The JT Roster Builder Utility (beta) - Download Link Included

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  • JTommy67
    Pro
    • Jul 2012
    • 598

    #16
    Re: The JT Roster Builder Utility (beta) - Download Link Included

    Originally posted by built
    I looked at your 2013 ratings, and you have Jordy Mercer born in 1987, other places have him born in 1986. Maybe all the birth dates are off by 1 year?
    I should have mentioned something about this in the manual. Baseball-reference.com lists an official age for every player for each season, based on his age at a certain point in the year. There's a cutoff so they don't have to list a guy's age as 24/25 which would be awkward.

    Since to get the birth year I subtracted the listed age from the roster season, it means for a lot of guys born in the summer their birth year might be off by one.

    The year of birth and player ID I used weren't intended to be biographical, they were to differentiate between players with the same name.
    Last edited by JTommy67; 02-08-2015, 11:18 AM.

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    • JTommy67
      Pro
      • Jul 2012
      • 598

      #17
      Re: The JT Roster Builder Utility (beta) - Download Link Included

      Originally posted by HopiDesertPriest
      what does all this mean ?
      Can you be more specific?

      Comment

      • Joey
        Pr*
        • Mar 2004
        • 1836

        #18
        Re: The JT Roster Builder Utility (beta) - Download Link Included

        It's a tool to help create historical rosters.
        Originally posted by HopiDesertPriest
        what does all this mean ?

        Comment

        • SupremeYankee
          Rookie
          • Feb 2012
          • 422

          #19
          Re: The JT Roster Builder Utility (beta) - Download Link Included

          while I am not a roster creator and wont even pretend to understand all the time and effort that went into this I will just take a post here to show my appreciation for what you have done as it seems it will only benefit the community of roster creators that in all honesty is the best i have seen. So for that I thank you

          Comment

          • doncropper
            MVP
            • Jul 2002
            • 1414

            #20
            Re: The JT Roster Builder Utility (beta) - Download Link Included

            Again, the more I dig into this "Amazing" piece of work of Yours the more I DIG IT !

            Would you be so kind as to please share with us guys that do single season mods, for the most part, how YOU would configure your tool to produce the best ratings for a single season mod as to have it most closely represent that seasons results and that seasons results alone.

            I know the obvious answer would be just to select "Roster Year" in the Calculation Type area for every rating category but since you know your creation better than any of us I am interested in what selections/adjustments YOU would do to try and create the best Single Season Ratings.

            Thanks,
            Don
            Last edited by doncropper; 02-08-2015, 01:40 PM.

            Comment

            • JTommy67
              Pro
              • Jul 2012
              • 598

              #21
              Re: The JT Roster Builder Utility (beta) - Download Link Included

              Originally posted by doncropper
              Again, the more I dig into this "Amazing" piece of work of Yours the more I DIG IT !

              Would you be so kind as to please share with us guys that do single season mods, for the most part, how YOU would configure your tool to produce the best ratings for a single season mod as to have it most closely represent that seasons results and that seasons results alone.

              I know the obvious answer would be just to select "Roster Year" in the Calculation Type area but since you know your creation better than any of us I am interested in what selections/adjustments YOU would do to try and create the best Single Season Ratings.

              Thanks,
              Don
              Good question. What I'll do is run down a list of options I might change. If I don't mention one, then that means I would leave it unchanged. (Come to think of it, looks like it be handy to add an option to reset all options to default; I may add that in.)

              On the Settings Page:

              1) Appearance Scale to Career : Leaving this on would probably get about half the affected players closer, but I'd probably shut it off. Since there's no way to reverse the appearance scaling built into the raw ratings, you may even, if you have time, look for players in the search menu who played in very view games and adjust them downward (or upward) based on their statistical lines. Might be a lot of work for little return, however.

              2) Calculation Type: I'd keep arm strength and speed to career and set everything else to roster year only. Speed and arm strength are just more difficult to calculate from statistics. The most noticeable expressions of speed in statistics are found in triples and stolen bases, which are (at least in part) governed by other ratings (contact ratings for triples, and stealing ability/base running aggression for stolen bases). You probably wouldn't desire to have Tim Raines be slower in the game because he had a bad year stealing bases (not that he ever did); he's still Tim Raines w/ Tim Raines speed.

