The TrueSim Roster Project: MLB 18

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  • Cavicchi
    MVP
    • Mar 2004
    • 2841

    #76
    Re: The TrueSim Roster Project: MLB 18

    Originally posted by Cycloniac
    I scrapped using that stat anyhow, based on the feedback. Check a few posts up for the new sheet with the updated clutch ratings.

    Clutch is now based on an average of a position player's hitting ratings and a pitcher's per 9 ratings.
    I don't know what is meant by position player's hitting rating. But, in my opinion, if Clutch is to be anything, the player's RBI's should be used to determine clutch.

    Comment

    • Bunselpower32
      Pro
      • Jul 2012
      • 947

      #77
      Re: The TrueSim Roster Project: MLB 18

      Right, WTNY did use 60/50/40, I forgot because just about everyone in the majors had a 50 rating. I kinda jumped from him using 50 to me using 0. Honestly, using the 40/50/60 from his roster produced some of the finest baseball I've ever played.

      Originally posted by Cycloniac
      I scrapped using that stat anyhow, based on the feedback. Check a few posts up for the new sheet with the updated clutch ratings.

      Clutch is now based on an average of a position player's hitting ratings and a pitcher's per 9 ratings.
      So if I understand right, this means that the better a hitter is, the better his clutch rating will be?

      If so, I am not so sure about this. Clutch in this game augments ratings, and if a player already has a great rating that will produce a good statistical season, he will become better than that, leading to a virtually unstoppable force late in close games, even moreso if the pitcher is not at the elite level the hitter is.

      I think what the often rotating and usually star-studded cycle of least-clutch players illustrates is that great players do not perform better in clutch situations, they are just better players, and that mathematically, if a player's outs over the course of a season align to always be in late game situations, the illusion of non-clutch comes forth.
      "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

      - Rick Wise

      Comment

      • Cycloniac
        Man, myth, legend.
        • May 2009
        • 6495

        #78
        Re: The TrueSim Roster Project: MLB 18

        Originally posted by Bunselpower32
        Right, WTNY did use 60/50/40, I forgot because just about everyone in the majors had a 50 rating. I kinda jumped from him using 50 to me using 0. Honestly, using the 40/50/60 from his roster produced some of the finest baseball I've ever played.



        So if I understand right, this means that the better a hitter is, the better his clutch rating will be?

        If so, I am not so sure about this. Clutch in this game augments ratings, and if a player already has a great rating that will produce a good statistical season, he will become better than that, leading to a virtually unstoppable force late in close games, even moreso if the pitcher is not at the elite level the hitter is.

        I think what the often rotating and usually star-studded cycle of least-clutch players illustrates is that great players do not perform better in clutch situations, they are just better players, and that mathematically, if a player's outs over the course of a season align to always be in late game situations, the illusion of non-clutch comes forth.
        What I did was neutralize clutch entirely so that it's about matchups, rather than the clutch attribute.

        Clutch has a very minimal impact, and since the argument is that clutch doesn't really exist, in a statistically reliable and measurable way, I wanted to make it less of a factor.
        THE TrueSim PROJECTS



        Comment

        • Cavicchi
          MVP
          • Mar 2004
          • 2841

          #79
          Re: The TrueSim Roster Project: MLB 18

          If what I'm looking at is your latest roster in the link above, Ohtani has no control or movement rating for his pitches. Also, for Ohtani, you have him with 3 pitch types, but he also has a curveball, though not thrown much a sinker/2-seamer.

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6495

            #80
            Re: The TrueSim Roster Project: MLB 18

            Originally posted by Cavicchi
            If what I'm looking at is your latest roster in the link above, Ohtani has no control or movement rating for his pitches. Also, for Ohtani, you have him with 3 pitch types, but he also has a curveball, though not thrown much a sinker/2-seamer.
            That's right

            I'm waiting to update his pitch repertoire as late as possible. The pitch edits there are just from his MLB debut, so they aren't complete
            THE TrueSim PROJECTS



            Comment

            • Bunselpower32
              Pro
              • Jul 2012
              • 947

              #81
              Re: The TrueSim Roster Project: MLB 18

              Originally posted by Cycloniac
              What I did was neutralize clutch entirely so that it's about matchups, rather than the clutch attribute.

