Setting pitch count limits using pitcher stamina rating
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Re: Setting pitch count limits using pitcher stamina rating
If I may interject, the bullpen is a whole different animal. You can get realistic bullpen IP numbers if you use the stamina rating for your MRP/SU/CL as the maximum amount of pitches you would have him throw. With the reliever stamina slider at 0, he will not get close to this number usually, and he will pitch on consecutive days when he doesn't. So if you don't want your reliever to exceed 30 pitches during a single outing, then his stamina rating is 30. If you want him to throw no more than 25 pitches, then his stamina rating is 25. For my franchise, all of my relievers are between 28-35. Somewhere, maybe Fangraphs, or Baseball Reference, or perhaps Brooks Baseball, there is a record of pitches thrown per relief appearance. This should he your source for realistic pitcher-by-pitcher data. You will see the results when the cpu is using a reliever for a multiple inning outing. He may go 1.1, 1.2 or 2.0 IP, but the cpu will go the pen when his stamina rating (max number of pitches) is reached. If this happens, that reliever will usually get the next day off. But I have been surprised when the cpu brings the maxed out pitcher in the next game; but only to face one batter in a desparate situation (i.e., running out of pitchers).Comment
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Re: Setting pitch count limits using pitcher stamina rating
Thanks man, that's exactly what I mentioned I haven't adjusted for. My main issue was with the starting pitchers having complete games all the time. As far as the bullpen, I would love to make those adjustments with OSFM comes out. I want to make it have some statistical foundation, so I'll play around with the formulas given the notion you stated. Stamina rating for CP/RP = number of pitches we'd expect them to throw. I still think their actual stamina rating should factor into this, so perhaps i'll create a separate formula based off that rating while attempting to get it closer to # of pitches thrownComment
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Re: Setting pitch count limits using pitcher stamina rating
Oldtimey bud... For us guys who play User vs CPU... These edits will still work with User SP stamina being at 4, correct?Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Setting pitch count limits using pitcher stamina rating
I don't know. I never play the cpu. But give it a go and let me know. But realize this: when you make these adjustments to your stamina ratings and put your starter stamina at 4, DO NOT expect your starter, ANY starter to be strong for 100 pitches and then start to decline. Now, he will pitch 100, 110, even 120 pitches, but he will stumble to those numbers. This means more contact, missed locations, loud fouls, etc., because your best pitchers will start tiring at 80-85 pitches. These adjustments are based on how the cpu manages its staff, so the AI already knows this. This is more realistic, in my opinion. The cpu will have the advantage if you are slow to warm up pitchers, for example. I don't know if you "human" players can take the intensity (lol!), but give it a try. It seems that it would create a bigger challenge for you as a pitching strategist and a manager/pitching coach.Comment
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Re: Setting pitch count limits using pitcher stamina rating
If I may interject, the bullpen is a whole different animal. You can get realistic bullpen IP numbers if you use the stamina rating for your MRP/SU/CL as the maximum amount of pitches you would have him throw. With the reliever stamina slider at 0, he will not get close to this number usually, and he will pitch on consecutive days when he doesn't. So if you don't want your reliever to exceed 30 pitches during a single outing, then his stamina rating is 30. If you want him to throw no more than 25 pitches, then his stamina rating is 25. For my franchise, all of my relievers are between 28-35. Somewhere, maybe Fangraphs, or Baseball Reference, or perhaps Brooks Baseball, there is a record of pitches thrown per relief appearance. This should he your source for realistic pitcher-by-pitcher data. You will see the results when the cpu is using a reliever for a multiple inning outing. He may go 1.1, 1.2 or 2.0 IP, but the cpu will go the pen when his stamina rating (max number of pitches) is reached. If this happens, that reliever will usually get the next day off. But I have been surprised when the cpu brings the maxed out pitcher in the next game; but only to face one batter in a desparate situation (i.e., running out of pitchers).Comment
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Re: Setting pitch count limits using pitcher stamina rating
I am not the chart guy. I give my bullpen guys ratings of 28-35 based more on my knowledge of how they are used by their teams than based on actual stats The range 28-35 keeps them at a max of 2 IP, if needed, but rarely do they pitch more. In season sims, most relievers will end up averaging around 1 IP/G or less and that is my goal.Comment
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Re: Setting pitch count limits using pitcher stamina rating
When you say human starting pitcher slider is that up 4 fromzero setting or up four from default settings. I just played a play now game and set o'day stamina to "1" and threw 28 pitches before I got the tired warning and that was with sliders set from 0 to 4 up human starter stamina and slider bar set to 0 for human relief stamina.Comment
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Re: Setting pitch count limits using pitcher stamina rating
I don't know. I never play the cpu. But give it a go and let me know. But realize this: when you make these adjustments to your stamina ratings and put your starter stamina at 4, DO NOT expect your starter, ANY starter to be strong for 100 pitches and then start to decline. Now, he will pitch 100, 110, even 120 pitches, but he will stumble to those numbers. This means more contact, missed locations, loud fouls, etc., because your best pitchers will start tiring at 80-85 pitches. These adjustments are based on how the cpu manages its staff, so the AI already knows this. This is more realistic, in my opinion. The cpu will have the advantage if you are slow to warm up pitchers, for example. I don't know if you "human" players can take the intensity (lol!), but give it a try. It seems that it would create a bigger challenge for you as a pitching strategist and a manager/pitching coach.
