Mike Lowe MLB Show '16 Sliders

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  • Mike Lowe
    All Star
    • Dec 2006
    • 5287

    #301
    Re: Mike Lowe MLB Show '16 Sliders

    Going to stream to share what's happening in my #franchisenation season and discuss sliders, Show '17 etc.

    Stream will be live on my YouTube channel in a few minutes.

    Comment

    • CanYouRead
      Rookie
      • Dec 2015
      • 164

      #302
      Re: Mike Lowe MLB Show '16 Sliders

      Originally posted by Mike Lowe
      Going to stream to share what's happening in my #franchisenation season and discuss sliders, Show '17 etc.

      Stream will be live on my YouTube channel in a few minutes.
      Hey Mike. Going to try your sliders with the new foul frequency in my D-Backs franchise. Season just started and will be playing my series against the Rockies later today. I will provide some feedback after I am finished.

      Comment

      • rspencer86
        MIB Crew
        • Sep 2004
        • 8806

        #303
        Re: Mike Lowe MLB Show '16 Sliders

        The only way I've been able to get more swing-and-miss and strikeouts from the CPU is to reduce the hitting difficulty level. The trick seems to be finding the right settings to boost their batting sliders so when you do leave fat pitches over the plate, they get punished.
        Ryan Spencer

        University of Missouri '09
        Twitter: @RyanASpencer

        Royals / Chiefs / Kings / Mizzou / Sporting KC


        PSN: MizzouTigerrr
        XBox: MizzouRhino

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5287

          #304
          Re: Mike Lowe MLB Show '16 Sliders

          Originally posted by rspencer86
          The only way I've been able to get more swing-and-miss and strikeouts from the CPU is to reduce the hitting difficulty level. The trick seems to be finding the right settings to boost their batting sliders so when you do leave fat pitches over the plate, they get punished.
          That could definitely be part of it. It seems the AI loves contact swing with 2 strikes on them. I wish it mixed that up some as there are times you might NOT want to put weak contact on the ball, such as runners on 1st and 2nd with 1 out.

          Maybe the game does this already, I dunno, but it does seem that they always are contact swinging, even with their mashers.

          Then again, I'm not sure the Twins should be ranked much higher than 25th in the league in Ks.

          What about assists? Are you guys always leading the league? This might just be because I pitch down in the zone so often, that perhaps I'm getting a ton of groundballs. Then again, I'm also giving up a lot of HRs!

          We just suck! lol

          Comment

          • Mike Lowe
            All Star
            • Dec 2006
            • 5287

            #305
            Re: Mike Lowe MLB Show '16 Sliders

            I'm wondering if either Pitcher Consistency or Pitcher Control effects human pitch effectiveness. Thinking of bumping one up to test for more swing and misses, and also increasing human contact for more hits, less GIDP.

            Comment

            • Mike Lowe
              All Star
              • Dec 2006
              • 5287

              #306
              Re: Mike Lowe MLB Show '16 Sliders

              Ok, scratch increasing human contact lol I hit 3 HRs and a 2B in my first 5 ABs.

              Reseting that game

              Comment

              • Mike Lowe
                All Star
                • Dec 2006
                • 5287

                #307
                Re: Mike Lowe MLB Show '16 Sliders

                Well, this most recent game w human contact at 6, human solid hits back to 5, and human pitcher control at 5:

                We won in 10 innings 10-3 (huge 10th for us)

                We hit 2 HR, 2 2B, 1 GIDP, 3 BB, 4 K, 1 HBP in 38 AB.

                They hit 3 2B, 1 HBP

                We also still walked 4 of their guys and struck out 6. I did throw 65% 1st pitch, but had Hughes on the mound who has exceptional control and was painting corners.

                Drum roll...they missed on swings 25% of the time and fouled off 13% of total pitches!

                So it seems pitch control may indeed impact a pitcher's ability to finish a guy. The AI definitely chased some pitches which hardly ever happened before, so at least it makes an impact on less balls in play.

                We also missed on swings 25% yet only fouled off 7% of total pitches.
                Last edited by Mike Lowe; 02-23-2017, 01:13 PM.

                Comment

                • HustlinOwl
                  All Star
                  • Mar 2004
                  • 9713

                  #308
                  Re: Mike Lowe MLB Show '16 Sliders

                  Originally posted by Mike Lowe
                  Well, this most recent game w human contact at 6, human solid hits back to 5, and human pitcher control at 5:

                  We won in 10 innings 10-3 (huge 10th for us)

                  We hit 2 HR, 2 2B, 1 GIDP, 3 BB, 4 K, 1 HBP in 38 AB.

                  They hit 3 2B, 1 HBP

                  We also still walked 4 of their guys and struck out 6. I did throw 65% 1st pitch, but had Hughes on the mound who has exceptional control and was painting corners.

