Low Batting Averages in sims?

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  • Mizzou24
    MVP
    • Aug 2002
    • 2978

    #31
    Re: Low Batting Averages in sims?

    Originally posted by Willard76
    I just spent 20 minutes reading through this thread and let put this as simple as possible for everyone involved - some may already know this from the Hybrid threads this year.



    There is no real consistency from one sim to another in BA, Power



    One sim the numbers will look good - another they will be way off.



    Run as many sims as I did and you will see this - as Mizzou said the engine is slightly flawed this year.



    That said - also take a deep look into the real life numbers this year and you find batting averages as a whole are lower then normal. I was freaking out when we created the Hybrid about team batting average but then looked at the real numbers the other day to find the game was much closer then I had perceived them to be.



    I say enjoy the game and rosters for what they are and I am willing to bet next year SCEA may have tweaked the engine to fix the issue

    Well said willard.. We can do only what we can.. And the setting starter to 4 stam and reliever to 1 does help and doesn't affect pitching too much. U just have to have ur sim sliders and play sliders so it would be tedious.
    Mizzou Tigers
    Stl Cardinals

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    • turty11
      All Star
      • Apr 2013
      • 8923

      #32
      Re: Low Batting Averages in sims?

      in my sims post edit completion its not hard to get guys hitting 300-330, i actually have had someone hit 340 also

      i have an average of about 15-22 guys in the entire majors hit 300+, which is about what its like in real life

      as stated the issue is consistency


      ill have one year where a guy hits 320+ then ill sim the season over again and hes in the mid-upper 200s

      --h/9 and apparently vision play a huge factor in this (if i go and change 70's h/9 to 80's then nobody can hit over 300, and ive currently way booster vision over SCEA's)
      Last edited by turty11; 08-11-2014, 05:10 PM.
      NBA 2k19 Roster and Draft project for PS4

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      • WaitTilNextYear
        Go Cubs Go
        • Mar 2013
        • 16830

        #33
        Re: Low Batting Averages in sims?

        Originally posted by Willard76
        There is no real consistency from one sim to another in BA, Power

        One sim the numbers will look good - another they will be way off.
        I've done tens (if not hundreds) of sims and I kind of disagree with this. I feel like sims come out pretty similar to one another. I was not seeing night-and-day results from one to the next. I do think it depends on what indicators you are looking at though.

        If you are comparing Mike Trout's stats in one sim to Mike Trout's stats in another sim, then sure there will be plenty of variability. If you are comparing the league leader in SBs in one sim to another sim, again you'll see variability. However, if you are looking at team or league-wide stats and averaging things, a lot of the noise gets canceled out of the equation (larger samples) and these come in pretty close to the same value in sim after sim. With some of this larger aggregated data, there is not much variability at all.

        I may be in the minority here, but I am actually a fan of the current sim engine because it allows for a lot of variability on a local level (player stats) while maintaining realistic, stable baselines on a global level (team and league-wide numbers). I feel like with some minor tweaks to allow for more ridiculously high K/9 numbers like RPs are doing IRL and maybe spitting out an occasional .375 hitter, the engine could be taken further.
        Last edited by WaitTilNextYear; 08-11-2014, 06:21 PM.
        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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        • turty11
          All Star
          • Apr 2013
          • 8923

          #34
          Re: Low Batting Averages in sims?

          im not sure id say im a fan, nor a disliker.

          the stolen base cap really irks me, but i can live with it. i have a much larger problem with progression/regression
          NBA 2k19 Roster and Draft project for PS4

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          • Willard76
            MVP
            • Mar 2012
            • 2841

            #35
            Re: Low Batting Averages in sims?

            Originally posted by WaitTilNextYear
            I've done tens (if not hundreds) of sims and I kind of disagree with this. I feel like sims come out pretty similar to one another. I was not seeing night-and-day results from one to the next. I do think it depends on what indicators you are looking at though.

