How to Handle Morale regarding Salaries
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How to Handle Morale regarding Salaries
I was wondering how folks handle low morale for players that are angry with their contract? For example, I am ready to start my Cubs Franchise. I downloaded the OSFM 40 Man/No Injuries (THANKS AGAIN for all the work that was put in selflessly on this project!) and looked at the morale of my players and noticed players such as Hendricks, Bryant and many others were angry about their contracts. I know the real salaries aren't in the roster but how do you handle those guys? Especially with some that have increased their salary in the off season IRL (i.e Bryant), so I know he wouldn't be angry about his salary. Do you- #1 Ignore it and move on and take the ratings hit #2 Change their salary to the amount they expect in the roster so they are happy/satisfied? I feel guilty if I do this with just my team. But, I don't have enough free time to change the players on other teams that are in the same situation. I would like to get a basic idea on how other members handle this situation. Thank you in advance for taking the time to read and respond.Tags: None -
Re: How to Handle Morale regarding Salaries
Thanks for the reply. So, how do you handle it? Just ignore it and move on....taking the ratings hit? There are supposedly a lot of 'Sim' players, but this issue, which does affect the gameplay, isn't talked about much..... Seems like more folks are worried about things such as sock colors, glove, hair styles, batting gloves etc...than they are about issues that affect gameplay.Comment
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Re: How to Handle Morale regarding Salaries
I'm just in a holding pattern until there's a consensus on the best version of rosters for what I want. Looks like there will be a version 1.5 with 40 man and default contracts in the vault tonight. I think that hits all my markers. I'm going to start a random team franchise with something like that, then I'll probably start a franchise with my favorite team when Hybrid drops. Of course I'll probably have to wait for someone to drop a 40 man default salary version of that also.Comment
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Re: How to Handle Morale regarding Salaries
Yeah, I wanted to get my franchise started and not wait around any longer....any other inputs from members on how they handle this issue?Comment
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Re: How to Handle Morale regarding Salaries
Does Morale even really matter?
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Re: How to Handle Morale regarding Salaries
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Re: How to Handle Morale regarding Salaries
Looking at morale last night on a simmed 30-team franchise, I saw player ratings as much as 4 points higher overall for high morale and as low as 11 points lower overall for low morale.Comment
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Re: How to Handle Morale regarding Salaries
Exactly. So, that is why I wondered how other franchise players are dealing with the issue. Seems like this would be an item a little higher on the list to correct instead of some of the other complaints I see. I have read there is a balance that can be disrupted when salaries are altered. So, how do we 'fix' this issue? An easy answer would be to allow us to sign own players during the season if we chose to make them 'Happy'. Just very odd to have something like Morale in the game and have it count so much......but not give us an avenue to correct the poor moraleComment
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Re: How to Handle Morale regarding Salaries
The big issue here is that for some odd reason, SCEA thinks we shouldn't be able to offer contracts and extensions during the season. What's the justification for this?
Here's 2 options for the OP:
1. First, can we manually edit contracts in Franchise mode? I haven't checked the edit player screen to confirm, but if you can, then my answer is to manually give the players extensions or bump up their salary to get rid of the morale drop.
2. The other option is to forget making the game even remotely realistic and accept what the game gives you. If Kris Bryant has a 10 point drop because he's unrealistically mad about his contract, pretend it isn't unrealistic. Pretend he is actually that mad, and accept that the game prevents you from giving extensions in-season. It isn't realistic, and it is annoying, but it's the game that's been given - err... sold - to us.Last edited by BillPeener; 04-11-2017, 12:57 PM.Comment
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Re: How to Handle Morale regarding Salaries
The big issue here is that for some odd reason, SCEA thinks we shouldn't be able to offer contracts and extensions during the season. What's the justification for this?
Here's 2 options for the OP:
1. First, can we manually edit contracts in Franchise mode? I haven't checked the edit player screen to confirm, but if you can, then my answer is to manually give the players extensions or bump up their salary to get rid of the morale drop.
2. The other option is to forget making the game even remotely realistic and accept what the game gives you. If Kris Bryant has a 10 point drop because he's unrealistically mad about his contract, pretend it isn't unrealistic. Pretend he is actually that mad, and accept that the game prevents you from giving extensions in-season. It isn't realistic, and it is annoying, but it's the game that's been given - err... sold - to us.Comment
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Re: How to Handle Morale regarding Salaries
Thank you for the response. Yes, the real issue is why aren't we allowed to sign players in season. This option should definitely be in the game. You also have came to the same two conclusions I did. I think I will have to just choose option #2, though very unwillingly. I don't want to have to edit all the contracts for every angry player in MLB. And I cant just edit my own as I feel this will give an unfair advantage. So, yep, option #2 it is, but I would still like this option to be in the game....or for a reason to be given why it isn't in the game....Like I said, so many people are worried about stuff like sock colors but not these issues that actually affect gameplay.
Personally, I could do without every stadium having 20 different BUY THE SHOW! banners (talk about spitting in our faces - why the hell do I have to see unrealistic ads for the very game I purchased? Put up signs for other MLB products) and all the official brands if it meant getting more realistic game mechanics.Last edited by BillPeener; 04-11-2017, 01:38 PM.Comment
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Re: How to Handle Morale regarding Salaries
Thank you for the response. Yes, the real issue is why aren't we allowed to sign players in season. This option should definitely be in the game. You also have came to the same two conclusions I did. I think I will have to just choose option #2, though very unwillingly. I don't want to have to edit all the contracts for every angry player in MLB. And I cant just edit my own as I feel this will give an unfair advantage. So, yep, option #2 it is, but I would still like this option to be in the game....or for a reason to be given why it isn't in the game....Like I said, so many people are worried about stuff like sock colors but not these issues that actually affect gameplay.
To be completely fair to the devs, the 11 point morale drop I saw seemed like a rather large outlier. The player in question (don't remember who, it is a 1987 simmed franchise I carried over) was angry about several different things (personal performance, team record, team location and contract). I have nothing to back this up, but I would assume contract alone might account for roughly 3/11 points of ratings drop, which seems realistic enough to ignore.Comment
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Re: How to Handle Morale regarding Salaries
I haven't completely settled on how I'm going to handle it, but I'm leaning toward ignoring it and dealing with diminished ratings. My reasoning, young players who haven't even hit arbitration yet are typically not getting market value contracts and are instead stuck with minimum salaries. Bryant is a bit of an outlier with the minimum salary of approx $550K/yr and his market value near 22M/yr, but since his contract is still renewable and the Cubs could have paid him only $550K this year, they are paying him around $1M in an effort to keep their budget down, but still build some goodwill with him. Is he happy about his contract? I doubt it. Is he going to pout and let it affect his game prep? Probably not.
To be completely fair to the devs, the 11 point morale drop I saw seemed like a rather large outlier. The player in question (don't remember who, it is a 1987 simmed franchise I carried over) was angry about several different things (personal performance, team record, team location and contract). I have nothing to back this up, but I would assume contract alone might account for roughly 3/11 points of ratings drop, which seems realistic enough to ignore.
What you say about Bryant is entirely plausible, even if it's not correct.Comment
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Re: How to Handle Morale regarding Salaries
It is what it is. In times like these I look to the wise words of that great General, Bob Knight for inspiration and do what he advised Connie Chung:
''relax and enjoy it.''OSFM23 - Building Better Baseball - OSFM23
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