Thanks for the response, KC. I tend to agree with you on how to handle it (ignore it). Just wish they would allow us to increase the salaries. I think it was Baez (not at home to check), but he was angry because his salary was 70k. Now, that s ridiculous, IMO. But, all in all, I agree with the rating drop of ~3 points. Not enough to stop me from pressing forward, but wish it wasn't so. Thank you again for the response. It is nice to get other opinions from folks....sort of a sanity check for me!
How to Handle Morale regarding Salaries
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Re: How to Handle Morale regarding Salaries
Thanks for the response, KC. I tend to agree with you on how to handle it (ignore it). Just wish they would allow us to increase the salaries. I think it was Baez (not at home to check), but he was angry because his salary was 70k. Now, that s ridiculous, IMO. But, all in all, I agree with the rating drop of ~3 points. Not enough to stop me from pressing forward, but wish it wasn't so. Thank you again for the response. It is nice to get other opinions from folks....sort of a sanity check for me! -
Re: How to Handle Morale regarding Salaries
I agree, Caulfield. It is unavoidable, so deal with it. Thank you for your levity! Even though the other subject that Coach Knight was referring isn't funny, your comment did bring some humor and realism to the issue!Comment
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Re: How to Handle Morale regarding Salaries
ultimately what I do is look at it is if I want maximum effort from some one like sale, I gotta pony up when the time is right and pay the man what he wants. Quid Pro Quo.OSFM23 - Building Better Baseball - OSFM23
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Re: How to Handle Morale regarding Salaries
Yeah, ultimately I think it's best to pretend the rating drops are realistic. We don't know what the players go through in real life. Maybe there's a player who's rating is down on a given day because he got into an argument with his wife. I'm not defending the devs there - definitely not - but going that route makes more sense to me than manually editing players.
What you say about Bryant is entirely plausible, even if it's not correct.Comment
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Re: How to Handle Morale regarding Salaries
It's like this: the game can simulate Bryant being mad, forcing a ratings drop. You and I can justify that as possibly realistic. But you could also justify him being extremely happy since he just won the MVP and World Series - not to mention being a super model and uber celebrity. Heck, maybe he likes his small contract because it helps the Cubs pay for other players. How do the devs know? Did they ask him?
The game's supposed to simulate reality. Does it? Or is it more likely that the developers failed to accurately represent Bryant's correct reaction to his 2017 contract?Last edited by BillPeener; 04-11-2017, 02:58 PM.Comment
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Re: How to Handle Morale regarding Salaries
What I meant was that your theory is plausible - Bryant could very well be mad about that contract - but neither you nor I have the correct answer.
It's like this: the game can simulate Bryant being mad, forcing a ratings drop. You and I can justify that as possibly realistic. But you could also justify him being extremely happy since he just won the MVP and World Series - not to mention being a super model and uber celebrity.
The game's supposed to simulate reality. Is it? Or is it more likely that the developers failed to accurately represent Bryant's correct reaction to his 2017 contract?Comment
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Re: How to Handle Morale regarding Salaries
Gotcha! Yeah, not especially fond of the morale system in general. If it's some jerk like Jose Guillen, there's a case to be made that he's gonna mail it in to some extent. However, a young pre-arb superstar is probably more likely to take that as extra motivation and put even more work in an effort to break arbitration records or have an even better track record when he finally is eligible for free agency or when the Cubs decide to offer a long term extension.
There's a lot of room for improvement in that area, and frankly I would rather the system be unrealistic out of the box if it's more in-depth and modifiable. I can't expect developers to get the psychological attributes of every player correct. But it'd be nice if you and I could modify their personalities in-depth and adjust how their personalities can affect morale. Throw in a couple sliders to adjust influence, and all of a sudden, you and I have much more control, and the game itself is far more realistic.Comment
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Re: How to Handle Morale regarding Salaries
Which really brings us to the real issue.....why wont the developers allow us to negotiate salaries in season?Comment
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Re: How to Handle Morale regarding Salaries
I'll give the devs the benefit of the doubt and presume it has to do with more than just choosing not to enable (and balance) negotiations. Since I'll be banned for blaming it on laziness, I'll just presume getting that Adidas logo on some guy's shoes is simply more of a priority for them.Comment
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Re: How to Handle Morale regarding Salaries
I'm relatively new here, and I've already received my first warning for describing a lack of attention to detail as lazy, so I don't know how in-depth we can get into explaining the reason behind your question.
I'll give the devs the benefit of the doubt and presume it has to do with more than just choosing not to enable (and balance) negotiations. Since I'll be banned for blaming it on laziness, I'll just presume getting that Adidas logo on some guy's shoes is simply more of a priority for them.Comment
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Re: How to Handle Morale regarding Salaries
Im not bashing the developers at all. I am just ignorant to the reason why it isn't available, that's all. And since it isn't available, then why are we forced to deal with a Morale issue that we, as GMs of our fictional Franchises, didn't cause nor can we fix? I agree on the priority players have in getting the correct show color versus actual gameplay issues. But, that is a personal preference I just don't understand....nothing against the developers at all.Comment
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Re: How to Handle Morale regarding Salaries
I'm sure the answer lies somewhere in their market research. There is a small yet passionate number of customers that wants in-season contract re-negotiations, but that group is likely to buy anyway. Another group is the casual gamer who typically pays little attention to baseball, but kinda likes it. It would seem that this group is drawn in by quicker gameplay with shiny graphics and lots of homeruns. These people love the 3 inning games in Diamond Dynasty and the thought of collecting cards to build a super team. They are also very unlikely to ever play a full season, let alone a franchise. This is the growth market for this game.
All of the above is speculation.Comment
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Re: How to Handle Morale regarding Salaries
Im not bashing the developers at all. I am just ignorant to the reason why it isn't available, that's all. And since it isn't available, then why are we forced to deal with a Morale issue that we, as GMs of our fictional Franchises, didn't cause nor can we fix? I agree on the priority players have in getting the correct show color versus actual gameplay issues. But, that is a personal preference I just don't understand....nothing against the developers at all.OSFM23 - Building Better Baseball - OSFM23
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Re: How to Handle Morale regarding Salaries
It's disappointing that they have this morale system but it does not work properly and you don't have the option to turn it off.Comment
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Re: How to Handle Morale regarding Salaries
It drives me crazy too. I get the idea behind it but it seems a little extreme given the fact that you are not allowed to do anything about salary. I started a franchise with my team a few days ago as a trial run before downloading the "1.5 40 man with no injuries" rosters recently and I had a reliever that I wanted in my bullpen who was a 73, but due to his contract was listed as a 68, which makes it a lot harder to trust him in the majors. I had a backup first baseman who is a 70 overall who I'd like to have as a pinch hitter on my MLB roster, but due to his contract he is listed as a 65 overall. On the other hand, I have a starting pitcher who should be an 81 overall but is listed as 85 because he's stoked he's the ace of the staff.
Again, I get the idea behind it but you either need to let us offer contracts during season, or at the very least minimize the effects so that no player is affected more than +2 or -2. Just my opinion of course. Bottom line is you basically just have to deal with it. (Unless you want to change the contracts for your team but not the other 29 but that seems unfair to me lol)Comment
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