Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Sliders

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  • BillPeener
    Rookie
    • Mar 2017
    • 136

    #31
    Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

    Factoring in understandable variance, Trout can run from point A to point B in ~X amount of time. Kershaw's fastball reaches the plate in ~X amount of time. Puig can throw home in ~X amount of time. ~X number of injuries per game occurred over the last 10 years. It's not perfect, and the numbers depend on a few factors. But if we can't even agree that, for example, setting Fielder Speed to 1 causes Trout to run more like real-life Trout than Fielder Speed 5 does, then these threads are worthless because they're entirely based on individual perception. That is, unless, people tend to prefer your perception of reality. Then I guess there is a lot of value to these threads. And thank you.
    Last edited by BillPeener; 03-28-2017, 12:28 PM.

    Comment

    • Armor and Sword
      The Lama
      • Sep 2010
      • 21786

      #32
      Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

      Originally posted by BillPeener
      Factoring in understandable variance, Trout can run from point A to point B in ~X amount of time. Kershaw's fastball reaches the plate in ~X amount of time. Puig can throw home in ~X amount of time. ~X number of injuries per game occurred over the last 10 years. It's not perfect, and the numbers depend on a few factors. But if we can't even agree that, for example, setting Fielder Speed to 1 causes Trout to run more like real-life Trout than Fielder Speed 5 does, then these threads are worthless because they're entirely based on individual perception. That is, unless, people tend to prefer your perception of reality. Then I guess there is a lot of value to these threads. And thank you.
      And there you go.

      Video games are not reality, and are virtual reality and my perception of how my virtual baseball world plays seems to inspire enough people to enjoy these sliders and play and approach the game in a very similar fashion.

      That's all I care about. Having fun, getting a true simulation feel and yeah.....it's a video game.

      So to answer one universal slider for ya.....base-runner speed at 3 allows elite runner to stand out, OF speed is something I am working on, as well as infield reaction. I think that is what your looking for. But the next guy may think nope....."I like it at 4".

      Who is to freaking argue? It's your game. Play it the way you want.

      And the threads are very useful. Because we are having a great time and sharing settings based on our perceptions of our virtual baseball reality on a video game. Hundreds of thousands of players seem to like it.

      Is your point to somehow discredit me? I did not know I needed a PHD in video game Sliderology.


      Peace.
      Last edited by Armor and Sword; 03-28-2017, 12:38 PM.
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      Comment

      • Armor and Sword
        The Lama
        • Sep 2010
        • 21786

        #33
        Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

        I will update the visual settings I settled on for PS4 Pro soon as well.


        Sent from my iPhone using Operation Sports
        Now Playing on PS5:
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        Comment

        • BillPeener
          Rookie
          • Mar 2017
          • 136

          #34
          Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

          Originally posted by Armor and Sword
          And there you go.

          Video games are not reality, and are virtual reality and my perception of how my virtual baseball world plays seems to inspire enough people to enjoy these sliders and play and approach the game in a very similar fashion.

          That's all I care about. Having fun, getting a true simulation feel and yeah.....it's a video game.

          So to answer one universal slider for ya.....base-runner speed at 3 allows elite runner to stand out, OF speed is something I am working on, as well as infield reaction. I think that is what your looking for. But the next guy may think nope....."I like it at 4".

          Who is to freaking argue? It's your game. Play it the way you want.

          And the threads are very useful. Because we are having a great time and sharing settings based on our perceptions of our virtual baseball reality on a video game. Hundreds of thousands of players seem to like it.

          Is your point to somehow discredit me? I did not know I needed a PHD in video game Sliderology.


          Peace.
          Look dude, I'm not here to insult you, I just want to enjoy the game and talk about it, but you're grossly misunderstanding what I came here for.

          Imagine treating people with this sort of respect:

          "Hey man, how much experience do you have with the Show? Are you talking about a universal slider set, or individual sliders? I want to clarify since I've never spoken to you and want to be very clear so I don't condescendingly misjudge you. Oh, you're talking about individual sliders? OK, here's what we know and what we don't."

          Instead of assuming things and treating me like I'm 5, that's where you could have taken this. I'm totally willing to accept that I'm wrong. However, logic tells me that if Trout can run from A to B in ~X amount of time, then a game that ~90 people devote their careers to making as realistic as possible should also have Trout running from A to B within the same range of time.

