Thanks for your kind words and I agree that though I haven't touched MOM yet, this year's game really is an order of magnitude better in CPU vs. CPU... to the extent that I keep think what it could be without old issues that have been neglected for a while (not-so-smart CPU manager, baserunning decision, etc.).
Stats-Based CPU Sliders [MLB 16 Version]
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Thanks for your kind words and I agree that though I haven't touched MOM yet, this year's game really is an order of magnitude better in CPU vs. CPU... to the extent that I keep think what it could be without old issues that have been neglected for a while (not-so-smart CPU manager, baserunning decision, etc.). -
Re: Stats-Based CPU Sliders [MLB 16 Version]
So after the 75-game test on the latest beta set, I think I'm fairly satisfied with what I see. Here is the current recommended set (dated 5/8).
Code:Contact: 7 Power: 5 Timing: 1 Foul Frequency: 2 Solid Hit: 5 Starter Stamina: 5 Reliever Stamina: 5 Pitcher Control: 4 Pitcher Consistency: 3 Strike Frequency: 6 Manager Hook: 5 Pickoffs: 5 Fastball PS: 4 Offspeed PS: 4 Fielding Errors In: 9 Fielding Errors Out: 3 Throwing Errors In: 5 Throwing Errors Out: 8 Fielder Run Speed: 4 Fielder Reaction: 5 Fielder AS In: 3 Fielder AS Out: 4 BR Speed: 5 BR Steal Ability: 9 BR Steal Frequency: 5 Wind: 5 Injury Frequency: 5 Trade Frequency: 5
I probably plays on a "tighter" end which is the recent trend of MLB, and I wish I could tiny tweaks in to increase BB and Ks a tiny bit more (perhaps lowering Pitcher Consistency by one?), but that's about it for "major" issues.
Steals are a bit down still, but I think they are always dragged down a bit by CPU manager's tendency to overuse hit and runs and steals to 3rd in rather inopportune times... Perhaps BR Steal Ability could be at 10 to correct this, but there might be a tradeoff to make with making best base stealers "too good" just to make the overall SB% look good.
All in all, CPU vs. CPU plays fantastic games this year. Hope you guys are enjoying the game as well!Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Steals are a bit down still, but I think they are always dragged down a bit by CPU manager's tendency to overuse hit and runs and steals to 3rd in rather inopportune times... Perhaps BR Steal Ability could be at 10 to correct this, but there might be a tradeoff to make with making best base stealers "too good" just to make the overall SB% look good.
All in all, CPU vs. CPU plays fantastic games this year. Hope you guys are enjoying the game as well!
Yeah it does go for 3rd a bit much. In games I play, I still use steal ability at 10 along with your pitch speeds and, so far at least, the top stealers are a threat, but nothing outside of what the steal success is in MLB (seems like around 85-88%) with lesser (80 SPD, 60 St Ability) around average and below that is autobaserunning doing it's thing and me cringing and praying.
I have Jorge Mateo on a team (90's SPD, 80's STA) and he's at 83% I think - which is in line with what I see from good percentages last season. He's tried for third (autobaserunning decision), and seems to be around 50/50...that might be too good?
Frequency I go back and forth on in my own mind. I might just put it back on 5 like you have it here...I just hate the "penalty for repeated steals" language... The game already has pitchers with different deliveries (pitcher time to the plate) and slide steps and catcher abilities are used now...why do we need overtly gamey stuff like this still? If the "penalty" is minor, I might could live at 5 and just pretend like that text isn't there. Have you seen any significant differences in steal success rate when put much higher than 5 (theoretically, low/minimal "penalty")?
Oh and I like consistency at 2 against 4 control (nice call with that, btw). Seems to elevate the walk rate without turning decent control guys into Carlos Marmol.Last edited by KBLover; 05-14-2016, 02:47 PM."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Yeah it does go for 3rd a bit much. In games I play, I still use steal ability at 10 along with your pitch speeds and, so far at least, the top stealers are a threat, but nothing outside of what the steal success is in MLB (seems like around 85-88%) with lesser (80 SPD, 60 St Ability) around average and below that is autobaserunning doing it's thing and me cringing and praying.
I have Jorge Mateo on a team (90's SPD, 80's STA) and he's at 83% I think - which is in line with what I see from good percentages last season. He's tried for third (autobaserunning decision), and seems to be around 50/50...that might be too good?
Frequency I go back and forth on in my own mind. I might just put it back on 5 like you have it here...I just hate the "penalty for repeated steals" language... The game already has pitchers with different deliveries (pitcher time to the plate) and slide steps and catcher abilities are used now...why do we need overtly gamey stuff like this still? If the "penalty" is minor, I might could live at 5 and just pretend like that text isn't there. Have you seen any significant differences in steal success rate when put much higher than 5 (theoretically, low/minimal "penalty")?
However, (aside from the merit of implementing this as a dice-roll factor) I actually think that aspect of BR Steal Frequency (or Stealing attribute) a is a very clever idea which helps to create vastly different types of good base stealers in the game.
For example, there are differences between players who steal often and still maintain a high SB% like Billy Hamilton and those who do not attempt an SB often but when they do, they are pretty successful like Chase Utley.
