In spring training using 30 team control if you demote the guys that shouldn't be on the MLB team everything will be like it was before you started the franchise. The only thing is that you can't have the cpu profile lineups / rotations / call ups set to auto or they will get screwed up and it will all be for nothing. If they stay on manual everything will stick. All I was getting at is that for those that follow the real life transactions the opening day stuff should be set in the roster file so that everyone that uses it doesn't have to do the same thing.
Franchise Fidelity to Reality Roster Project (Official Thread)
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
In spring training using 30 team control if you demote the guys that shouldn't be on the MLB team everything will be like it was before you started the franchise. The only thing is that you can't have the cpu profile lineups / rotations / call ups set to auto or they will get screwed up and it will all be for nothing. If they stay on manual everything will stick. All I was getting at is that for those that follow the real life transactions the opening day stuff should be set in the roster file so that everyone that uses it doesn't have to do the same thing. -
Re: Franchise Fidelity to Reality Roster Project (Official Thread)
In spring training using 30 team control if you demote the guys that shouldn't be on the MLB team everything will be like it was before you started the franchise. The only thing is that you can't have the cpu profile lineups / rotations / call ups set to auto or they will get screwed up and it will all be for nothing. If they stay on manual everything will stick. All I was getting at is that for those that follow the real life transactions the opening day stuff should be set in the roster file so that everyone that uses it doesn't have to do the same thing.
Edit: I aplogize, you are correct. I started a Franchise with a roster that did not have deGrom in the rotation and when I started ST he was in the bullpen but not the rotation.Last edited by PhlliesPhan6; 05-01-2022, 08:07 PM.Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Here's my feedback...
You did a good job creating the roster and the missing guys etc, everything's fine for the most part. Sims stats are in the realm of believable so that's a good thing. I like your approach to ratings. The lower vision leads to more swings and misses / strikeouts which was sorely missing in the default rosters. I spent the better part of a month tweaking my sliders to my liking to play with the default roster and they seem to be ok with your roster as well.
Having said all that... There were a couple dudes on the wrong team and I had to add a handful of missing players which isn't a big deal, but I also had to manually adjust the opening day 40 man, starters rotation, bullpen (to the best of my ability because we have 26 guys instead of 28), lineups and bench warmers. In my opinion, setting the correct opening day 40man, mlb pitchers and lineups is just as important as re-rating people and should be an integral part of the roster and not left up to the people that decide to use it.
I like them and will use them all year but next year you might want to consider some of the things I said and not be in a rush to get them out asap if that means cutting corners. The end goal should be to create the best / most accurate (opening day) roster possible.
Rosters should be accurate to opening day, so any players changing teams after that date are going to be on their old teams. Wouldn’t say we cut corners. One thing you have to understand is that roster are in a great deal of flux in normal seasons, but it was even worse with the lockout and shortened spring training. So a couple of missed guys here or there is to be expected. There is also only so much roster space we have so including every single missing player was unrealistic.
As far as lineups and rotations, I do understand people wanting those to be in order, but in my honest opinion it is a wasted effort for creators because the second you get into franchise the CPU screws with them and you lose all your hard work.
Appreciate the feedbackComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
The 40 man I agree with but the way the way the game ia there's almost no point in setting up actual lineups and pitching rotations since it will all be undone when you start a Franchise. It's almost more important to get the 40 man right than lineups and rotations because it will reduce the work that needs done once you start a Franchise.
40-mans should have been accurate to opening day. I know that SGR had a lengthy spreadsheet to make sure that that was the case. I trust his effort thereComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
I just wanted to come in here and say that you did an awesome job with these rosters. I haven't tried them in-game yet but I have simmed a few seasons to test out the stats. These are the most realistic stats that I've seen while using default sliders. Strikeouts and K/9 have been bothering me for the last couple of years and your roster has these within decimal points for a lot of guys. I've seen Gerrit Cole hit over 300 Ks (an impossibility with the default rosters) and maintain about 12ish K/9 in line with his career averages/last 3 years.
The only issue that I've seen so far is that pitchers probably pitch a few too many innings (starters and relievers) but I'll take that over the default the roster issues. I've lowering the stamina slider for sims to address the innings issue but this seems to make pitchers worse rather than just limit innings. I'm going to try upping CPU hook and see if that helps. Any chance you've experimented with this?
All that said, I think you've actually demonstrated that SDS' sim engine is better than I gave it credit for (barring the use of relievers).
Really appreciate all the hard work on these. I'll be using them to start my Jays franchise.Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
I just wanted to come in here and say that you did an awesome job with these rosters. I haven't tried them in-game yet but I have simmed a few seasons to test out the stats. These are the most realistic stats that I've seen while using default sliders. Strikeouts and K/9 have been bothering me for the last couple of years and your roster has these within decimal points for a lot of guys. I've seen Gerrit Cole hit over 300 Ks (an impossibility with the default rosters) and maintain about 12ish K/9 in line with his career averages/last 3 years.
The only issue that I've seen so far is that pitchers probably pitch a few too many innings (starters and relievers) but I'll take that over the default the roster issues. I've lowering the stamina slider for sims to address the innings issue but this seems to make pitchers worse rather than just limit innings. I'm going to try upping CPU hook and see if that helps. Any chance you've experimented with this?
All that said, I think you've actually demonstrated that SDS' sim engine is better than I gave it credit for (barring the use of relievers).
Really appreciate all the hard work on these. I'll be using them to start my Jays franchise.
There have been a few comments about the IPs for starters. One thing I will say is check the IP/GS numbers and compare to previous seasons. If you’re just looking at total IPs across the league and comparing that, there may be some discrepancies because so many guys are making the full number of 32/33 starts because injuries aren’t happening frequently enough. As far as addressing this issue with sliders, I think that manager hook being increased would best help thisComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Thanks. It is definitely the number of starts (same problem with vanilla rosters). Basically every starter makes 32 to 33 starts. Will try the cpu hook and maybe increase injuries and see if those change anything.
There have been a few comments about the IPs for starters. One thing I will say is check the IP/GS numbers and compare to previous seasons. If you’re just looking at total IPs across the league and comparing that, there may be some discrepancies because so many guys are making the full number of 32/33 starts because injuries aren’t happening frequently enough. As far as addressing this issue with sliders, I think that manager hook being increased would best help thisComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
If that is the case, then honestly “hook” sliders don’t need to be adjusted because the pitchers are throwing the innings they are supposed to. Injury sliders should be adjustedComment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
If 22 is at all like 20 or 21, then injuries need to be around 8 (if mixing swimming and playing) or 10 (if playing every game).Texas Rangers/Chicago Cubs
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Increasing the hook leads up higher ERAs for starters. My guess is because they get hit on inherited runners more. Every time I go to high on that I noticed that. Also, relievers then get more innings too, specially long relievers. And it might be more than three of your regular starters. Lower stamina starters don’t get the correct innings if you put the hook too high as well. Six is about as high as you can go on hook for a slider. Seven is pushing it.Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
In spring training using 30 team control if you demote the guys that shouldn't be on the MLB team everything will be like it was before you started the franchise. The only thing is that you can't have the cpu profile lineups / rotations / call ups set to auto or they will get screwed up and it will all be for nothing. If they stay on manual everything will stick. All I was getting at is that for those that follow the real life transactions the opening day stuff should be set in the roster file so that everyone that uses it doesn't have to do the same thing.Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Yep, just like last year.Comment
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Re: Franchise Fidelity to Reality Roster Project (Official Thread)
Wait . Why'd dude get banned lmaooComment
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