OSFM 2018 “Opening Day Version” Available Now

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  • Ripner
    Pro
    • Mar 2011
    • 636

    #1591
    Re: OSFM 2018 “Opening Day Version” Available Now

    Originally posted by ILLICIT206
    Question...what do you guys do in regards to 25 man vs. 40 man? Do you fill each team's 40 or let the computer fill up as needed throughout the season? I typically have played with 40 man rosters in the past but don't know if I want to spend all the time filling each team's roster and am curious how it affects franchise.

    P.S. Great work on these rosters!
    I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.

    Comment

    • ncbravesfan
      Banned
      • Mar 2010
      • 472

      #1592
      Re: OSFM 2018 “Opening Day Version” Available Now

      Originally posted by Ripner
      I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.


      And this is keeping all of your lineups / rotations in tact for Opening Day?

      Comment

      • beekay415
        Into the Wild
        • Jun 2005
        • 860

        #1593
        Re: OSFM 2018 “Opening Day Version” Available Now

        Originally posted by bostonboy_003
        is there a way to apply an injury to them? I used your rosters and started a franchise at regular season, and all the red sox injured players are on the MLB roster and not injured. Do i need to start the franchise over again but in spring training, that way the injured players stay in single A? Or do i need to do 30 team control? sorry for all the questions, I am still kind of a noob at all this.



        Thanks!


        You have to manually injure them, the point of the 40 among other things is so a injured star player whose maybe on the 10 day DL and OSFM has in A ball will get called up by the CPU vise them sitting in A ball all season


        Sent from my iPhone using Operation Sports

        Comment

        • ILLICIT206
          Rookie
          • Jan 2011
          • 252

          #1594
          Re: OSFM 2018 “Opening Day Version” Available Now

          Originally posted by Ripner
          I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.
          Right, and I've done this in the past. My question was more pointed towards people who just control one team and let their franchise play out. I should've added that, lol. Wasn't sure if the computer would fill their 40 man rosters.

          Comment

          • muaaahh
            Rookie
            • Feb 2018
            • 96

            #1595
            Re: OSFM 2018 “Opening Day Version” Available Now

            I spent about 3 years without playing. Now that I got a PS4 PRO and came back, TRULLY HOPING Sony finally got us a solution about the messy CPU Lineups with those erratic positions. They said on live 18 previews they found a 'glitch' or something on lineup positions, so I thought they finally implement some kinda LOCK on players positions on batting lineups (ex.: preset "Blackmon will ALWAYS be the leadoff hitter"....something that I think should not be so difficult I guess).

            Anyway, after a long time without playing, here again edting player by player ratings just to avoid nonsense CPU batting orders or controling all 30 teams...

            Comment

            • Ripner
              Pro
              • Mar 2011
              • 636

              #1596
              Re: OSFM 2018 “Opening Day Version” Available Now

              Originally posted by ncbravesfan
              And this is keeping all of your lineups / rotations in tact for Opening Day?
              Yes, as long as you don't turn injuries back on from manual until opening day.

              Comment

              • Ripner
                Pro
                • Mar 2011
                • 636

                #1597
                Re: OSFM 2018 “Opening Day Version” Available Now

                Originally posted by Ripner
                I've found the easiest way to keep the opening day rosters is to start with 25-man, then add dl players to the 40-man and move them to MLB and then manually injure them. Then I finish spring training and before I play any games in regular season I add the rest of the 40-man roster players to the 40-mans. Using 30-team control to do all this.
                There are a couple of advantages of this approach:

                First off having the 40-man guys who are on the DL on the MLB roster before placing them on the DL means the CPU will keep them on the MLB roster when they return from injury (provided they are better than the players in there spot on the MLB roster at the time, otherwise they'll just demote them).

                Secondly, provided you have 2 profiles, 1 to the teams you wish to control and the other set to each CPU team with the Mode Specific setting of manual set to lineups/rotations, 40-man roster, roster moves, waivers, injury management, and trades, and the Gameplay/General/Advanced Injuries setting to Manual the rosters won't be changed at all.

                Once you get to opening day, just change those settings to auto, and the injury setting to on and you are set. Of course set the profile on your own team to what ever you wish to control on opening day as well.

                Edit: Biggest issue is that there still are certain ranges of injury time you can't set in game, I recommend injuring them for more games in these circumstances then on the day BEFORE they return switch injury setting back to manual and uninjure them AFTER all games on that day are complete.
                Last edited by Ripner; 04-03-2018, 12:21 PM.

                Comment

                • CWSpalehoseCWS
                  MVP
                  • Jun 2005
                  • 1028

                  #1598
                  Re: OSFM 2018 “Opening Day Version” Available Now

                  Originally posted by steagles
                  There are a few notable Sox absences, and a user by the name of SouthSideSox something made several. I (JasonXQ) made a few of the lesser names (mostly just the Louisville guys because I know them) as well.

                  SouthSideSox05

                  I have quite a few guys uploaded already and will try to upload whoever is missing from AAA and AA for those who want 100% accurate rosters at those levels over the weekend.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • evh2002
                    Rookie
                    • May 2016
                    • 51

                    #1599
                    Re: OSFM 2018 “Opening Day Version” Available Now

                    Just curious if there is a version of this roster that is released with the injured players on the 25 man and not in the minors?

                    Comment

                    • snaus_6
                      Rookie
                      • Jun 2015
                      • 12

                      #1600
                      Re: OSFM 2018 “Opening Day Version” Available Now

                      Originally posted by Buccosback
                      I finished two teams with real contracts. it is relatively close and if they are making under 1 million i'm not worrying about it. should get a few more teams done today and be done by friday night. using accurate 40 man rosters too
                      You are the man! Let me know when you get done, then I'll finally start my official franchise (with the Brewers of course).

                      Comment

                      • muelly
                        Pro
                        • Apr 2005
                        • 567

                        #1601
                        Re: OSFM 2018 “Opening Day Version” Available Now

                        Originally posted by snaus_6
                        You are the man! Let me know when you get done, then I'll finally start my official franchise (with the Brewers of course).
                        Don't contract mess up morale?
                        How does it affect budgets?

                        Comment

                        • A3son
                          Just started!
                          • Apr 2018
                          • 3

                          #1602
                          Re: OSFM 2018 “Opening Day Version” Available Now

                          Jordan Hicks should have a higher velocity when this gets updated. He has thrown 6 of the 9 fastest pitches to start the season and his sinker is averaging 98.9 mph. Only one person had a higher velocity on it last year

                          Comment

                          • mjsthebest
                            Rookie
                            • Mar 2003
                            • 156

                            #1603
                            Re: OSFM 2018 “Opening Day Version” Available Now

                            Totally stupid question, but are my eyes deceiving me..does Ridin’s 1.5 version in fact now have a full 40 man roster? I counted 40 for the Nats at least.

                            Comment

                            • mjsthebest
                              Rookie
                              • Mar 2003
                              • 156

                              #1604
                              Re: OSFM 2018 “Opening Day Version” Available Now

                              Nevermind im an idiot was looking at wrong one. Ridin and crew are awesome.

                              Comment

                              • Buccosback
                                Rookie
                                • Apr 2015
                                • 255

                                #1605
                                Re: OSFM 2018 “Opening Day Version” Available Now

                                Originally posted by muelly
                                Don't contract mess up morale?
                                How does it affect budgets?
                                i play without budgets on and force trades on but i make everything relatively realistic (30 team control). i'm only doing this because i hate seeing ellsbury getting paid 3M when he's really getting 21M

                                Comment

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