Stats-Based CPU Sliders [MLB 14 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #106
    Re: Stats-Based CPU Sliders [MLB 14 Version]

    Originally posted by bcruise
    All of them played out. It can be compared to what you're doing (except I'm on all default sliders).
    Yeah, I think BABIP really seems to be low with default sliders and that's why.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

    Comment

    • bcruise
      Hall Of Fame
      • Mar 2004
      • 23274

      #107
      Re: Stats-Based CPU Sliders [MLB 14 Version]

      Here are the Cubs team stats through the month of April. All CPU vs CPU games, Quick Count off, played out in full on default sliders. I'm reading off the Team Rankings page, so for stuff like Strikeouts for batters and BB for pitchers, the lower the number the higher the league rank.

      Record: 9 - 18 (5th NL Central)

      Hitting:

      Batting Avg: .197 (30)
      At Bats: 869 (30)
      Runs: 53 (30)
      Hits: 171 (30)
      Doubles: 29 (29)
      Triples: 2 (19)
      Home Runs: 14 (30)
      Runs Batted In: 52 (30)
      Stolen Bases: 12 (27)
      Caught Stealing: 15 (28)
      Stolen Base %: .444 (30)
      Base on Balls: 74 (20)
      Strikeouts: 199 (14)
      Slugging %: .283 (30)
      On Base %: .264 (30)
      Total Bases: 246 (30)
      Plate Appearances: 964 (30)
      GIDP: 17 (23)

      Fielding:

      Assists: 271 (8)
      Put Outs: 729 (22)
      Errors: 21 (30)
      Fielding %: .979 (30)

      Pitching:

      ERA: 3.41 (11)
      CG: 0 (28)
      Shutouts: 2 (10)
      Saves: 4 (28)
      Blown Saves: 2 (4)
      Hits Allowed: 223 (8)
      Runs Allowed: 97 (8)
      Earned Runs: 92 (8)
      HR Allowed: 32 (22)
      BB Allowed: 69 (2)
      Strikeouts: 196 (16)
      Win %: .333 (27)
      BIPA (Balls in Play Avg, I'm assuming that's Pitcher's BABIP): .286

      Lets get this out of the way - the Cubs are not good at baseball. That appears to be true in real life and the game. Those hitting stats are flat out abysmal. But here's the thing - the pitching stats aren't really that unrealistic. The Cubs pitching isn't bad in real life either - they don't win because they get no run support, and that's proving true in real life as it is in the game.

      That means other teams aren't having as much trouble scoring vs the Cubs as the Cubs are, in these same games I'm letting play out. That's a dilemma - I can't just say the slider settings need a tweak because of that. They are actually playing that bad while the teams they play seem relatively normal.

      I'm almost tempted to call sample size on this and let it play out some more to see if they start hitting. If they eventually end up #1 in most of the pitching stats I'll probably cut it off.

      I saved a separate season file at this point so I can answer more specific questions about the season stats if anyone has any, while I go on and run some more games.
      Last edited by bcruise; 04-22-2014, 04:14 PM.

      Comment

      • seanjeezy
        The Future
        • Aug 2009
        • 3347

        #108
        Re: Stats-Based CPU Sliders [MLB 14 Version]

        bc what is your hitting BABIP? Looking at the numbers it looks like you're getting a ton of weak contact, since you're in the middle for K's and last in HR's. Can you also post ISO for hitters and pitchers?
        Bakin' soda, I got bakin' soda

        Comment

        • bcruise
          Hall Of Fame
          • Mar 2004
          • 23274

          #109
          Re: Stats-Based CPU Sliders [MLB 14 Version]

          Originally posted by seanjeezy
          bc what is your hitting BABIP? Looking at the numbers it looks like you're getting a ton of weak contact, since you're in the middle for K's and last in HR's. Can you also post ISO for hitters and pitchers?
          Before I do that, I need clarification on the BABIP definition (I'm not all that familiar with Saber stuff). It seems to include sac flies, but why aren't sac bunts included? There was 1 sac fly (Dear God ) and 14 of what the game calls "sacrifice hits". I'm assuming those are bunts but I'm not sure.

          The game doesn't provide a hitter's BABIP, so I'm having to figure it out manually. All of the other stuff besides sac flies in the equation is in the above post.

          ISO is in the game for hitters, and it's hilarious: .086. I don't think I can find it for pitchers because the game doesn't track all XBH given up by pitchers - only HR's. Well, I suppose I could if I went through all the boxscores, like H&V did...give me a bit and I'll work on that.
          Last edited by bcruise; 04-22-2014, 04:40 PM.

