FWIW I play the same way. I take the risk of human error completely away when it comes to defence. I aim for pitch location and press x to pitch and then let the cpu take over. Love it!
Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
FWIW I play the same way. I take the risk of human error completely away when it comes to defence. I aim for pitch location and press x to pitch and then let the cpu take over. Love it!Yankees modern day
Phillies modern day -
Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Not really related to the sliders but with all the lighting improvements this year i find it hard to pick up the ball off the bat while fielding. Is there a setting i can tweak to help this?
Maybe im just getting old lol.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Pretty much. I have been using Classic since MLB 07. Best way to pitch in the game in my opinion. They introduced something new with Classic this year. When you select your pitch you can now push the same button as the pitch to throw it.
Try it out and see what you think.
Sent from my LGLS991 using TapatalkComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
I noticed they added this in. Is there any difference between pushing triangle to throw your #3 pitch, versus pushing the x button to throw that same pitch? I wonder why they added this in for classic pitching. I don't personally notice any difference but I could be wrong.
Sent from my LGLS991 using TapatalkComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
As I do every year, I'm bouncing back and forth between analog pitching and classic. On one hand I love having more input and feeling more connected to my pitchers. On the other hand, while I do issue occasional walks, there's no question that by the end of the year I'll have the fewest walks issued in the league by far. It seems as though, like every year, I have to make a decision. Do I want to feel like I am more a part of actually delivering and throwing pitches or do I more of less want to call the game with more realistic stats. As I play more (and await the release of OSFM rosters) I'm starting to lean toward the latter.
I have a couple questions for you classic veterans though. First, can someone explain the difference in holding the button down (until a rumble) and just tapping the button? Also, do you guys still get dominating performances with aces and games where you don't issue a single walk? I don't want to go from one extreme to the other where I walk too many batters. I've never, in my video game baseball playing career (which spans many, many years) thrown a perfect game or no-hitter. I'd like to at least know it's possible with this method. Has anyone thrown a perfecto or a no-no with classic pitching?Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
I noticed they added this in. Is there any difference between pushing triangle to throw your #3 pitch, versus pushing the x button to throw that same pitch? I wonder why they added this in for classic pitching. I don't personally notice any difference but I could be wrong.Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty DiscordComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
As I do every year, I'm bouncing back and forth between analog pitching and classic. On one hand I love having more input and feeling more connected to my pitchers. On the other hand, while I do issue occasional walks, there's no question that by the end of the year I'll have the fewest walks issued in the league by far. It seems as though, like every year, I have to make a decision. Do I want to feel like I am more a part of actually delivering and throwing pitches or do I more of less want to call the game with more realistic stats. As I play more (and await the release of OSFM rosters) I'm starting to lean toward the latter.
I have a couple questions for you classic veterans though. First, can someone explain the difference in holding the button down (until a rumble) and just tapping the button? Also, do you guys still get dominating performances with aces and games where you don't issue a single walk? I don't want to go from one extreme to the other where I walk too many batters. I've never, in my video game baseball playing career (which spans many, many years) thrown a perfect game or no-hitter. I'd like to at least know it's possible with this method. Has anyone thrown a perfecto or a no-no with classic pitching?
Basically, when you tap the button, you just let the pitcher throw the pitch normally and let the ratings take over. When you hold it down until the controller rumbles, it means that you want the pitcher to overthrow the pitch. Meaning, you might get added velocity or break but it decreases accuracy.
In the thread though, some users believe that there is a sweet spot between just tapping the button and holding it down. They believe that tapping the button makes you "underthrow" the pitch. I am not entirely 100% convinced that this is the case. But the way I play is I try to mix all 3 ways of pressing the button.
Hope that helps but I don't want to say that I'm 100% correct. Somebody correct me if I'm wrong.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
There's a link in the OP that leads you to a thread about classic pitching and how to use it. But if it's too long for you to go through, i'll try to explain it to you.
Basically, when you tap the button, you just let the pitcher throw the pitch normally and let the ratings take over. When you hold it down until the controller rumbles, it means that you want the pitcher to overthrow the pitch. Meaning, you might get added velocity or break but it decreases accuracy.
In the thread though, some users believe that there is a sweet spot between just tapping the button and holding it down. They believe that tapping the button makes you "underthrow" the pitch. I am not entirely 100% convinced that this is the case. But the way I play is I try to mix all 3 ways of pressing the button.
