The TrueSim Roster Project: MLB 22

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6505

    #241
    Re: The TrueSim Roster Project: MLB 22

    Originally posted by slayter
    You nerfed my super hero Jazz. 🤣🤣
    You should have seen what his ratings would have been if I didn't take this season into account lol
    THE TrueSim PROJECTS



    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6505

      #242
      Re: The TrueSim Roster Project: MLB 22

      Had my first franchise game last night! Simmed up to the present and won 6-5 vs Oakland in 10 innings.

      This year, I've decided to manage the CPU's injuries to see if I can have injuries matter for pitchers a bit more. By default, there are too many minor injuries for pitchers, so:
      -if the injury is for a day or two, I keep them active
      -if the injury is for a few days, 15 day IL
      -if the injury is for 1-2 weeks, 15 day IL
      -if the injury is for 2-3 weeks, 15 day IL
      -if the injury is for 1-2 months, 15 day IL
      -if the injury is for 2-3 months, 60 day IL
      -if the injury is for 3+ months, 60 day IL

      I've liked what I've seen so far, makes teams use more of there relievers and starters between injuries and promotions/demotions due to performance
      THE TrueSim PROJECTS



      Comment

      • Steelers4190
        Pro
        • Jan 2013
        • 843

        #243
        Re: The TrueSim Roster Project: MLB 22

        Anyone else having a crazy amount of serious injuries with the sim sliders? Also, these rosters force you to really analyze how you build a roster. I'm struggling to get a starting pitching staff worth a crap together.
        Last edited by Steelers4190; 06-28-2022, 09:01 AM.

        Comment

        • ov3rTheRid6e96
          Rookie
          • Jun 2022
          • 10

          #244
          Re: The TrueSim Roster Project: MLB 22

          Only managed to play one game last night with the sliders and roster and I like the feel of it so far. I lowered the pitch speed to 7 fastball and 6 offspeed. Both at 10 just felt unrealistic. Curious to know your reasoning behind that?Strikeouts seem harder to come by so it adds a little bit more of a challenge which I like. Is there any way to change player ratings above 100? The previous roster I was using had that and I really like it as it makes the best stand out a little more, like Josh Hader's strikeouts were at 118 and Juan Soto's discipline was at 120. Does the game do it organically if a someone is playing well or is it capped at 99?

          Comment

          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6505

            #245
            Re: The TrueSim Roster Project: MLB 22

            Originally posted by ov3rTheRid6e96
            Only managed to play one game last night with the sliders and roster and I like the feel of it so far. I lowered the pitch speed to 7 fastball and 6 offspeed. Both at 10 just felt unrealistic. Curious to know your reasoning behind that?Strikeouts seem harder to come by so it adds a little bit more of a challenge which I like. Is there any way to change player ratings above 100? The previous roster I was using had that and I really like it as it makes the best stand out a little more, like Josh Hader's strikeouts were at 118 and Juan Soto's discipline was at 120. Does the game do it organically if a someone is playing well or is it capped at 99?
            There's no way to do it, only SDS can do that. It's just a carryover from DD.

            Generated players in franchise also never have values over 99.

            Pitch speed is optional, but I found 10 to be the closest to real life pitch speed visually.
            THE TrueSim PROJECTS



            Comment

            • Cycloniac
              Man, myth, legend.
              • May 2009
              • 6505

              #246
              Re: The TrueSim Roster Project: MLB 22

              Originally posted by Steelers4190
              Anyone else having a crazy amount of serious injuries with the sim sliders? Also, these rosters force you to really analyze how you build a roster. I'm struggling to get a starting pitching staff worth a crap together.
              Try injuries at 5 and see what you think. I used 4 last year. If more think 8 is too high, I'll update.
              THE TrueSim PROJECTS



              Comment

              • daytime10
                Rookie
                • Apr 2021
                • 14

                #247
                Re: The TrueSim Roster Project: MLB 22

                Originally posted by Cycloniac
                Try injuries at 5 and see what you think. I used 4 last year. If more think 8 is too high, I'll update.
                Armor always lowers his Injuries slider for the sim engine.. he has it at 6 this year and 8 for in game.