          Comment

          • bcruise
            Hall Of Fame
            • Mar 2004
            • 23274

            #110
            Re: Stats-Based CPU Sliders [MLB 14 Version]

            Cubs Hitters' BABIP for the above stats is either .238 (only counts the sac fly) or .234 (if it includes sac flies and sac bunts). I still don't know which is correct.

            Pitcher's ISO (that is, how all other teams did against the Cubs) is .194

            Going through each game just to count the total at-bats for a pitcher to use in a calculation is a pain. Please put that on the pitcher's statistics screen!
            Last edited by bcruise; 04-22-2014, 05:48 PM.

            Comment

            • kcsam
              Pro
              • Feb 2011
              • 676

              #111
              Re: Stats-Based CPU Sliders [MLB 14 Version]

              Hey Nomo, 2 quick things: Are you still sticking with Pitch Speed at 10? I thought a few pages back it was brought up that the pitch speed may negatively affect SB%? Could this also affect other numbers? Have you run any tests with Pitch Speed at default or even lowered? I play MoM, so for guys like me, Pitch Speed doesn't affect me since I am not manually controlling the batter.

              And lastly, do you know if the sliders affect sim games or just the games you watch/play?

              Thanks in advance.

              Comment

              • Heroesandvillains
                MVP
                • May 2009
                • 5974

                #112
                Re: Stats-Based CPU Sliders [MLB 14 Version]

                Originally posted by bcruise
                Cubs Hitters' BABIP for the above stats is either .238 (only counts the sac fly) or .234 (if it includes sac flies and sac bunts). I still don't know which is correct.

                Pitcher's ISO (that is, how all other teams did against the Cubs) is .194

                Going through each game just to count the total at-bats for a pitcher to use in a calculation is a pain. Please put that on the pitcher's statistics screen!
                The pain hurts less knowing it's now being shared.

                Comment

                • Heroesandvillains
                  MVP
                  • May 2009
                  • 5974

                  #113
                  Re: Stats-Based CPU Sliders [MLB 14 Version]

                  Originally posted by kcsam
                  Hey Nomo, 2 quick things: Are you still sticking with Pitch Speed at 10? I thought a few pages back it was brought up that the pitch speed may negatively affect SB%? Could this also affect other numbers? Have you run any tests with Pitch Speed at default or even lowered? I play MoM, so for guys like me, Pitch Speed doesn't affect me since I am not manually controlling the batter.

                  And lastly, do you know if the sliders affect sim games or just the games you watch/play?

                  Thanks in advance.
                  I'm not Nomo but let me take a whack.

                  Pitch speed *shouldn't* impact any other portion of the game other than the time it takes for the ball to get from the pitcher's hand and to the catcher's mitt (and then to wherever the catcher tries to throw it).

                  Batter AI is *probably not* effected.

                  Up until Brian's recent comments on the matter, I was under the impression that Pitch Speed made zero impact on CPU games. But at the moment, I think it's relatively safe to assume that other than what was mentioned recently, Pitch Speed can be adjusted at will without any interference in MOM or CPU games.

                  Obviously, Brian would need to verify this though.

                  The sim engine uses different coding than the gameplay engine. The only applicable sliders for simming off the top of my head are:

                  Manager Hook
                  Injuries
                  Last edited by Heroesandvillains; 04-22-2014, 06:00 PM.

                  Comment

                  • Threeebs
                    Rookie
                    • Mar 2013
                    • 451

                    #114
                    Re: Stats-Based CPU Sliders [MLB 14 Version]

                    You know it's funny. In simulations, stolen base totals are way too high but from what Nomo is seeing, it's the other way around. If base runners are being caught steeling at an alarming rate, how are stolen base totals so gosh darn high? It must mean a ridiculous amount of stolen base attempts are being made, which is evident to me while playing RTTS so far. Way too many attempts being made, way too many...
                    T.K.

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                    • BrianU
                      MVP
                      • Nov 2008
                      • 1565

                      #115
                      Re: Stats-Based CPU Sliders [MLB 14 Version]

                      Originally posted by Threeebs
                      You know it's funny. In simulations, stolen base totals are way too high but from what Nomo is seeing, it's the other way around. If base runners are being caught steeling at an alarming rate, how are stolen base totals so gosh darn high? It must mean a ridiculous amount of stolen base attempts are being made, which is evident to me while playing RTTS so far. Way too many attempts being made, way too many...
                      The simulation engine and the in-game gameplay are totally separate I believe they have no impact on each other. I am very vocal about improvements to the game but that is only because the Devs actually care. If I could see three things improved that would be sim/ingame stolen bases (catcher throw speed slider as well), have them look at tuning sacrifice bunts by pitchers. I don't have stats but they feel too frequently successful from what I see on TV, and finally more shifts based on how often each team utilizes them in real life.
                      Last edited by BrianU; 04-22-2014, 07:36 PM.