              3) Career Rating Regressions: If you think that seasonal performance should at least affect speed and arm strength somewhat, you can use "average" regression for those attributes, averaging their career ratings with their roster-year rating. If it were me, however, I'd set these to "age", based on what I said above.

              The only other thing you might do, which may take some time, is check for some guys who suffered more serious injuries and drop their durability ratings down. Because I didn't have DL time available to use, and because part-time major leaguers seem to be calculated differently (probably based on minor league stats), I had to make the lower end for durability ratings around 50 so certain guys wouldn't be unduly penalized. In default rosters, these ratings can go as far down as 30, but the 30-50 range seems to be reserved for guys who spent a significant amount of time on the DL. ( I do remember seeing that baseball-reference has this info, but because the way it was presented in their tables, I was unable to make use of it.)

              Everything else I'd leave.

              Comment

              • JTommy67
                Pro
                • Jul 2012
                • 598

                #22
                Re: The JT Roster Builder Utility (beta) - Download Link Included

                Originally posted by SupremeYankee
                while I am not a roster creator and wont even pretend to understand all the time and effort that went into this I will just take a post here to show my appreciation for what you have done as it seems it will only benefit the community of roster creators that in all honesty is the best i have seen. So for that I thank you
                Much obliged. Thank you for the kind comments.

                Comment

                • Culture Rot
                  MVP
                  • Aug 2011
                  • 3018

                  #23
                  Re: The JT Roster Builder Utility (beta) - Download Link Included

                  This has impressive potential

                  Comment

                  • doncropper
                    MVP
                    • Jul 2002
                    • 1414

                    #24
                    Re: The JT Roster Builder Utility (beta) - Download Link Included

                    JTommy67,

                    I continue to Marvel with you creation!

                    Question(s):

                    It appears to me that you go forward from a specified Roster Year about 8 years into the future to build each organization. Which leads me to believe if I would create every player at each level the RBU generates in a given Roster Set then I could likely have a very realistic Franchise with true historic players for around 5-8 years or so.

                    So let's say, if I create a 1960 Complete Roster from your RBU then I can carry on a Franchise practically through the entire '60s decade expecting to have true players from that era participating throughout that Franchise scenario. At minimum I would speculate a really good Franchise for at least the 1st half of that decade.

                    If this is true then what Calculation Type would be best to use, in your opinion, to create the initial 1960 season? I would guess it would be Career for each category.

                    Next question, which is due to my unfamiliarity with how the Draft in this game works, is what type of players would then be in the Drafts each ongoing year. I would assume this would not change and also assume that all players in the Drafts during Franchise play are fictitious generated players?

                    Man Ain't this RBU SOMETHING !!!

                    Thanks,
                    Don

                    Comment

                    • JTommy67
                      Pro
                      • Jul 2012
                      • 598

                      #25
                      Re: The JT Roster Builder Utility (beta) - Download Link Included

                      Originally posted by doncropper
                      JTommy67,

                      I continue to Marvel with you creation!

                      Question(s):

                      It appears to me that you go forward from a specified Roster Year about 8 years into the future to build each organization. Which leads me to believe if I would create every player at each level the RBU generates in a given Roster Set then I could likely have a very realistic Franchise with true historic players for around 5-8 years or so.

                      So let's say, if I create a 1960 Complete Roster from your RBU then I can carry on a Franchise practically through the entire '60s decade expecting to have true players from that era participating throughout that Franchise scenario. At minimum I would speculate a really good Franchise for at least the 1st half of that decade.

                      If this is true then what Calculation Type would be best to use, in your opinion, to create the initial 1960 season? I would guess it would be Career for each category.

                      Next question, which is due to my unfamiliarity with how the Draft in this game works, is what type of players would then be in the Drafts each ongoing year. I would assume this would not change and also assume that all players in the Drafts during Franchise play are fictitious generated players?

                      Man Ain't this RBU SOMETHING !!!

