OSFM w/40 man and SCEA 4/13 additions imported

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  • BlingBling19
    Pro
    • May 2010
    • 658

    #61
    Re: OSFM w/40 man and SCEA 4/13 additions imported

    Does this roster include equipment edits? If not no big deal just curious. Also about 30 team control. One thing I found last year as I am sure many have posted is if you edit the roster down to each team having 25 man rosters and save it then the line-ups/rotations will stay intact and you only have to do this once. So that way you don't have to edit the roster each time you start a new franchise.

    Comment

    • ajblithe20
      Pro
      • Feb 2013
      • 845

      #62
      Re: OSFM w/40 man and SCEA 4/13 additions imported

      Originally posted by connectikidd
      Maybe i am mistaken, but i was under the impression that SCEA scanned all the players faces at spring training, and essentially had the face scans on deck waiting for the players to be called up. What a disappointment.
      Originally posted by cujomatty
      I didn't see all of them but the ones I've seen are definetly not scanned. It's weird though because I saw a thread were Russell was asking for rosters with good caps and Willard said he'd send him the OSFM ones. He clearly didn't use them. maybe they didn't like them
      Head scan files are too big for them to update them into the game. The only head scans we get are the ones that were on the default roster. They don't get around to scanning every player every spring training either. They don't have enough time to put scans they got this spring into the game this year either. So any scans they got this spring (2015) will be in the game for 2016. Any new scans they have in this year were done in spring of 2014. They said they do sometimes scan prospects and players that are not eligible to be put in the game yet though.

      And cujo, I'm pretty sure the OSFM guys said they couldn't get Ramone the file quickly enough. Now that it's out, we'll see if they use the faces in the next (and future) roster updates

      Comment

      • x1Blumpkin1x
        Pro
        • Jun 2008
        • 708

        #63
        Re: OSFM w/40 man and SCEA 4/13 additions imported

        Originally posted by tinpanalley
        Sorry, I'm reading this over and over again and not understanding. So, with these rosters, when you start a season, you'll have to reset the lineups after spring training (naturally) and then you'll also have to deal with all the DL players showing up in starting lineups as well? Is that right?
        You can manually set injuries on players on every team, even if you're not doing 30 team control. This is done from the disabled list screen in the franchise after it has been started. First just set injuries to manual in the advanced general options. I went through and did this yesterday based on all injuries effective 4/7 on this list http://www.cbssports.com/mlb/injuries.

        Comment

        • tinpanalley
          MVP
          • Apr 2006
          • 3401

          #64
          Re: OSFM w/40 man and SCEA 4/13 additions imported

          Originally posted by x1Blumpkin1x
          You can manually set injuries on players on every team, even if you're not doing 30 team control. This is done from the disabled list screen in the franchise after it has been started. First just set injuries to manual in the advanced general options. I went through and did this yesterday based on all injuries effective 4/7 on this list http://www.cbssports.com/mlb/injuries.
          Thanks for explaining. Yeah I get all that, I've done that part before. What I'm totally lost on is this idea of putting injured guys in 'A' ball so that they don't move when you start a season? Am I misunderstanding something? I feel like there's this whole roster management thing with injuries and 'A' ball that I've never heard of?

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          • tabarnes19_SDS
            Game Designer
            • Feb 2003
            • 3084

            #65
            Re: OSFM w/40 man and SCEA 4/13 additions imported

            I went through last night, using this roster as base and updated some contract lengths that were wrong as well as making some small adjustments to some salaries.

            I also went through and adjusted many of the potentials and made a few of the corrections from the corrections thread.

            It is in the vault under my psn tabarnes19.


            Sent from my iPad using Tapatalk

            Comment

            • boxers
              Pro
              • Jul 2004
              • 625

              #66
              Re: OSFM w/40 man and SCEA 4/13 additions imported

              Thanks for putting this out. Great job on the roster set. I noticed that SCEA imports don't commentary names assigned to them. Is that normal or a bug?
              FIFA 19 Career Mode with Southampton
              MLB The Show 19 Blue Jays Franchise Mode
              Youtube: NarrowTie

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              • tinpanalley
                MVP
                • Apr 2006
                • 3401

                #67
                Re: OSFM w/40 man and SCEA 4/13 additions imported

                Originally posted by boxers
                Thanks for putting this out. Great job on the roster set. I noticed that SCEA imports don't commentary names assigned to them. Is that normal or a bug?
                Is that right? I haven't noticed?