                I am following this as well as the sim engine seems to generate a lot more injuries then normal at 8.

                Comment

                • DetroitStyle
                  Meow
                  • May 2011
                  • 1047

                  #248
                  Re: The TrueSim Roster Project: MLB 22

                  These rosters fix a LOT of problems with the default/live rosters. It's great to see a good amount of 200+ strikeouts a year in a Franchise sim.

                  The only major issue im finding is that BA are extremely low across the board. I've done about 10 sims and there's only 3-5 guys total hitting over .300. Should be close to 15-20.

                  While the Stamina/Hook sliders work great for tuning Strikeouts/IP/CG/SHO I'm not seeing that make any change to batting averages which it normally would on default rosters.

                  I wonder if some global tweaks need to be made to attributes to bring averages back up when simming games.

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6505

                    #249
                    Re: The TrueSim Roster Project: MLB 22

                    Originally posted by DetroitStyle
                    These rosters fix a LOT of problems with the default/live rosters. It's great to see a good amount of 200+ strikeouts a year in a Franchise sim.

                    The only major issue im finding is that BA are extremely low across the board. I've done about 10 sims and there's only 3-5 guys total hitting over .300. Should be close to 15-20.

                    While the Stamina/Hook sliders work great for tuning Strikeouts/IP/CG/SHO I'm not seeing that make any change to batting averages which it normally would on default rosters.

                    I wonder if some global tweaks need to be made to attributes to bring averages back up when simming games.
                    Batting averages are a pesky one. There are typically more than the 10 players listed on the league leaderboards, but there's a PA threshold that players need to be placed on the leaderboard.

                    Lowering starter stamina has worked for me, but it's a tricky balance because if you decrease it too much, ERAs increase.

                    I also noticed that as the season goes on, batting averages go down. I wonder if durability/injuries slider affects it.
                    Last edited by Cycloniac; 06-29-2022, 09:42 AM.
                    THE TrueSim PROJECTS



                    Comment

                    • ShowTyme15
                      LADetermined
                      • Jan 2004
                      • 11853

                      #250
                      Re: The TrueSim Roster Project: MLB 22

                      To Cycloniac and his team. Outstanding job with these per usual.

                      Comment

                      • The Kid 24
                        It's Show Time!
                        • Jan 2007
                        • 14767

                        #251
                        Re: The TrueSim Roster Project: MLB 22

                        Cy quick question... On Jake Cousins for Brewers, is he edited on the roster but just not listed on spreadsheet?
                        Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6505

                          #252
                          Re: The TrueSim Roster Project: MLB 22

                          Originally posted by The Kid 24
                          Cy quick question... On Jake Cousins for Brewers, is he edited on the roster but just not listed on spreadsheet?
                          Yes, I believe so
                          THE TrueSim PROJECTS



                          Comment

                          • ty5oke
                            87%
                            • Feb 2003
                            • 2912

                            #253
                            Re: The TrueSim Roster Project: MLB 22

                            SSS Alert -

                            Opening day for M's was a home run derby - 14 hits with 8 of them for homers for us. I was using the gameplay silders but with zone hitting so will try timing next game. Love the rosters, thanks for all the work.
                            Seattle Pilots GM (2011 - ) Record: 152 - 195

                            Operation Sports OOTP League

                            Comment

                            • The Kid 24
                              It's Show Time!
                              • Jan 2007
                              • 14767

                              #254
                              The TrueSim Roster Project: MLB 22

                              Anyone in here just control one team and let CPU make roster moves, injuries, etc?

                              Im curious how smart CPU is… Like do they DFA guys that suck and call up dudes who are killing it in minors? Make moves when guys are injured and need to go on IL? And things like that.

                              Personally, Ive controlled all 30 teams but idk if I want to do that anymore.


                              Sent from my iPhone using Operation Sports
                              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                              Comment

                              • kamackeris76
                                MVP
                                • Oct 2012
                                • 1670

                                #255
                                Re: The TrueSim Roster Project: MLB 22

                                Anyone else feel like there are too many errors?

                                Sent from my Pixel 5 using Tapatalk

                                Comment

                                Working...