The TrueSim Roster Project: MLB 24

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  • Cycloniac
    Man, myth, legend.
    • May 2009
    • 6495

    #166
    Re: The TrueSim Roster Project: MLB 24

    Originally posted by JSK1979
    Does anyone know of a way to increase pitchers strikeout tools without having to significantly raise the K/9 rating? This has been an issue for so many years with MLB the Show. So many pitchers have lower than 1 K per IP when they profile as strikeout pitchers. Also, have they finally increased the upper limit on fastball and changeup velocities? I know some guys can still throw over 100 with just 99 as their max FB but some pitchers throw their changeup in the high 80s with some pitches touching the low 90s. I feel like eliminating this from the game doesn't truly capture the effectiveness of elite changeup throwing pitchers.

    Sent from my SM-F946U using Operation Sports mobile app
    The pitch speed caps haven't been removed, still same as previous years unfortunately
    THE TrueSim PROJECTS



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    • Nygs
      Rookie
      • Aug 2002
      • 236

      #167
      Re: The TrueSim Roster Project: MLB 24

      Originally posted by Cycloniac
      We'll include them
      Just out of curiosity, how are these new pitches being rated/scored? Meaning how does your team evaluate what goes into adding new pitches and what the ratings are? I checked the Fidelity Rosters, and Greene's new pitches weren't even added, so it made me wonder how these ratings even get implemented. Thanks!

      Comment

      • GoCubsGo92
        Rookie
        • Jul 2022
        • 34

        #168
        Re: The TrueSim Roster Project: MLB 24

        Out of curiosity how did the Sweeper being a pitch, but not in game, change the way some players were rated? I'm sure it's not much of an issue for guys that only through the Sweeper, but there's some that throw a Sweeper and Slider and they have two drastically different speeds and breaks.

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        • Cycloniac
          Man, myth, legend.
          • May 2009
          • 6495

          #169
          Re: The TrueSim Roster Project: MLB 24

          Originally posted by GoCubsGo92
          Out of curiosity how did the Sweeper being a pitch, but not in game, change the way some players were rated? I'm sure it's not much of an issue for guys that only through the Sweeper, but there's some that throw a Sweeper and Slider and they have two drastically different speeds and breaks.
          The only thing that changed for us was we used the slurve for players who throw sweepers. We found that was the closest to the pitch in The Show.
          THE TrueSim PROJECTS



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          • Cycloniac
            Man, myth, legend.
            • May 2009
            • 6495

            #170
            Re: The TrueSim Roster Project: MLB 24

            Originally posted by Nygs
            Just out of curiosity, how are these new pitches being rated/scored? Meaning how does your team evaluate what goes into adding new pitches and what the ratings are? I checked the Fidelity Rosters, and Greene's new pitches weren't even added, so it made me wonder how these ratings even get implemented. Thanks!
            Years ago, I made a calculations for pitch break and control using Brooks Baseball's strike and whiff percentages. I thought the results were ok, but often, it felt like the results were a bit disconnected from the per 9 ratings.

            So, I adjusted the calculations and instead of strike and whiff percentages, they use the per 9 ratings. What determines pitch break and control now are:
            -Career groundball percentage if a pitcher's primary pitch is a sinker
            -Overall strikeout rate and walk rate instead of on a per pitch basis
            -Home runs allowed rate
            -How often the pitcher throws the pitch/where it falls in their arsenal e.g. pitch 1, pitch 2 etc.
            -For relievers, the first two pitches in their arsenal are given more weight. Most relievers only have 2 great pitches. The elite relievers may have 3, but most guys out of the bullpen don't have an effective 3rd, 4th, 5th pitch, so you'll notice the dropoff when you're controlling them or playing against the AI. Playing Out of the Park Baseball gave me that idea.

            This allows us to update pitch repetoires at any time without problems. That's why we were able to add Greene's new pitch and Strider's curveball pretty easily. With the old system, maybe we would have been at the mercy of sample size issues, but not so with the new one.
            THE TrueSim PROJECTS



            Comment

            • Nygs
              Rookie
              • Aug 2002
              • 236

              #171
              Re: The TrueSim Roster Project: MLB 24

              Originally posted by Cycloniac
              Years ago, I made a calculations for pitch break and control using Brooks Baseball's strike and whiff percentages. I thought the results were ok, but often, it felt like the results were a bit disconnected from the per 9 ratings.