                Comment

                • tinpanalley
                  MVP
                  • Apr 2006
                  • 3401

                  #68
                  Re: OSFM w/40 man and SCEA 4/13 additions imported

                  Originally posted by Millennium
                  Tampa 1B Allan Dykstra and Atlanta RP Brandon Cunniff. You can import them if you'd like.
                  So do you mean that we just export them from the SCEA roster and import them to yours? Sorry, never done it before.
                  Also, some questions I thought you might know just from playing with the rosters so much...
                  1. Just checking to be sure but there's no way to get the Dalton Pompey name audio if it's not in the database right? I just really have to make a better Pompey face than the one that's in the game right now. Can't play with that face all year, it's almost as bad as the Daniel Norris one.
                  2. Do you happen to know how many "Joe Random"s you can make before you run out? I like having a solid stack of them in every season so I can make new guys if they appear later on. Or in a case where the SCEA guy is just awful.
                  Last edited by tinpanalley; 04-16-2015, 04:38 AM.

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                  • x1Blumpkin1x
                    Pro
                    • Jun 2008
                    • 708

                    #69
                    Re: OSFM w/40 man and SCEA 4/13 additions imported

                    Originally posted by tinpanalley
                    Thanks for explaining. Yeah I get all that, I've done that part before. What I'm totally lost on is this idea of putting injured guys in 'A' ball so that they don't move when you start a season? Am I misunderstanding something? I feel like there's this whole roster management thing with injuries and 'A' ball that I've never heard of?
                    From what I can tell, the idea of moving the injured players to A ball comes down to available roster spots in the different levels as well as insuring the AI won't move them back up to the MLB level once the franchise starts. This is how you can guarantee the opening day roster will be accurate.

                    If the injured players are removed from the 40 man roster and put in A ball, they will stay there. Even if the player isn't technically injured in the game. The downside to that is the AI won't automatically adjust them back to the MLB level, so you would have to do it as part of 30 team control.

                    I'm not a fan of 30 team control, way too much effort that I don't have the time for. So this roster set is perfect. Original SCEA MLB, OSFM for minors, and I manually set all opening day injuries. Let the AI sort out how they want to handle their rosters.

                    Comment

                    • tinpanalley
                      MVP
                      • Apr 2006
                      • 3401

                      #70
                      Re: OSFM w/40 man and SCEA 4/13 additions imported

                      Originally posted by x1Blumpkin1x
                      From what I can tell..
                      Right, ok. That all makes sense. So the 40 on these teams now will be the same 40 if I start a season/franchise right now except they'll be out of order. But as long as I keep these 40 guys on the 40-man roster, there should be no call ups or downs, right? And let's say I want someone injured but available, I can put them in 'A' but make sure they're added to the 40-man roster.

                      Comment

                      • x1Blumpkin1x
                        Pro
                        • Jun 2008
                        • 708

                        #71
                        Re: OSFM w/40 man and SCEA 4/13 additions imported

                        Originally posted by tinpanalley
                        Right, ok. That all makes sense. So the 40 on these teams now will be the same 40 if I start a season/franchise right now except they'll be out of order. But as long as I keep these 40 guys on the 40-man roster, there should be no call ups or downs, right? And let's say I want someone injured but available, I can put them in 'A' but make sure they're added to the 40-man roster.
                        These rosters that Millennium created have 40 man rosters very close to opening day. If you use these rosters, and don't manually assign injuries to people, then everyone in A ball will be reassigned by the AI to the majors. So if you want those people to stay unavailable to the AI to play, then they need to be manually injured after the franchise starts.

                        Comment

                        • KingsDream
                          Rookie
                          • May 2013
                          • 177

