Stats-Based CPU Sliders [MLB 16 Version]

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  • nomo17k
    Permanently Banned
    • Feb 2011
    • 5735

    #61
    Re: Stats-Based CPU Sliders [MLB 16 Version]

    Originally posted by bcruise
    Just want to add that there is pretty definitive proof of the slider working this way in the game, now that we can see the hit speed displayed after contact.
    But I want to say that it's pretty well balanced to real life on default.

    I wrote up a post earlier that's semi-related to this topic (though it's more about the addition of hit speed in general):

    http://www.operationsports.com/forum...&postcount=169

    Am I on the right track?

    BTW, LOVE these slider breakdowns.
    I guess we just crossed writing about Power slider... haha. My slider description is my interpretation of what I observe in the data I've collected, so they may actually be wrong in detail, though it has worked well enough for my slider adjustments.

    That's very nice to know about the exit speed... I think B Ma really has started using the real data from MLB to tune the hit variety.

    When I do eye test after games here and there with Replay Vault, I realize that the hit variety has become substantially better. Last year was quite a huge improvement over MLB 14, but this year is substantially better I think.
    The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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    • nomo17k
      Permanently Banned
      • Feb 2011
      • 5735

      #62
      Re: Stats-Based CPU Sliders [MLB 16 Version]

      I feel very lucky that such a critical part of the game is developed by someone like B Ma who really understands the numbers aspects of the sport and translate them very well into a game.

      But we are also lucky that people who have played pro ball work on various parts of the game. I think this is Chris who sometimes appears in the developer Twitch stream:

      http://www.baseball-reference.com/re...d=gill--001chr

      The very high OBP makes me wonder if Billy Beane would have picked him up had he played during the Money Ball era just several years later.

      It's fun to daydream about such things after feeling so tired filing tax return!
      The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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      • Grinder12000
        MVP
        • Jun 2009
        • 1122

        #63
        Re: Stats-Based CPU Sliders [MLB 16 Version]

        It would be nice to see what the current sliders you guys are using and tweaking at the moment.

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        • nomo17k
          Permanently Banned
          • Feb 2011
          • 5735

          #64
          Re: Stats-Based CPU Sliders [MLB 16 Version]

          These guys just played a game, the weather being 24 degrees with rain...



          31,306 people attended the game. The Red Sox is just too popular in Boston.
          The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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          • nomo17k
            Permanently Banned
            • Feb 2011
            • 5735

            #65
            Re: Stats-Based CPU Sliders [MLB 16 Version]

            Originally posted by Grinder12000
            It would be nice to see what the current sliders you guys are using and tweaking at the moment.
            I'm still running with the 4/09 set:

            http://www.operationsports.com/forum...4&postcount=48

            The stats probably have already stabilized, with the 5th guys and aces in starting rotation coming up in the next 25 games. It's possible the ability separation between the top and bottom of the rotation guys has been expanded a bit this year, so I want to get all 75 games in before moving on to the next, set just to see.

            Pondering what the next set of adjustments should be...
            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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            • nomo17k
              Permanently Banned
              • Feb 2011
              • 5735

              #66
              Re: Stats-Based CPU Sliders [MLB 16 Version]

              This just happened...

              <iframe width="560" height="315" src="https://www.youtube.com/embed/9VqxRwZlrOI" frameborder="0" allowfullscreen></iframe>
              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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              • tgreer
                Pro
                • Mar 2005
                • 565

                #67
                Re: Stats-Based CPU Sliders [MLB 16 Version]

                Are you worried at all about the offense being a tad too high: R H AVG??

                Comment

                • nomo17k
                  Permanently Banned
                  • Feb 2011
                  • 5735

                  #68
                  Re: Stats-Based CPU Sliders [MLB 16 Version]

                  Originally posted by tgreer
                  Are you worried at all about the offense being a tad too high: R H AVG??
                  I am actually not, and in fact I actually wanted to overshoot a bit.

                  Given that the default sliders produced offensive output too low and now that my current set are a little too high, I know the "truth" most likely lies somewhere in between. I'm in a much better position than still not knowing and searching for where that ceiling is.

                  So I am in a sense trying to measure the ceiling more accurately, given that I have already measured the bottom sufficiently with the default sliders.
                  The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                  • floydpinkster
                    Rookie
                    • Jul 2006
                    • 89

                    #69
                    Re: Stats-Based CPU Sliders [MLB 16 Version]

                    Originally posted by nomo17k
                    I am actually not, and in fact I actually wanted to overshoot a bit.

                    Given that the default sliders produced offensive output too low and now that my current set are a little too high, I know the "truth" most likely lies somewhere in between. I'm in a much better position than still not knowing and searching for where that ceiling is.

                    So I am in a sense trying to measure the ceiling more accurately, given that I have already measured the bottom sufficiently with the default sliders.

                    The numbers are so close... it's Fantastic work so far.
                    I would like to think Base Runner Speed would fix everything (Slightly low doubles, Slightly low triples, Low stolen base percentage, High GIDP's) but i guess all of that would also produce more runs and runs are slightly inflated already so... I'm sure you have a better idea. Just curious on your thoughts here.
                    Anyway I want to thank you for all your work once again this year and every year. thanks for sharing the process as well as the result. I spend all day checking your spread sheet waiting for it to update to watch the numbers fluctuate. Fascinating. Your the best in the business Nomo
                    Keep it up.

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                    • miamikb2001
                      Pro
                      • Feb 2008
                      • 795

                      #70
                      Re: Stats-Based CPU Sliders [MLB 16 Version]

                      What are the sliders for 4-14 set just curious?