              So, I adjusted the calculations and instead of strike and whiff percentages, they use the per 9 ratings. What determines pitch break and control now are:
              -Career groundball percentage if a pitcher's primary pitch is a sinker
              -Overall strikeout rate and walk rate instead of on a per pitch basis
              -Home runs allowed rate
              -How often the pitcher throws the pitch/where it falls in their arsenal e.g. pitch 1, pitch 2 etc.
              -For relievers, the first two pitches in their arsenal are given more weight. Most relievers only have 2 great pitches. The elite relievers may have 3, but most guys out of the bullpen don't have an effective 3rd, 4th, 5th pitch, so you'll notice the dropoff when you're controlling them or playing against the AI. Playing Out of the Park Baseball gave me that idea.

              This allows us to update pitch repetoires at any time without problems. That's why we were able to add Greene's new pitch and Strider's curveball pretty easily. With the old system, maybe we would have been at the mercy of sample size issues, but not so with the new one.
              Excellent. Thanks for the feedback. This is why I use your rosters. The amount of detail you and your team go into to make sure every player is as closely represented in this game, compared to real life, as possible, is second to none.

              Comment

              • The Kid 24
                It's Show Time!
                • Jan 2007
                • 14762

                #172
                Re: The TrueSim Roster Project: MLB 24

                Cy....... MVP Yeli is back!!! He needs new ratings! Lol
                Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                Comment

                • Nygs
                  Rookie
                  • Aug 2002
                  • 236

                  #173
                  Re: The TrueSim Roster Project: MLB 24

                  Originally posted by The Kid 24
                  Cy....... MVP Yeli is back!!! He needs new ratings! Lol
                  Lol! Meh. As a Reds fan (only cause of Griffey Jr.), raised in Wisco, I'm going to debate that statement. And, I hope it's not true. Lol. Too bad the game got delayed today. Definitely going to be a good season!

                  Comment

                  • The Kid 24
                    It's Show Time!
                    • Jan 2007
                    • 14762

                    #174
                    Re: The TrueSim Roster Project: MLB 24

                    Originally posted by Nygs
                    Lol! Meh. As a Reds fan (only cause of Griffey Jr.), raised in Wisco, I'm going to debate that statement. And, I hope it's not true. Lol. Too bad the game got delayed today. Definitely going to be a good season!
                    Lol I know, classic overreaction to early season success.... But *** **** Yeli has looked good.
                    Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

                    Comment

                    • Cycloniac
                      Man, myth, legend.
                      • May 2009
                      • 6495

                      #175
                      Re: The TrueSim Roster Project: MLB 24

                      Over 1500 players edited from scratch in-game and not done yet.
                      THE TrueSim PROJECTS



                      Comment

                      • GoCubsGo92
                        Rookie
                        • Jul 2022
                        • 34

                        #176
                        Re: The TrueSim Roster Project: MLB 24

                        Why is Dansby Swanson not higher on the defensive rating? I know that gold gloves aren't always a good indicator, but he's been given two in a row. He's usually in the conversation for elite defenders at that position.

                        Comment

                        • Cycloniac
                          Man, myth, legend.
                          • May 2009
                          • 6495

                          #177
                          Re: The TrueSim Roster Project: MLB 24

                          Originally posted by GoCubsGo92
                          Why is Dansby Swanson not higher on the defensive rating? I know that gold gloves aren't always a good indicator, but he's been given two in a row. He's usually in the conversation for elite defenders at that position.
                          His 2021 season hurt him.

                          Defensive Runs Saved by Season:
                          2023: 18
                          2022: 9
                          2021: -7

                          His arm is also accurate, but not overly strong compared to other infielders.

                          But his fielding (77) and reaction (78) are both plus-plus. Feel free to up him if it bugs you.
                          THE TrueSim PROJECTS



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                          • GoCubsGo92
                            Rookie
                            • Jul 2022
                            • 34

                            #178
                            Re: The TrueSim Roster Project: MLB 24

                            That makes sense. I forgot he had that bad year in 2021. I knew how arm wasn't the best though.

                            Comment

                            • KLima878
                              Rookie
                              • Nov 2005
                              • 242

                              #179
                              Re: The TrueSim Roster Project: MLB 24

                              What is the vault name for these? I couldn’t seem to find them

                              Comment

                              • Willard76
                                MVP
                                • Mar 2012
                                • 2841

                                #180
                                Re: The TrueSim Roster Project: MLB 24

                                Originally posted by KLima878
                                What is the vault name for these? I couldn’t seem to find them

                                We are still working on them. They haven’t been released yet.


                                Sent from my iPhone using Tapatalk

                                OSFM BLUE JAYS Creator

                                Soundpack Contributor

                                Associate Creator and Godfather of the OSFM Hybrid Roster

                                follow me on twitter @billybrent

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