
I have been a great fan of the MLB series for years. I have done plenty of testing and modifications with sliders and have developed a modifier concept that enhances game play from game to game and as often as it seems that patches comes out it allows of that variety to counter it at times.
It is great to be back again this year and I look forward to putting out another set with modifications that bring that extra challenge and excitement from game to game . Thanks for all that provided feedback over the past year. This Season BYU14 and bryanm have been a big part now and in the past with getting these sliders to where we are at now.
I must say that I need to endorse BYU14 sliders!
Play is conducted on the PS4.
April 15, 2018 UPDATED SETTINGS my V1.2:
Hitting/Pitching: All Star hitting and Hall Of Fame - Classic Pitching Style.
Auto fielding and base running
Quick Counts - Adds more realism and pressure when you come to the plate with various pitch counts etc. and it works well with pitcher stamina and getting realistic pitch counts, K's, and walks.
Directional hitting
Hot Zones: Off
Strike Zones: Off
Notes from sliders:
Contact: 5
Power: 5 - Seems to be the trend across the board.
Timing: 5 I tested lower and think it is adding to the already lack of offense and hit variety that I am experiencing. A little higher here to put some more balls in play etc.
Foul Fr: 3 allows for a variety of hitting and K's
Solid H: 5
St Stam: 6 - This is a must increase slider. For both the CPU and Human. I will keep an eye if we need to jump higher to allow pitchers to stay in for a realistic pitch count if they were pulled for getting shelled early. I was on 7 last year (MLB17) but so far 6 seems to be working well.
R Stam: 4
P Contr: 4
P Cons: 5
CSTR Fr: 0 does not apply on quick counts so leave on
CPU HK: 5 - Seems to be fixed since the patch and back more to base line. Will still keep any eye on this though
Pick Off: 5
BR SPd: 4 - Provides a realistic base runner speed for a baseline starting point. Modifiers are added if applied.
Errors: 5 Throwing and Fielding. But with modifiers added in I will have to see what I notice.
Field Spd: 2 It seems to be better than last year when I had this at (0) will continue to watch and look for feedback. I decided to drop this from 4 to 2, fielders were still tracking everything down and ranging a little to well in the OF. Will continue to monitor.
Infield and outfield Arm: 5 - Good starting point and not so overpowering.
FLD Reac: 4 (Plays a key role in singles through the hole - Separates the really good infielders from the average players on hot shots down the line and in the hole. Reduce no lower than 3 or you will take away of the game).
Steal Abilty : 7
Steal Freq: 7
Pitch spds : 5 fast ball; 5 off speed - It is your preference.
Injury: 6
Wind: 5 - I roll wind each game with 2 d6 dice, 2-10 and 11=1, 12=0 for the wind for the game. I believe this change game to game based on the dice roll and it adds another concept and variety to the game.
Trade: 4 Increased to 5 in May, 6 in June, and 7 in July of each season until spring training.
SLIDER MODIFICATION NOTE EXPLAINED:
I went a step further and added a system which will add modifiers each game to the base-line settings. I have provided below an attachment which details what slider is increased or decreased. When I experimented with this about this time last year I was amazed that every game was now different and presented an entirely new challenge rather than sticking with the base-line sliders as I have done and I am sure as all of you have done now and in the past. As in real life teams go through highs and lows and my adding these modifiers I can now add that factor from game to game to certain sliders rather just sticking with a baseline all year.
To explain I took a deck of cards no Jokers this year. I tried to simplify the process based on feedback.
1. I assigned a modifier value to each card.
2. Once I start the game I go into the sliders options in settings and I draw 3 cards from the deck, after a good shuffle. 3 cards has been working great and looks like it provides just the right mix of modifiers.
3. I take those modifiers and apply them to the base-line stats.
4. Once the game is over I reset the sliders to the original base line value.
Doing this creates a new game you could say each time with a new challenge and depending on who you match up against and opens the doors for exciting game play and opportunities. What I noticed over the course of the season up and downs that True MLB teams experience.
I am going to go back to CPU and Human modifiers as I did last season. I did away with the home and away modifiers and decided to go back to my CPU and Human variety
Please feel free to share your thoughts on the modifiers or ideas that could make them better...Below is the modifiers that I am working on and I have also attached the file.
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