              Clutch has a very minimal impact, and since the argument is that clutch doesn't really exist, in a statistically reliable and measurable way, I wanted to make it less of a factor.
              Ok, I must have misunderstood, which is why I asked. I wasn't sure I was on the same page but that clears it up.

              If the Clutch rating is minimized (or even neutralized), you and I will have a long and fruitful lifetime of roster interactions.

              Sent from my SM-G935U using Operation Sports mobile app
              "The designated hitter rule is like letting someone else take Wilt Chamberlain's free throws."

              - Rick Wise

              Comment

              • patsen29
                Rookie
                • Jun 2009
                • 58

                #82
                Re: The TrueSim Roster Project: MLB 18

                Originally posted by Bunselpower32
                Ok, I must have misunderstood, which is why I asked. I wasn't sure I was on the same page but that clears it up.

                If the Clutch rating is minimized (or even neutralized), you and I will have a long and fruitful lifetime of roster interactions.

                Sent from my SM-G935U using Operation Sports mobile app
                Interesting. I agree clutch is a lot of noise over the signal, but my take was that the best hitters in the clutch were mostly the best hitters, and used overall hitting as a (heavy) regression point.

                The 40/50/60 method (or the 0) is a very interesting take on it. But one I feel gets screwed with my progression. Do we know how they use the rating in game?

                Comment

                • Cycloniac
                  Man, myth, legend.
                  • May 2009
                  • 6495

                  #83
                  Re: The TrueSim Roster Project: MLB 18

                  Originally posted by patsen29
                  Interesting. I agree clutch is a lot of noise over the signal, but my take was that the best hitters in the clutch were mostly the best hitters, and used overall hitting as a (heavy) regression point.

                  The 40/50/60 method (or the 0) is a very interesting take on it. But one I feel gets screwed with my progression. Do we know how they use the rating in game?
                  Clutch is only factored in when there are runners on base, and the effect is minimal
                  THE TrueSim PROJECTS



                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6495

                    #84
                    Re: The TrueSim Roster Project: MLB 18

                    Significant update on progress coming soon.
                    THE TrueSim PROJECTS



                    Comment

                    • jeffzinn2004
                      Rookie
                      • Sep 2007
                      • 122

                      #85
                      Re: The TrueSim Roster Project: MLB 18

                      Are you still going to be updating the spreadsheet as well? Finished off position players last night, only took me a week lol
                      TrueSim Project- Contributor

                      Comment

                      • Cycloniac
                        Man, myth, legend.
                        • May 2009
                        • 6495

                        #86
                        Re: The TrueSim Roster Project: MLB 18

                        Originally posted by jeffzinn2004
                        Are you still going to be updating the spreadsheet as well? Finished off position players last night, only took me a week lol
                        A finished spreadsheet will be released soon
                        THE TrueSim PROJECTS



                        Comment

                        • jeffzinn2004
                          Rookie
                          • Sep 2007
                          • 122

                          #87
                          Re: The TrueSim Roster Project: MLB 18

                          Best news I've heard all day. Your ratings really help, has my Rangers playing exactly like real life....as frustrating as that can be lol
                          TrueSim Project- Contributor

                          Comment

                          • Cycloniac
                            Man, myth, legend.
                            • May 2009
                            • 6495

                            #88
                            Re: The TrueSim Roster Project: MLB 18

                            Originally posted by jeffzinn2004
                            Best news I've heard all day. Your ratings really help, has my Rangers playing exactly like real life....as frustrating as that can be lol
                            Even better news is coming
                            THE TrueSim PROJECTS



                            Comment

                            • jeffzinn2004
                              Rookie
                              • Sep 2007
                              • 122

                              #89
                              Re: The TrueSim Roster Project: MLB 18

                              The suspense is killing me
                              TrueSim Project- Contributor

                              Comment

                              • The Kid 24
                                It's Show Time!
                                • Jan 2007
                                • 14762

                                #90
                                Re: The TrueSim Roster Project: MLB 18

                                Damn man! Clutch ratings look awesome!

                                Can't wait to get my hands on the fully complete ratings!
                                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

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