Low Batting Averages in sims?
Collapse
Recommended Videos
Collapse
X
-
Re: Low Batting Averages in sims?
in my sims post edit completion its not hard to get guys hitting 300-330, i actually have had someone hit 340 also
i have an average of about 15-22 guys in the entire majors hit 300+, which is about what its like in real life
as stated the issue is consistency
ill have one year where a guy hits 320+ then ill sim the season over again and hes in the mid-upper 200s
--h/9 and apparently vision play a huge factor in this (if i go and change 70's h/9 to 80's then nobody can hit over 300, and ive currently way booster vision over SCEA's)Last edited by turty11; 08-11-2014, 05:10 PM.Comment
-
Re: Low Batting Averages in sims?
If you are comparing Mike Trout's stats in one sim to Mike Trout's stats in another sim, then sure there will be plenty of variability. If you are comparing the league leader in SBs in one sim to another sim, again you'll see variability. However, if you are looking at team or league-wide stats and averaging things, a lot of the noise gets canceled out of the equation (larger samples) and these come in pretty close to the same value in sim after sim. With some of this larger aggregated data, there is not much variability at all.
I may be in the minority here, but I am actually a fan of the current sim engine because it allows for a lot of variability on a local level (player stats) while maintaining realistic, stable baselines on a global level (team and league-wide numbers). I feel like with some minor tweaks to allow for more ridiculously high K/9 numbers like RPs are doing IRL and maybe spitting out an occasional .375 hitter, the engine could be taken further.Last edited by WaitTilNextYear; 08-11-2014, 06:21 PM.Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan WolverinesComment
-
Re: Low Batting Averages in sims?
im not sure id say im a fan, nor a disliker.
the stolen base cap really irks me, but i can live with it. i have a much larger problem with progression/regressionComment
-
Re: Low Batting Averages in sims?
I've done tens (if not hundreds) of sims and I kind of disagree with this. I feel like sims come out pretty similar to one another. I was not seeing night-and-day results from one to the next. I do think it depends on what indicators you are looking at though.
If you are comparing Mike Trout's stats in one sim to Mike Trout's stats in another sim, then sure there will be plenty of variability. If you are comparing the league leader in SBs in one sim to another sim, again you'll see variability. However, if you are looking at team or league-wide stats and averaging things, a lot of the noise gets canceled out of the equation (larger samples) and these come in pretty close to the same value in sim after sim. With some of this larger aggregated data, there is not much variability at all.
I may be in the minority here, but I am actually a fan of the current sim engine because it allows for a lot of variability on a local level (player stats) while maintaining realistic, stable baselines on a global level (team and league-wide numbers). I feel like with some minor tweaks to allow for more ridiculously high K/9 numbers like RPs are doing IRL and maybe spitting out an occasional .375 hitter, the engine could be taken further.
OSFM BLUE JAYS Creator
Soundpack Contributor
Associate Creator and Godfather of the OSFM Hybrid Roster
follow me on twitter @billybrentComment
-
Re: Low Batting Averages in sims?
I also get very low averages when I sim seasons. I just simulated a season with the tigers where miguel cabrera finished batting .250 and ian kinsler .230 and victor martinez .240. None of them had over 20 homeruns and they were healthy the whole season. wtf????Comment
-
Re: Low Batting Averages in sims?
What roster did you use?Comment
-
-
Re: Low Batting Averages in sims?
cpu vs cpu sim sliders should be set too:
cpu starter stamina - 1
cpu reliever stamina - 4
manager hook - 6
injury - 8 or 9 or 10 (most realistic).
all will be well if you do this. no need to over-analyze
this will also DECREASE cpu pitcher CG's and SHO's.Comment
-
Re: Low Batting Averages in sims?
So I've been messing around with some of the rosters released around here and the one thing I can't help but notice about all of them is noticeably low batting average across the league. Now im not too OCD about stats but when 7 players can only manage to hit over .300, something isnt right.
I've tried increasing discipline across the league, I've tried lowering all H/9 and HR/9, I've tried maxing out sliders, anything I do spits out the same issue.
After running more and more tests, I've come to the conclusion that Pitchers are simply striking out wayyyy too many batters. On average, my sims would produce 20-30 200 strikeout pitchers PER YEAR. That's insane. The amount of balls in play that is being reduced by the amount of strikeouts just has to be the reason behind a dip in batting average right?Comment
Comment