                      Comment

                      • bcruise
                        Hall Of Fame
                        • Mar 2004
                        • 23274

                        #116
                        Re: Stats-Based CPU Sliders [MLB 14 Version]

                        Continuing to roll on in my season, the Cubs hung 9 on the White Sox on May 5. Maybe the start of that regression towards the mean I was waiting for - it will only take a few games like that to make these stats look a whole lot better.

                        Previously their highest run total scored in a game was 6, done twice.

                        Comment

                        • nomo17k
                          Permanently Banned
                          • Feb 2011
                          • 5735

                          #117
                          Re: Stats-Based CPU Sliders [MLB 14 Version]

                          Originally posted by bcruise
                          Cubs Hitters' BABIP for the above stats is either .238 (only counts the sac fly) or .234 (if it includes sac flies and sac bunts). I still don't know which is correct.

                          Pitcher's ISO (that is, how all other teams did against the Cubs) is .194

                          Going through each game just to count the total at-bats for a pitcher to use in a calculation is a pain. Please put that on the pitcher's statistics screen!
                          I think BABIP only subtracts sac flies in the denominator. Sac bunts are so different in nature as to how it happens that you don't want to count them when you are interested in how batted balls turn out.



                          Originally posted by kcsam
                          Hey Nomo, 2 quick things: Are you still sticking with Pitch Speed at 10? I thought a few pages back it was brought up that the pitch speed may negatively affect SB%? Could this also affect other numbers? Have you run any tests with Pitch Speed at default or even lowered? I play MoM, so for guys like me, Pitch Speed doesn't affect me since I am not manually controlling the batter.

                          And lastly, do you know if the sliders affect sim games or just the games you watch/play?

                          Thanks in advance.
                          Pitch Speed is kept at 10. Upon reflection, I was seeing the effect of fast pitch speed in SB% even last year. I was always wondering why SB% is slightly worse compared to the MLB ave, when it didn't seem like a very difficult adjustment (well who knows). Now that I know, it was mostly me setting the pitch speed very fast.

                          Even if the Pitch Speed slider affected SB%, I think all we need to do is to adjust BR Steal Ability slider by one or two clicks. BR is only an issue because of the change that Brian was talking about. And we have to count on a patch for that to be fixed.

                          I don't think pitch speeds affects anything else. At least that's what the in-game description of the slider states (does not affect physics or AI).


                          Most sliders don't affect sim games. Only manager and injury related sliders do. Actually, stamina-related sliders might also affect sim? I'm not sure of the last one...
                          Last edited by nomo17k; 04-23-2014, 01:36 AM.
                          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                          Comment

                          • seanjeezy
                            The Future
                            • Aug 2009
                            • 3347

                            #118
                            Re: Stats-Based CPU Sliders [MLB 14 Version]

                            Originally posted by bcruise
                            Cubs Hitters' BABIP for the above stats is either .238 (only counts the sac fly) or .234 (if it includes sac flies and sac bunts). I still don't know which is correct.

                            Pitcher's ISO (that is, how all other teams did against the Cubs) is .194

                            Going through each game just to count the total at-bats for a pitcher to use in a calculation is a pain. Please put that on the pitcher's statistics screen!
                            Wow sorry you had to go through all of that, I'm almost certain that all of the stats that make up BABIP are tallied at the bottom of the player statistics screen. ISO against was a tough one though.
                            Bakin' soda, I got bakin' soda

                            Comment

                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #119
                              Re: Stats-Based CPU Sliders [MLB 14 Version]

                              For bcruise, in my test season the Cubs are kicking ***. Here are some stats:

                              5-10 (5th in NL Central)

                              BA: .236
                              HR: 16
                              BB: 46
                              SO: 110
                              SLG: .386
                              OBP: .301

                              ERA: 3.64
                              IP: 136
                              H: 128
                              HR: 11
                              BB: 48
                              SO: 98
                              WHIP: 1.29

                              Donnie Murphy is hitting .356. Justin Ruggiano is hitting .316 with 5 HRs. I hope this makes it easier to tolerate the misery in Chicago for another 100 years.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

                              Comment

                              • BrianU
                                MVP
                                • Nov 2008
                                • 1565

                                #120
                                Re: Stats-Based CPU Sliders [MLB 14 Version]

                                The first real patch is out.



                                Most notable for this thread would be: - Average runners have better steal success than before. This is a small change, but there are a lot of close plays getting them tagged out. The effect is pronounced when playing against certain pitchers, and for these pitchers the runners were being capped from getting their best jump (compared to last year).

                                I am interested to see if the steal percentage with pitch speed 10 can match real life and if not if pitch speed 5 does.

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