                          #72
                          Re: OSFM w/40 man and SCEA 4/13 additions imported

                          Thanks for this set Millenium !!!! I have a couple of newbie questions that I was hoping someone can help me with.... First off,I don't get to play too often ( work,the wifey). I'm going to play just a 1 year Pirates Franchise . I do NOT want to control 30 teams,just my team. My plan is to play 1 game , Sim 9 ,play 1,Sim 9,ect.... Basically,I will just be playing about 15 - 20 games for the years. I am also NOT doing multi- seasons Franchise,just 1 year. I'm not too familiar with all the roster sets out there,but I believe this one is the correct one for me. I like this set,because it's 40 man and the MLB level injured players make it to the 25 man roster once spring training is over ??
                          1. So,do the injured MLB level players make it to my 25 man roster after spring training has ended ? Do the injured players for the 29 CPU teams make it their 25 man rosters as well ?
                          2. Do the MLB level injured players for all 29 CPU teams make it back to their starting position in the lineup ? A( since I can't control that )
                          3. Take Zach Wheeler on the Mets as example....will he beo on the Mets starting rotation with this set . Thanks again in advance. Also,will all 29 CPU teams starting lineups and pitching rotations be as if they are out of the box like in "play now" or exhibition mode ?
                          Last edited by KingsDream; 04-16-2015, 08:53 PM. Reason: Forgot a question

                          Comment

                          • mdiggitydawg
                            Rookie
                            • Jan 2008
                            • 475

                            #73
                            Re: OSFM w/40 man and SCEA 4/13 additions imported

                            Firstly, Thank you for doing this as I appreciate the work all of you do for rosters, sliders and to answer questions.

                            Question, will someone like a Kris Bryant, who I expect to have a big year for the Cubs, be called up with your roster or will I still have to control multiple teams to make such a move. I've never controlled multiple teams...I am a Mets fan (F ing Duda with an RBI single as I type) so I would prefer not to have to manage all season long...but with someone like Bryant, I know he will be a factor for the Cubs ...I want as much realism as possible, but I do want to get my franchise going...

                            Thank you for any insight.

                            Comment

                            • tinpanalley
                              MVP
                              • Apr 2006
                              • 3401

                              #74
                              Re: OSFM w/40 man and SCEA 4/13 additions imported

                              Originally posted by KingsDream
                              Thanks for this set Millenium !!!! I have a couple of newbie questions...
                              I'm gonna help you out a bit because people have helped me out here for years and I've always tried to do the same back if I feel like I can save someone else hours of research even if it means reading one of my ridiculously long posts. Sorry for the clutter in your thread, @Millenium. (Consequently, why doesn't '@' tagging work in forums yet?)

                              It helps to understand from the start, that a lot of the ways roster files are made for this and other sports games (but particularly baseball where roster sizes change) exist to deal with limitations, quirks, options the game has for playing seasons or franchises. The next variable is how people like to play the game. Everything from controlling every single aspect of the game and all its managerial decisions across the league, to only focusing on one team but having control of all the others so you can modify what the computer generates on its own, to letting the computer have full control over everything and just going along for the ride with your favourite team.

                              These are the factors roster makers deal with...
                              1. With any roster file that has players spread throughout all the levels of baseball (MLB, AAA, AA, A) such as the original roster file, if you take it into a franchise or season, the game will use an official 40-man roster to begin your season with, just like real baseball teams do. It is a mathematical algorithm that attempts to take the best players available on that squad, so naturally, it causes several unrealistic choices. At the end of Spring Training in Franchise or Season, just like in real life, the CPU will cut that down to 25, again by its own algorithm choosing the best players on the team. The other 15 get added to the minors based again on the CPU's algorithm.
                              2. For the sake of offering realism (and to be just generally amazingly helpful people) roster makers have taken on a practice over the years of saying, the guys that are injured in real life to start the season we're gonna put in 'A' ball on the roster so you can have them off the MLB roster. You do with them what you please. Putting them in 'A' ball just gets them visibly out of the way and taking them off the 40-man in the roster file helps to keep them from being used.
                              3. Here's the part of the programming of the game that some of us use in our favour... If you send a roster file into a Season or Franchise, that already ONLY has 25 players on the 40-man roster, where you've taken the other 15 guys and placed them in the minors, we noticed several years ago that the CPU doesn't and won't realign the team or move people around when Spring Training ends. So if you're a roster maker, you can offer a roster file with 25-man rosters where the lineups and rotations are set already (according to your own research) and people using your rosters don't have to go to all the trouble because the game won't mess them up when the regular season begins. Like I said, "generally amazingly, helpful people".
                              4. Some people only want the 40 man roster locked in, but have no interest in all the teams looking like they do in real life, because they let the CPU create a sort of fantasy baseball world where the conditions are the same as opening day, but from that first crack of the bat they want their season to go in a completely self-contained direction that doesn't attempt at all to emulate what's happening in the real season. So, some roster makers offer 40-man rosters so that the teams are all accurate but it's understood that they'll get shuffled when the user's season begins. This is about making sure the 40 guys are correct but not caring much what the lineups look like.

