Stats-Based CPU Sliders [MLB 14 Version]

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  • DarthRambo
    MVP
    • Mar 2008
    • 6631

    #91
    Re: Stats-Based CPU Sliders [MLB 14 Version]

    I am using dynamic difficulty. Currently I'm at AS+ pitching and Veteran hitting. I have played at least 50 games or better using DD so I'm thinking I'm very close to settling in. Vet hitting is def where I'm staying. I think I can manage HOF pitching like I was last year but it takes a while to level up

    Sent from my SPH-L710 using Tapatalk
    https://www.youtube.com/DarthRambo

    Comment

    • BrianU
      MVP
      • Nov 2008
      • 1565

      #92
      Re: Stats-Based CPU Sliders [MLB 14 Version]

      In this thread we have been talking about how the pickoff rates are very realistic. I don't think you can track them in CPU vs CPU without watching the games but it is something to be aware of in that it might be affecting results. I made a bug report and they said they will look into it next year but it seems to be very off and sliders don't really fix the issue. Seeing guys getting picked off with no leads is weird.

      http://www.operationsports.com/forum...-pickoffs.html

      Comment

      • HopiDesertPriest
        Banned
        • Nov 2013
        • 597

        #93
        Re: Stats-Based CPU Sliders [MLB 14 Version]

        Hello,

        Are there any sliders for cpu vs cpu games using Quick Counts ?


        Thanks.

        Comment

        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #94
          Re: Stats-Based CPU Sliders [MLB 14 Version]

          Originally posted by BrianU
          In this thread we have been talking about how the pickoff rates are very realistic. I don't think you can track them in CPU vs CPU without watching the games but it is something to be aware of in that it might be affecting results. I made a bug report and they said they will look into it next year but it seems to be very off and sliders don't really fix the issue. Seeing guys getting picked off with no leads is weird.

          http://www.operationsports.com/forum...-pickoffs.html
          I have seen pickoffs (not successful) in CPU vs. CPU games, so they do definitely happen. I don't believe it happens as often, though, so the effect on CPU vs. CPU games is minimal I think.

          I don't think I actually have ever been successful picking off when CPU doesn't take an extra lead. Is that possible this year?



          Originally posted by HopiDesertPriest
          Hello,

          Are there any sliders for cpu vs cpu games using Quick Counts ?


          Thanks.

          No, I am not working on QC slider set, for the reasons that I wrote earlier in the thread. I don't think it should be necessary, and I don't think you can influence the QC games that much with sliders. But once I finish the CPU slider set, I might look into how CPU vs. CPU games plays in QC.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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          • nonoirie
            Rookie
            • Mar 2011
            • 104

            #95
            Re: Stats-Based CPU Sliders [MLB 14 Version]

            Nomo,

            What are trying to accomplish when you're reducing the strike frequency to 4 on 4/20 batch?

            Comment

            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #96
              Re: Stats-Based CPU Sliders [MLB 14 Version]

              Originally posted by nonoirie
              Nomo,

              What are trying to accomplish when you're reducing the strike frequency to 4 on 4/20 batch?
              I am trying to conquer the world.
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

              Comment

              • HopiDesertPriest
                Banned
                • Nov 2013
                • 597

                #97
                Re: Stats-Based CPU Sliders [MLB 14 Version]

                Originally posted by nomo17k
                I am trying to conquer the world.


                LOL !!


                Nomo is the Coolest Cat Around.

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #98
                  Re: Stats-Based CPU Sliders [MLB 14 Version]

                  Originally posted by nonoirie
                  Nomo,

                  What are trying to accomplish when you're reducing the strike frequency to 4 on 4/20 batch?
                  I am seeing if that actually increases BB% so that the number of walks becomes realistic.

                  I'm monitoring the strike %s in various counts (first-pitch, early, ahead, behind, full, etc.), and I don't really see the need for lowering Strike Frequency slider, because first-pitch/early counts are what that slider affects and those numbers usually look fine. What is consistently higher is the strike % when the pitcher falls behind, but we don't really have a way of adjusting it other than to make the overall strike %s lower by lowering Pitcher Control/Consistency. But I don't want to lower them too much.

                  So I'm just giving Strike Frequency one click down to see if that's all needed.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                  Comment

                  • kcsam
                    Pro
                    • Feb 2011
                    • 676

                    #99
                    Re: Stats-Based CPU Sliders [MLB 14 Version]

                    Originally posted by nomo17k
                    I am seeing if that actually increases BB% so that the number of walks becomes realistic.

                    I'm monitoring the strike %s in various counts (first-pitch, early, ahead, behind, full, etc.), and I don't really see the need for lowering Strike Frequency slider, because first-pitch/early counts are what that slider affects and those numbers usually look fine. What is consistently higher is the strike % when the pitcher falls behind, but we don't really have a way of adjusting it other than to make the overall strike %s lower by lowering Pitcher Control/Consistency. But I don't want to lower them too much.

