What slider do you put injuries on for realistic results?
Collapse
Recommended Videos
Collapse
X
-
Re: What slider do you put injuries on for realistic results?
You will get nagging injuries as well as DL stints. Your depth will be tested. -
Re: What slider do you put injuries on for realistic results?
8 for games you play and 2 for games you sim is what another person came up with when they tested and compared to real life. I would like to see improvement in this area for sure though I haven't played enough '17 to see yet how it holds, but it seems like too many injuries are season ending when most of them should be short term. How neat would it be to have someone on the shelf for a hammy pull and you expect to get them back in 7-10 days and after 7 days it says they'll needs another 5 to 7 days. That happens a lot IRL.Comment
-
Re: What slider do you put injuries on for realistic results?
8 for games you play and 2 for games you sim is what another person came up with when they tested and compared to real life. I would like to see improvement in this area for sure though I haven't played enough '17 to see yet how it holds, but it seems like too many injuries are season ending when most of them should be short term. How neat would it be to have someone on the shelf for a hammy pull and you expect to get them back in 7-10 days and after 7 days it says they'll needs another 5 to 7 days. That happens a lot IRL.
I would like to see what data leads to that being realistic. The MLB DL list is long, let alone injuries that were day to day.
The majority of injuries I've seen with the slider at 8 have been day to day and 10 day DL. I've had some longer and one or two season ending injuries as well.
Injuries happen. And they happen a lot.Comment
-
Re: What slider do you put injuries on for realistic results?
9. Mathematically calculated to be best setting since Show '15.
Sent from my SM-G930P using Tapatalk@MikeLowe47 | YouTube | Discord
Join my Leagues
EA College Football | OOTP Baseball | FOF Football | FHM HockeyComment
-
Comment
-
Comment
-
-
Comment
-
Re: What slider do you put injuries on for realistic results?
I don't like changing sliders between games or during games. I leave mine on 7 all year long
Sent from my LG-D850 using TapatalkReally wish sports games played to ratings!
Only thing SIM about sports games now, are the team name and players
CFB 25 The absolute GOAT!!!
MLB 23 FOREVER 20 is better, 23 just for Guardians
Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.Comment
-
Comment
-
Re: What slider do you put injuries on for realistic results?
They happen at the same rate. Keep in mind, when you're simming you're simming 90 teams. When you play, it's just two.@MikeLowe47 | YouTube | Discord
Join my Leagues
EA College Football | OOTP Baseball | FOF Football | FHM HockeyComment
-
Re: What slider do you put injuries on for realistic results?
By my calculations, in 2017 so far, since opening day, injuries occur at a rate of approximately one per week, per MLB team. That rate was the same for each month, both April and May. That isn't DL, that's everything from Day to Day, to season ending injuries. Anything that hits the injury report basically. Obviously some teams have more, some have less. But that should give some starting ground to see what works best, if youre not sure.Comment
-
Re: What slider do you put injuries on for realistic results?
I use 10 on played games and still very rarely see them.
Sim at default 5 for MLB games only. Sim at 1 for Minor league games!
Very realistic number of injuries from day to day to DL inhuries when simulating. Playing game injuries still need some work.Last edited by DarthRambo; 05-26-2017, 12:11 AM.Comment
-
Re: What slider do you put injuries on for realistic results?
By my calculations, in 2017 so far, since opening day, injuries occur at a rate of approximately one per week, per MLB team. That rate was the same for each month, both April and May. That isn't DL, that's everything from Day to Day, to season ending injuries. Anything that hits the injury report basically. Obviously some teams have more, some have less. But that should give some starting ground to see what works best, if youre not sure.
I know there have been complaints about higher settings causing too many minor leaguers to be on the DL, but, in real life, there are a lot of injured minor leaguers. For realism, you want a setting that sees about 2-8 major-leaguers, and 8-16 total players, on the DL around the All Star break. Anything less than that is not realistic. For me, I have found that a setting of "8" for simmed and played games seems best.Comment
Comment