            If you are comparing Mike Trout's stats in one sim to Mike Trout's stats in another sim, then sure there will be plenty of variability. If you are comparing the league leader in SBs in one sim to another sim, again you'll see variability. However, if you are looking at team or league-wide stats and averaging things, a lot of the noise gets canceled out of the equation (larger samples) and these come in pretty close to the same value in sim after sim. With some of this larger aggregated data, there is not much variability at all.

            I may be in the minority here, but I am actually a fan of the current sim engine because it allows for a lot of variability on a local level (player stats) while maintaining realistic, stable baselines on a global level (team and league-wide numbers). I feel like with some minor tweaks to allow for more ridiculously high K/9 numbers like RPs are doing IRL and maybe spitting out an occasional .375 hitter, the engine could be taken further.
            Yes, I was comparing one player to himself - but like you said we get similar all around results each time - just different players propelling the numbers each time.

            OSFM BLUE JAYS Creator

            Soundpack Contributor

            Associate Creator and Godfather of the OSFM Hybrid Roster

            follow me on twitter @billybrent

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            • schnitzelrocket
              Rookie
              • Oct 2013
              • 29

              #36
              Re: Low Batting Averages in sims?

              I also get very low averages when I sim seasons. I just simulated a season with the tigers where miguel cabrera finished batting .250 and ian kinsler .230 and victor martinez .240. None of them had over 20 homeruns and they were healthy the whole season. wtf????

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              • BlueJayPower
                Banned
                • May 2014
                • 101

                #37
                Re: Low Batting Averages in sims?

                Originally posted by schnitzelrocket
                I also get very low averages when I sim seasons. I just simulated a season with the tigers where miguel cabrera finished batting .250 and ian kinsler .230 and victor martinez .240. None of them had over 20 homeruns and they were healthy the whole season. wtf????
                What roster did you use?

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                • Culture Rot
                  MVP
                  • Aug 2011
                  • 3018

                  #38
                  Re: Low Batting Averages in sims?

                  This can be remedied

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                  • HopiDesertPriest
                    Banned
                    • Nov 2013
                    • 597

                    #39
                    Re: Low Batting Averages in sims?

                    cpu vs cpu sim sliders should be set too:

                    cpu starter stamina - 1

                    cpu reliever stamina - 4

                    manager hook - 6

                    injury - 8 or 9 or 10 (most realistic).

                    all will be well if you do this. no need to over-analyze



                    this will also DECREASE cpu pitcher CG's and SHO's.

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                    • DisFellaJMO
                      Rookie
                      • Aug 2014
                      • 5

                      #40
                      Re: Low Batting Averages in sims?

                      Originally posted by No Pressure
                      So I've been messing around with some of the rosters released around here and the one thing I can't help but notice about all of them is noticeably low batting average across the league. Now im not too OCD about stats but when 7 players can only manage to hit over .300, something isnt right.

                      I've tried increasing discipline across the league, I've tried lowering all H/9 and HR/9, I've tried maxing out sliders, anything I do spits out the same issue.

                      After running more and more tests, I've come to the conclusion that Pitchers are simply striking out wayyyy too many batters. On average, my sims would produce 20-30 200 strikeout pitchers PER YEAR. That's insane. The amount of balls in play that is being reduced by the amount of strikeouts just has to be the reason behind a dip in batting average right?
                      Maybe try using another roster for your franchise mode, specifically the one made by myself, thyrainmaker99. Its a fair roster if I say so myself. Stats at the end of the seasons are reasonable. Miggy, Trout, and all the big names hitting into the .330s. All of the attributes are pretty good, you can look deeper into those and add or drop some points if you need to. I'm a Cubs fan, so yes I boosted them quite a bit, so expect them to be playing good ball a few years into your simulation. Still there were some guys I missed editing, such as the 3rd Basemen for the Rockies and JD Martinez of the Tigers. They're having strong years this year and I forgot to boost their attributes. Other than that all the attributes should be pretty good. Again the roster from thyrainmaker, I think I made it around the end of July.

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