SP Stamina Edits & Player Archetypes (Franchise Mode)

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10900

    #1

    SP Stamina Edits & Player Archetypes (Franchise Mode)

    Hello all,

    I’m trying to come up with a good system for handling SP stamina in franchise mode over several seasons. I’ve had some good conversations about this via PM, but I’d like to create a thread about it so all can chime in and benefit from whatever solutions emerge.

    In brief, the problem is this: after 5+ seasons in franchise mode, starter stamina across the league is significantly lower than the base SCEA/OSFM/Hybrid rosters. This is due to the fact that stamina never progresses for SP. Rookies who come in with a 70 grade or higher for stamina will be viable starters, but everyone else will be consigned to spot-starter or back-of-the-rotation status. What’s more, rookies in OSFM/Hybrid who currently have middling stamina but are projected to handle higher workloads as they progress will never actually achieve those projected outcomes.

    To remedy this, I’m looking at a few options. I’d love folks’ input.

    Option One:

    Calculate the league average for MLB starter stamina and the number of players more than 10% above or below the mean. Use this information to do an annual sweep of the MLB starters to keep things in line with base roster averages over time. This idea is courtesy of WTNY.

    What I like about it is that you can use specific data points to keep the league as a whole balanced. What I’m not sure about is how to deal with young pitchers in the MiLB who have been kept on innings counts, etc., but who are projected to land in the 1-3 slots in the rotation when they mature.

    Option Two:

    Add a specific number of points to every starting pitcher at the MLB and MiLB level once per year until the age-25 season.

    What I like about this idea is that it allows young pitchers to grow into their roles. What I’m not sure about is how pitchers over age 25 would be dealt with.

    Option Three:

    Create a handful of archetypes that can be used to norm MLB, MiLB, and newly drafted SP. Use these archetypes to do one initial sweep of the league and then use them annually to edit drafted players.

    What I like about this idea is that it’s a one-time thing for young pitchers who have yet to fully develop. If a guy projects as a certain type of player, he would just get the appropriate stamina point allocation once and then that would be it. Rookies would also get a one-time adjustment.

    I’m partial to Option Three and have the following rough estimates for player archetypes and their stamina ranges. I’m interested in folks’ thoughts here:

    * Front-end starters: 1st and 2nd types in the rotation, capable of pitching 200 innings. Stamina range of 90-95.
    * Mid-rotation starters: fringe 2nd, 3rd, and fringe 3rd types in the rotation, capable of pitching 175 innings. Stamina range of 80-89.
    * Back-end starters: 4th and 5th types in the rotation, capable of pitching 150 innings. Stamina range of 75-80
    * Spot-starters: Capable of pitching 100 innings. Stamina range of 65-75

    I know these are reductive and that stamina is modified by durability, but I’m trying to come up with something that’s loosely attached to reality but is also simple enough to be implemented without a ton of extra work. I know there are back-end guys who are also innings eaters, so I may go with something like:

    * Workhorses
    * Average Joes
    * Fringe starters/spot starters

    Any and all ideas are welcome.
  • KingV2k3
    Senior Circuit
    • May 2003
    • 5881

    #2
    Re: SP Stamina Edits & Player Archetypes (Franchise Mode)

    GREAT idea(s)!

    I'll admit, I'm not savvy enough with the subtleties of this topic, but to me Option One looks like the quickest / easiest and least subjective...

    At any rate:

    Since the engine doesn't do a good job with this, a USER system is essential for multi season play...

    Comment

    • bravesfan1984
      MVP
      • Mar 2008
      • 2808

      #3
      Re: SP Stamina Edits & Player Archetypes (Franchise Mode)

      Definitely interested in this. I plan on using some method to fix stamina. I like option 3 personally.

      Sent from my SM-G920P using Operation Sports mobile app
      Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


      Comment

      • SplashHit
        Rookie
        • Dec 2016
        • 20

        #4
        Re: SP Stamina Edits & Player Archetypes (Franchise Mode)

        I've used my own version of Option One, in which I imported pitching stats into Excel and calculated new ratings for every pitcher, including K/9, BB/9, etc.

        Stamina Rating: For MLB starters I use Pit/GP and for minor league pitchers I use IP/GP (since pitch data is not widely available for MiLB).

        The formula:
        Stamina = ( Pitches per GP / 110 ) x 90

        [Ex.] Chris Sale = ( 108 / 110 ) x 90 → Stamina Rating of 89

        Most wouldn't like that I've capped Stamina at 90 (or that relievers average a stamina of ~15), but to me it has played out realistically in the Franchises in which I've used these ratings.

        As far as progression goes, what I've been doing is using the league-wide statistics at the end of each season and adding points based on different milestones, similar to those mentioned in Option Three. (Stamina is still capped at 90)
        200 IP = Add 3 points
        175 IP = Add 2 points
        150 IP = Add 1 point

        For minor league pitchers, the milestones are reduced by one.
        200 IP = Add 4 points
        175 IP = Add 3 points
        150 IP = Add 2 points
        125 IP = Add 1 point

        Pitchers who are strictly relievers don't increase their stamina.

        I do admittedly have trouble deciding on how to approach the players whose Stamina is in the 40's and 50's, but I've recently chosen to modify these based on organizational need. I use a kind of attribute trading system, in which a player can trade points from his Stamina and use them on other attributes. This is a great way to convert starters to relievers and vice versa.