I think in order to prevent guys like Utley to become a Rickey Henderson, the game needs to penalize him when he attempts too many steals. By having a concept of reduced success rate after successive steal attempts, the game can keep Utley's ability to steal well on occasion, but penalize him when he starts acting like Henderson.
On the other hand, guys like Billy Hamilton should be able to keep stealing bases without being penalized...
I think it's a clever mechanism.
Oh and I like consistency at 2 against 4 control (nice call with that, btw). Seems to elevate the walk rate without turning decent control guys into Carlos Marmol.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
The effect of BR Steal Frequency slider to the success rate would be very difficult to assess, partly because there are so many failed hit and run attempts in The Show, but more so because I think the effect is intended to be not too big.
However, (aside from the merit of implementing this as a dice-roll factor) I actually think that aspect of BR Steal Frequency (or Stealing attribute) a is a very clever idea which helps to create vastly different types of good base stealers in the game.
For example, there are differences between players who steal often and still maintain a high SB% like Billy Hamilton and those who do not attempt an SB often but when they do, they are pretty successful like Chase Utley.
I think in order to prevent guys like Utley to become a Rickey Henderson, the game needs to penalize him when he attempts too many steals. By having a concept of reduced success rate after successive steal attempts, the game can keep Utley's ability to steal well on occasion, but penalize him when he starts acting like Henderson.
On the other hand, guys like Billy Hamilton should be able to keep stealing bases without being penalized...
I think it's a clever mechanism.
If it works like that, then I can live with it. I usually don't run much with the not bad-but-infrequent base stealers.
I like the idea of a steal ability/steal success rating. I figured Speed rating controlled frequency (go when the other team might be ignoring him/not using slide steps) and steal ability governed success. I think I let OOTP sneak into my thinking.
Speaking of which, there's also "Baserunner Aggressiveness". Maybe that's where the "penalty" comes in? Higher, the less "penalized" the stealer is with repeated attempts?"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
If it works like that, then I can live with it. I usually don't run much with the not bad-but-infrequent base stealers.
I like the idea of a steal ability/steal success rating. I figured Speed rating controlled frequency (go when the other team might be ignoring him/not using slide steps) and steal ability governed success. I think I let OOTP sneak into my thinking.
Speaking of which, there's also "Baserunner Aggressiveness". Maybe that's where the "penalty" comes in? Higher, the less "penalized" the stealer is with repeated attempts?
BR Speed - The higher this is, SB% improves by being fast while running.
BR Stealing - The higher this is, SB% improves by getting a better jump.
BR Agg - Frequency of steal attempts; the higher this is, the lower the penalty of repeated steals on BR Stealing.
I might need to check this again, since how they are named is slightly different from a couple years ago, though I don't believe how they work have changed...Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I don't notice stuttering much myself.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
These sliders plus MOM have saved this game for me. I am past my prime so playing HUM vs CPU just isn't a viable option anymore.
I only see two issues.
I think the CPU pulls the starter slightly early and leaves relievers in too long. Through 7 games I have yet to see a starter get past 6 innings and I have a few relievers go 3+.
The only other issue I see is probably not enough errors. Though I don't think errors are recording properly in MOM. I.e. - I stole 2nd and the throw went into the OF, my runner advanced to 3rd but no error was recorded.
Sent from my iPhone using TapatalkPS4 Username: grismosw7Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
These sliders plus MOM have saved this game for me. I am past my prime so playing HUM vs CPU just isn't a viable option anymore.
I only see two issues.
I think the CPU pulls the starter slightly early and leaves relievers in too long. Through 7 games I have yet to see a starter get past 6 innings and I have a few relievers go 3+.
The only other issue I see is probably not enough errors. Though I don't think errors are recording properly in MOM. I.e. - I stole 2nd and the throw went into the OF, my runner advanced to 3rd but no error was recorded.
I think CPU starter/bullpen management cannot be solved simply by slider adjustments. You can fix one thing but others go off balance... The fundamental issue there is that AI is just not very good there; sliders may adjust balance here and there, but where pitching change logic is hard coded, they don't really change AI behavior much. I really do hope this area of the game gets priority for the next year.
Over a longer run, I think you will find error frequency is about right... give or take scoring errors like the one you mentioned happening quite often (which I also see... but it's not really corrected for because it takes too much effort browsing through the video replays). It's one of those things like triples... they don't have often overall, but when it does or doesn't happen for an extended time you feel wonder if the balance is off... but if you sample long enough, you should find, on average, the overall frequency is just about right.Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
There needs to be a SP hook and RP hook. Maybe next year..."Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I am and I am very happy with the results. I did lower the foul ball slider by 1-click for both sides.
I'm using QC and MOM, currently 6-4 with the Tigers.PS4 Username: grismosw7Comment
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Re: Stats-Based CPU Sliders [MLB 16 Version]
Question : wondering how some of you set your bullpens? I think bullpen management has gotten smarter this yr but still see the setup guys only coming in for the 8th which is to late at timesSports Nut
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Re: Stats-Based CPU Sliders [MLB 16 Version]
I know this is a bit off topic, but Nomo's page is my go to as I am a CPU vs. CPU guy as well! (Just finished my last season, Seattle won the World Series???)
In a CPU vs. CPU game am I only able to have the outfield camera view now? I always enjoyed watching better when I could watch from behind the plate.
Thanks!Comment
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