                      Thanks,
                      Don
                      The generated players that will come in each year will have ratings according to the 2014 scale. You'll need to edit the drafted players at the start of the next season, replacing them with a new batch based on the method below:

                      Let's say you begin with 1960, which includes rookies from the next eight years as minor league players (up through 1968). Now 1960 is finished and you proceed to 1961. You can then run the rookies as minor leaguers for 1969 only. You don't need to run step 1 to do this. The result will be a list of rookies that, once you've advanced into the offseason, you can use to edit the drafted players on each team. You might not have enough room for all of them, though, so you might look individually at the players to see who you would want to discard, or you can keep a list (just copy and paste the rookies in the export list to another excel worksheet) and perhaps some can be included in the next season. As you create them in your franchise (overwriting the game's generated rookies), you could delete them out of the list.


                      I would do this based on whatever settings you used for the initial 1960 rosters. If you do this each season, the rosters will remain mostly accurate. However:


                      Keep in mind that the game may not retire players that actually retired, might retire players early, and once in awhile there are players that drop out for a couple of seasons due to being in the minors. Though time consuming, you may want to run 1961 in the RBU and cross-reference each team in your roster with the list to see if anybody new comes up that is not actually a rookie. There won't be many of them, but sometimes there may be players you don't want to miss.


                      (For example, if you started around 1988 or 89, you could potentially miss Bo Jackson. If the initial roster is made for the year he was out of baseball, you won't have him, and he won't show up as a rookie the next time he appears in a list.)


                      If this is unclear, let me know.

                      Comment

                      • doncropper
                        MVP
                        • Jul 2002
                        • 1414

                        #26
                        Re: The JT Roster Builder Utility (beta) - Download Link Included

                        Thanks for such a very detailed and clear response.

                        Comment

                        • jethrotull
                          Pro
                          • Jan 2009
                          • 988

                          #27
                          Re: The JT Roster Builder Utility (beta) - Download Link Included

                          This is great to have and hopefully we can establish a scale like this as an O.S. staple for ratings. You have no idea how many people I would have ran over to get to one of these when I did the ratings for the 1987 Full 90 man set. This is killer.

                          Comment

                          • JTommy67
                            Pro
                            • Jul 2012
                            • 598

                            #28
                            Re: The JT Roster Builder Utility (beta) - Download Link Included

                            Just a quick update on where I'm at right now:


                            I have a list of minor fixes that I was hoping to get taken care of this week, but I'm in the middle of moving and so am likely to be scarce in the near future, and so the fixes will be delayed. I'll try to get on here when I can to answer questions, though. But if I seem to have vanished it's because I will probably lose internet for a stretch of time.


                            Cheers

                            Comment

                            • JTommy67
                              Pro
                              • Jul 2012
                              • 598

                              #29
                              Re: The JT Roster Builder Utility (beta) - Download Link Included

                              Just uploaded a new version with some fixes and a few things added:


                              * Reordered attributes to match those found in game edit screen.
                              * Corrected a problem with career ratings scaling
                              * Added a "Reset all settings to default" command button.
                              * Fixed a problem that was causing overall ratings for pitchers to be calculated incorrectly.
                              * Added a Stamina adjustment for pitchers on the Ratings page (scroll right for the option which will be on by default). This ensures that stamina ratings will be adjusted based on whether a player is a SP, RP, or CP. This has more effect as the roster year goes further back in history. Since higher stamina ratings adversely affect batting averages, this will help correct a potential problem caused by much higher stamina ratings for time periods where pitchers threw far more innings.

                              Comment

                              • ohdannyboy12
                                Rookie
                                • Feb 2012
                                • 59

                                #30
                                Re: The JT Roster Builder Utility (beta) - Download Link Included

                                First this looks like it is going to be amazing. I have been working on my own ratings system for a All time Franchise league so I am curious to see what this looks like. Looks like you spent a lot of time on this, and appreciate you sharing.

                                I say looks like because I cannot get the macros to run. I admit to being fairly new to macros, but usually can ifgure out excel problems easily with the help of a google search or 2. However I am stuck here. I have all the macro settings allowing them to run and ActiveX opened. The problem arises that the files open as Read-Only. They are save as macro-enabled in the folder (and I have not changed the file paths). I have excel 2007 and VBA is installed. When I try and save a copy of the file I get a message saying I don't have permission to save in this location...However I am the administrator (and only user) on the computer. Any one able to help me out??

                                I know this is more of an excel issue than your file, but I am eager to see the work (it seems excellent and well thought out) you have done and been blocked. Thanks.

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