The TrueSim Roster Project: MLB 24

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  • 418InTheHouse
    Rookie
    • Sep 2020
    • 15

    #76
    Re: The TrueSim Roster Project: MLB 24

    I loved your rosters last year, Is there a release date for this years rosters?

    Comment

    • Cycloniac
      Man, myth, legend.
      • May 2009
      • 6495

      #77
      Re: The TrueSim Roster Project: MLB 24

      Originally posted by 418InTheHouse
      I loved your rosters last year, Is there a release date for this years rosters?
      Not yet, but we're making strong progress

      AL batters are done. I'm working on ratings for prospects. Willard is also getting faces covered and making sure missing players are added.

      More to come soon.
      THE TrueSim PROJECTS



      Comment

      • JayD
        All Star
        • Mar 2004
        • 5457

        #78
        Re: The TrueSim Roster Project: MLB 24

        Pitchers overall velocity just seems to be way too low for most pitchers out of the box. Will you be increasing pitchers who's FB velocity is 5-8 mph slower than is actual IRL? I don't have the game but have seen the default rosters.

        Comment

        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6495

          #79
          Re: The TrueSim Roster Project: MLB 24

          Originally posted by JayD
          Pitchers overall velocity just seems to be way too low for most pitchers out of the box. Will you be increasing pitchers who's FB velocity is 5-8 mph slower than is actual IRL? I don't have the game but have seen the default rosters.
          Can you share an example?

          We include full pitch edits, but from what I recall last year, pitch speeds out of the box were nearly spot on. SDS has come a loooooong way in that regard over the years.
          THE TrueSim PROJECTS



          Comment

          • JayD
            All Star
            • Mar 2004
            • 5457

            #80
            Re: The TrueSim Roster Project: MLB 24

            Originally posted by Cycloniac
            Can you share an example?

            We include full pitch edits, but from what I recall last year, pitch speeds out of the box were nearly spot on. SDS has come a loooooong way in that regard over the years.
            Perhaps I should buy the game and see. I was looking at YouTube vids and most seem to be in the low to mid 90's. I still don't understand why these attributes cannot be developed or decrease over time. Oh well.,

            Comment

            • slthree
              MVP
              • Sep 2003
              • 2529

              #81
              Re: The TrueSim Roster Project: MLB 24

              Is anything in the vault yet?
              It is, and a what name should we search?

              Comment

              • Cycloniac
                Man, myth, legend.
                • May 2009
                • 6495

                #82
                Re: The TrueSim Roster Project: MLB 24

                Originally posted by slthree
                Is anything in the vault yet?
                It is, and a what name should we search?
                We haven't uploaed a roster to the vault yet
                THE TrueSim PROJECTS



                Comment

                • Firestorm
                  Rookie
                  • Mar 2022
                  • 295

                  #83
                  Re: The TrueSim Roster Project: MLB 24

                  Cy, do you intend on releasing these rosters as an Opening Day set, or will it everything be current as of release?

                  Comment

                  • Cycloniac
                    Man, myth, legend.
                    • May 2009
                    • 6495

                    #84
                    Re: The TrueSim Roster Project: MLB 24

                    Originally posted by Firestorm
                    Cy, do you intend on releasing these rosters as an Opening Day set, or will it everything be current as of release?
                    Opening Day is the plan
                    THE TrueSim PROJECTS



                    Comment

                    • blueduke
                      Pro
                      • Oct 2002
                      • 885

                      #85
                      Re: The TrueSim Roster Project: MLB 24

                      Something I’ve had difficulty for years now…I dl a roster from the vault and lineups are almost perfect. Start a franchise and go straight to regular season and my lineups are a mess. How do I rectify this?


                      Sent from my iPhone using Tapatalk

                      Comment

                      • PhlliesPhan6
                        MVP
                        • Feb 2009
                        • 1472

                        #86
                        Re: The TrueSim Roster Project: MLB 24

                        Originally posted by blueduke
                        Something I’ve had difficulty for years now…I dl a roster from the vault and lineups are almost perfect. Start a franchise and go straight to regular season and my lineups are a mess. How do I rectify this?


                        Sent from my iPhone using Tapatalk
                        Unfortunately you can't. It's been annoying "feature" in the game for a few years now. You used to be able to get around it by only having 26 (25 at the time) guys on your 40 man Roster and they would stick. But now the CPU just automatically fills your 40 man roster and shuffles everything up once you start a Franchise. Even if you start in the Regular Season.

                        Comment

                        • blueduke
                          Pro
                          • Oct 2002
                          • 885

                          #87
                          The TrueSim Roster Project: MLB 24

                          Originally posted by PhlliesPhan6
                          Unfortunately you can't. It's been annoying "feature" in the game for a few years now. You used to be able to get around it by only having 26 (25 at the time) guys on your 40 man Roster and they would stick. But now the CPU just automatically fills your 40 man roster and shuffles everything up once you start a Franchise. Even if you start in the Regular Season.

                          This is the only effin baseball game I’ve ever played on a console that has ever done this. High Heat Baseball, Triple Play, MVP, and even 25 never
                          had this annoying problem they could easily fix


                          Sent from my iPhone using Tapatalk
                          Last edited by blueduke; 03-27-2024, 04:44 PM.

                          Comment

                          • PhlliesPhan6
                            MVP
                            • Feb 2009
                            • 1472

                            #88
                            Re: The TrueSim Roster Project: MLB 24

                            Originally posted by blueduke
                            This is the only effin baseball I’ve ever played on a console that has ever done this. High Heat Baseball, Triple Play, MVP, 2K Never had this annoying problem they could easily fix


                            Sent from my iPhone using Tapatalk
                            It's usually the first thing I ask about in the Q&A thread every year once the game is released. It basically makes setting any lineups or rotations outside of Franchise Mode a waste of time.

                            The only thing you can do is start in Spring Training sim to the last day and then set your roster and lineups from there. As long as there are 26 men on your roster when you exit Spring Training then it will stick when you advance to the regular season. Easy if you're doing one team but if you want all 30 teams to be correct it's a bit more work.

                            Comment

                            • The Kid 24
                              It's Show Time!
                              • Jan 2007
                              • 14762

                              #89
                              The TrueSim Roster Project: MLB 24

                              Damn Yankees and the facial hair thing… Hopefully Jon Berti is updated via patch and not a roster update.

                              Honestly I was hoping you fellas would have waited for SDS OD roster update, so roster would have guys they add in with face scans… But I get it.


                              Sent from my iPhone using Operation Sports
                              Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                              Comment

                              • Cycloniac
                                Man, myth, legend.
                                • May 2009
                                • 6495

                                #90
                                Re: The TrueSim Roster Project: MLB 24

                                Originally posted by blueduke
                                Something I’ve had difficulty for years now…I dl a roster from the vault and lineups are almost perfect. Start a franchise and go straight to regular season and my lineups are a mess. How do I rectify this?


                                Sent from my iPhone using Tapatalk
                                Every year, before releasing the roster, I audit the teams. A part of the reason why is to get the CPU to have accurate lineups.

                                While you can't manually edit the lineups and get them to stick, you can manipulate the hitting ratings to get the CPU to generate relatively accurate lineups. Batting order may not be correct, but at least the correct starters will play.
                                THE TrueSim PROJECTS



                                Comment

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