Pitcher stamina sliders

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #16
    Re: Pitcher stamina sliders

    I agree completely. I find myself most of the time just tapping x. Your idea of an "effort meter" is a great one. Definitely needed, especially for those who never used classic pitching.

    Sent from my SPH-L710 using Tapatalk
    https://www.youtube.com/DarthRambo

    Comment

    • BrianU
      MVP
      • Nov 2008
      • 1565

      #17
      Re: Pitcher stamina sliders

      Originally posted by IrishSalsa
      I agree completely. I find myself most of the time just tapping x. Your idea of an "effort meter" is a great one. Definitely needed, especially for those who never used classic pitching.

      Sent from my SPH-L710 using Tapatalk
      I have moved on to my own brand of Analog pitching but Classic still is important to me. There are many theories how it operates. Some people say they get better control by tapping X but I personally feel less control, I find I have better control doing a slightly longer hold but not a full vibration hold. There should be more explanation and less assumption but the Devs are secretive about some mechanics.

      Comment

      • DetroitStyle
        Meow
        • May 2011
        • 1045

        #18
        Re: Pitcher stamina sliders

        I was skeptical about this but confirmed it myself. Setting stamina to 0 definitely helps sim stats.

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        • BrianU
          MVP
          • Nov 2008
          • 1565

          #19
          Re: Pitcher stamina sliders

          I did close to 20 sims using different stamina sliders but I didn't see a huge difference for the positive with any of them. Curious what you guys are seeing when you run sims.

          I don't see CG's less with SP stamina 0 than at 5. I get better SP max IP for the season more accurate at 4 than I do at 0.

          For RPs nothing helps rail in the absurd amount of Saves at the end of the season, as well as the fact that cycling through teams player stats and sorting by GS to look at the RPs you have many teams with one or two guys in the 90 IP range with 0 games started, when in real life the most a RP ever does is around 70. This is with RP stamina 0.

          I plan to look again and write down my findings at various settings, if there is a difference we should try to find the optimal sliders for best results in sims. It's pretty fast to sim a season this year only a few minutes after skipping spring training and putting all the management options on Auto with trades off.

          Comment

          • shopejay
            Rookie
            • Dec 2011
            • 318

            #20
            Re: Pitcher stamina sliders

            So just to clarify here,

            You set both SP and RP at 0 in the slider menu, and then once you go into your game, you turn the SP up to 7 for both teams? I was thinking this is the case, because if you start your game with it at 7, then the CPU will also use SP at 7 for the rest of the league sims. Correct?

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            • Jolly Roger
              Prince of Plakata
              • Sep 2011
              • 871

              #21
              Re: Pitcher stamina sliders

              Originally posted by BrianU
              I did close to 20 sims using different stamina sliders but I didn't see a huge difference for the positive with any of them. Curious what you guys are seeing when you run sims.

              I don't see CG's less with SP stamina 0 than at 5. I get better SP max IP for the season more accurate at 4 than I do at 0.

              For RPs nothing helps rail in the absurd amount of Saves at the end of the season, as well as the fact that cycling through teams player stats and sorting by GS to look at the RPs you have many teams with one or two guys in the 90 IP range with 0 games started, when in real life the most a RP ever does is around 70. This is with RP stamina 0.

              I plan to look again and write down my findings at various settings, if there is a difference we should try to find the optimal sliders for best results in sims. It's pretty fast to sim a season this year only a few minutes after skipping spring training and putting all the management options on Auto with trades off.
              Yes, I'm also having trouble getting accurate pitcher usage in simmed games. Seems like the balance between too many complete games and too many reliever appearances is a very hard balance to find.

              I've noticed that the relievers with the most egregious games played are often the only middle reliever in their bullpen, with 3 or 4 long relievers, so maybe that has something to do with it. I don't know if maybe when a CPU reliever gets injured and comes back, the game engine puts them in a long relief spot, and then they don't get used as much as they should.

              As for the amount of saves, anybody notice if the CPU only puts the closer in for save situations in simmed games? Is that something we could even know?
              Last edited by Jolly Roger; 06-21-2015, 07:30 PM.

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              • DarthRambo
                MVP
                • Mar 2008
                • 6630

                #22
                Re: Pitcher stamina sliders

                The cpu sets their bullpen by overall ratings. If a SP in AAA is a 72, well he's gonna be a LRP over a MRP who's a 68. After spring training and before the season begins I always setup the bullpen for all cpu teams so that they only have one LRP. There's only a small handful who I don't have to mess with.

                And then at the end of each month I go back and make sure again cuz who knows what they did with injuries. I'll see 2-3 teams with 2-3 LRP.

                Sent from my SPH-L710 using Tapatalk
                https://www.youtube.com/DarthRambo

                Comment

                • DarthRambo
                  MVP
                  • Mar 2008
                  • 6630

                  #23
                  Re: Pitcher stamina sliders

                  Originally posted by shopejay
                  So just to clarify here,

                  You set both SP and RP at 0 in the slider menu, and then once you go into your game, you turn the SP up to 7 for both teams? I was thinking this is the case, because if you start your game with it at 7, then the CPU will also use SP at 7 for the rest of the league sims. Correct?
                  Yes...both at 0 for simmed games for sure. 7 for SP in games played. In order to make sure all simmed games are at 0 I manually simulate all games except mine before I play. This allows for the game ticker to work properly and ensures those games are simmed with SP & RP stamina at 0.
                  https://www.youtube.com/DarthRambo

                  Comment

                  • shopejay
                    Rookie
                    • Dec 2011
                    • 318

                    #24
                    Re: Pitcher stamina sliders

                    Originally posted by IrishSalsa
                    Yes...both at 0 for simmed games for sure. 7 for SP in games played. In order to make sure all simmed games are at 0 I manually simulate all games except mine before I play. This allows for the game ticker to work properly and ensures those games are simmed with SP & RP stamina at 0.
                    My preference would be to leave at 0, start my game so it sims the rest of the league also, and then change the SP to 7 for my game. I would rather see the suspense of chasing another team from the ticker then already simming it, knowing what the outcome is, and then going to play my game.