                  Drum roll...they missed on swings 25% of the time and fouled off 13% of total pitches!

                  So it seems pitch control may indeed impact a pitcher's ability to finish a guy. The AI definitely chased some pitches which hardly ever happened before, so at least it makes an impact on less balls in place.

                  We also missed on swings 25% yet only fouled off 7% of total pitches.
                  Human hits back to 5 and not human pitch control to 5 from 0?

                  Comment

                  • Mike Lowe
                    All Star
                    • Dec 2006
                    • 5287

                    #309
                    Re: Mike Lowe MLB Show '16 Sliders

                    Yes H solid hits 5 H contact 6, H control 5.

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5287

                      #310
                      Re: Mike Lowe MLB Show '16 Sliders

                      Also, I'll stream right now. I'm a day away from the draft.

                      #franchisenation

                      Comment

                      • Mike Lowe
                        All Star
                        • Dec 2006
                        • 5287

                        #311
                        Re: Mike Lowe MLB Show '16 Sliders

                        Updated the first post to v7.5 with some changes that I'm confident we'll be happy with:

                        Pitching ball marker: Off
                        Human contract 6 for zone
                        Human foul frequency 5
                        Reliever stamina for both sides 5 but sim at 0
                        Human pitch control 4
                        CPU contact 4
                        CPU timing 0
                        CPU solid hits 6

                        Comment

                        • davidb69
                          Rookie
                          • Aug 2012
                          • 18

                          #312
                          Re: Mike Lowe MLB Show '16 Sliders

                          Originally posted by Mike Lowe
                          I'd like to see more balls get through the IF too to increase batting averages some, and raising contact will help draw some more walks for users as well. I'm considering it all though right now--I'm still leading the league in stupid GIDP, and have the least amount of Ks while batting (although that has ballooned more recently, luckily).

                          Although I have the least amount of Ks, I still swing and miss A LOT! I also never really use contact swing, so maybe I just get too defensive with two strikes, but I honestly don't feel that to be the case.

                          The issues I'm seeing:

                          1) My team has the 5th most HRs, but very low everything else for offense including 2B, BB, hits, average, etc. Seeing a proper amount of HBP though, among many other things.
                          2) the CPU still makes too much dang contact and does not strikeout enough. Foul % is usually fine (15%), but when they swing, it's in play most of the time, if not fouled off. We should be seeing more swings and misses from them, period.
                          3) The AI also probably hits too many HRs.
                          4) I'm leading the league (yet again, like everyone else it seems) in GIDP.
                          5) Pitcher confidence is too overpowered in this game (side note)
                          6) Mistake pitches miss too often in the zone--this is why I am top 5 in BB against while pitching, but still get CRUSHED too often.
                          7) I'm noticing I suck pitching with lefties using the meter. I'm even considering trying classic again just for kicks.

                          Tangent over!


                          I've had my phillies season in MLB 16 with default settings, I always use analog pitching and generally aim for the corners and plot what I do per batting round because the CPU can catch how u r pitching. I average depending on starters about 7-10 Ks per game versus the CPU. I agree about too many HRs but my players with no power were not hitting them and they were capped out in the 40s(where they normally get in the 20s or 30s max). I really can keep the ball down in the zone against CPU and limit them to a max of 1 or 2 per game and the Phillies aren't exactly a great pitching club. Your low walks could mean you are not waiting enough. Generally I only power swing with no strikes or if the game needs a fly ball or a hr. 2 strikes is always normal or contact swing.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5287

                            #313
                            Re: Mike Lowe MLB Show '16 Sliders

                            Originally posted by davidb69
                            Your low walks could mean you are not waiting enough.
                            Pitching or batting? I am a pretty patient hitter, and usually get pitchers to throw 15-25 pitches per inning on average. I average a tick under 1 walk per 10 ABs.

                            Comment

                            • davidb69
                              Rookie
                              • Aug 2012
                              • 18

                              #314
                              Re: Mike Lowe MLB Show '16 Sliders

                              Originally posted by Mike Lowe
                              Pitching or batting? I am a pretty patient hitter, and usually get pitchers to throw 15-25 pitches per inning on average. I average a tick under 1 walk per 10 ABs.


                              Batting, I get 3 or 4 walks in a game, pitching wise I don't let up that many walks, probably 2-3 max


                              Sent from my iPhone using Tapatalk

                              Comment

                              • Mike Lowe
                                All Star
                                • Dec 2006
                                • 5287

                                #315
                                Re: Mike Lowe MLB Show '16 Sliders

                                I feel what works best for me is human contact 5 and human solid hits at 6. I might even try both at 5, but my percentages are perfect here, but I need to make sure I'm not crushing too much either.

                                I'll keep my eyes on the results, but v7.6 shows this most recent change.

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