Hope that helps but I don't want to say that I'm 100% correct. Somebody correct me if I'm wrong.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
using these sliders on HOF i have found that i am not giving up many walks...are others seeing this too ??Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Two questions..
how the hell do you turn off injuries
how the hell do you turn off pitcher call out
I don't see these options anywhere...trying to clean up my screen without pitches...also, playing season with old rosters so i don't want injuries to occur in game
any help appreciated.Comment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
There's a link in the OP that leads you to a thread about classic pitching and how to use it. But if it's too long for you to go through, i'll try to explain it to you.
Basically, when you tap the button, you just let the pitcher throw the pitch normally and let the ratings take over. When you hold it down until the controller rumbles, it means that you want the pitcher to overthrow the pitch. Meaning, you might get added velocity or break but it decreases accuracy.
In the thread though, some users believe that there is a sweet spot between just tapping the button and holding it down. They believe that tapping the button makes you "underthrow" the pitch. I am not entirely 100% convinced that this is the case. But the way I play is I try to mix all 3 ways of pressing the button.
Hope that helps but I don't want to say that I'm 100% correct. Somebody correct me if I'm wrong.
Watch for that screen that gives the batter's swing feedback, and again, if there is no swing or attempt by the batter, you'll get the pitch feedback based on how close you came to the perfect release spot.
This little bit of feedback really pays dividends when you can time the release point with the motion. For example, when David Price is pitching from the stretch, if you let the button go just as his leg reaches the highest point, and let go, you'll get the "Good" release 90 percent of the time. Let go of it too late, and it is like hanging on to the ball a bit too long, and you'll bury that curveball in the dirt. (Not a terrible thing to do on a 0-2 or a 1-2 count) Let go too soon, and that slider will spin towards the plate like a frisbee, with no break. (Not a good thing to do, ever).
Watch the feedback, and start to dominate the competition with your pitching prowess!
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Just so you know, if you throw a pitch that the batter does not swing at, in the Pitch Info screen that pops up, you'll get some feedback on the pitch release. Every pitcher has a different release point (how long you hold down the button) that causes the pitch to either be let go of Early, Late, Just Late and Good. You can begin to figure out how your release point affects the pitches, and you will definitely see a difference between a quick tap, and releasing the button at the sweet spot.
Watch for that screen that gives the batter's swing feedback, and again, if there is no swing or attempt by the batter, you'll get the pitch feedback based on how close you came to the perfect release spot.
This little bit of feedback really pays dividends when you can time the release point with the motion. For example, when David Price is pitching from the stretch, if you let the button go just as his leg reaches the highest point, and let go, you'll get the "Good" release 90 percent of the time. Let go of it too late, and it is like hanging on to the ball a bit too long, and you'll bury that curveball in the dirt. (Not a terrible thing to do on a 0-2 or a 1-2 count) Let go too soon, and that slider will spin towards the plate like a frisbee, with no break. (Not a good thing to do, ever).
Watch the feedback, and start to dominate the competition with your pitching prowess!
~syfComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Just so you know, if you throw a pitch that the batter does not swing at, in the Pitch Info screen that pops up, you'll get some feedback on the pitch release. Every pitcher has a different release point (how long you hold down the button) that causes the pitch to either be let go of Early, Late, Just Late and Good. You can begin to figure out how your release point affects the pitches, and you will definitely see a difference between a quick tap, and releasing the button at the sweet spot.
Watch for that screen that gives the batter's swing feedback, and again, if there is no swing or attempt by the batter, you'll get the pitch feedback based on how close you came to the perfect release spot.
This little bit of feedback really pays dividends when you can time the release point with the motion. For example, when David Price is pitching from the stretch, if you let the button go just as his leg reaches the highest point, and let go, you'll get the "Good" release 90 percent of the time. Let go of it too late, and it is like hanging on to the ball a bit too long, and you'll bury that curveball in the dirt. (Not a terrible thing to do on a 0-2 or a 1-2 count) Let go too soon, and that slider will spin towards the plate like a frisbee, with no break. (Not a good thing to do, ever).
Watch the feedback, and start to dominate the competition with your pitching prowess!
~syfComment
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Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders
Ok i just put feedback on and something seems to be off. Seems like they are different feedbacks for each frequency. When i tap the button, the first feedback i got was late. Then i tried again it said good. It's a different feedback everytime and it doesnt match with the length i press the button for.
~syf"Ain't gonna learn what you don't wanna know"....GDComment
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