I still plan on making the changes but I'll probably put User SP Stamina at 5 or 6... More likely 5.
Sent from my LG G2 using TapatalkMilwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Setting pitch count limits using pitcher stamina rating
When you say human starting pitcher slider is that up 4 fromzero setting or up four from default settings. I just played a play now game and set o'day stamina to "1" and threw 28 pitches before I got the tired warning and that was with sliders set from 0 to 4 up human starter stamina and slider bar set to 0 for human relief stamina.Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin BadgersComment
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Re: Setting pitch count limits using pitcher stamina rating
Long time lurker of this site for OSFM and trade discussions but when I found this thread I finally needed to make an account. I think this is amazing and have been looking for a 'solution' to the complete game issue in franchise. Using OSFM 1.5 I went and altered the stam on all starting pitchers and only have 2 or 3 at 85 stam; Kershaw, Bum, someone else. A majority of starters are in the 70s with sliders set to 4 for starters and 0 for relievers and manager hook at 5. While in franchise I only play games for my main team, Yankees, but use 30 team control so I sim the other games for other teams. With that said I am still noticing a number of complete games, mainly shutouts. Does anyone know if the sliders work when simming games such as pitcher stam and manager hook? If so, what have others found using this method of lowering stam when it comes to complete games during the year.Comment
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Re: Setting pitch count limits using pitcher stamina rating
Long time lurker of this site for OSFM and trade discussions but when I found this thread I finally needed to make an account. I think this is amazing and have been looking for a 'solution' to the complete game issue in franchise. Using OSFM 1.5 I went and altered the stam on all starting pitchers and only have 2 or 3 at 85 stam; Kershaw, Bum, someone else. A majority of starters are in the 70s with sliders set to 4 for starters and 0 for relievers and manager hook at 5. While in franchise I only play games for my main team, Yankees, but use 30 team control so I sim the other games for other teams. With that said I am still noticing a number of complete games, mainly shutouts. Does anyone know if the sliders work when simming games such as pitcher stam and manager hook? If so, what have others found using this method of lowering stam when it comes to complete games during the year.@MikeLowe47 | YouTube | Discord
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Re: Setting pitch count limits using pitcher stamina rating
Long time lurker of this site for OSFM and trade discussions but when I found this thread I finally needed to make an account. I think this is amazing and have been looking for a 'solution' to the complete game issue in franchise. Using OSFM 1.5 I went and altered the stam on all starting pitchers and only have 2 or 3 at 85 stam; Kershaw, Bum, someone else. A majority of starters are in the 70s with sliders set to 4 for starters and 0 for relievers and manager hook at 5. While in franchise I only play games for my main team, Yankees, but use 30 team control so I sim the other games for other teams. With that said I am still noticing a number of complete games, mainly shutouts. Does anyone know if the sliders work when simming games such as pitcher stam and manager hook? If so, what have others found using this method of lowering stam when it comes to complete games during the year.Comment
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Re: Setting pitch count limits using pitcher stamina rating
You need to lower starter stamina lower than 4 and probably bump the Hook slider up as well. To what exact values, I don't know. However, realize that in doing so you'll increase bullpen usage and have a considerable number of guys with 100+ innings/games out of the pen. I've tried tweaking all sorts of different variables and still haven't solved this issue. The CPU seems to value using their best rated relievers over resting their 'pen evenly. As an aside, in doing research on real life MLB bullpen usage, I was surprised to realize that, barring injuries, the 6 main relievers (i.e., excluding the long man) get roughly the same amount of innings. Anyway, I'm not sure that we can achieve a realistic balance in pitcher usage in The Show at this point, but hopefully I'm wrong.Comment
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Re: Setting pitch count limits using pitcher stamina rating
Correct, the bullpen usage does seem to be base on overall which makes sense for a video game. My main concern, as pointed out in this thread, is the cpu sticking with starters deep into starts with supposedly high pitch counts. I can only presume high pitch counts since the games are simulated and I cannot view the pitch counts.
Here's the thing, bottomline: Stamina is the most valued attribute for a pitcher to the game AI.
Adjusting the stamina will adjust a pitcher's OVR more than any of his other attributes. In-game, the stamina ratings, out-of-box, do not represent true pitcher's fatigue. A pitcher with a 95 stamina rating will start to show definite signs of fatigue at 95 pitches, with the current game engine. If you are getting realistic pitch counts in your Show experience, 95-100 pitches is an average of 6 IP. This number of pitches is the end of the average pitcher's day in the real MLB. But in The Show, a 95 stamina rating means that, in the 6th, the starter is just starting to fatigue. When, realistically, he should already be out of the game. That's why I lowered the maximum stamina in my franchise to 85. That is the number of pitches that your ace will start to show signs of fatigue--80-85, not 95-99. I'm watching a real MLB game as I am writing this and I am seeing Lackey of the Cubs struggle out of a tough 6th inning against the Braves, pitch count 79. Scroll up in this thread for explanations of adjustments and slider settings.Last edited by oldtimey; 05-01-2016, 03:07 PM.Comment
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