                    Also when i Simmed the Cub and Cardinals game, the Cards held the Cubs to only 1 hit. Wainwright was on the mound and only pitched 6.1 innings, while using a total of 4 pitchers that game. Would the 0 SP slider lead to this? I would have figured he would have kept going figuring he only allowed one hit or none, before being pulled. Just an observation I had.

                    Comment

                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #25
                      Re: Pitcher stamina sliders

                      Originally posted by shopejay
                      My preference would be to leave at 0, start my game so it sims the rest of the league also, and then change the SP to 7 for my game. I would rather see the suspense of chasing another team from the ticker then already simming it, knowing what the outcome is, and then going to play my game.

                      Also when i Simmed the Cub and Cardinals game, the Cards held the Cubs to only 1 hit. Wainwright was on the mound and only pitched 6.1 innings, while using a total of 4 pitchers that game. Would the 0 SP slider lead to this? I would have figured he would have kept going figuring he only allowed one hit or none, before being pulled. Just an observation I had.
                      Yeah but I don't pay attention to who won simmed games lol.

                      It depends on his pitch count, score of the game etc.
                      https://www.youtube.com/DarthRambo

                      Comment

                      • shopejay
                        Rookie
                        • Dec 2011
                        • 318

                        #26
                        Re: Pitcher stamina sliders

                        Originally posted by IrishSalsa
                        Yeah but I don't pay attention to who won simmed games lol.

                        It depends on his pitch count, score of the game etc.
                        Lol. Yeah the final score was 1-0 Cards. The pitch count is only thing you can't see or find out.

                        Comment

                        • DarthRambo
                          MVP
                          • Mar 2008
                          • 6630

                          #27
                          Re: Pitcher stamina sliders

                          Originally posted by shopejay
                          Lol. Yeah the final score was 1-0 Cards. The pitch count is only thing you can't see or find out.
                          Yeah it'd be nice if we could see that. Then again it'd be nice to see a lot more stats than we get in the game lol
                          https://www.youtube.com/DarthRambo

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5287

                            #28
                            Re: Pitcher stamina sliders

                            Doing a quick test sim with sliders for stamina set to 0 (and injuries set to 9 which earlier testing proved most accurate for me), I saw 21 pitchers in MLB accumulate 200 IP or more. In real life MLB 2014, there were 34. So it's not too bad, but still a tad bit low.

                            It's weird though because teams were still in the teens for complete games, with 16 being the highest team stat for CG.

                            Comment

                            • Jr.
                              Playgirl Coverboy
                              • Feb 2003
                              • 19171

                              #29
                              Re: Pitcher stamina sliders

                              Originally posted by shopejay
                              My preference would be to leave at 0, start my game so it sims the rest of the league also, and then change the SP to 7 for my game. I would rather see the suspense of chasing another team from the ticker then already simming it, knowing what the outcome is, and then going to play my game.
                              You can sim the game from the Today's Game screen without looking at the score. I just stare at the game times as I'm going through and I never see the scores.

                              I have adjusted my sim sliders so the SP stamina is at 3 and the RP stamina is at 1. I was seeing too many starters come out before 5 innings without an inordinate amount of runs being scored, and my own starters weren't rested for their next starts with the sliders at 0. I've lowered the CPU Manager Hook slider to try to lower the # of CGs and total innings pitched across the league. We'll see what happens with it.

                              Originally posted by Mike Lowe
                              Doing a quick test sim with sliders for stamina set to 0 (and injuries set to 9 which earlier testing proved most accurate for me), I saw 21 pitchers in MLB accumulate 200 IP or more. In real life MLB 2014, there were 34. So it's not too bad, but still a tad bit low.

                              It's weird though because teams were still in the teens for complete games, with 16 being the highest team stat for CG.
                              Did you put injuries at 9 for sims? I think I have mine either at 4 or 6. I have my game sliders at 7.
                              Last edited by Jr.; 06-23-2015, 10:54 AM.
                              My favorite teams are better than your favorite teams

                              Watch me play video games

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                              • shopejay
                                Rookie
                                • Dec 2011
                                • 318

                                #30
                                Re: Pitcher stamina sliders

                                Originally posted by Jr.
                                You can sim the game from the Today's Game screen without looking at the score. I just stare at the game times as I'm going through and I never see the scores.

                                I have adjusted my sim sliders so the SP stamina is at 3 and the RP stamina is at 1. I was seeing too many starters come out before 5 innings without an inordinate amount of runs being scored, and my own starters weren't rested for their next starts with the sliders at 0. I've lowered the CPU Manager Hook slider to try to lower the # of CGs and total innings pitched across the league. We'll see what happens with it.



                                Did you put injuries at 9 for sims? I think I have mine either at 4 or 6. I have my game sliders at 7.
                                Wouldn't lowering the hook have the manager leave the pitcher in longer or is it reversed? I was just playing a game on 7 and my starter threw 125 pitches thru the 7th inning and still had 25% left in the tank, with 8 K's and 2 BB's. Is that what your shooting for? I don't know if I like it that high personally, hell I don't know. Just hard trying to find a happy medium with this.

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