spot then let the arrows be even further in than the spot called for.
This helps replicate a real pitchers approach as they are always aiming at corners. That's why I play with my zoomed in pitching camera so I can actually aim at the corners of the plate.Comment
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Re: HighCmpPct's I've been "backpacking" sliders
Yeah you can remedy this by lowering control,I wouldn't lower consistency as pitches miss on that regard enough.
Only reason I don't play like that is it really just masks the problem, if you try and place the pitch exactly on the called spot it'll always be in the zone. This is because on the corner in the games mind is actually completely inside the outside and inside squares on the strikezone, and not the actual corner.
The real problem most have with not walking guys is how and where they are aiming not the slider settings.
Join us in the 3K Gaming Discord for the best Sim Sports Setups!!
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Link to my YouTube.
Denny 3K Gaming
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Re: HighCmpPct's I've been "backpacking" sliders
Yeah you can remedy this by lowering control,I wouldn't lower consistency as pitches miss on that regard enough.
Only reason I don't play like that is it really just masks the problem, if you try and place the pitch exactly on the called spot it'll always be in the zone. This is because on the corner in the games mind is actually completely inside the outside and inside squares on the strikezone, and not the actual corner.
The real problem most have with not walking guys is how and where they are aiming not the slider settings.Comment
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