        The trading system:
        Every 2 Stamina points added or subtracted = 1 additional point to spend elsewhere

        [Ex.] Daniel Mengden = Stamina of 70 - 40 points = New Stamina of 30
        The subtraction of 40 points creates 20 points used in other attributes. In my case, I used 10 in Clutch, 3 in H/9, 2 in HR/9, 3 in K/9, and 2 in BB/9.

        It's reasonable to think that if a pitcher does move to to the bullpen, they can often pitch better, albeit in shorter outings.

        Anyway, I tried to thoroughly outline the system I use for everyone. Feel free to take whatever ideas you'd like for this project.

        Comment

        • RogueHominid
          Hall Of Fame
          • Aug 2006
          • 10900

          #5
          Re: SP Stamina Edits & Player Archetypes (Franchise Mode)

          Originally posted by SplashHit
          I've used my own version of Option One, in which I imported pitching stats into Excel and calculated new ratings for every pitcher, including K/9, BB/9, etc.

          Stamina Rating: For MLB starters I use Pit/GP and for minor league pitchers I use IP/GP (since pitch data is not widely available for MiLB).

          The formula:
          Stamina = ( Pitches per GP / 110 ) x 90

          [Ex.] Chris Sale = ( 108 / 110 ) x 90 → Stamina Rating of 89

          Most wouldn't like that I've capped Stamina at 90 (or that relievers average a stamina of ~15), but to me it has played out realistically in the Franchises in which I've used these ratings.

          As far as progression goes, what I've been doing is using the league-wide statistics at the end of each season and adding points based on different milestones, similar to those mentioned in Option Three. (Stamina is still capped at 90)
          200 IP = Add 3 points
          175 IP = Add 2 points
          150 IP = Add 1 point

          For minor league pitchers, the milestones are reduced by one.
          200 IP = Add 4 points
          175 IP = Add 3 points
          150 IP = Add 2 points
          125 IP = Add 1 point

          Pitchers who are strictly relievers don't increase their stamina.

          I do admittedly have trouble deciding on how to approach the players whose Stamina is in the 40's and 50's, but I've recently chosen to modify these based on organizational need. I use a kind of attribute trading system, in which a player can trade points from his Stamina and use them on other attributes. This is a great way to convert starters to relievers and vice versa.

          The trading system:
          Every 2 Stamina points added or subtracted = 1 additional point to spend elsewhere

          [Ex.] Daniel Mengden = Stamina of 70 - 40 points = New Stamina of 30
          The subtraction of 40 points creates 20 points used in other attributes. In my case, I used 10 in Clutch, 3 in H/9, 2 in HR/9, 3 in K/9, and 2 in BB/9.

          It's reasonable to think that if a pitcher does move to to the bullpen, they can often pitch better, albeit in shorter outings.

          Anyway, I tried to thoroughly outline the system I use for everyone. Feel free to take whatever ideas you'd like for this project.
          I like the trading system for conversion cases.

          I also like the graduated progression system for MiLB guys. I have a question about that: Because there are no permanent MiLB stats on players' cards, how do you tell how many IP a guy has at the end of the year? Guys who start in AA and get promoted to AAA won't have their AA IP figured in anywhere.

          I've been trying to think about how to handle this problem, and I'm not sure there's an easy fix.

          That aside, I also went into The Game's manual calculator portion of the MLBTS Ratings Calculator 5.0 to get some average stamina values that could be used to generate quick and easy to apply stamina values for MiLB guys who are on the way up. These could also be used to norm MLB guys once a year. I know IP are calculated in .1, .2, and full, but for ease, I just used .5 as my increment, and here's what I got:

          4 IP/Start: 53
          4.5 IP/Start: 60
          5 IP/Start: 67
          5.5 IP/Start: 73
          6 IP/Start: 80
          6.5 IP/Start: 87
          7 IP/Start: 93
          7.5 IP/Start: 99

          I thought about using these averages to assign guys a quick stamina value based on their IP/start average for the year, assuming a minimum of 15-20 starts.

          Comment

          • WaitTilNextYear
            Go Cubs Go
            • Mar 2013
            • 16830

            #6
            Re: SP Stamina Edits & Player Archetypes (Franchise Mode)

            Originally posted by Trojan Man
            I like the trading system for conversion cases.

            I also like the graduated progression system for MiLB guys. I have a question about that: Because there are no permanent MiLB stats on players' cards, how do you tell how many IP a guy has at the end of the year? Guys who start in AA and get promoted to AAA won't have their AA IP figured in anywhere.

            I've been trying to think about how to handle this problem, and I'm not sure there's an easy fix.


            That aside, I also went into The Game's manual calculator portion of the MLBTS Ratings Calculator 5.0 to get some average stamina values that could be used to generate quick and easy to apply stamina values for MiLB guys who are on the way up. These could also be used to norm MLB guys once a year. I know IP are calculated in .1, .2, and full, but for ease, I just used .5 as my increment, and here's what I got:

            4 IP/Start: 53
            4.5 IP/Start: 60
            5 IP/Start: 67
            5.5 IP/Start: 73
            6 IP/Start: 80
            6.5 IP/Start: 87
            7 IP/Start: 93
            7.5 IP/Start: 99

            I thought about using these averages to assign guys a quick stamina value based on their IP/start average for the year, assuming a minimum of 15-20 starts.
            You could just do a few intermediate saves. End of May, end of July, before MiLB playoffs begin. You should be able to pull stats from those for the most part. It would give you a little more to keep track of, but not a dealbreaker if the MiLB stats are important to your record-keeping. At worst, you have some extraneous saves that you don't do anything with. I tend to make a new save file after each month so I can dole out player of the month awards and see which teams are ascending and which are collapsing.
            Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

            Comment

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