                    So I'm just giving Strike Frequency one click down to see if that's all needed.
                    It looks like reducing the strike frequency negatively affected some of the other stats. From what I can see, it seems the most accurate stats thus far came from the 4/15 batch.

                    Comment

                    • nomo17k
                      Permanently Banned
                      • Feb 2011
                      • 5735

                      #100
                      Re: Stats-Based CPU Sliders [MLB 14 Version]

                      Originally posted by kcsam
                      It looks like reducing the strike frequency negatively affected some of the other stats. From what I can see, it seems the most accurate stats thus far came from the 4/15 batch.
                      You mean the offense is a bit down? The way I'm running games, it's not easy to tell early. I'm playing out every single game in a season mode, so it takes about 75 games to cover top-line to the bottom-of-the-rotation starters. Right now most pitchers are top-of-the-rotation guys, so I expect offense to be down.

                      It's kinda interesting if the offense is really be down because of lower Strike Frequency. I'm not exactly sure of the mechanism of how the game attempts to reduce early-count strikes, but if it's done by making pitchers to nibble to corners a bit more (till you lower it too much and CPU starts throwing obvious balls), then it's not surprising that the right amount of nibbling makes them more effective in avoiding throwing meat pitches in early counts.

                      I think most sliders work simple under the hood, but when combined with how the game plays it can have subtle and unintuitive effects like this.
                      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6631

                        #101
                        Re: Stats-Based CPU Sliders [MLB 14 Version]

                        Last year I had strike frequency at zero, pitcher control at 2, and consistency at 1 for both hum and cpu. This was the best combo I could find to create a decent BB%. I wish there was a slider to make the cpu more patient at the plate. That is the biggest issue I found

                        Sent from my SPH-L710 using Tapatalk
                        Last edited by DarthRambo; 04-22-2014, 12:15 PM.
                        https://www.youtube.com/DarthRambo

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                        • kcsam
                          Pro
                          • Feb 2011
                          • 676

                          #102
                          Re: Stats-Based CPU Sliders [MLB 14 Version]

                          Originally posted by nomo17k
                          You mean the offense is a bit down? The way I'm running games, it's not easy to tell early. I'm playing out every single game in a season mode, so it takes about 75 games to cover top-line to the bottom-of-the-rotation starters. Right now most pitchers are top-of-the-rotation guys, so I expect offense to be down.

                          It's kinda interesting if the offense is really be down because of lower Strike Frequency. I'm not exactly sure of the mechanism of how the game attempts to reduce early-count strikes, but if it's done by making pitchers to nibble to corners a bit more (till you lower it too much and CPU starts throwing obvious balls), then it's not surprising that the right amount of nibbling makes them more effective in avoiding throwing meat pitches in early counts.

                          I think most sliders work simple under the hood, but when combined with how the game plays it can have subtle and unintuitive effects like this.
                          Yeah, you're right, I meant the offensive side of the stats. I guess I didn't take into consideration the sample size you had accumulated at this point. Or the factor of the bottom of the rotation guys. It would be great to be able to get BB% and SO% more accurate. So whatever you are doing I definitely applaud you because it seems like you are moving in the right direction. It just takes time I guess. Either way, keep up the good work. I'll continue checking back regularly to see if/when you had a final set.

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                          • bcruise
                            Hall Of Fame
                            • Mar 2004
                            • 23274

                            #103
                            Re: Stats-Based CPU Sliders [MLB 14 Version]

                            Going to post up some stats of my own once I reach the end of April on a Cubs Season mode I'm running. The results are....interesting. I'm beating my head against a wall trying to imagine if these stats are believable or not.

                            Just one thing I want to point out for comparison's sake before I throw out the fake season stats - The real-life Houston Astros are batting below the Mendoza line AS A TEAM after 20 games.

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #104
                              Re: Stats-Based CPU Sliders [MLB 14 Version]

                              Originally posted by bcruise
                              Going to post up some stats of my own once I reach the end of April on a Cubs Season mode I'm running. The results are....interesting. I'm beating my head against a wall trying to imagine if these stats are believable or not.

                              Just one thing I want to point out for comparison's sake before I throw out the fake season stats - The real-life Houston Astros are batting below the Mendoza line AS A TEAM after 20 games.
                              Is that all in CPU vs. CPU games, or are most games simmed? I can believe a team like the Astros going below .200 for CPU vs. CPU games with default sliders.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • bcruise
                                Hall Of Fame
                                • Mar 2004
                                • 23274

                                #105
                                Re: Stats-Based CPU Sliders [MLB 14 Version]

                                Originally posted by nomo17k
                                Is that all in CPU vs. CPU games, or are most games simmed? I can believe a team like the Astros going below .200 for CPU vs. CPU games with default sliders.
                                All of them played out CPU vs CPU. It can be compared to what you're doing (except I'm on all default sliders).

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