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                      • nomo17k
                        Permanently Banned
                        • Feb 2011
                        • 5735

                        #71
                        Re: Stats-Based CPU Sliders [MLB 16 Version]

                        Originally posted by floydpinkster
                        The numbers are so close... it's Fantastic work so far.
                        I would like to think Base Runner Speed would fix everything (Slightly low doubles, Slightly low triples, Low stolen base percentage, High GIDP's) but i guess all of that would also produce more runs and runs are slightly inflated already so... I'm sure you have a better idea. Just curious on your thoughts here.
                        Anyway I want to thank you for all your work once again this year and every year. thanks for sharing the process as well as the result. I spend all day checking your spread sheet waiting for it to update to watch the numbers fluctuate. Fascinating. Your the best in the business Nomo
                        Keep it up.
                        Thanks for your kind words... we are playing the game for enjoyment so I'd rather share the process than needlessly secretive. And it's really about how greatly "sim" the game plays that I enjoy about this whole process. I wish more people give credit to how meticulously crafted the game actually is...


                        Originally posted by miamikb2001
                        What are the sliders for 4-14 set just curious?
                        I'll try to summarize what my intentions are for this set soon...
                        The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                        • Hockey13Playa
                          Rookie
                          • May 2014
                          • 112

                          #72
                          Re: Stats-Based CPU Sliders [MLB 16 Version]

                          Please excuse me if this is the wrong place and I by chance completely misunderstood this slider set.

                          But what I am looking for is an accurate slider set that produces/mimics the MLB the closest when it comes to stats.

                          I am about 15 games into my franchise and looking at things like runs scored, runs against, averages, strikeouts, etc. are either way lower or higher compared to all AI controlled/sims games. Keep in mind I am using out of the box sliders with the dynamic leveling on.

                          So all in all, if I understand right this slider set is going to be used to produce more accurate stats (physically playing out games) that more mirror the MLB and are on par with the computer AI simulate games, correct?

                          Also in no way shape or form am I trying to rush anyone but can we except the full slider set to be released soon or is this still a ways out? I see there are some slider posts from April 9th I could use for the time being.. do these apply to both human and computer sliders, or just one of the two?

                          Thanks in advance and my apologies about a rambling on long post lol

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                          • nomo17k
                            Permanently Banned
                            • Feb 2011
                            • 5735

                            #73
                            Re: Stats-Based CPU Sliders [MLB 16 Version]

                            The 4/9 set is done with 75 games and mostly accomplished what I wanted to do (to overshoot with offensive output a bit). The primary change was in Timing +2, Solid Hits +5, Pitcher Control -2, in order to bring up the line drive fraction.

                            Some notable stats:
                            • BA and BABIP: .265 (.253) and .310 (.299)
                              • Both batthing average and BABIP overshot a bit.

                            • Line drive %: 23.6 % (21.0 %)
                              • This is what I wanted to see most and the game is now producing quite a bit more line drives than in real life, which explains the increased batting average and BABIP above.

                            • XBH fractions: 2B 18.3 % (19.6 %), 3B 1.36 % (2.08 %), HR 12.7 % (11.1 %)
                              • Overal, about the same fraction of all hits are becoming some type of XBH (about 32% for both the game and MLB), so the balance of singles to XBHs seems still excellent so far. I wish to turn a few HRs into 2B/3B, however.

                            • BB%: 7.0 % (7.7%)
                              • Walks are slightly down, perhaps due to Strike Frequency +1. But count-by-count strike %s look mostly fine, so this may be tricky to adjust further without making a compromise somewhere.

                            • Steal success rate: 55.9 % (71.5 %)
                              • Remains low after maxing out BR Steal Ability. It looks like I have to bring down the Pitch Speed sliders to bring this up to a realistic level...

                            • GIDP per balls in play: 3.7 % (3.0 %)
                              • GIDPs are slightly inflated as usual but it's not to the extent that does not pass eye tests. Wonder if this is worth correcting, when doing so probably require touching physical ability sliders (like BR Speed) which I try to avoid unless required...


                            The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                            • nomo17k
                              Permanently Banned
                              • Feb 2011
                              • 5735

                              #74
                              Re: Stats-Based CPU Sliders [MLB 16 Version]

                              Here is the 4/14 set, unmentioned are left at 5 (default):

                              Code:
                              Timing: 6
                              Foul Frequency: 5
                              Solid Hit: 9
                              Pitcher Control: 3
                              Strike Frequency: 6
                              Fastball PS: 10
                              Offspeed PS: 10
                              Fielding Errors In: 9
                              Fielding Errors Out: 3
                              Throwing Errors In: 7
                              Throwing Errors Out: 10
                              BR Steal Ability: 10
                              BR Steal Frequency: 10
                              While with some sliders I'm trying to inch in closer to the final settings, those for stolen base related are purely experimental, to improve the sample size needed to make better adjustment to bring the success rate to where it needs to be.

                              For a usable "beta/alpha" version type sliders I might have some suggestion (which would be a bit different from this set), and I might update with it some time later.
                              The Show CPU vs. CPU game stats: 2018,17,16,15,14,13,12,11

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                              • miamikb2001
                                Pro
                                • Feb 2008
                                • 795

                                #75
                                Re: Stats-Based CPU Sliders [MLB 16 Version]

                                The numbers look great Nomo In much less games i've seen homers a bit higher then you,also walks higher,stealing almost perfect.But i'm managing every game and using quick counts so i'm sure that has different effects.Thank you for all your research and data you accumulate and figure out for the community Much like Knight and his team you are truly a great assest to the Show community.


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