I am getting errors and they will happen. Trust me they will. And they are being credited. So far I personally have not run into the error bug of them not being recorded. I do know there is an issue and it has been widely reported some errors not recording officially.
Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Sliders
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I am getting errors and they will happen. Trust me they will. And they are being credited. So far I personally have not run into the error bug of them not being recorded. I do know there is an issue and it has been widely reported some errors not recording officially.Now Playing on PS5:
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I've increased contact to 6 for both me and the CPU and it's made a huge difference. Elite starters still pitch that way and those middle of the road relievers pitch like their jobs are in jeopardy every time they step on the mound, as it should be.
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Personally for my own hitting settings, I love exactly where they are and they are perfect for my level of hitting. I am having no issues hitting. Some nights great, some good, some nights...blech. Exactly like I want.Now Playing on PS5:
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
Armor, did you start with the original OSFM rosters and then download v 1.5 and start over?
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
Last night was a rough one for me and my braves. I lost 3 straight and my pitchers got shelled in two of the three games. My team has went into a slump hitting the ball. I had won 8 of 10 and now have lost 5 of 6. Damn I love this game.
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
My personal choice is to play with default contracts (just edited for correct years left).Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I mentioned this earlier but might as well make it a point again as it seems like a hot topic. I have human and CPU contact at 6, power at 4, and solid hits at 5. However, I have human pitching control/consistency at 2. It definitely helps. Your elite pitchers will still paint the corners but average pitchers can't consistently do that. You will throw some meatballs and walks guys. The CPU's offense will be more fearsome. You will feel it when a guy is slipping and starting to lose it. I definitely have to manage my bullpen much more. Too often my starters would at least go into the 7th so my bullpen never felt taxed. Now sometimes I have to bring a bullpen guy who might have thrown 2-3 days in a row. He's tired. He's a little wild. Leads to more CPU offense! Game is freaking amazing guys! And last night Duda dropped a routine pop up just like Luis Castillo did against the Yankees, uuuuugh! Errors happen!Comment
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
Last night was a rough one for me and my braves. I lost 3 straight and my pitchers got shelled in two of the three games. My team has went into a slump hitting the ball. I had won 8 of 10 and now have lost 5 of 6. Damn I love this game.
Sent from my SM-G920P using Operation Sports mobile appComment
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I play Full Games and I haven't had any issues with the SP or RP being used incorrectly. In fact, I get near perfect results by having the hook slider at 2 and then changing to 7 once the CPU goes to the bullpen.Comment
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I mentioned this earlier but might as well make it a point again as it seems like a hot topic. I have human and CPU contact at 6, power at 4, and solid hits at 5. However, I have human pitching control/consistency at 2. It definitely helps. Your elite pitchers will still paint the corners but average pitchers can't consistently do that. You will throw some meatballs and walks guys. The CPU's offense will be more fearsome. You will feel it when a guy is slipping and starting to lose it. I definitely have to manage my bullpen much more. Too often my starters would at least go into the 7th so my bullpen never felt taxed. Now sometimes I have to bring a bullpen guy who might have thrown 2-3 days in a row. He's tired. He's a little wild. Leads to more CPU offense! Game is freaking amazing guys! And last night Duda dropped a routine pop up just like Luis Castillo did against the Yankees, uuuuugh! Errors happen!
First I will start with CPU contact at 6, Power 4, Solid Hits 4 and adjust my human pitcher consistency and control to 2.
My own hitting sliders at
5 - Contact
4 - Power
4 - Solid Hits
Feel perfect for my taste.
Great feedback and contributions my man. Stay tuned.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
Last night was the first time I felt they left in a reliever a little too long. But it was their LRP and he did a great job. So how can I question that? Also the move was absolutey right IMO as I had a lefty come up following the double.
Played a great game vs the Pirates last night in my Yankees chise, went into extras (13 innings I believe). Tanaka vs Cole.
Cole went 6 strong and came out for the 7th inning but I had a lead off double that was smoked. The Pirates went to the pen (at this point they were leading 4-3) They brought in Wade LeBlanc (can be a starter as well) and he gave up a hit which scored the guy from second (Castro). He proceeded to shut me down the rest of the way. In fact the bullpen shut me out from thast point on and I lost 5-4 in extras.
But that is an interesting way of thinking to just simply click up hook to 7 to possible get a more realistic AI bullpen management.
How many games have you been doing this. I don't think the AI bullpen management in full count games has been off. In fact it's been better than ever in the past.
But just curious. I am always looking to make the game as sim as possible with AI management.
Thanks for the feedback!Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
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https://www.twitch.tv/armorandswordComment
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
Now that is an interesting strategy.
Last night was the first time I felt they left in a reliever a little too long. But it was their LRP and he did a great job. So how can I question that? Also the move was absolutey right IMO as I had a lefty come up following the double.
Played a great game vs the Pirates last night in my Yankees chise, went into extras (13 innings I believe). Tanaka vs Cole.
Cole went 6 strong and came out for the 7th inning but I had a lead off double that was smoked. The Pirates went to the pen (at this point they were leading 4-3) They brought in Wade LeBlanc (can be a starter as well) and he gave up a hit which scored the guy from second (Castro). He proceeded to shut me down the rest of the way. In fact the bullpen shut me out from thast point on and I lost 5-4 in extras.
But that is an interesting way of thinking to just simply click up hook to 7 to possible get a more realistic AI bullpen management.
How many games have you been doing this. I don't think the AI bullpen management in full count games has been off. In fact it's been better than ever in the past.
But just curious. I am always looking to make the game as sim as possible with AI management.
Thanks for the feedback!Comment
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I have been doing this for quite some time. Mike Lowe first mentioned it, so I gave it a try and the CPU Bullpen management was even better. I have been torn between changing it to 7 or 8 and settled on 7, but 8 also worked very well. They have actually brought a RP in to face one batter (lefty on lefty) and then relieving him after the one batter faced. Im not a huge fan of changing sliders mid game, but this is something that has definitely added to the realism.....Again, all credit goes to Mike Lowe in finding this. One other thing Mike Lowe is doing is using 30 team control and moving teams LRP to a MRP spot. This has helped in the overusing of LRP in sim games....thus creating better sim player stats.
I have a lot of respect for Mike Lowe. One of the great guys here in the community.
I am going to try this stuff out. That sounds awesome.Now Playing on PS5:
CFB 26 Hurricanes/Fresno State Year 2
MLB The Show 25 - 2025 Yankees Year 1
MLB The Show 25 1985 Yankees Year 1
Oblivion Remaster
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I am going to test your exact pitching and CPU hitting settings (but in stages) as I am starting to feel the same way about the CPU being a little less fearsome. I am 2 games over .500 but I want more fear and more challenge with my pitching and this may be the right cocktail.
First I will start with CPU contact at 6, Power 4, Solid Hits 4 and adjust my human pitcher consistency and control to 2.
My own hitting sliders at
5 - Contact
4 - Power
4 - Solid Hits
Feel perfect for my taste.
Great feedback and contributions my man. Stay tuned.
Sent from my SM-G920P using Operation Sports mobile appComment
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Re: Armor & Sword & Marino's MLB The Show 17 Timed/Classic Simulation All-Star Slider
I agree. I owe my entire ability to find sim baseball on this game to following yours and Mike Lowe's advice. Much respect. Well, I am going to try the contact at 6 and power/solid hits at 4 as well but wont get to play until tonight when everyone is in bed. So, please post your impressions after you were able to try it out, sir.Comment
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