          Perhaps there's a realistic *range* that can be universally agreed on? Let's say Trout can run 100 feet in 4.4-5.3 seconds in real life, depending on a few variables. Maybe through your slider experience, you found out that Trout runs within this range of time as long as base running is between 0-4. When it hits 5, his time drops to 3 seconds, which is unrealistic.

          After all these years of testing sliders, it'd be cool to find out there is an agreed-upon range of realistic settings. Maybe there is none. I came here excited by all of the slider threads, thinking the veterans could help bring me up to speed. Instead, this is what I get:

          "Base running 3 is good, but who are you to freaking argue? Play it the way you want."

          Why couldn't you have said, "what we've seen so far is that 3 or 4 nets realistic results, and we haven't concluded anything beyond that." I mean, really, if someone came in here and said, "hurr durr your dum, 10 is base running realism #winning", would you simply say it's a matter of perception? I'd hope you'd rightfully call them out for a few things, namely that 10 is way too high.

          Fact is, if base running has a realistic range of 3-10, then the sliders don't have enough impact on the game for you to waste your time.

          In any event, I can post my own threads now, so I won't be opening this one again. Take care.
          Last edited by BillPeener; 03-28-2017, 02:14 PM.

          Comment

          • Armor and Sword
            The Lama
            • Sep 2010
            • 21786

            #35
            Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

            Originally posted by BillPeener
            Look dude, I'm not here to insult you, I just want to enjoy the game and talk about it, but you're grossly misunderstanding what I came here for.

            Imagine treating people with this sort of respect:

            "Hey man, how much experience do you have with the Show? Are you talking about a universal slider set, or individual sliders? I want to clarify since I've never spoken to you and want to be very clear so I don't condescendingly misjudge you. Oh, you're talking about individual sliders? OK, here's what we know and what we don't."

            Instead of assuming things and treating me like I'm 5, that's where you could have taken this. I'm totally willing to accept that I'm wrong. However, logic tells me that if Trout can run from A to B in ~X amount of time, then a game that ~90 people devote their careers to making as realistic as possible should also have Trout running from A to B within the same range of time.

            Perhaps there's a realistic *range* that can be universally agreed on? Let's say Trout can run 100 feet in 4.4-5.3 seconds in real life, depending on a few variables. Maybe through your slider experience, you found out that Trout runs within this range of time as long as base running is between 0-4. When it hits 5, his time drops to 3 seconds, which is unrealistic.

            After all these years of testing sliders, it'd be cool to find out there is an agreed-upon range of realistic settings. Maybe there is none. I came here excited by all of the slider threads, thinking the veterans could help bring me up to speed. Instead, this is what I get:

            "Base running 3 is good, but who are you to freaking argue? Play it the way you want."

            Why couldn't you have said, "what we've seen so far is that 3 or 4 nets realistic results, and we haven't concluded anything beyond that." I mean, really, if someone came in here and said, "hurr durr your dum, 10 is base running realism #winning", would you simply say it's a matter of perception? I'd hope you'd rightfully call them out for a few things, namely that 10 is way too high.

            Fact is, if base running has a realistic range of 3-10, then the sliders don't have enough impact on the game for you to waste your time.

            In any event, I can post my own threads now, so I won't be opening this one again. Take care.
            Take care and have fun playing the game.
            Now Playing on PS5:
            CFB 26 Hurricanes/Fresno State Year 2
            MLB The Show 25 - 2025 Yankees Year 1
            MLB The Show 25 1985 Yankees Year 1
            Oblivion Remaster



            Follow me on Twitch
            https://www.twitch.tv/armorandsword

            Comment

            • Lil Worm
              MVP
              • Sep 2010
              • 1314

              #36
              Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

              Originally posted by Armor and Sword
              Take care and have fun playing the game.


              so I won't be opening this one again. Take care. TAKE CARE you are definitely going to be missing out on a great slider base, and in my case slider set. I hope that you will at the very least give them a whirl!!

              Comment

              • MDgolf
                MVP
                • Oct 2013
                • 1421

                #37
                Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                Seeing a lot of homers


                Sent from my iPhone using Tapatalk

                Comment

                • mrCPUgeek
                  Did I do that???
                  • Apr 2016
                  • 686

                  #38
                  Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                  Originally posted by BillPeener
                  Look dude, I'm not here to insult you, I just want to enjoy the game and talk about it, but you're grossly misunderstanding what I came here for.