                              So now, if you read all that, to your questions...

                              Originally posted by KingsDream
                              1. So,do the injured MLB level players make it to my 25 man roster after spring training has ended ? Do the injured players for the 29 CPU teams make it their 25 man rosters as well ?
                              Maybe you already get this now, but "injured" is only a way of saying they're dropped into 'A' ball in the roster maker's file. if you make sure those injured guys aren't on the 40 man roster, then no they won't get brought up. But if you do put them in 'A' ball and KEEP them on the 40-man roster and they're a star player, they're pretty much guaranteed to be in the starting lineup when the rosters get reshuffled at the end of Spring Training because the CPU will think, "well, this really high-rated Cliff Lee guy is on the 40-man roster but in 'A' ball for some reason, so obviously I'm moving him to the MLB team". Even if you're only controlling one team, none of the CPU players removed from the 40-man will move up. It can happen to them during the season if there are injuries. Someone correct me if I'm wrong here.
                              Originally posted by KingsDream
                              2. Do the MLB level injured players for all 29 CPU teams make it back to their starting position in the lineup ? A( since I can't control that )
                              The CPU has no way of knowing what "their starting position" is. Every player is just a number ranked in a list of other numbers and they'll go wherever the CPU thinks they should go based on stats, characteristics, and their teammates ratings as well. Again, someone correct me if I'm wrong.
                              Originally posted by KingsDream
                              3. Take Zach Wheeler on the Mets as example....will he beo on the Mets starting rotation with this set.
                              I don't know that answer but downloading the file and looking at it is going to be the fastest way to get an answer.

                              In fact, downloading a roster file, playing with it, running simulation seasons, changing up the different important factors (the ones I mentioned above) is always going to be the best way to learn what the game does, why, and why the roster makers all offer what they offer. I've been playing The Show since 2007, and even I ran tests just this week to try playing my seasons in a new way that I've been thinking about. It was the only way to get my answers. It's the best way to see what happens and how the CPU behaves to find YOUR way of playing. Run a season/franchise, see what happens, "hmm...that didn't work...", delete it, start a new one, change the settings, "ok, good, but now I don't have the ability to change X...", delete it, modify the rosters, start a new one, etc etc etc. Then eventually you'll say, "Ohhhh.... that's why millenium/the OSFM team/Lisac did that with their file. So that you can..."

                              There is a tendency, not just in this forum, to talk amongst the community like all of us know every little detail, every part of the development of the different ins and outs of the game. Because of this, often, reading through a thread can feel like listening to some secret code and I'll be the first to say that I find it ridiculous to expect new people to read through 25 pages of posts just to learn one little detail that can be answered by one person in a fraction of the time. And "go search for it" isn't always a good answer because to search something, search terms need to be part of every answer and often an "answer" is part of a series of posts and not in one dictionary listing type of place. This is the flaw of the internet forum design/UI, it's never responded to the need for fast information from users that has already been asked before so forum members have taken to tearing anyone apart who dares ask, "When is the patch due?". In EVERY single instance, the time and anger it takes to put that person in their place is more than twice the time it would have taken to just say, "We don't know yet", lock the thread, and delete it. Done, problem solved. I think a chat window above the forum would solve this instantly.

                              The point is, it's good to ask, I don't see it as the crime others do. And I'm not telling you what to do in the future, but you'll be amazed what trying stuff yourself will teach you. You'll even learn a lot of the time, like I have, that there are ways of manipulating games that nobody else seems to know about and that you play in a way that nobody else does.

                              Originally posted by KingsDream
                              Also,will all 29 CPU teams starting lineups and pitching rotations be as if they are out of the box like in "play now" or exhibition mode ?
                              Oh yeah, this one is definitely already answered.
                              Last edited by tinpanalley; 04-17-2015, 04:58 AM.

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                              • x1Blumpkin1x
                                Pro
                                • Jun 2008
                                • 708

                                #75
                                Re: OSFM w/40 man and SCEA 4/13 additions imported

                                Originally posted by KingsDream
                                3. Take Zach Wheeler on the Mets as example....will he beo on the Mets starting rotation with this set .
                                He will be in triple A, and on the 40 man roster, but not injured. So if the AI is controlling the Mets he will be moved to the MLB starting rotation.

                                I'm playing as the Mets in my franchise so I manually set him as injured for the year and put him on the DL.

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