If you want to track to the level like on Nomo's spreadsheets, you'd have to collect the data from a season in your league (several seasons to capture more of the sim engine's variance) at least every so often (to capture changes in talent level, which will shift production.
Then from there, you can calculate a lot of the per-game rates that your league generates and set those as your targets. Then, you could tweak your sliders towards that.
I don't know what franchises you have, but the downside is you'd probably have to do this for every franchise as the talent levels you have are different. This might especially be true in a fantasy draft franchise and probably a near certainty in any long-term franchise/carryover franchise.

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