                  Imagine treating people with this sort of respect:

                  "Hey man, how much experience do you have with the Show? Are you talking about a universal slider set, or individual sliders? I want to clarify since I've never spoken to you and want to be very clear so I don't condescendingly misjudge you. Oh, you're talking about individual sliders? OK, here's what we know and what we don't."

                  Instead of assuming things and treating me like I'm 5, that's where you could have taken this. I'm totally willing to accept that I'm wrong. However, logic tells me that if Trout can run from A to B in ~X amount of time, then a game that ~90 people devote their careers to making as realistic as possible should also have Trout running from A to B within the same range of time.

                  Perhaps there's a realistic *range* that can be universally agreed on? Let's say Trout can run 100 feet in 4.4-5.3 seconds in real life, depending on a few variables. Maybe through your slider experience, you found out that Trout runs within this range of time as long as base running is between 0-4. When it hits 5, his time drops to 3 seconds, which is unrealistic.

                  After all these years of testing sliders, it'd be cool to find out there is an agreed-upon range of realistic settings. Maybe there is none. I came here excited by all of the slider threads, thinking the veterans could help bring me up to speed. Instead, this is what I get:

                  "Base running 3 is good, but who are you to freaking argue? Play it the way you want."

                  Why couldn't you have said, "what we've seen so far is that 3 or 4 nets realistic results, and we haven't concluded anything beyond that." I mean, really, if someone came in here and said, "hurr durr your dum, 10 is base running realism #winning", would you simply say it's a matter of perception? I'd hope you'd rightfully call them out for a few things, namely that 10 is way too high.

                  Fact is, if base running has a realistic range of 3-10, then the sliders don't have enough impact on the game for you to waste your time.

                  In any event, I can post my own threads now, so I won't be opening this one again. Take care.
                  So, basicly, what you are saying is that you pretty much hijacked/trolled this thread so that you could get your count up where you can post your own thread?

                  I may be missing something, but isn't that against the TOS???
                  X: @mrCPUgeek
                  YouTube: @mrcpugeek
                  PSN: MR-CPU-GEEK

                  Comment

                  • RoyalBoyle78
                    Aka."Footballforever"
                    • May 2003
                    • 23918

                    #39
                    Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                    If you dont mind, can you explain exactly how the classic pitching works again please. Thanks
                    N.Y Mets
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                    Twitter - @RoyalBoyle78
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                    Comment

                    • ninertravel
                      MVP
                      • Aug 2015
                      • 4830

                      #40
                      Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                      I can tell you this now the CPU handles the BP A LOT differently this year, I had them pull a pitcher when I was up 5-0 after 3 and a third, and they kept the RP (in the LP slot) out there for 3 and 2 thirds and they gave up 4 runs in that but the CPU stuck with them but pulled the starter pretty early. so I am very happy about this.

                      looks like different logic this year, maybe the manager hook works for once and needs to be played with. I ended up winning the game 9-7

                      Comment

                      • Steelersfan25
                        Banned
                        • Jan 2017
                        • 141

                        #41
                        Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                        Do these work cpu vs cpu

                        Comment

                        • SwedishTouch76
                          MVP
                          • Nov 2013
                          • 1070

                          #42
                          Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                          Armour just curious. I used your 16 sliders and they're perfect for my ability. At least hitting. You bumped human solid hits from 3 in 16 to 5 in 17. Just curious any particular reason? Unless I'm mixing your sliders with another's.

                          Comment

                          • VincesVictims
                            Pro
                            • Aug 2014
                            • 773

                            #43
                            Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                            Holy crap homeruns

                            Sent from my SM-G920P using Operation Sports mobile app

                            Comment

                            • PhlliesPhan6
                              MVP
                              • Feb 2009
                              • 1475

                              #44
                              Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                              Can anyone else not Toggle Ball Trail to Off? Mine is locked on Daytime Only.

                              Comment

                              • King of Kings
                                Rookie
                                • Mar 2010
                                • 385

                                #45
                                Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider

                                Originally posted by PhlliesPhan6
                                Can anyone else not Toggle Ball Trail to Off? Mine is locked on Daytime Only.
                                Change the In-Play View Offense to an angle which allows you to change it, then cycle back to your preferred view.

                                Comment

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